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BadHumans

@BadHumans

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Joined October 2018
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@BadHumans
BadHumans
3 years
@BleedCanadian @DoggTTV From Wood's ig account I think it was Nobuyoshi Nishimura who illustrated this storyboard sequence
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@BadHumans
BadHumans
1 month
In MGS2, guards can be knocked out by falling seagulls. This may be your only alternative if you have forgotten your PSG1-T at the sniping section with Emma & are going for a non-lethal run.
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@BadHumans
BadHumans
1 year
Unused MGS2 idea: If Raiden's hair catches fire, he will eventually lose it all & be bald for the remainder of the game. From Hideo Kojima's Diary Entry - January 18, 2001 "Raiden's clothes were on fire at the Battle of Fortune. I came up with the idea of seeing that. Raiden's
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@BadHumans
BadHumans
10 months
REHEATING RATIONS (MGS1) "Should your RATIONS become frozen, another way to warm them up is to retrace your steps to the Restrooms near the Commander's room The hand dryer thaws out this foodstuff almost as quickly as a microwave."
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@BadHumans
BadHumans
27 days
Early MGS Integral PC models had detailed textures for eyes: "We've put much better high-res textures for the eyes (hired someone from Texas to do it for us), when we got the idea rejected by Hideo himself (by the phone), he told us (through the interpretter) that the game
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@BadHumans
BadHumans
1 year
David Hayter hints that the mystery of who voiced Eva in MGS3 might be revealed "soon enough".
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@BadHumans
BadHumans
1 year
The Women of Metal Gear Solid - Double page spread from KONAMI magazine
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@BadHumans
BadHumans
11 months
Early Raiden & Sunny MGS4 Concept Art.
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@BadHumans
BadHumans
1 year
Early MGS4 Snake & Otacon Models
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@BadHumans
BadHumans
11 months
Adding Widescreen to MGS1 would require additional work. Exactly like MGS2, if you use a widescreen hack for either first 2 solid games, you will start to see geometry and rooms exposed where you otherwise wouldn't see in a 4:3 aspect ratio. What Bluepoint did for MGS2 was
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@BadHumans
BadHumans
4 years
Pressing △ while falling back from a melee attack will activate a recovery roll in MGS4
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@BadHumans
BadHumans
1 year
Old Snake in Metal Gear Arcade (Bonus: Hideo Kojima playing MGA)
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@BadHumans
BadHumans
2 years
MGS4 ran on an XBOX 360 dev kit.
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@BadHumans
BadHumans
2 years
The guard will bring his "reading material" with him to the afterlife if you kill him while "reading" a book. (MGS3)
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@BadHumans
BadHumans
3 years
Early Jetstream Sam concept art (first image: Artist Cho/ following images: artist Yoshimura)
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@BadHumans
BadHumans
3 years
Moving the Sons of Liberty Flag with the Shoulder button on the Second Player Controller.
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@BadHumans
BadHumans
2 months
David Hayter shares a story that on MGS4, when Jenifer Hale ad libbed the line, "It's so... shriveled" after Snake disrobed, the line nearly made it to the final version. #mgscon
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@BadHumans
BadHumans
1 year
Let's talk about the lack of pressure sensitivity. Below is footage from MGS2 HD Collection on XBOX series S. What would normally be done with 1 analog face button, now requires 2 buttons. There are two ways to go about holstering an automatic weapon without firing . Spam X &
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@BadHumans
BadHumans
1 month
Better view.
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@BadHumans
BadHumans
4 years
Once you reach the factory where Sokolov is being held, you will get a "NO RESPONSE" when calling the Boss. Keep calling and eventually someone will answer...but it won't be the Boss.
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@BadHumans
BadHumans
3 years
Metal Gear TX-55
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@BadHumans
BadHumans
11 months
Shaver is fixed.
