Was just playing around with glass elements for the first time and was able to get a realistic camera distortion effect. I would probably not use it in my day to day workflow as it’s a whole thing trying to focus but it’s a cool thing to know
In my new patreon post I talk about the difference between the new and the default principled BSDF, it’s honestly staggering. 1st is the old and the 2nd is v2:
#b3d
Was able to find the same base model
@ashthorp1
used for his EVINETTA project and I’ve tried to match it as closely as possible to that of ash’s result. I’ve learned quite a bit in the process and recreating stuff is a great way to improve :)