I'm a solo dev making House of Necrosis - a Survival Horror - Mystery Dungeon game.
Experience a turn-based horror RPG with retro 32-bit 3D graphics!
Survive the horrors of the mansion that changes every time you enter!
Whishlist now!
In the last 3 years I've made over 20 games with Godot. All I can say is that I enjoyed every second of it.
It's sad to hear that some of you haven't been so lucky with their engine of choice.
Please let me know if there's anything I can help with ♥️
【SHADOW OVER NORMOTH】
A true survival horror game that will make you feel like it's 1996 again. Unravel the mystery behind Normoth and survive the horrors of this cursed town.
⬇️ Link Below ⬇️
#horror
#gamedev
#GodotEngine
#PSX
#hps1jam
@HauntedPs1
Welcome to the town!
Luckily for you just in time for the HARVEST FESTIVAL!
Help your new friends with their preparations and enjoy life!
...h̶̜̾o̸̪͌p̸͔̋ȇ̸̬ ̴̹͗ǹ̷̥o̴̬̊t̷̤̾h̵̲̄i̵̤͝ń̶̢ģ̷̍ ̷̥̔b̷̘̈́å̸̺d̷̺́ ̴͇̋ḥ̸́a̸̻̋p̵͈͝p̸̜̆e̵̛̱n̸̨̓s̸̬̽ ̷̘̋t̵͈̑o̸̥͌ ̴̜͆ṫ̵͜h̴̞̋ẹ̶͂m̷̤͊...
【Hamelin'sᅠJourney】
A Strange Monster-Collecting RPG
Explore a mysterious world, catch & train spirits and seek the timeless creature that lurks in the depth of the underground.
Out now on itch!
Presented by xena-spectrale & Warkus
⬇️Link down Below⬇️
Yesterday I decided that after using Godot 3.x for such a long time, I should finally make something with 4.x!
So... Legend of the Blue Sword is a (very) short First-Person-Metroidvania (Microvania?) made in 2 days!
#gamdev
#GodotEngine
I'm making
#HouseOfNecrosis
- a Survival Horror Mystery Dungeon game - releasing on
@itchio
and
@Steam
!
Survive the horrors of the mansion that changes every time you enter.
Steam:
Itch:
You probably know that Spiritrest was made with
#GodotEngine
as all my games are.
But did you know that I used... >Ultimate Doom Builder< for level design? 👀
Hamelin's Journey - A Strange Monster-Collecting RPG
Explore a mysterious world, catch & train spirits and seek the timeless creature that lurks in the depth of the underground.
Releasing tomorrow (March 19th) on itch! 👀
#screenshotsaturday
#lowpoly
#GottaCatchEmAll
Fun Fact: Enemies look a lot more creepy if you play their animations at a lower framerate!
Also: There should be more games with first person tank controls!
Also also: Bring back King's Field please 😢
#gamedev
#indiedev
#lowpoly
#psx
#GodotEngine
@horrorvisuals
Heya! I'm still working on "House of Necrosis" (Wishlist on Steam pls❤️). Think of it as "Mystery Dungeon: Resident Evil".
It features an overworld with pre-rendered backgrounds that is interconnected through Mystery-Dungeon style floors!
Been playing around with some low-poly models that are mostly just triplanar mapped, like some of the early King's Field ones.
Also combining texture filtering and dithering here which makes it look less noisy while keeping some of the chunkiness!
#lowpoly
#GodotEngine
【DISCOVER THE OCEAN】
The ocean: A world of mystery and secrets. But what lies beneath the surface?
Brought to you by the Ocean Exploration Program
(Made for the
@DreadXP_
Dredge the Depths Jam)
⬇️ Link Below ⬇️
#AnalogHorror
#GodotEngine
#gamedev
#horror
This week's progress on making an actual N64 game:
✅ Fixed UV related render issues
✅ Mesh Animations
✅ Level Geometry Rendering
✅ Camera System
✅ Fog Rendering
(Rom running with mupen64plus, still waiting for my flash cart!)
#screenshotsaturday
#N64
#homebrew
#gamedev
@horrorvisuals
Working on my PS1 styled game "Oceanwork". Initially made for the 48th Ludum Dare. Already released 2 post jam updates. Currently expanding the content and polishing stuff up.
When even rendering a static, texture mapped mesh is a challenge 😅
Still not sure what's happening to those UVs but it's getting there!
(Rom emulated with Project64, still waiting for the flash cart)
#N64
#Homebrew
#gamedev