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wilhelm nylund Profile
wilhelm nylund

@wilnyl

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CEO and game designer at @LandfallGames He/him

Stockholm, Sweden
Joined June 2012
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@wilnyl
wilhelm nylund
8 months
The steam page for haste is live !!
@LandfallGames
Landfall
8 months
You can finally wishlist our new game HASTE: Broken Worlds on Steam 🏃💨 Run fast, leap through the air, and perfect your landings as you try again and again to make your way through an infinite number of worlds falling apart behind you! ⬇️Wishlist link below⬇️
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@wilnyl
wilhelm nylund
3 years
Prototyping a game about running fast
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@wilnyl
wilhelm nylund
6 years
If you can throw ~20 knives per second you can beat at least 15 people with big axes. Source: Very accurate and scientific simulation
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@wilnyl
wilhelm nylund
2 years
We’ve been working on the first playable character for Haste! The Courier!
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@wilnyl
wilhelm nylund
2 years
The existence of parmesan hints at the existence of a smaller and cuter parmechan, and the older and more formal parmesama
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@wilnyl
wilhelm nylund
2 years
We’re looking for voice actors for our upcoming game Haste: Broken worlds!
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@wilnyl
wilhelm nylund
9 months
Fully procedural haste level!
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@wilnyl
wilhelm nylund
6 years
Did anyone say snake archer?
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@wilnyl
wilhelm nylund
6 years
Playing around with a physics based prop placement tool.
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@wilnyl
wilhelm nylund
9 months
We've been working on making procedural levels for Haste! Here are a couple
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@wilnyl
wilhelm nylund
5 years
I made a small prototype where you gain speed by flying close to the terrain
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@wilnyl
wilhelm nylund
1 year
Thin haste level!
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@wilnyl
wilhelm nylund
2 years
Trying out a sparky effect for when you reach unusually high speeds
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@wilnyl
wilhelm nylund
6 years
I think I might need some references on how sword fighting actually works
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@wilnyl
wilhelm nylund
2 years
Started experimenting with some harder levels for Haste!
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@wilnyl
wilhelm nylund
2 years
Even more lasers!
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@wilnyl
wilhelm nylund
5 years
This guy did not want to be disturbed when jamming out
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@wilnyl
wilhelm nylund
11 months
The fact that unity can jeopardise the majority of their game dev userbase and only lose 5% in value kind of hints at their incentives no longer being aligned with ours. Very much seems like their business is not games anymore.
Tweet media one
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@wilnyl
wilhelm nylund
5 years
First iteration of randomly generated robots
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@wilnyl
wilhelm nylund
5 years
I tried adding a couple of different colour palettes
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@wilnyl
wilhelm nylund
3 years
Made a big walking metal house
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@wilnyl
wilhelm nylund
4 years
Prototyping a game where you play as a missile
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@wilnyl
wilhelm nylund
4 years
Some of the stuff I've been working on for the last two years! Game jams, side projects and Landfall games
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@wilnyl
wilhelm nylund
2 years
⚓️🔱 The Captain 🔱⚓️
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@wilnyl
wilhelm nylund
6 years
Tip: Hide your friend in a chest and throw it at your enemies
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@wilnyl
wilhelm nylund
2 years
Ancient bridge with rolly rocks
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@wilnyl
wilhelm nylund
5 years
A slide about how I usually configure particle systems
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@wilnyl
wilhelm nylund
3 years
Been doing some more work on the levels for our running game!
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@wilnyl
wilhelm nylund
6 years
I think I messed something up when I tried to add slight size variations to the characters
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@wilnyl
wilhelm nylund
5 years
A slide I'm doing about using a spring damper for screen shake
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@wilnyl
wilhelm nylund
2 years
Threading the needle at 200 km/h
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@wilnyl
wilhelm nylund
1 year
Made a little air plane scene for shader practice
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@wilnyl
wilhelm nylund
6 years
I have conducted through simulation that shooting 25 arrows at a time is far superior to anything people actually did back in the days
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@wilnyl
wilhelm nylund
6 years
I added larger brush to my physics placement tool to see what how well it would work with entirely random inputs
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@wilnyl
wilhelm nylund
2 years
Prototyping a city level for Haste!
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@wilnyl
wilhelm nylund
9 months
Dont get hit
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@wilnyl
wilhelm nylund
2 years
We did our second small scale multiplayer test today!
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@wilnyl
wilhelm nylund
3 years
🍅👄🍅
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@wilnyl
wilhelm nylund
2 years
I tried to make it walk 🥺
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@wilnyl
wilhelm nylund
6 years
Crazy idea, what if we put fans on our shields?
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@wilnyl
wilhelm nylund
4 years
I forgot that houses are technically just big square trees in my level generator..
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@wilnyl
wilhelm nylund
1 year
Tag on a spherical planet
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@wilnyl
wilhelm nylund
5 years
Does anyone know how horses work? Help
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@wilnyl
wilhelm nylund
2 years
Trying out a level where you run on big roots
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@wilnyl
wilhelm nylund
6 years
Was trying to film a gif of the minotaur when this guy figured out how to use a shield to fly
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@wilnyl
wilhelm nylund
6 years
Balloon archers
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@wilnyl
wilhelm nylund
5 years
