Excited to debut the trailer for Meteorfall: Bramble Royale!
The Steam page is now live (link in thread) so you can wishlist as well if you're into it. Every wishlist helps!
We'll have an demo release in the coming weeks, so be sure to wishlist to be the first to know.
The Meteorfall Necrodude update has been approved and will launch May 9 on iOS and Android for the low, low price of free. I think you guys are gonna love it :)
🧙Meteorfall: Krumit's Tale is finally live on Steam Early Access! If card-based deck-builder roguelites are your jam but you want to try a *really* different twist on the formula, check us out!
⭐
Meteorfall is finally live, about 10 months after I started working on it! Live on iOS here: and Android here: Feels so good to finally release it! Looking forward to hearing feedback & working on future updates.
Hit a big Slothwerks milestone earlier this year: $500k net revenue from Meteorfall games (Journeys and Krumit's Tale), with over 150k total units sold 🥳
I'm so grateful for all the support from folks over the years, and I can't wait to share the next Meteorfall with you all!
#screenshotsaturday
this week is brought to you by mob-sakai (), a cool developer from Japan that makes a lot of little UI Unity libraries. The one used here is called 'unmask', and it's an easy-to-use reverse mask that I used for the magnifying glass
@MattRix
Seems pretty bad!
My math may be off, but this seems way higher than the 5% license fee from Unreal? $2M * 0.05 = $100k
I'm also confused - is it $23.5k per month? If installs drop off after launch, it'd be less next month, right? I'm not clear from the FAQ.
We did the thing!
Meteorfall: Krumit's Tale has left Early Access and is now officially 1.0 on Steam!
We're celebrating with a 10% launch discount this week, so come join us 🥳
More to come 🦍🏹 in the future but super excited for this milestone!
Excited to reveal the name & logo of the third game in the Meteorfall series: Bramble Royale!
Easily our most ambitious project yet - can't wait to share it with you all.
#brambleroyale
#meteorfall
#IndieGameDev
It's August 27th *somewhere* which means Krumit's Tale is now available! 🥳 (May take some time to fully roll out worldwide)
🍎
🤖
It's been an amazing journey to get to this point, and I hope you enjoy Krumit's Tale!
Loving the
@ooblets
character designer Patreon reward! The characters, animations and music is every bit as charming as I hoped. So excited to try out the game in just a couple more weeks! ♥️
Just finished up my 2020 Reflection post!
It was a weird year but I'm proud of work the work that the the team did to stay on track w/ Krumit's Tale, despite the hardship.
I'm also very grateful all the ♥️ & support for Meteorfall this year - thank you!
The Steam page for Krumit's Tale is now up! We're planning to start with Early Access later this year, before the full release (which will include mobile). Check out the awesome trailer voiced by
@YeOldShrimpEyes
and be sure to wishlist!
As the year closes out, I wanted to say thank you for all the love & support for Meteorfall & Krumit's Tale this year!
In 2024, I'm going to try really hard to launch the third (and hopefully best!) Meteorfall yet - Bramble Royale.
A peek at the sales numbers for 2023:
Had an opportunity to meet the other half of Slothwerks & the soul of Meteorfall - the legendary
@EvgenyViitman
himself!
5 years working together across 3 games, and we *finally* got to meet in person 😁
One of the coolest mechanics in Legends of Runeterra is the 'level up' mechanic for heroes. You improve your hero cards by completing achievements.
Bramble Royale has a similar mechanic - feats. The crowd challenges you to complete objectives and you're rewarded for doing so.
It's been 6-months since Meteorfall has been released, which means it's time for a quick financial update! I post these numbers to help other devs to understand the potential market size for small premium games.
Great year for Krumit in 2021, with $133k net revenue (lifetime $330k since EA launch in Nov 2019).
Split is quite evenly across Steam/iOS/Android lifetime. In 2021, split was 34% Android, 46% iOS, 20% Steam.
Journeys is still chugging along at ~15% of Krumit's 2021 revenue.
This is why I feel the comments about Elden Ring having "bad quest design" are missing the point. Adding markers all over a map doesn't make a game good; it takes away the mystery.
