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vryu先生

@vryu123

3,069
Followers
430
Following
1,015
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15,655
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Geneva, Switzerland
Joined August 2011
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@vryu123
vryu先生
3 months
Terry training for Street Fighter 6
@ChefRaptor
Tequila Falafel 97
3 months
Terry training for Street Fighter 6 I'm ready
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@vryu123
vryu先生
9 days
Same energy
@vryu123
vryu先生
3 months
Terry training for Street Fighter 6
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@vryu123
vryu先生
7 years
Thank you so much 😍😍😍😍😍😍😍😍😍😍 @BandaiNamcoUS @ArcSystemWorksU
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@vryu123
vryu先生
1 year
Need to investigate on this #sf6_deejay
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@vryu123
vryu先生
5 months
blanka players: "just block man" the mix in question:
@ThaJawDropper
DTN | Fadel 🇩🇴🇱🇧
5 months
blanka players: "just block man" the mix in question:
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@vryu123
vryu先生
1 month
They indeed removed throw loops!!!!
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@vryu123
vryu先生
1 year
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@vryu123
vryu先生
7 years
Frieezaaa---
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@vryu123
vryu先生
7 years
Canon in D Major🎶
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@vryu123
vryu先生
1 year
🤷🏽‍♂️
@Crossover_RD
Tigers | CrossoverRD🇩🇴
1 year
SF has changed over the years, SF used to be all about having a good neutral game, footies, whiff punishing, but in SF6 those fundamentals doesn’t matter much.
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@vryu123
vryu先生
5 days
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@vryu123
vryu先生
4 years
Back & forth #ggst_gi #ggst
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@vryu123
vryu先生
1 year
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@vryu123
vryu先生
3 years
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@vryu123
vryu先生
1 month
The comeback mechanics
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@LordShmeckie
Cody Baier
2 months
The FGC avoids KOF like the plague for three main reasons: - The playerbase has years of legacy skill to humble the shit out of them. - The bulk of the playerbase comes from regions that will not play along with identity politics. - There are no easy escape/comeback mechanics.
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@vryu123
vryu先生
2 years
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@vryu123
vryu先生
2 years
Alt costume still -2 (Normal is -5)
@oep2002
おえっぷ
2 years
#PS5Share , #THEKINGOFFIGHTERSXV テリー使いは早期購入特典コスチュームを使いましょう。 Mow Terry is stronger for some reason
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@vryu123
vryu先生
5 years
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@vryu123
vryu先生
1 year
Safe jump vs back tech 50/50 vs tech Parry whiff vs crossup #sf6_deejay
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@vryu123
vryu先生
4 months
02 01 00 -01 -02 ... 🤓⌚️ #kofxv
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@vryu123
vryu先生
1 year
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@vryu123
vryu先生
1 year
Corner carry ✅ (works from DI/lvl1 punish too) #sf6_deejay
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@vryu123
vryu先生
3 years
Please #ggst_in , use air FD fast landing vs Axl
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@vryu123
vryu先生
4 months
7500 🫡 #sf6_deejay
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@vryu123
vryu先生
3 years
New midscreen CH combo #ggst_in
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@vryu123
vryu先生
3 years
Fuzzies... I-no can do her BRC instant OH setup from any normals/range with Chemical love PRC #ggst_in
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@vryu123
vryu先生
7 days
- "He only has 2.2 bar and i'm midscreen, let's dp!!" - "Hold my beer" (Works in corner too) #kofxv_joe
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@vryu123
vryu先生
2 years
Flying lessons #kofxv_darli
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@vryu123
vryu先生
1 year
7440 🤔 #sf6_rashid
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@vryu123
vryu先生
3 years
Saori
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@vryu123
vryu先生
2 years
Rofl. This guy kills you from 2C with 3.75 bar. #kofxv_ryo
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@vryu123
vryu先生
1 year
6960 (7080 with 214kk~mk situational starter) #sf6_deejay
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@vryu123
vryu先生
3 years
Can loop oki too. (note that you need to djump to autocorrect dive on crossup) #ggst_in
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@vryu123
vryu先生
3 years
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@vryu123
vryu先生
1 year
When u tired walking #sf6_guile
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@vryu123
vryu先生
7 years
Adult Gohan lvl7 reverse beat relaunch concept #DBFZ
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@vryu123
vryu先生
2 years
"increased distance travelled" #kofxv_isla
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@vryu123
vryu先生
4 months
🤷🏽‍♂️
@LilEvilAXL
Lil' Evil 🤏😈
4 months
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@vryu123
vryu先生
1 year
Got hit? 🤔 #sf6_aki
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@vryu123
vryu先生
1 year
Hello #kofxv
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@vryu123
vryu先生
3 years
Optimal meterless 6h vs Axl & Chipp (no 2S vs Chipp) I did PRC just to show meter gain #ggst_in
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@vryu123
vryu先生
2 years
#kofxv_darli corner 1bar 521dmg from 2b
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@vryu123
vryu先生
1 year
Some things you can try to do vs JP #sf6_deejay
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@vryu123
vryu先生
6 years
Why do we only see japanese do this dash post vanish? This is not well known? #DBFZTech #PS4share
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@vryu123
vryu先生
7 years
Blue goku: 214S ender crossup.Use double jump after smash to time.Facing depends on combo height but still crossup.