Found an old video from when I was prototyping a physics based RTS game. Haven't touched it in a long time but I still think it looks pretty cool
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@wilnyl
wilhelm nylund
3 years
Adding some trees that look more like trees to the game
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@wilnyl
wilhelm nylund
4 years
This video is suuuuch a good inspiration for game feel!
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@wilnyl
wilhelm nylund
2 years
Started working on a snow themed Haste level!
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@wilnyl
wilhelm nylund
7 months
Added drifting to Haste
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@wilnyl
wilhelm nylund
5 years
I'm working on a slide about animation curves. Is my visualization understandable?
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@wilnyl
wilhelm nylund
6 years
After my research I can find no reason why people didn't put tons of spikes on their shields back in the day
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@wilnyl
wilhelm nylund
8 months
New ability for the Courier!
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@wilnyl
wilhelm nylund
4 months
Most fun I've ever had making patch notes
@LandfallGames
Landfall
4 months
‼️Breaking news ‼️ Content Warning bug patch and new items!
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@wilnyl
wilhelm nylund
6 years
*Teleports behind you*
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@wilnyl
wilhelm nylund
7 months
Experimenting with procedural spline paths for the level generation!
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@wilnyl
wilhelm nylund
1 year
New Haste level with multiple paths
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@wilnyl
wilhelm nylund
1 year
What if haste was round? 👀
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@wilnyl
wilhelm nylund
6 years
I made an assassin that teleports to its target the first time it takes damage
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@wilnyl
wilhelm nylund
2 years
Cliffs and ancient ruins!
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@wilnyl
wilhelm nylund
11 months
Messing around with photogrammetry in Godot
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@wilnyl
wilhelm nylund
6 years
Firework arrows are apparently a pretty good idea
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@wilnyl
wilhelm nylund
2 years
Mushroom level!
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@wilnyl
wilhelm nylund
6 years
Grappling hook arrows
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@wilnyl
wilhelm nylund
5 years
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@wilnyl
wilhelm nylund
6 months
Running in an open area
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@wilnyl
wilhelm nylund
6 years
I wasn't sure what would happen if you put two blink dagger units against each other
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@wilnyl
wilhelm nylund
5 years
This is most likely how the vikings used boats
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@wilnyl
wilhelm nylund
6 years
Testing out a slice effect
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@wilnyl
wilhelm nylund
3 years
Prototyping a physics fps shooter with destructible maps and smash style % based knockback. The characters will be fully plated knights with revolvers
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@wilnyl
wilhelm nylund
6 years
Does anyone have historical proof that this is not the ultimate medieval war strategy?
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@wilnyl
wilhelm nylund
4 months
What the hell is going on?? This is absurd
@LandfallGames
Landfall
4 months
WOW!!! 🎉 We're now at a 100K+ active players and 4.5M+ owners of Content Warning!!! Thank you all for filming scary stuff with us! 👻♥️
Tweet media one
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@wilnyl
wilhelm nylund
8 months
Rocket launcher VFX
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@wilnyl
wilhelm nylund
2 years
Lasers!
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@wilnyl
wilhelm nylund
2 years
Buncha tall rocks
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@wilnyl
wilhelm nylund
6 years
Rough day
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@wilnyl
wilhelm nylund
6 years
Added a lightning hammer Which other gods would fit in tabs?
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@wilnyl
wilhelm nylund
5 years
I'm really happy with how these robots are turning out!
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@wilnyl
wilhelm nylund
6 years
Stress testing my weird UI thing
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@wilnyl
wilhelm nylund
6 months
Rails, lasers and missiles
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@wilnyl
wilhelm nylund
7 months
Thorns and islands
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@wilnyl
wilhelm nylund
3 years
Added some tree wobble to give some more impact to the shockwave
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@wilnyl
wilhelm nylund
5 years
Playing around with some grappling hook stuff
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@wilnyl
wilhelm nylund
4 years
Working on a city area for Totally Accurate Battlegrounds! ^^
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@wilnyl
wilhelm nylund
2 years
We've been working on the second character for Haste! The Sage!
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@wilnyl
wilhelm nylund
2 years
Thorns hurt quite bad when running at commercial airliner speeds
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@wilnyl
wilhelm nylund
5 years
Historically, how did people deal with this strategy? From my simulations, it seems quite unbeatable
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@wilnyl
wilhelm nylund
2 years
Turnado!🌪️
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@wilnyl
wilhelm nylund
3 years
We’re looking for a 3D character artist for our upcoming game! Please DM me if you are interested! Going for a stylized look. Some rigging skills would be great but not a requirement.
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@wilnyl
wilhelm nylund
3 years
Some Ghibli inspired vfx practice
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@wilnyl
wilhelm nylund
5 years
The corridor of doors @Waltruss
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@wilnyl
wilhelm nylund
2 years
Dangerplants
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@wilnyl
wilhelm nylund
3 years
🌳A little forest jog🌳
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@wilnyl
wilhelm nylund
6 years
Arming the mini gun with snake arrows is apparently a thing as well
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@wilnyl
wilhelm nylund
1 year
Haste but with grappling hook
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@wilnyl
wilhelm nylund
4 years
🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️🖐️
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@wilnyl
wilhelm nylund
4 years
I just missed the glass and threw my toothbrush out the window :|
Tweet media one
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