WRATH BIWEEKLY DEVELOPER UPDATE
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- Worked on another subset of Episode 2 textures, this time creating a set of beautiful celestial graphics
- For Weapon 8 we're putting its power to the test through a playtesting stage
#wrathbiweekly
WRATH BI-WEEKLY UPDATE
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- A lot of work has been done on the intro level. This is a short, mostly narrative-driven level before Outlander embarks on his journey through the ruined and desolate land of Mourningvale.
@3DRealms
@1C_Company
#WRATHbiweekly
WRATH BIWEEKLY DEVELOPER UPDATE
- Created lots of textures for Episode 2
- Major focus on set-dressing Episode 2
- Weapon 8 has programming, animations, and graphics that are all nearly complete
Pictured: Before and After Set-dressing
#wrathbiweekly
@3DRealms
@1C_Company
Greetings, mortal. Your patience has been rewarded. WRATH UPDATE
#1
IS LIVE!
- 1 new map for you to explore
- 1 new artifact for you to use
- 1 new foe for you to slay
Live on Steam NOW:
@KillPixelGames
@1C_Company
@3DRealms
WRATH BI-WEEKLY UPDATE
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- Two weapons overhauled, their secondary fire is rebalanced and better than ever.
- The Weapon 8 model is in its polishing stages.
- The Oppressor has a new attack pattern in addition to the one they had before.
@3DRealms
@1C_Company
WRATH BIWEEKLY DEVELOPER UPDATE
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- Level texturing and blockout progress with E2 and E3
Take a sneak peek at the texturing pass on this Episode 2 level.
@3DRealms
@1C_Company
#wrathbiweekly
WRATH packs some serious firepower!
The larger-than-life-sized, Break-Action Shotgun from WRATH can be witnessed at the
@1C_Company
/
@3DRealms
Booth, alongside the first playable version of the game at PAX East this weekend!
You don’t want to miss it!
@volpinprops
#paxeast
WRATH BIWEEKLY DEVELOPER UPDATE
- Implementing new screen effects to the existing functionality of the Sigil of Displacement
- Modeling E3 props
- Mapping and texturing E3 levels
Pictured: The Sigil of Displacement
@3DRealms
@1C_Company
#wrathbiweekly
WRATH BIWEEKLY DEVELOPER UPDATE
- Model and animation blockout for the Prowler are underway
- Playtesting and refining E2 levels
- Beginnings of Episode 2 skybox
Pictured: Episode 2 Detailing
@3DRealms
@1C_Company
#wrathbiweekly
WRATH BIWEEKLY DEVELOPER UPDATE
- Boss map completed
- Boss combat in final testing
- More artifact modelling and effects implemented
- Episode 2 map detailing ongoing
Picture: boss map, finished with lighting
@3DRealms
@1C_Company
#wrathbiweekly
Digital Foundry calls WRATH: Aeon of Ruin the most impressive game at GC, and their personal favorite at the show.
Watch their full Gamescom analysis here!
A brand new game based on an enhanced version of the Quake 1 engine? For
@dark1x
and
@dachsjaeger
, Wrath: Aeon of Ruin is one of the most exciting titles of Gamescom 2019:
WRATH BIWEEKLY DEVELOPER UPDATE
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- Making and applying textures for E3
- Mapping E2 and E3 levels
- Implemented the Chalice of Lifeblood
Pictured: Chalice of Lifeblood, a bountiful healing item
@3DRealms
@FulqrumPub
#wrathbiweekly
WRATH BI-WEEKLY UPDATE
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- The first Boss level has been blocked out! She will be waiting for you at the end of Mourningvale.
@3DRealms
@1C_Company
WRATH BIWEEKLY DEVELOPER UPDATE
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We hope you all had a nice holiday! We are back from our Winter Break with new updates. First up, here is final concept art for our new monster.
@3DRealms
@1C_Company
#wrathbiweekly
@3DRealms
@1C_Company
- We've been working on the model for a new artifact called the Vicious Animous, can you guess what it does?
That's it for this bi-weekly update!
Thank you for being patient with us as we work hard on this game.
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- The intro level's blockout and set dressing are complete, next up are the finishing touches with terrain and scripting.
- Created more theme-focused textures for Chapter 2.
- The Vicious Animus artifact is coming to life with fresh animations.
#WRATHbiweekly
Stay Hydrated Kids!
Come drink with
@3DRealms
at Gamescom 2019, get hands-on with WRATH, and behold the glorious lifesize shotgun!