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@vryu123
vryu先生
3 years
Faster/longer air dash \o/ (high jump required then FD to turn) #ggst_in
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@vryu123
vryu先生
7 years
Fuzzy+Sparking=fun #DBFZ #DBFZ_YAM
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@vryu123
vryu先生
2 years
#kofxv_nakoruru ex climb vs crouching opponent switch side
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@vryu123
vryu先生
9 months
Ryo heading into 2024 #kofxv_ryo
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@vryu123
vryu先生
1 year
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@vryu123
vryu先生
9 years
OMFG Capcom plz...You really did this? Left/right side Ex clap +3 on block stMP 6f startup
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@vryu123
vryu先生
4 months
Another OS vs wakeup DRev LP~LP+MP+MK => LP > LP on hit/block => LP > Parry #sf6
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@vryu123
vryu先生
1 year
Meaty overhead/low are safe to DI and 0 on block. 6P to avoid dp or parry #sf6_deejay
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@vryu123
vryu先生
7 years
10min into AE :o
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@vryu123
vryu先生
2 years
Easier to do now #kofxv_shunei
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@vryu123
vryu先生
4 years
Some safe jump 50/50 from BNB Work vs instant FD D.Jump BRC not air dash BRC (=> full blockstring) #ggst_gi #ggst
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@vryu123
vryu先生
2 months
Fiftififtied #kofxv_duolon
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@vryu123
vryu先生
1 year
#sf6_deejay switch side into safe jump (early j2LK)
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@vryu123
vryu先生
4 years
my plans 2020
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@vryu123
vryu先生
3 months
Ex rekka > fireball > C rekka ✅️ Crossup from front ✅️ #kofxv_duolon
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@vryu123
vryu先生
6 years
Moves going behind opponent always target their back. #PS4share
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@vryu123
vryu先生
2 years
#kofxv_darli 1 bar corner 526 from 2b and not char spec anymore
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@vryu123
vryu先生
5 months
🥹👌🏽 #kofxv_duolon
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@vryu123
vryu先生
1 year
Not Darli this time 🫠 #kofxv_ryo
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@vryu123
vryu先生
8 months
ex ball > tp allows some instant overhead stuff 👌🏽 (Also featuring jB crossup) #kofxv_duolon
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@vryu123
vryu先生
7 years
Assist (those who goes in front of you) can be used to "absorb" the first hit after vanish #DBFZ #DBFZtech #PS4share
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@vryu123
vryu先生
3 years
Options vs Sol gunflame & optimal Tyrant Rave punish #ggst_in
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@vryu123
vryu先生
3 years
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@vryu123
vryu先生
7 years
5747 :/
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@vryu123
vryu先生
3 years
Wall break + Fuzzy + Positive bonus (start at 0 tension) #ggst_in
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@vryu123
vryu先生
2 years
Chars not having 214 with same button as DP can buffer the "hold button" tech (ex: 4214A (hold A)) to beat crossup and no normals if opp stay in front. #kofxv 👇🏿
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@vryu123
vryu先生
7 years
Holy fuck! (Ne pas faire gaffe à l'émission. 😂)
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@vryu123
vryu先生
2 years
You can cancel 6b veeeeery late to bait throw and punish #kofxv_shunei
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@vryu123
vryu先生
9 years
lol
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@vryu123
vryu先生
1 year
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@vryu123
vryu先生
1 year
Micro walk (charge drive bar) 4hk #sf6_deejay
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@vryu123