@Kuwabara357
Outsider Snake❗ Δ
11 months
Ils ont fixé le bug de la HD COLLECTION ou Snake n'était pas rasé lorsqu'on lui donne le rasoir dans MGS2 ! J'ai avancer L'horloge interne de la console, sa barbe repousse également comme sur PS2 ! #MGSVOL1 #MetalGearSolid
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@BadHumans
BadHumans
10 months
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@BadHumans
BadHumans
4 years
Shinkawa portraits from inside a Next Gen Magazine article
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@BadHumans
BadHumans
2 years
Snake kills Man. Vulture eats Man. Snake eats Vulture. Snake eats Man. ( p = q ) Snake will be accused of cannibalism if confronted by his victim, who has been fed on by vultures that were later eaten by Snake. (Sorrow fight, MGS3)
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@BadHumans
BadHumans
4 years
MGS Integral's 140.07 Developer Codec Calls for the Dock
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@BadHumans
BadHumans
11 months
Could MGS4 and PW be included in a Volume 2 Master Collection. MGA? Metal Gear...Acid? From user Timo653: "While digging through the scripts for Metal Gear Solid 2 Master Collection Launcher (it's in Unity, easily decompilable with something like dnSpy), I discovered multiple
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@BadHumans
BadHumans
10 months
Making of MGS4 - GAME GRAPHICS
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@BadHumans
BadHumans
1 year
PLAYSTATION Official Magazine #60 (July 2012) - Metal Gear Rising Revengeance Article
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@BadHumans
BadHumans
2 months
In MGS1, the Cyborg Ninja was playable early on in development. For the 1997 E3 trailer, Hideo Kojima would control Snake & the camera while Yuji Korekado controlled the Ninja. They shot a lot of footage and chose the coolest shots for the trailer. Enjoy.
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@BadHumans
BadHumans
4 years
Ghost Babel references in the A.I. Colonel's Codec Calls
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@BadHumans
BadHumans
3 years
Peeping Eyes. Snake can't help but look twice at a placed Book.
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@BadHumans
BadHumans
1 year
Kojima & Shinkawa not involved. Former MGS Developers in the center of dev with support by Virtuos. Upcoming announcements on extra modes & mechanics coming soon. They are looking at feedback from fans on what to include for further collections. And more.
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@IGNJapan
IGN Japan
1 year
MGS3のリメイク『METAL GEAR SOLID Δ: SNAKE EATER』に小島監督と新川洋司は関わらない。KONAMIからの回答より判明 開発体制や、さらなるリメイク作の意向などについても訊いた
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@BadHumans
BadHumans
3 years
At first. Diazepam/Pentazemin might seem useless in the Tanker Chapter, but it eliminates camera sway (which is tied to the sea sickness discussed in Snake's and Hal's codec call)
@BadHumans
BadHumans
3 years
Diazepam, more popularly known as Valium, made its last appearance in the Japanese version of Sons of Liberty before changing its name to Pentazemin.
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@BadHumans
BadHumans
2 years
Hideo Kojima on Konami founder & chairman, Kagemasa Kōzuki (2022)
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@IGN
IGN
2 years
Hideo Kojima spoke with IGN to discuss Death Stranding 2, memories of Konami, seven years at Kojima Productions, and much more! Our exclusive interview:
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@BadHumans
BadHumans
2 years
Metal Gear Acid 2 reused assets like MGS1's jeep and Vulcan Raven's tank.
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@BadHumans
BadHumans
4 years
More of Ryan Payton’s comments/answers from a neogaf thread from 2012 in regards to MGS4
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@BadHumans
BadHumans
1 year
2008 Kikizo Interview with Hideo Kojima - Mirroring the age of Old Snake with his own was not only a message to the fanbase but to his team / He is asked about an old game concept he had where if you lost, you would need to buy the game again / His thoughts on the implementation
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@BadHumans
BadHumans
3 years
Error Screen when inserting Ghost Babel (GBC) into a Gameboy. photos provided by @plywoodgaming . thanks ply.
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@BadHumans
BadHumans
11 months
You can still manipulate the guards during the Escape sequence with the 2nd controller port on the Master Collection (PS5)
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@BadHumans
BadHumans
4 years
MGS2 "out-takes". Colonel from the neck down. Giant Snake. Ocelot chasing naked Raiden.
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@BadHumans
BadHumans
3 years
[SPOILERS] Comparison: METAL GEAR AC!D vs MGSV: The Phantom Pain
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@BadHumans
BadHumans
3 years
Stop impersonating "him" is referring to Solidus looking like Big Boss.
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@BadHumans
BadHumans
1 month
"The scene where Snake jumps to avoid a shot from the M1 Tank was Shinkawa’s storyboard. In the storyboard he rolled out of the way but I misread it that he did a cool jump to dodge it. I was told that “that’s cool so it’s OK’”, and I think that’s where Snake’s flashy animations
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@BadHumans
BadHumans
11 months
The dog tag name is dispayed on screen when pressing the ACTION button (while having the scope or camera equipped). This is fixed from the HDC.
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@BadHumans
BadHumans
9 months
Entering the KONAMI Code at the animal Rank Screen will annoy Snake.
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@BadHumans
BadHumans
2 years
Ghost Babel has a hidden "Banana" item from stages 3 and onward. Only accessible through the debug menu.
