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Gaming Soundscapes Profile
Gaming Soundscapes

@skyboxeye

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898
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Cataloger of interesting video game ambience. For full-length streams, check out my YouTube channel!

United States
Joined February 2022
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@skyboxeye
Gaming Soundscapes
1 month
Main menu - Warcraft III: Reign of Chaos (2002)
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@skyboxeye
Gaming Soundscapes
1 year
New York at night - Spider-Man (2002). Stiff gusts crosshatch a midair duel with Green Goblin
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@skyboxeye
Gaming Soundscapes
2 years
"MOTHER" mainframe - Alien: Isolation (2014). Pinched electronic wails mark the analog future pioneered by Weyland-Yutani and its rivals
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@skyboxeye
Gaming Soundscapes
2 months
Shanghai streets - Kane & Lynch 2: Dog Days (2010)
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@skyboxeye
Gaming Soundscapes
1 year
Times Square - Ultimate Spider-Man (2005). Tourism never wanes at this bustling intersection
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@skyboxeye
Gaming Soundscapes
2 years
Theed - Star Wars: Battlefront II (2005). Citizens enjoy another evening along this prosperous city's extensive canals
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@skyboxeye
Gaming Soundscapes
3 months
Parisian streets - Battlefield 3 (2011)
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@skyboxeye
Gaming Soundscapes
2 years
Dining car - 007: Quantum of Solace (2008). Martini glasses clink inside a swaying cabin
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@skyboxeye
Gaming Soundscapes
1 month
Acre chapel - Assassin's Creed (2007). The faithful raise a Latin prayer
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@skyboxeye
Gaming Soundscapes
2 years
Ocean Beach - Grand Theft Auto: Vice City (2002). This area is based on a real-life segment of Miami that never sleeps, least of all at night
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@skyboxeye
Gaming Soundscapes
7 months
Loading screen - Halo: Combat Evolved (2001). A monk choir tunes ahead of its next performance
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@skyboxeye
Gaming Soundscapes
3 months
Cloud Car - Star Wars: Rogue Leader (2001). Twin passenger pods flit around Bespin
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@skyboxeye
Gaming Soundscapes
2 years
Cartographer security - Halo: Combat Evolved (2001). Cicadas buzz as waves ring this island installation
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@skyboxeye
Gaming Soundscapes
1 year
Lordaeron Summer - Warcraft III: Reign of Chaos (2002). A warm breeze is combed by pine forests
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@skyboxeye
Gaming Soundscapes
1 year
Lake - Resident Evil 4 (2005). Del Lago presages this waterfront's horrors
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@skyboxeye
Gaming Soundscapes
10 months
Sea Haven - Crimson Skies: High Road to Revenge (2003). Winds skirt the volcanic cliffs of this pirate hideout
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@skyboxeye
Gaming Soundscapes
2 years
Canyon encampment - Resident Evil 4 (2005). Mountain winds creak these makeshift structures dangerously
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@skyboxeye
Gaming Soundscapes
1 year
Mall - Tony Hawk's Pro Skater (1999). Shoppers echo down a long hall of retail
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@skyboxeye
Gaming Soundscapes
9 months
Battle Creek - Halo: Combat Evolved (2001)
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@skyboxeye
Gaming Soundscapes
2 years
Airport - Kane & Lynch 2: Dog Days (2010). The quiet hums of Shanghai are interrupted by passenger jetliners
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@skyboxeye
Gaming Soundscapes
14 days
Shanghai alley - Kane & Lynch 2: Dog Days (2010)
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@skyboxeye
Gaming Soundscapes
2 months
Temple of the Ancients - Star Wars: Knights of the Old Republic (2003)
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@skyboxeye
Gaming Soundscapes
1 year
Rain bottling - Pajama Sam 2 (1998). World Wide Weather's systems precipitate showers below
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@skyboxeye
Gaming Soundscapes
2 years
CIA entrance - Tom Clancy's Splinter Cell (2002). Rainfall and radio static splash against a diminutive guard booth
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@skyboxeye
Gaming Soundscapes
2 years
Phendrana shoreline - Metroid Prime (2002). Flickerbats roam icy winds above a chilly lake
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@skyboxeye
Gaming Soundscapes
2 years
Headquarters - LEGO Rock Raiders (1999). Cool moisture slowly laminates mining facilities in this alien cavern
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@skyboxeye
Gaming Soundscapes
1 year
Arboretum - Prey (2017). A sprawling green space caps this orbital station
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@skyboxeye
Gaming Soundscapes
4 months
Standoff - Halo 3 (2007). Massive dishes swivel to the source of a signal
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@skyboxeye
Gaming Soundscapes
2 years
Aquarius - Splinter Cell: Chaos Theory (2005). Creaking fixtures and buzzing fluorescence surround a big tank experience
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@skyboxeye
Gaming Soundscapes
6 months
Island - Virtua Fighter 4 (2001)
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@skyboxeye
Gaming Soundscapes
6 months
Hot spring - Virtua Fighter 3 (1996). This endless stream offers respite from a bitter Japanese winter
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@skyboxeye
Gaming Soundscapes
11 months
High-speed tracks - Splinter Cell: Pandora Tomorrow (2004). Hesperia's passengers enjoy a blurred countryside
