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STICKFIGUREZ Profile
STICKFIGUREZ

@studiobidou

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wishlist STICKFIGUREZ on steam now!!!

Portland, OR
Joined August 2016
Don't wanna be here? Send us removal request.
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@studiobidou
STICKFIGUREZ
2 months
STICKFIGUREZ SOCIALS! steam page: patreon: official discord:
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@studiobidou
STICKFIGUREZ
1 year
some FLLFFL attacks animated by @imhexal_
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@studiobidou
STICKFIGUREZ
4 months
✅3000+ followers ✅3000+ wishlists 🙏all before releasing a trailer 🖤💚💙💜
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@studiobidou
STICKFIGUREZ
4 months
🔑STEAM KEY GIVEAWAY🔑 want to play stickfigurez early? follow, like, and rt! i'll pick a few random winners to play in our closed alpha starting monday, june 24th this will also get you access to all future alphas and betas!
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@studiobidou
STICKFIGUREZ
1 year
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@studiobidou
STICKFIGUREZ
1 year
Stickfigurez is an indie platform fighter featuring iconic characters created by the stick figure community over the last 20+ years. ✅creative movement ✅satisfying combos ✅advanced meter mechanics ✅rollback netcode check out our steam page below! #WishlistWednesday
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@studiobidou
STICKFIGUREZ
4 months
i guess alfa has a superglide! if walljump and then forward special exactly 9 frames later, you go zoomin' .-. it's fine though he needs it.
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@studiobidou
STICKFIGUREZ
4 months
closed alpha tomorrow i'm so nervous🙃
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@studiobidou
STICKFIGUREZ
1 year
these 3 will all be playable next weekend at Super Smash Con! We hope to gain a lot of feedback about the feel of the game, as well as the unique mechanics we've added regarding meter attacks and shielding. who would you try first?
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@studiobidou
STICKFIGUREZ
1 year
powerful meter attacks in stickfigurez! #screenshotsaturday #indiegames
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@studiobidou
STICKFIGUREZ
1 year
chronos is slowly coming together.....and he's very good... #screenshotsaturday #indiegame
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@studiobidou
STICKFIGUREZ
3 months
spent the whole week nailing down the style for the stages and modeling the dojo! the game in my head is slowly, FINALLY coming into existence
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@studiobidou
STICKFIGUREZ
4 months
taunting while performing alfa's forward throw will result in a fun easter egg~ #stickfigurez
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@studiobidou
STICKFIGUREZ
2 months
new character spotted??
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@studiobidou
STICKFIGUREZ
3 months
micbonk
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@studiobidou
STICKFIGUREZ
1 year
the homies @GildedguyArt and @Dojo_Hyun enjoying some stickfigurez!
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@studiobidou
STICKFIGUREZ
1 year
yoyo is starting to feel like a real character! #screenshotsaturday #indiedev
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@studiobidou
STICKFIGUREZ
4 months
stickfigurez fanart by the man the myth @Telepeturtle
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@studiobidou
STICKFIGUREZ
1 year
still a work in progress but our game has the sickest KO effect i've ever seen
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@studiobidou
STICKFIGUREZ
2 months
‼️ STICKFIGUREZ PLAYTEST ON MONDAY, AUGUST 19TH ‼️ you can gain access to our 2nd closed alpha by signing up through our patreon linked below! the playtest will run for a full week :)) see you in quickplay!!!
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@studiobidou
STICKFIGUREZ
4 months
i can't believe i was able to implement time-slowing attacks into a fighting game without it being completely broken or overpo- .....hey what's that guy doing
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@studiobidou
STICKFIGUREZ
1 month
fun fact, soulja boy used to make stick figure animations before he exploded. they’re still on newgrounds lmao.
@XXL
XXL Magazine
1 month
Soulja Boy says he's the first rapper to have a Nintendo Switch with a huge screen.