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@BadHumans
BadHumans
3 years
Seagulls will attack you if you attack them x20. They won't attack if you're wearing the ZOE Cardboard Box 5.
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@BadHumans
BadHumans
2 years
Before MGS2's release, EGM asked Hideo Kojima & Yoji Shinkawa what Snake's nationality was.
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@BadHumans
BadHumans
3 years
Bomb Disposal Team Comparison: MGS2 & Policenauts
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@BadHumans
BadHumans
4 years
MGS2 Tanker Reference
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@BadHumans
BadHumans
11 months
I feel that Raiden carrying an infant Sunny concept got carried over to Death Stranding in some form.
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@BadHumans
BadHumans
2 years
The Missing Link. Solid Snake (MG1) & Venom Snake (MGSV) are silent protagonists whose voice comes from the player. Not a quote.
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@BadHumans
BadHumans
3 years
Metal Gear Solid PW Mother Base Special Staff: 1. Hideo Kojima 2. Akio Otsuka 3. Sugita Tomokazu 4. Yumi Kikuchi 5. Yoji Shinkawa 6. Jiro Oishi 7. Sayaka Yamamoto 8. Saiko Yoshioka 9. The Sorrow 10. Johnny 11. Jonathan 12. Ed
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@BadHumans
BadHumans
11 months
Comparison: Firearm used in recent DELTA trailer (Pre-Alpha) vs Smith & Wesson Model 39 (MK 22) (photo provided by @Drk29TTV )
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@BadHumans
BadHumans
2 years
"We have a full orchestra right next to the player, so that when the player moves Snake around, and when Snake faces a certain situation, the orchestra sort of leaves percussion only." Un/Equipping the BDU in the hostage room influences the BGM.
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@BadHumans
BadHumans
1 month
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@BadHumans
BadHumans
3 years
Mission Failed Screen when Raiden falls down an Elevator shaft
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@BadHumans
BadHumans
3 years
Metal Gear (1987) Design Doc/ 1F MAP/ Wireless Script
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@BadHumans
BadHumans
2 years
quick snake sketch
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@BadHumans
BadHumans
4 years
Before MGS3's release, there was a leak of information in 2004 due to a mishap with the casting agency. The incident allegedly got Scott Dolph fired. The leaked character descriptions match the official character bios.
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@BadHumans
BadHumans
4 years
MGS2 vs MGS VR Nikita Weapon Mode Level 4
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@BadHumans
BadHumans
2 years
The reason that ramen recovers more stamina than Rations, in MGS3, is because of a real life situation during the development of MGS3.
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@NilsPommerenke
A Kojima Archivist
2 years
For the first time ever: A translation of "MGS3 The Shedding" (192 Pages)! Special Thanks: @Neverman (for all the support) and @Arc_Hound (for corrections on pages 133-180)! #MGS3 #KojimaProductions
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@BadHumans
BadHumans
3 years
October 26 1998/ 1st Game Plan Camp for MGS2 (first photo: Hideo Kojima, Yoji Shinkawa; second photo: Yoshikazu Matsuhana, Tomokazu Fukushima, Yoji Shinkawa; last photo: Yoji Shinkawa)
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@BadHumans
BadHumans
3 years
Metal Gear Solid Rising vs Metal Gear Survive
@BadHumans
BadHumans
3 years
@LordEmmerich Yeah, that footage still impresses me. Raiden's animation is fluid. The environments looked fun.
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@BadHumans
BadHumans
2 years
EGM 151 (2002) Hideo Kojima Interview: Removing the FAMAS due to continuity, the cellphone was to confuse players thinking they were taking damage when it vibrated, unused Decoy Balloons, Omitting an Ocelot encounter to get your blood to boil, Wasn't suppose to direct MGS2 & more
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@BadHumans
BadHumans
4 years
MGS3, MGSV, Pachislot Volgin respectively.
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@BadHumans
BadHumans
3 years
Ground Zeroes vs Ghost Babel: Collecting Patches. Locating the patches in GZ unlocks the Extra Ops (the pseudo-historical events with the secret cassette tapes). In GB, they can be 1 of many gimmick objectives used to further detail the events of OUTERHEAVEN & Project Babel.
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@BadHumans
BadHumans
4 years
MGS Integral's 140.07 Developer Codec Calls for the HELIPAD
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@BadHumans
BadHumans
3 years
Metal Gear Arcade. It, along with Silent Hill: The Arcade, are running on a Windows based PC that's custom built.