vryu先生
7 years
what is Gohan lvl7 "reverse beat"? It allows to chain every normals in any order even on block
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@vryu123
vryu先生
3 years
Weird. FD on Leo 236H leaves you closer. Can be useful when he does it on wakeup and you cant grab during run #ggst
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@vryu123
vryu先生
3 years
Positive bonus invisible crossup potential -Empty gauge start -hjD instead of jD (go further) #ggst_in
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@vryu123
vryu先生
3 years
Positive Bonus no wallbreak 4super>super 5super>anything 3~5 Dust(depend on combo) 24~26 IB(depend air/ground) #ggst
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@vryu123
vryu先生
1 year
They really need to remove/change throw loops... Having to "guess" between taking 1200 vs 3000 dmg (minimum) each time isnt fun (for both players...and for audience)
@Crossover_RD
Tigers | CrossoverRD🇩🇴
1 year
This guy really knows how to take the throw 💀 #SF6
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@vryu123
vryu先生
16 days
December waiting room 😴 #kofxv_duolon new combo (hopC > j6CD requires timing)
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@vryu123
vryu先生
2 years
5B (low) starter🤷🏾‍♂️ #kofxv_heidern
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@vryu123
vryu先生
1 year
OS throw > OD (in the clip: 214 LP+LK > KK) against PP OS rush/reversal - throw vs parry - block vs 4F - OD if DR because screen freeze cancels LK+LP input. Doesnt work without OD. Dunno why. Note: You can go further by canceling OD with lvl2 in case of genious DR => DI 😅 #sf6
@zawapush
しお
1 year
OD技仕込み投げ リバサパリィラッシュ(ジャストパリィを狙いつつパニカンリスクをドライブラッシュで軽減)に強いかも? 昇龍、ファジー4F→ガード パリィ張りっぱ→前投げパニカン(2040) パリィラッシュ→コンボ(6000) この入力だとまだ負ける択があるが、今後いいのが見つかりそう
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@vryu123
vryu先生
1 year
Why DP when you can 5A🙈 #kofxv_ryo
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@vryu123
vryu先生
2 years
More Haohshokoken than Haohmaru patch changes🤣 #kofxv_ryo
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@vryu123
vryu先生
1 year
To avoid punish counter on Air Slasher, cancel it with Maracas 🎶 (Especially good vs Honda buttslam imo)
@mudman611
泥人
1 year
コイデくんさん式のパニカン回避、飛び合わされた時にもちゃんと可能だね #SF6_DeeJay
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@vryu123
vryu先生
1 year
No drive bar? No problem... #sf6_deejay #SF6 #StreetFighter6
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@vryu123
vryu先生
7 months
@HiFightTH You're doing a great job will all those vids
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@vryu123
vryu先生
1 year
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@vryu123
vryu先生
1 year
Didnt know you can cancel any air slasher with 22pp. Couldnt go below -35f tho (pre lvl2 22pp) #sf6_deejay
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@vryu123
vryu先生
3 months
When you think you get out of trouble 😅 #kofxv_duolon
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@vryu123
vryu先生
8 years
VT mixup if they dont tech: - overhead (thx @momiyama84 ) - low - crossup (beats DP too) (f*** 30 sec video :( )
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@vryu123
vryu先生
2 years
This is good 😅 (delay 236a juuuuust a bit to crossup) #kofxv_isla
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@vryu123
vryu先生
8 months
High/low mix with OS Corner: jB > react farA >6A 2B > 4A Midscreen: jB > react farA > 6A (no OS for backroll 😢) 2B > 6ACD You can use the same setup (and save meter) with rekka C > CD > TP B > ex ball if opponent dont tech roll the CD (happens sometimes) #kofxv_duolon
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@vryu123
vryu先生
5 years
They simplified the counting for Bardock players
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@vryu123
vryu先生
3 years
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@vryu123
vryu先生
2 years
Ex dash jC and dash 2B are true blockstring from jCD #kofxv_shunei
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