The success of Elden Ring confirms something I've said for years; that the potential to be surprised is critically important for an open world game with exploration as a key feature. If you know you'll never be surprised the game just becomes filling out lists.
Krumit's Tale is starting to look 🔥 in landscape mode, thanks to some of
@EvgenyViitman
's new background art! My goal is that you can play in either perspective, although if you want to see this amazing background art, you'll have to play in landscape.
@tametick
Neither. I abstracted actions into a 'Command' design pattern (eg: DealDamage; ApplyBuff). A spell contains a list of commands, and casting that spell executes all of them. All of the spells can be composed by stringing together these commands.
In a world of fake scarcity & monkey JPEGs, I've really come to appreciate true 1-of-a-kind craftsmanship.
Blown away by these amazing Bramble & Krumit wood carvings I commissioned from WoodYouMind ()
Incredible craftsmanship and attention to detail ❤️
@travismcelroy
I develop games as a hobby! My second big game, Krumit's Tale, is a card-based dungeon crawler and just left Steam Early Access today! I did the game design & programming and I'm really lucky to get to work with such talented creative folks on it.
Hi folks! Really excited to announce that pre-orders for Krumit's Tale are now *live* for iOS✨
We'll be launching Aug 27th for $6.99 on iOS / Android!
Pre-orders help us build launch momentum, so check it out if you've been waiting on the iOS release!
Getting *really* tired of 1-star reviews like this for non currency, non-gacha IAP.
Maybe I'm old now, but I feel like the 90's/00's 'expansion pack' model for paid games, where devs release optional add-on content you can buy, was a fair model to extend the life of a game.
Bramble Royale turns 1!
It's the one year anniversary since when I started working on Bramble Royale, so I wanted to share a look back at the journey.
Before Bramble Royale
It was around this time last year that Elden Ring came out, and I took a break from working on a concept I
After dealing the finishing blow in a battle, you'll earn fans, caps, and most importantly - a celebratory concert from these Gobloid 'musicians'
#meteorfall
#screenshotsaturday
#indiegame
Spent this weekend doing a fresh cost of paint (top) versus the old team screen (bottom)!
Playing around with UI is one of my favorite activities as a game dev.
During key moments in battle, Bramble will issue a decree - changing the rules of the game with harsh penalties for violating the rule.
Here, Bramble will eject any brawler that uses an Intelligence card this turn.
#screenshotsaturday
#meteorfall
Even though I'm not at this stage yet, I love thinking about how I might translate Bramble Royale to portrait.
Here's a quick mock I made by moving some stuff around in Unity. I'm determined to find a way to support both resolutions - landscape for PC and portrait on mobile.
Pretty happy with how Crug (my first original character!) turned out. He's an escaped prisoner, and protects his allies with the door from his cell.
Crug is one of many heroes you'll recruit in Meteorfall: Artifacts & Escapades.
#characterdesign
#originalcharacter
#indiegame
Next Meteorfall game is gonna be 🔥
@EvgenyViitman
has been on a role this week, animating several new characters and some incredible environments. Still blows me away every time he posts a new preview!
Excited to announce that Meteorfall: Krumit's Tale will be leaving Steam Early Access on July 23! 🥳
Check out our new trailer and wishlist on Steam if you haven't already!
(Some of you are probably wondering about mobile too - more to share very soon)
Just got the July report from Steam for Krumit's Tale launch week and wow - China was 🔥🔥🔥
The real surprise to me though was Japan. Higher than expected sales there due in large part to the excellent 🇯🇵 Japanese translation work by
@tobinet
!
Fun fact - the Meteorfall games have all been built completely with UGUI - Unity's UI framework. I don't use 'normal' sprites at all.
In Artifacts & Escapades, I'm moving to 2.5D with sprites laid out in layers for more depth. I'm still new at this, but getting used to it!
Would love to get early feedback on this *very rough* prototype of a card-based 'Battle Network' style roguelike, set in the Meteorfall universe, with inspiration from Dark Souls.
Feedback welcome in this 🧵or on Itch!
Playable in your browser on Itch:
@PlayAstrea
Thanks for hosting
#TurnBasedThursday
@PlayAstrea
!