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@studiobidou
STICKFIGUREZ
1 year
training room progress~ #screenshotsaturday #gamedev
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@studiobidou
STICKFIGUREZ
5 months
personally i'll take every chance i get to buff shotguns
@TylerGlaiel
Tyler Glaiel
5 months
if you're currently working on a video game, take a short break, pick a number in your code or data files, multiply it by 1000, and post the results
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@studiobidou
STICKFIGUREZ
1 year
really glad you guys didn't find this at smash con💀
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@studiobidou
STICKFIGUREZ
1 year
our pre-game countdown is a tribute to the beginning of xiao xiao, the animation that almost single handedly jumpstarted the stick figure communiy. that "ready steady go" is permanently burned into my brain.
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@studiobidou
STICKFIGUREZ
1 year
showing our game to thousands of people in 2.5 weeks. alfa does not have a neutral special. we have zero ideas for alfa's neutral special. .....every character has.....two....neutral specials....
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@studiobidou
STICKFIGUREZ
1 year
thank you all SO MUCH for stopping by the both and trying out stickfigurez this weekend! this was the first time anyone played the game other than the devs, so it's a relief to know you guys loved the game and we're headed down the right path. we'll be back soon with even more!
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@studiobidou
STICKFIGUREZ
4 months
WANT TO PLAY STICKFIGUREZ EARLY? now you can support development and get access to our closed playtests! LINK BELOW!
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@studiobidou
STICKFIGUREZ
1 month
for the non-believers: before there was crank that, there was super damien
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@studiobidou
STICKFIGUREZ
1 month
fun fact, soulja boy used to make stick figure animations before he exploded. they’re still on newgrounds lmao.
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@studiobidou
STICKFIGUREZ
1 year
if you can be the first to guess the 4 other stick figures in the base roster, we'll gift you the game on release! (please only guess once! we can't tell you if you're right until the characters are announced).
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@studiobidou
STICKFIGUREZ
1 year
a satisfying rage quit 🤬‼️💢 #screenshotsaturday #indiegame
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@studiobidou
STICKFIGUREZ
1 year
excited to announce that stickfigurez will be playable at Super Smash Con this year! if you're attending the convention, please stop by our booth, play some sets, and let us know what you think! thank you @SuperSmashCon for having us! see you in 3 weeks~
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@studiobidou
STICKFIGUREZ
1 year
thank you @NyxiGaming for sending us controllers to use for our booth at @SuperSmashCon !! the nyxi wizard is a great gamecube-styled controller that i've been using to playtest the game, and we're thrilled with the collaboration. see you in two weeks!
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@studiobidou
STICKFIGUREZ
1 year
STICKFIGUREZ is now on Steam! check out the store page to learn about the characters and wishlist the game to be notified when it releases! :)
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@studiobidou
STICKFIGUREZ
21 days
y'all ain't ready
@jeokhwa_JH
JH
21 days
some fx progress for stickfigurez
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@studiobidou
STICKFIGUREZ
3 months
one more weekend for our closed alpha! we've gathered quite a talented group of players in a week and a half. thanks to everyone who's supported and tried out the game so far ❤️💚💙
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@studiobidou
STICKFIGUREZ
1 year
since players at smash con got to test our mechanics, we might as well share them with the world! our impact meter is the core mechanic that differentiates us from other platform fighters.
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@studiobidou
STICKFIGUREZ
1 year
people keep coming back for more sets and we’re feeling great! thanks for all the love and great feedback so far :))
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@studiobidou
STICKFIGUREZ
1 year
took a break from animating to create some artwork for our booth at smash con and figured it could make a good wallpaper~
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@studiobidou
STICKFIGUREZ
2 months
the 2nd stickfigurez playtest is live and will run for 1 week! you can get access to the alpha by supporting us on patreon!
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@studiobidou
STICKFIGUREZ
4 months
i gotta fix that IMPACT nair but it's so cool seeing people push the game so far in only a couple days of closed alpha. i'm already getting cooked in my own game 🥰 just watching other people play has given me so much insight and ideas for balancing / new moves / mechanics.
@LeviathanMVS
Leviathan
4 months
Please Wishlist StickFigurez on steam, this game is RIDICULOUS.
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@studiobidou
STICKFIGUREZ
1 year
if you’re attending @SuperSmashCon come check our stickfigurez in the indie game section!!
