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⛩️ Sixthorns ⛩️ Profile
⛩️ Sixthorns ⛩️

@sixthorns

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🔥 A solo #gamedev creating an overpowered massive destruction beat 'em up game based on physics... a lots of physics. 🔥

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Joined February 2019
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
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@sixthorns
⛩️ Sixthorns ⛩️
2 months
I had to make the character move things away from his face as if she were a living being instead of a frigging bot.😋 #gamedev #indiedev
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Added: new flying kick and some other extra cool stuff! #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
1 year
In the end I decided on my alternative and I am moving my project to #UnrealEngine It only took me a week to adapt to this new engine. (I even improved some things, I'll show them later)👀 #gamede #indedev
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@sixthorns
⛩️ Sixthorns ⛩️
11 months
Now, stumbling is more natural in the attempt of preservation and the interesting thing is that it doesn't have any additive animations or finish yet and it already looks good enough. #gamedev #indiedev #UnrealEngine
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@sixthorns
⛩️ Sixthorns ⛩️
1 year
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
I've already shown this kick, but, it's just... it's so cool... #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Ohhh, so the error "missing bones"... but literally. 🤔 #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
One way to know that everything looks and works well is to test everything in slow motion. #indiedev #gamedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
I had to try it. 😂 since now the new system allows me to add infinity of weapons exaggeratedly easy. #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
5 years
Realtime Mesh deformation! It finally works! Now that it works successfully I can add it to my game, but I could not wait to share it before that! #indiedev #gamedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
Stained glass - Prototype/Test #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
Now the animations instead of jumping quickly to each other, flow perfectly smooth between them regardless of the action executed, repeating it or changing it does not affect the transition, more fluid and logical combat. #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
I'm working on a basic climbing system, it's incomplete and it's really difficult when all the physics is involved (what I've gotten myself into), but it still looks decent. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
Curiosity 04: Did you know that some attacks/actions can generate wind? #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
11 months
Now when she falls she will protect herself from the impact depending on the direction she falls, if the speed and/or environment allows it. For this, 4 static animations are used. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Fake volumetric fog using depth render. 💀 #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
1 year
Chains/Rope now have colliders and better optimization. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Now the opposing forces are more precise. #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
I changed the camera style just out of curiosity and because I was bored. but this looks like a completely different game.🤔 #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
1 year
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Mesh collider test with compute shaders. This is a simple example but the possibilities are endless, this system allows me to modify the collision mesh in real time with great precision. #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
New "Aim assistance": Usually the player is limited by the precision of the controls ⌨️🎮 but now an assistant helps to choose his target closest to his frontal direction, depending on the desired direction of the player. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
1 year
I was thinking of adding something to facilitate the visibility of the character behind walls, I'm not sure which one to choose. Maybe an alternative option to these will emerge later. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
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@sixthorns
⛩️ Sixthorns ⛩️
4 months
Slow motion always looks great. #gamedev #gaming #indiedev
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
Structural integrity, mesh deformation and active ragdoll! #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
I'm trying something different, it has potential for some skill.⛓️ #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
Probably the best attack I have ever made! the mighty 540 hook kick!💪💃 #gamedev #indiedev #madewithunity #indiegame
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
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@sixthorns
⛩️ Sixthorns ⛩️
4 years
𝑯𝒊𝒈𝒉𝒍𝒚 𝒑𝒓𝒆𝒄𝒊𝒔𝒆 𝒄𝒐𝒍𝒍𝒊𝒔𝒊𝒐𝒏!, I call it "𝐓𝐫𝐚𝐢𝐥𝐂𝐚𝐬𝐭". Works correctly even at low frames, this system calculate an average between its first and last position, even have a normal hit point, based on its trajectory 😊 #gamedev #indiedev @unity3d
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Improved water simulation! Moved to compute shader. The system is not only efficient, it also supports any shape, unlimited collisions and wind forces. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
"We are nothing more than boxes and capsules." - some gamedev probably #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
🤔 a prototype accessory, but not for this particular character. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
I have my personal guard... unfortunately he is incompetent.😩 #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
I have redesigned my interactive water, now it is a "compute shader", more optimized and more precise. It's still just a height map, I'll add the missing details. #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
I wanted my climbing system to be dynamic... But not that dynamic!... I didn't even know I could do that. 🤔 #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
-When you stumble in public- #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Maybe I should put railings outside the elevator too 🤣 #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
I forgot to mention that I added a new attack too, spinning flying kick or something like that, I animated it based on a parkour jump.😂 #gamedev #indiedev #madewithunity
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⛩️ Sixthorns ⛩️
2 years
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
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@sixthorns
⛩️ Sixthorns ⛩️
1 year
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
I'm doing a new animation, a mix between double spin kick plus axe kick. It's not finished but you see where this is going. #gamedev #indiedev #animation