Hall 10.1. Booth A20 <3
@1C_Company
@KillPixelGames
WRATH BIWEEKLY DEVELOPER UPDATE
- Finalized concept art for a new enemy, the Keeper
- Boss 1 level is being textured
- Playtesting and crafting gameplay encounters in E2 levels
@3DRealms
@1C_Company
#wrathbiweekly
Day 2 at Gamescom has arrived!
Come by the 1C booth in Hall 10.1, A20, check out WRATH, and get a glimpse of Outlanders Shotgun.
You will not survive...
@1C_Company
@KillPixelGames
@3DRealms
YOU ASKED FOR IT, WE'RE BRINGING IT!
3DFX were so kind to send us a Voodoo 2 card with 12(!!) megs.
We're honored, proud and humbled to announce that
@wrathgame
will have 3DFX support!
Say it with us: "So powerful, it's kind of ridiculous"
#3dfx
#voodoo2
#rtxoff
#WRATH
WRATH BI-WEEKLY DEVELOPER UPDATE
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- Two new skyboxes for the introduction map, and Episode 2
- New Episode 2 Coffer concept art
- Additional Artifact Menu UI graphics
- Additional textures for Episode 2 levels
@3DRealms
@1C_Company
#wrathbiweekly
WRATH BIWEEKLY DEVELOPER UPDATE
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Happy holidays from the WRATH Team! We are going on holiday break, and we will return with more updates in January! Looking forward to 2022!
- Added color and textures plans for the new enemy concept art
@3DRealms
@1C_Company
#wrathbiweekly
Come play WRATH: Aeon of Ruin by
@KillPixelGames
at the
@3DRealms
booth at PAX South this weekend!
And if you’re lucky, you’ll get a 1:1 with the life-sized WRATH shotgun!
Today we thought we’d be DOOMed - instead, the day of WRATH is upon us! The anticipated Quake-engine, first-person shooter is available in Early Access TODAY! (10am pst).
STEAM:
@KillPixelGames
@1C_Company
WRATH BIWEEKLY DEVELOPER UPDATE
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- Polishing new enemy's model, the Brute
- Model for the Keeper enemy
- Sound design work on the new weapons
Pictured: Lighting prop concepts
@3DRealms
@FulqrumPub
#wrathbiweekly
It is now time for the holiday edition of the Wrath bi-weekly. A small sample of what we have in store:
-- Face to Face with The Brute
-- An Ominous Temple
-- Level Progress
And so much more!
Click it and go:
WRATH BIWEEKLY DEVELOPER UPDATE
- Added crystal and sandstone terrain to E2M1
- Implemented new keys
- Building organic terrain out of flesh, organs, and bones for E3
See more on our Steam post:
@3DRealms
@FulqrumPub
#wrathbiweekly
WRATH BIWEEKLY DEVELOPER UPDATE
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- Additional new enemy has fresh concept art
- Created gibs for the Symbol, an unreleased enemy
- Animation polishing pass on some enemies
@3DRealms
@1C_Company
#wrathbiweekly
WRATH BIWEEKLY DEVELOPER UPDATE
- Special effects added to new weapon
- New textures for Episode 2 and Episode 3
- Mapping E2 and E3 levels
- Concepts for more Episode 3 props
Pictured: Episode 3 Skull Prop Concept Art
@3DRealms
@FulqrumPub
#wrathbiweekly
WRATH BIWEEKLY DEVELOPER UPDATE
- Detailing and gameplay implementation of Episode 3 maps
- General bug-fixing and tweaking of monsters
- Modeling props
Pictured: Sample of new textures added in Episode 2
@3DRealms
@FulqrumPub
#wrathbiweekly
WRATH BIWEEKLY DEVELOPER UPDATE
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- In the beginning stages of animating and programming Boss 1 mechanics
- Optimizing animations and programming for a couple new enemies
- Improved Weapon 7 secondary fire
@3DRealms
@1C_Company
#wrathbiweekly
A day late, but well worth the wait. It's the Wrath biweekly update!
-- Dimly Lit Caverns
-- The Symbol
-- The Sigil of Wrath
And so much more!
Click it and go:
Fresh off the holiday, it's time for another WRATH bi-weekly update:
-- A Ferry to the Isle of the Dead
-- The Wretched Throne
-- Level Progress
And so much more!
Click it and go:
@3DRealms
@1C_Company
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- Weapon 8 model complete, can't wait to show it in action!
- New weapon pickup icons
- Animations for the enemy, Symbol, are underway
- Two new artifacts are in prototype stage, and about to get their final graphics
#WRATHbiweekly