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@studiobidou
STICKFIGUREZ
1 year
we’re all set for the final day! this will be the last chance to play stuckfigurez for a little while until our closed betas. some players are thinking of running a bracket 👀 we’re here till 3pm!
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@studiobidou
STICKFIGUREZ
1 year
thank you all so much for your interest in Stickfigurez! we’ll get the steam page up this week for wishlists and are hoping to release the game later this year :))
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@studiobidou
STICKFIGUREZ
4 months
after developing a platform fighter i will NEVER bash a studio for not discovering infinites before releasing their game. trying to design a game with sick combos while avoiding infinite combos is the hardest job i’ve ever had lol. if your game releases with less than 10 you won.
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@studiobidou
STICKFIGUREZ
1 year
we can finally come out of hiding and announce that studio bidou is partnering with @hyunsdojo to produce a platform fighter called Stickfigurez! we've been working on this game for half a year now and will start posting updates and clips very soon. we hope you enjoy the game!
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@studiobidou
STICKFIGUREZ
3 months
what i post: gamedev, stickfigures my likes: gamedev, game art, stickfigures who i follow: gamedevs, artists, stickfigures my comments: all on gamedev posts my entire feed: trump, biden, memes, jack black, bots it’s actually impressive how irrelevant it is to my interests lol
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@studiobidou
STICKFIGUREZ
1 year
i apologize for the lack of posts about stickfigurez. i’m going through some personal things at the moment and am unable to work until they’re sorted out. just don’t want you guys thinking the game is dead. the only good news i have right now is that we do not use unity.
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@studiobidou
STICKFIGUREZ
1 year
fun fact: stickfigurez was originally (jokingly) being made under the name “stickman impact” because all the popular stickfigure games use stickman, and genshin impact is popular, so this was our “sellout” title. but impact meter sounds cool so the meme clung to reality.
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@studiobidou
STICKFIGUREZ
3 months
indie games like stickfigurez have a chance in this space because we don't HAVE to make hundreds of millions and go head-to-head with nintendo, we just need to have a big enough community to sustain our own small studio. as heartbreaking as it is this makes sense from riot
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@studiobidou
STICKFIGUREZ
4 months
🔑 STEAM KEY GIVEAWAY WINNERS!! 📷 @sapphiie_032 @NemSumeragi @Pacsonic9000 @Mortext6180 @ANONYJUJU @excxssive @SGC_Rumble CONGRATS!!! check your DM's or DM us! if you didn't win, don't worry! there will be more giveaways <3
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@studiobidou
STICKFIGUREZ
4 months
god i can’t wait for you guys to play stickfigurez lol
@_Zyzx_
Zyzx_Hauntedspace
4 months
society yearns for stick fights.
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@studiobidou
STICKFIGUREZ
1 year
we're excited to show off our game at Super Smash Con this coming weekend! Please keep in mind a lot of things will be unfinished. we're using this convention as a massive first playtest to make sure the game is fun, feels good, and that our meter mechanics are intuitive!
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@studiobidou
STICKFIGUREZ
3 months
i really want to give a huge shout out to @Shuriken255 . he worked SO HARD to get 3D stages working in this engine. most of his genius goes unnoticed in the backend of things, but without him i genuinely wouldn't be able to make this game a reality.
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@studiobidou
STICKFIGUREZ
1 month
if i ever become an evil AAA mega corporation i will hire one person who’s sole job is to be deeply connected to our fanbase so that when i go to lay off major game studios they can say “your fanbase will unanimously despise you for this” and ill say “oh ok nevermind”
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@studiobidou
STICKFIGUREZ
4 months
how i have approached balance patches in closed alpha so far
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@studiobidou
STICKFIGUREZ
2 months
i really don’t like that the standard of a game doing well has somehow shifted to “players must log into your game and then literally never stop playing it ever.” people sleep…and eat…and do life stuff….and PLAY OTHER GAMES. wtf is this reality lol.
@PCGamesN
PCGamesN
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Black Myth: Wukong drops nearly two million players in several hours.
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@studiobidou
STICKFIGUREZ
10 months
im really sorry for the hiatus, but things have finally settled down a bit and we’re going to start posting updates for stickfigurez again soon !!