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Maybe she has superpowers but not super-balance 🤔 #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Finally more than 2 characters can fight. I probably need more, but I have more things to optimize. #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
"So, can your character walk on any surface?" Me: "I do not know". #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
1 year
I made some animations just for fun and practice, not sure to include them, they wouldn't be very functional, but they still look great. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
This is silly but I wanted to test how the character reacts. #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
Can you help me climb this wall? Sure i can! #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
2 months
It is normal to see characters who hit things with their face and have no instinct or common sense to have their "personal" space and/or remove objects, obstacles or things that bother them. This way at least it will give a better feeling that it is an entity that has life.
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@sixthorns
⛩️ Sixthorns ⛩️
4 years
HUMAN: "Hey!, Is your game balanced?" 😀 ME: "Pffff!... of course!... who do you think I am?" 👀 #indiedev #gamedev #madewithunity @unity3d
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
You can counterattack now! #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
9 months
When the character remains on the ground for a while, it interacts or gets up on its own, a little addition to her ragdoll. (I've been a little busy, but I'll bring more interesting content soon. ) #gamedev #indiedev #unrealengine #screenshotsaturday
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⛩️ Sixthorns ⛩️
4 months
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Slightly improved physics: Stability when hitting limbs and the ability to land indirect hits. Physical reactions are now more correct. #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
1 year
I improved my fracture system!, no longer wobbles, no longer uses joints and only the custom node groups have rigidbodies, this allows me to further optimize the destruction of objects. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
1 year
A little update for my next "electric skill"⚡️Now emits area light + subsurface scattering. #gamedev #indiedev #madewithunity
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⛩️ Sixthorns ⛩️
2 years
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⛩️ Sixthorns ⛩️
4 years
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@sixthorns
⛩️ Sixthorns ⛩️
4 months
Interactive dirt Added: Just like my previous system, it uses the same texture as the grass, only in this case only the depth is verified. #gamedev #indiedev #unrealengine #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 months
It is totally dynamic, so it can react to any solid object, be it static or have a rigid body, I haven't tried it yet but technically it also applies to other characters on other characters.🤔
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
So... machines can get upset too!? 🤣 #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
It's been a few years now and I have a feeling that I will finish my game in the afterlife. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
⛓️Fake chains⛓️ Made with just two rigid bodies and a bezier curve. It's not super realistic, but it gives the illusion. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
4 years
I'm happy with the nature and detail of the impacts, you can actually see the damaging impact without even using vfx yet. #gamedev #indiedev #madewithunity #indiegames
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
I am prototyping a new A.I, using machine learning, it is a very crude example, but it is more interesting than the previous one. (it's still a prototype and the style will be different for many characters regardless of their special abilities) #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
Night Club (Concept v2) 🌃 it will be fun to fight in such an environment. #gamedev #indiedev #madewithunity #indiegame
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@sixthorns
⛩️ Sixthorns ⛩️
4 years
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
Ah, yes... works as intended. 😌 #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
I made a fake ad for my vending machine. this character is supposed to be a famous figure in the game, so it will be common to see ads of this type in some places. #gamedev #indiedev #madewithunity #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
This is a cool idea for another character. #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
So... Escaping from training Huh!? 😒 #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
"My game... a unique experience."🤣❗️❗️ (I love my physics, dammit!😱 ❤️) #gamedev #indiedev #madewithunity #indiegame
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
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⛩️ Sixthorns ⛩️
2 years
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
In this version with sound you can appreciate the weight of the character #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
10 months
Now the character will be able to "get up" in midair, it's still a bit raw, but the idea is here. #gamedev #indiedev #unrealengine #screenshotsaturday
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
A lot of people think she's cute. but her foes probably see her that way. Meanwhile me: *Neuron activation!*👀 #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Originally this character was designed with a mesh jacket and glasses a while ago, maybe I'll redo it. #gamedev #indiedev
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@sixthorns
⛩️ Sixthorns ⛩️
4 years
Parkour doesn't always work out 😂 #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
Every developer has these kind of friends.🤨 #gamedev #indiedev
Tweet media one
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
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@sixthorns
⛩️ Sixthorns ⛩️
4 years
Voronoi fracture test-ver.0.5f!. 💣 (I've been a bit busy but I'm back and more destructive!) #gamedev #indiedev #madewithunity
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@sixthorns
⛩️ Sixthorns ⛩️
11 months
It is not complete yet but with this shader the character is more noticeable.
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@sixthorns
⛩️ Sixthorns ⛩️
2 years
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@sixthorns
⛩️ Sixthorns ⛩️
6 months
Long time no see! I'm working on the interactivity of the vegetation in the next few days. #gamedev #indiedev #unrealengine
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@sixthorns
⛩️ Sixthorns ⛩️
3 years
Agility is useful!... for weaklings! 💪 #gamedev #indiedev #madewithunity #indiegame
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@sixthorns
⛩️ Sixthorns ⛩️
4 years
I did it just for fun, but it's not a bad idea #gamedev #indiedev #madewithunity
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