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@BadHumans
BadHumans
2 months
MGS4 + SONY Ericsson Crossover
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@BadHumans
BadHumans
3 years
Excerpt from the script of MGS2. Naming the Tanker, "Discovery", probably was intentional. Solid Snake also participated in VR exercises aboard of the Discovery Submarine in MGS1.
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@BadHumans
BadHumans
3 years
Random Document of MGS2 photos: Rosemary's badge & Solidus's Eye After Harrier Fight
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@BadHumans
BadHumans
11 months
Old Snake medical gown concept art (setting drawings created by Takahiro Omori who was in charge of in-game U.I & Calligraphy)
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@BadHumans
BadHumans
3 years
SOKOLOV IS DEAD. A much different Game Over screen appears when killing Sokolov in the TRIAL Version of MGS3
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@BadHumans
BadHumans
3 years
President James Johnson will evade your Nikita Missiles by tripping, ducking, cartwheeling, flattening himself against the wall. He also has specific evades for lower attacks.
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@BadHumans
BadHumans
3 years
Stuff cut or reduced because of memory
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@BadHumans
BadHumans
3 years
"There was this character called El Mariachi that we wanted to include (MGS1). He knew a lot about mercenaries & you could contact him through the codec. He'd give you information about a particular mercenary, but only after he sang a song." Hideo Kojima EDGE #86
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@BadHumans
BadHumans
3 years
Snake sketches (and a cheeky ninja turtle). I added an eye patch to "Snake" when I fucked up a shadow.
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@BadHumans
BadHumans
11 months
You now press the ACTION button to move the flag
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@BadHumans
BadHumans
4 years
Virtuous Mission: Abandoning the Mission Codec Call. To get this call, you have to go to Rassvet (where Sokolov is being held), and immediately turn back after the cutscene, travel 2 screens back to where you first encountered guards at Dremuchij North.
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@BadHumans
BadHumans
2 years
Peter Stillman (and Pliskin) react differently depending on the speed it take you to diffuse the bombs. (slow; neutral; fast; really fast)
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@BadHumans
BadHumans
5 years
Quick Solid Snake Ballpoint Pen Sketch
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@BadHumans
BadHumans
3 months
The ANIMALS, BANANA, FLY & MUMMY camo patterns were designed by fans and chosen by the MGS3 development team. .
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@BadHumans
BadHumans
3 years
MGSV Dolphin Dive 2.0. Discovered by PC user Neiro.Ferine, whose style was influenced by @GeorgeSalonikh . You're using the AIM (L2) function to cancel the crouching animation (X) . Using Action Type Controls. Worked on all modes for the game until it was patched out of MGO3.
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@BadHumans
BadHumans
3 months
they kept the "METAL GEAR SOLID snake eater" lettering on the helmet for the remake
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@BadHumans
BadHumans
4 years
MGS2's A.I. Colonel Codec Portraits vs. Snake vs Monkey's Colonel Codec Portraits
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@BadHumans
BadHumans
4 years
Shinkawa's car in the MGS2 Ending
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@BadHumans
BadHumans
3 years
Happy Birthday to Yoji Shinkawa 新川洋司 & Merry Christmas
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@BadHumans
BadHumans
3 years
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@Rythayze
𝒓𝒚𝒕𝒉𝒂𝒛𝒆 ⚠
5 years
was just scrolling through the famous Ashley Wood's insta, found his storyboards for MGS Portable Ops, and choked
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@BadHumans
BadHumans
3 months
"Legacy" Camera View will also be included for the Δ remake
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@BadHumans
BadHumans
3 years
@LordEmmerich Yeah, that footage still impresses me. Raiden's animation is fluid. The environments looked fun.
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@BadHumans
BadHumans
5 years
EGM's "Complete Strategy Guide" for Metal Gear Ghost Babel
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@BadHumans
BadHumans
1 year
Vanessa Marshall rerecorded her lines in PW after doing 4 volumes of copy because it was decided that Dr. Strangelove should be British.
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@BadHumans
BadHumans
3 years
The grunt the rats make when you shoot them in MGS1 is the same sound the rat in the alleyway makes when Jonathan is on pursuit.
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@BadHumans
BadHumans
2 years
but it wasn't meant to be.
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@BadHumans
BadHumans
1 year
Source
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@BadHumans
BadHumans
3 years
Fox Engine Models
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@BadHumans
BadHumans
3 years
Pissing off Snake during Emma's Sniping section
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@BadHumans
BadHumans
3 years
The infamous photo of Kojima wearing the "BIG BOSS" shirt with the arrow pointing downwards... it was a fake. (event photos from NY's UNIQLO SOHO)
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