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@studiobidou
STICKFIGUREZ
1 year
we had a ton of fun today at smash con! thank you all SO MUCH for playing our game and giving us some love and feedback. we’re gonna spend the night patching some stuff and improving the experience a bit for tomorrow. big thanks to the people who kept coming back for more :))))
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@studiobidou
STICKFIGUREZ
2 months
@hyunsdojo best character in the game !!
@studiobidou
STICKFIGUREZ
2 months
new character spotted??
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@studiobidou
STICKFIGUREZ
1 year
nick all star brawl 2 announcing their meter mechanics one week before we showcased our meter at smash con was....pretty unfortunate for us. but there are still differences at the end of the day, and we hope to avoid the "you stole this from nick" accusations as much as we can.
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@studiobidou
STICKFIGUREZ
1 year
took some time off after smash con to mentally reset. i was working 90+ hour weeks leading up to the event so i had to hibernate lol. back to posting clips and info about stickfigurez starting tomorrow!
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@studiobidou
STICKFIGUREZ
1 year
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@studiobidou
STICKFIGUREZ
1 year
whenever i explain my job to someone who’s not deeply into gaming i just say i’m working on a fighting game. next, they always ask “oh is it like (insert any game here)???” no matter what game it is i always say “yes it’s exactly like that game.”
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@studiobidou
STICKFIGUREZ
23 days
bro has clearly never tried a kickflip
@yacineMTB
kache
28 days
the existence of "experts" is a myth the fact that certain skills are "deep" is a meme. you can learn anything in one or two weeks. the only thing that exists is depth
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@studiobidou
STICKFIGUREZ
1 year
subverting all fighting game expectations: when you press b, nothing happens!
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@studiobidou
STICKFIGUREZ
10 months
we will be adding this feature in the coming week. please look forward to this innovation
@danfornace
Dan Fornace
10 months
Today we are adding two new terms for platform fighting game development. When a character jumps, the camera whips. When a character dash dances, the camera nae naes. We look forward to seeing how future developers solve overaggressive nae naes.
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@studiobidou
STICKFIGUREZ
1 month
the stickfigurez playtest is live for the weekend! this will be the last test for about a month. i've been focusing on getting the rest of the cast ready for a reveal trailer. i'm so excited to finally show you guys the rest of the game! sign up for the playtest on our patreon!
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@studiobidou
STICKFIGUREZ
3 months
i don't think anyone working on rivals 2, fraymakers, or any other indie platform fighter would tell you the goal is to beat/kill smash. even if you're a triple A studio, if your goal is anywhere near that, i don't think you're making the right game.
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@studiobidou
STICKFIGUREZ
4 months
@ivy_sly_ you know what must be done
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@studiobidou
STICKFIGUREZ
2 months
IT IS A SINGLE PLAYER GAME. IT DOES NOT MATTER HOW MANY PEOPLE ARE CURRENTLY PLAYING IT LOL.
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@studiobidou
STICKFIGUREZ
8 years
@2GGaming NOOOO THIS IS A JOKE LOL DONT TAG MY STUDIO YOU DINGUS
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@studiobidou
STICKFIGUREZ
1 year
this was the first time anyone other than myself and maybe 2 other devs had played the game so i was incredibly nervous, but everyone has been really kind and a few people are already in love with their characters 😭😭😭 i can’t wait till you play the finished version in my head!
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@studiobidou
STICKFIGUREZ
1 year
i limited the moves i used here to the ones with fairly finished animations....but the things this character can do with his full kit are pretty nuts. THANKFULLY all of his time-altering moves require certain amounts of meter, so they can't be spammed and don't feel overpowered!
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@studiobidou
STICKFIGUREZ
1 year
@atWisely hey they are iconic to our community okay 😂 BUT ALSO WE MAY SURPRISE YOU
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@studiobidou
STICKFIGUREZ
1 year
@thesledzone a lot of attacks are placeholders that we created so the playable demo at smash con was more cohesive. most of the characters will feel very unique when we’re finished and have re-vamped the stuff that is super similar to smash. (although some things will still feel familiar)
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