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@skyboxeye
Gaming Soundscapes
4 months
Kokiri Forest (Night) - Ocarina of Time (1998)
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@skyboxeye
Gaming Soundscapes
2 years
Foundry - Tony Hawk's Pro Skater 3 (2001). Blaring sirens announce another round of molten iron casting
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@skyboxeye
Gaming Soundscapes
9 months
Boonta Eve Classic - Star Wars Episode 1: Racer (1999)
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@skyboxeye
Gaming Soundscapes
1 year
Jedi enclave - Star Wars: Knights of the Old Republic (2003). Dantooine's remote fields provide an ideal setting for a secret academy
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@skyboxeye
Gaming Soundscapes
6 months
Docks - Star Wars: Battlefront (2004). Even Kashyyyk's shorelines clamor with fauna
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@skyboxeye
Gaming Soundscapes
2 years
Mansion - Gears of War (2006). Damage lets rain and thunder into this foyer as a grandfather clock presides
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@skyboxeye
Gaming Soundscapes
4 months
Wharfmaster's Office - BioShock (2007)
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@skyboxeye
Gaming Soundscapes
1 year
Warehouse - Tony Hawk's Pro Skater 3 (2001). Dawn breaks on another overnight shift
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Gaming Soundscapes
1 year
Upper city apartment - Star Wars: Knights of the Old Republic (2003). Speeder traffic almost drowns out your neighbors' incessant thudding
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Gaming Soundscapes
2 years
Bucharest - James Bond 007: Agent Under Fire (2001). Bells and crickets signal the passing of time in Romania
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Gaming Soundscapes
11 months
Damnation - Halo: Combat Evolved (2001). Waterfalls cascade into the depths of this Covenant hydro-processing facility
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Gaming Soundscapes
1 year
Roadhouse - Prey (2006). Coast to Coast AM updates listeners about paranormal activity
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Gaming Soundscapes
1 year
Science Center - 007: Quantum of Solace (2008). Bond's infiltration is cloaked by another of Miami's tropical storms
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@skyboxeye
Gaming Soundscapes
2 years
Tokyo - Tony Hawk's Pro Skater 3 (2001). Japan's renowned train system provides an urban pulse to this futuristic skatepark
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Gaming Soundscapes
1 year
Grasslands - Star Wars: Galactic Battlegrounds (2001). Nerf herds hoot along a rustling savannah
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Gaming Soundscapes
1 year
Yalara - Jedi Academy (2003). Plunging water echoes against these primitive canyon structures
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Gaming Soundscapes
8 months
Lost City - Crimson Skies: High Road to Revenge (2003). Venezuelan ruins conceal Von Essen's base
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Gaming Soundscapes
5 months
Coruscant - Star Wars: Battlefront II (2005). Personal speeders weave a war-torn city
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@skyboxeye
Gaming Soundscapes
1 year
Geonosian command - Star Wars: Republic Commando (2005). Terminal jingles appeal to the odd senses of these buglike warriors
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@skyboxeye
Gaming Soundscapes
2 years
Sherbet Island - Diddy Kong Racing (1997). Waves encounter a remote tropical setting
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Gaming Soundscapes
2 years
NYC apartment - Men in Black: The Game (1997). This residential hideout houses a collection of extraterrestrial artifacts and literature
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Gaming Soundscapes
19 days
Merchant's shop - Resident Evil 4 (2005). Fish frolic in this torchlit sea cave
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Gaming Soundscapes
2 months
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Gaming Soundscapes
2 years
Mushroom Castle - Super Mario 64 (1996). A waterfall fills the moat around this royal fort
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Gaming Soundscapes
8 months
Gelato Beach - Super Mario Sunshine (2002). This offshore reef hides an octet of red coins
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@skyboxeye
Gaming Soundscapes
1 year
Rwookrrorro village - Star Wars: Knights of the Old Republic (2003). Wookiees enjoy another night in Kashyyyk's capital
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@skyboxeye
Gaming Soundscapes
1 year
Ugandan train - Soldier of Fortune (2000). Mullins must track an engine of mass destruction
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@skyboxeye
Gaming Soundscapes
1 year
Midship - Halo 2 (2004). This alien battlecruiser titters and warbles mysteriously
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Gaming Soundscapes
2 years
Tokyo rooftop - Soldier of Fortune (2000). A helicopter prepares for takeoff as corporate ninjas provide security
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Gaming Soundscapes
1 year
Pizza Planet - Disney's Extreme Skate Adventure (2003). Cheesy attract modes vie for quarters
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@skyboxeye
Gaming Soundscapes
1 year
Alliance campaign menu - Warcraft III: The Frozen Throne (2003). A blood elf demonstrates his magic among the fragments of a former world
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@skyboxeye
Gaming Soundscapes
6 months
Valley of the Dark Lords - Star Wars: Knights of the Old Republic (2003). Sith spirits find restless repose on Korriban
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Gaming Soundscapes
4 months
Jousted - LEGO Island 2 (2001)
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Gaming Soundscapes
1 year
Kamino - Star Wars: Battlefront II (2005). Rain-soaked platforms receive clients of this planet's exotic industries