@EvgenyViitman
and I have been grinding away this month on Bramble Royale - the newest game in the Meteorfall series.
It's a roguelike deck-builder / 'micro tactics' game. Can't wait til we're ready for demo!
Excited to share this new build of the new Meteorfall concept! Really pleased with some of the new graphical improvements in this build, and start of 'combo' sytem for score.
Next step are some tweaks to the post-battle upgrade flow.
Web build on Itch:
Late post for
#screenshotsaturday
- still WIP, but wanted to show off this great pack opening animation from
@EvgenyViitman
from Meteorfall: Bramble Royale!
Meteorfall: Krumit’s Tale from
@slothwerks
is a whimsical journey with incredibly well-thought-out mechanics that tasks you to play your cards right to save a dying world. Our review:
Still need to add proper controller support, but it's surreal to see Bramble Royale on a Steam Deck! Wish Nintendo made it this easy to test games for Switch.
Was too late for
#screenshotsaturday
but wanted to share a peek at my turn-based Meteorfall x Battle Network prototype!
Turn-based micro tactics w/ cards. Upgrade stats between battles to scale cards & customize deck. Fight through all challengers to the end, roguelike style.
To celebrate the 2nd anniversary of Meteorfall and the release of the new hero, Meteorfall is on sale for iOS and Android for $1.99! A huge thank you to all the fans for their love and support, & a special thanks to
@EvgenyViitman
, whose unique style brought the world to life 🥳
REAL-TIME METEORFALL?
Bramble Royale was originally inspired by games like Battle Network, but the 1v1 turn-based gameplay wasn't really capturing the magic I was looking for.
I'm entertaining all sorts of out-there ideas to rethink the gameplay while maintaining the Meteorfall
Just finished my 2019 post - a look back at Meteorfall: Journeys and Krumit's Tale (including sales numbers) and what's next for both games. (Hint: both games have exciting new content coming soon!)
The incredible
@EvgenyViitman
has been on an animation spree this week and produced this *incredible* intro animation that introduces the brawlers each battle. It took a few iterations &there's still a bit more polish needed, but I'm incredibly happy with where we ended up!
A new hero has answered the call: Varfa and her loyal companion Orhu are coming to Krumit's Tale this October!
Subdue enemies with traps and hunt them from afar, or level up Orhu to fight along side you.
Wishlist the Varfa DLC now on Steam
For
#screenshotsaturday
this week, I wanted to show off some of the incredible UI and new card designs that
@EvgenyViitman
has been cooking up this week.
This is the kind of stuff I enjoy! Another less fun goal for this week: working on the foundation of tutorial😴
#indiegame
@SorenJohnson
@caseyyano
@tha_rami
Unreal collects royalties after $1M so there is some precedent. I'm not even opposed to paying Unity royalties but using installs as a proxy for revenue is extremely problematic for the scenarios mentioned.
Quick 2022 summary for Slothwerks & Meteorfall 🧵. I'll talk about:
- Development on Bramble Royale (Meteorfall 3) and how I threw away about a year of work on an earlier design.
- Total net revenue for 2022
Krumit's Tale is going on sale starting tomorrow (or perhaps already, depending on your time zone) on all platforms.
Check it out for a ~30% discount, and let your friends & family know about it!
Hope everyone has a safe & happy holiday! 🎁☃️
Meteorfall Demon Update going out now for iOS! Went out a bit early for Android over the weekend. Hope everyone enjoys, and big thank you to
@EvgenyViitman
for all the new art & for the testers that put in tons of hours giving feedback and bug reports
Add me to the list of people laid off due to COVID-19 impact (don't worry me about me though - I'm fine!)
I'm honestly pretty stoked to work full-time on Krumit's Tale for the next couple months, before looking for a new full-time job. Let's do this! 🥳
Hit a fun milestone today for Krumit's Tale: 10k copies sold, with more than a quarter in just the last few days!
Got a ways to go before we catch up to Meteorfall: Journeys (70k+ copies) but we're up for the challenge 💪
Thank you to everyone who's checked out Krumit's Tale!
Crug says hello from Meteorfall!
There's definitely something magical about seeing your character in the game-engine for the first time 🤩
#screenshotsaturday
#indiedev
I got Stable Diffusion (like DALL-E or Midjourney, but run locally) setup on my machine and ran the Krumit app icon through it, and holy crap- it's nothing short of magic. Check out these portraits of Krumit!
One of the paradoxes of game dev I've found is that I get more experienced, things take longer & it's harder to ship.
When I shipped the original Meteorfall, I was relatively inexperienced and didn't really overthink the design. I just implemented stuff and shipped it when it
Blown away by the success of Krumit's Tale in Japan on iOS!
#1
in Cards and a very solid 2nd in terms of overall units sold (by a pretty large margin).
A big thank you once again to
@tobinet
for the translation and to all the Japanese players who've checked it out!
For
#screenshotsaturday
, working on Greybeard's card set. One area of interest: 'unspent energy' interactions as a mechanic (ala Marvel Snap).
Also featuring some new Mutant Biker art from
@EvgenyViitman
!
Next up: bringing back the Scavenger from original Meteorfall.
Was using ChatGPT to help me brainstorm some name ideas for this Trash Golem opponent.
Took a lot of iterations and coaxing to get the thematically appropriate names I was looking for, but eventually it spent out 'Sludgehammer' which I think is perfect!
Currently working on
Incredible feature slot on
@AppStore
Games tab today for Krumit's Tale! Also showing up in 'New Games We Love'.
Glad we could show off more of the great promotional artwork
@EvgenyViitman
illustrated for the game!
Queen of Shadow update going out now on iOS & Android for
#meteorfall
! Unlock a new skin for Rose, and use her new starting deck to overwhelm your enemies with curses.
A big thank you to everyone that helped test out the new cards!
Working on Meteorfall: Journeys a bit today! *Almost* finished implementing Varfa's abilities (more than 30 brand new ones, plus companion abilities!) Still testing and fixing a bunch of other bugs reported. The art for 'Master's Bond' (in the screenshot) is one of my favorites!
A crowd gathers in the arena for an epic fight between Mischief and Sawbones on
#screenshotsaturday
Not implemented yet, but I'd love to make an animated, cheering crowd that gets hyped up as you chain together combos or land a big hit.
Muldorf is one of my favorite heroes in
#meteorfall
and thanks to
@EvgenyViitman
, the Necrodude himself lives on (with💀, of course) in the next Meteorfall game!
We've done Bruno and Rose - which classic hero would y'all like to us bring to life next?
#spine2D
#indiegame
One of the fun parts about drawing more is getting to do fan art! Recently did his one of
#shovelknight
in the style of Meteorfall. I still haven't really nailed the style, but it's good practice either way.
#procreateart
#characterart
#indiedev
A little over 3 months since Meteorfall launched, it just today ticked over the $50k mark in proceeds (revenue - app store cut) for US/INTL markets (not incl. China) Thanks for all the support! I'll have a new blog post about the #'s and what's next in the coming weeks
Queen of Shadow update is coming soon for
#meteorfall
! It adds the first unlockable skin to the game 'Rose, Queen of Shadow' and helps support a new Curse focused archetype for her. I'm also looking for beta testers for iOS/Android - DM me w/ your email if interested!
Still working on the Necrodude update for Meteorfall, but in between - working on a new prototype with
@EvgenyViitman
that I'm calling "Tile Game" for now. It's also a kind of deck building game like Meteorfall, but it's played on a 3x3 dungeon grid
Sharing a few of my favorite games from Steam Next Fest (will update thread as I go)
My favorite so far is Wildfrost, a roguelike deckbuilder. Unit / lane based - feels fresh & has snappy UI. Features the amazing art of
@Gaziter
, whom I'm a huge fan of.
This wasteland town is coming together really quickly! The amount of art assets, environments, characters, etc... is going to be an order of magnitude greater than the previous
#meteorfall
games combined. Feels amazing to see these characters come to life in a 'real' environment!
Inspired by some juicy UI I saw in my timeline this week to add some UI juice to Meteorfall: Bramble Royale.
Still getting the hang of how to get this right, but it definitely makes a huge difference in how 'fun' the UI feels.