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Gaming Soundscapes
2 years
Balcony - Max Payne 2 (2003). The glamorous upper east side is home to many Inner Circle members
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Gaming Soundscapes
11 months
Hogwarts grounds - Harry Potter and the Chamber of Secrets (2002). Magical creatures howl from this campus's forbidden fringe
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Gaming Soundscapes
1 year
LAX gate - Splinter Cell: Pandora Tomorrow (2004). Passengers await takeoff over a smoggy sunset
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@skyboxeye
Gaming Soundscapes
7 months
Beach (Day) - Virtua Fighter 3
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Gaming Soundscapes
10 months
World Wide Weather - Pajama Sam 2 (1998). Climate engineers manufacture wind, rain, and shine
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Gaming Soundscapes
1 year
Forest moon of Endor - Star Wars Battlefront (2015). Raindrops tumble down soaring redwoods
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Gaming Soundscapes
1 year
Vergara's mansion - Soldier of Fortune II (2002). Remunerative bioweapon peddling sponsors this Columbian hideout
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Gaming Soundscapes
1 year
Sidewinder - Halo: Combat Evolved (2001). Eerie wind spills snow around this horseshoe canyon
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Gaming Soundscapes
7 months
Yavin IV Arena - Star Wars: Battlefront (2004). An evening storm sweeps forested ruins
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Gaming Soundscapes
5 months
X-Wing hangar - Star Wars: Rogue Squadron (1998)
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Gaming Soundscapes
2 years
Earthworm Jim 3D (1999) used a keyframe-based system for its animations. This allowed for very complex movements that would have been difficult to achieve with a contemporary vertex shader
@SuperPodSaga
SuperPod Saga 😵‍💫
2 years
What is the most useless piece of video game knowledge you know?
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@skyboxeye
Gaming Soundscapes
1 year
Greek cantina - Spy Fox in "Dry Cereal" (1997). It's happy hour in this den of Tango and "Go Fish"
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Gaming Soundscapes
1 year
Bioniip Laboratories - Star Wars Battlefront (2015). Distant melodies drift along stratospheric winds
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Gaming Soundscapes
6 months
Break room - Tom Clancy's Splinter Cell (2002). Spooks subsist on microwaved coffee
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Gaming Soundscapes
1 year
Lucky Money - Deus Ex (2000). Hong Kong's premier nightclub hosts guests and gangsters
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Gaming Soundscapes
2 years
Residential area - LEGO Island (1997). While technologically primitive by today's standards, countless subtleties imbue this open world with a persistent conceptual depth
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@skyboxeye
Gaming Soundscapes
1 year
LAX parking - Splinter Cell: Pandora Tomorrow (2004). Tires screech against the floor of this concrete cave
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Gaming Soundscapes
8 months
Noki Bay - Super Mario Sunshine (2002). An uncorked waterspout purifies inhabited depths
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Gaming Soundscapes
1 year
Transit station - Alien: Isolation (2014). Trams circle Sevastopol's towers
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Gaming Soundscapes
1 year
Mygeeto - Star Wars: Battlefront II (2005). Howling winds traffic across a frigid chasm
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Gaming Soundscapes
4 months
The Hound Pits Pub - Dishonored (2012)
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Gaming Soundscapes
2 years
MiB Headquarters - Men in Black: The Game (1997). Humans and aliens maintain a third society underneath New York City
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Gaming Soundscapes
2 years
Elevated train - Batman: Vengeance (2001). Muzak chimes gently as this car rumbles through Gotham
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Gaming Soundscapes
2 years
Beach - Conker's Bad Fur Day (2001). French squirrels race past a Tediz barricade
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Gaming Soundscapes
2 years
Hillys City - Beyond Good and Evil (2003). Pedestrians mill underneath Alpha Section broadcasts
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Gaming Soundscapes
2 months
Marseille - Tony Hawk's Pro Skater 2 (2000). Secret catacombs wind beneath this French skatepark
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Gaming Soundscapes
6 months
Timber's Island - Diddy Kong Racing (1997). Waterfalls guide curious racers to islands, mountains, and forests
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Gaming Soundscapes
4 months
THPS3 allowed players to mute its soundtrack in favor of each level's ambient bed. These "tracks" have gone mostly unheard thanks to the series' legendary music supervision; you can hear them all in the link below.
Tweet media one
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@skyboxeye
Gaming Soundscapes
7 months
Darknet - Jazzpunk (2014). Neuropunks plan a heist on Burroughs-Chemical Bank
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Gaming Soundscapes
27 days
Downtown - Sneak King (2006). Crowds provide anonymity to stealthy servers
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Gaming Soundscapes
1 year
Alleyway - Beyond Good and Evil (2003). Hillyans explore their City's nightlife
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Gaming Soundscapes
1 month
Longest - Halo: Combat Evolved (2001). Spartans struggle along this short hall
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Gaming Soundscapes
1 year
Alpine village - No One Lives Forever (2000). Mountain winds blare against this Bavarian town
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