To the new followers recently - thanks for following me! All of my 3D community maps are available on the official EFT wiki & my site. I provide the PSD for most of them for the community to iterate on & "clean" versions without markers.
#EscapefromTarkov
I have finished the first iteration of my Streets of Tarkov map. I will keep working on it & adding details but this should be a big upgrade to the blockout version I made prior to the patch release. The map can be found on my site & the official EFT wiki.
I have completed my 3D Lighthouse map. You can download it & higher res versions from . I am also going to post it on Reddit. Hope you guys like it.
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#b3d
I have completed my 3D Woods map. You can download high res & mobile versions of it from I have also provided the PSD so that you can make your own custom overlays for it if you like. I hope you like it.
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#b3d
I have completed my 3D Shoreline map. You can download high res & mobile versions of it from . I have also provided the PSD so that you can make your own custom overlays for it if you like. I hope you like it.
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#b3d
I updated my Streets blockout map a lot since yesterday. The latest version is always available on my site or on the official EFT wiki.
#EscapefromTarkov
Ground Zero v 0.1 It's still very rough & missing a lot of detail but I will add that in over time just like I did with the Streets of Tarkov map. The latest version is always available on my site & the official EFT wiki.
#EscapefromTarkov
I have uploaded an updated version of my Streets 3D map to the wiki & my site I still need to adjust the overlay + scale it properly & change a lot of things in the 3D view but I will keep updating this like I did before.
#EscapefromTarkov
I started learning Blender ~3 years ago. The black & white Reserve map was one of the 1st community maps I made. It feels great looking back & being able to see my progress since then.
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#b3d
WIP. The 3D portion of the map is almost completed. I added a lot of detail all around the map. Started messing with the Photoshop overlay. The Д-bunker warehouse tunnels will eventually go into the empty slot at the bottom. Feedback on the layout before I get too deep?
WIP. I am almost done with the blockouts for the entire Streets map. When that's done I will setup the camera properly, make an overlay & release the map. After that I will do incremental updates where I replace individual buildings with more detailed variants every now & then.
Ground Zero 0.1b Building- & road fixes. Overlay fixes. Added fires, red aviation lights, some staircases, downward ramps, antenna & Tartower building near the minefield. Available on the wiki & my site
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I have completed my 3D Reserve map. You can download it from . I will update my site & upload the PSD in a day or two. You can use the PSD to make your own custom overlays. Hope you like it.
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#b3d
#quixel
I updated my Lighthouse map with the claymore locations. The updated version(s) of the map are available on the official EFT wiki & high res versions are on my site Jindouz Lighthouse map on the EFT wiki has a top down view.
#EscapefromTarkov
In january I made the blockout of the Streets map but I kept working on it since then. I think it's time I declare it "finished" until BSG expands on it again. The high res & mobile versions are available on my site & the official wiki.
#EscapeFromTarkov
Streets of Tarkov map 1.2a. I changed some of the extract names since BSG updated them. They are Expo checkpoint, Stylobate building elevator & Klimov shopping mall exfil. The map is available on my site & the EFT wiki.
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Streets of Tarkov map 1.1b I updated the overlay. No changes in the 3D layer for now. More fixes are needed for the overlay. The latest version of my maps are always available on the EFT wiki. High res (and mobile) versions are available on my site
I have finished the first iteration of my map over Factory. I will keep working on it, adding a legend & fixes based on feedback. A high res version is available on my site & it will be up on the wiki soon as well. Hope you like it
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Streets of Tarkov map 1.1c More overlay fixes. Added new street names. New POI text. Remade the legend in smaller format. A lot of font size changes & color changes. It appears a lot less cluttered now. The new latest version is available on the EFT wiki & my site like usual.
WIP. Today I started working on the extract overlay and the basic legend. There is still more work to be done on the 3D map but I wanted to get started on the overlay. I also started weight painting areas that have a higher bush density as its important for finding stashes.
Streets of Tarkov map 1.1d. I updated the sniper markers & changed how the Lexos minefield is displayed. Now it's displayed in a top-down format near the quest-legend instead. Hopefully this makes it easier to navigate around them. Special thanks to Andrei!
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WIP Shoreline 2.0 I added the new buildings I made to the main map, some fences & a lot more trees. I still need to make the green house, gazebo & a few other details before moving on to the swamp.
Reserve 1.2 Added map title, map version, playercount & credit section. Changed player spawn locations & adjusted boss spawn locations. Available on my site & the official EFT wiki.
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WIP. I adjusted the legend & overlay size. Finished the tennis court details. Added the armored train & smoke. Made some lights clearer. Based on feedback I changed the water to be calmer and made the greens more vibrant. This version of the map will be 8259x7560 when I am done.
Ground Zero 0.1e. I added a basic underground map with numbered exits. The latest version is always available on my site and the official EFT wiki.
#EscapefromTarkov
WIP Streets of Tarkov. I have added the new area in the east where Kollontay can appear. I will add the new area in the north as well before I upload the updated version of the map. The dimensions changed so I will have to make some overlay adjustments too.
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WIP. I have started working on a more accurate 3D map of Streets since the pre-patch blockout was not entirely accurate. I have finished blocking out the layout of the park & cinema.
Streets of Tarkov map 1.2 I updated the two northern high-rise buildings & removed Debtor key req. from the legend. I have made the PSD available on my site for peeps who want to make their own overlay or customize mine. Map available @ my site & the EFT wiki.
#EscapefromTarkov
WIP Shoreline 2.0. Most of the village buildings have been placed. Just missing few containers & outhouses. Added water, some rocks & trees to the map. I will make the eastern part of the village next & then probably the swamp buildings.
Streets of Tarkov map 1.1e Fixed misplaced extract lights. More detailed roads up north. Lots of vehicles added (not all). Color change for the minefield for colorblindness. PMC spawns added back. Let me know if you spot any that I missed. Available on the EFT wiki & my site.
WIP. Progression so far. I added the electrical compound on the west side of the power station. Next up I think I will model the gas station and the scav island stuff.
I updated the Streets of Tarkov map with the rest of the Pinewood Hotel. I also added to the Klimov-warning & info to the courtyard on-map extract marker. Check out 0.3 of the map on my site or the official EFT wiki.
Since my blockout was quite accurate I fixed the out of bounds area (red) to show what is playable and what isnt. Adjusted some buildings & added the extracts that we know of right now. Constr feedback welcome. Higher def on the link:
WIP. More blockouts finished. More sidewalks. I made the park areas near BECTИ and the Pinewood hotel. General height adjustments. More blue lights to show where there are open tunnels. Using an overcast HDRI instead to get softer shadows. Marking important/landmark buildings.
WIP Shoreline 2.0 I finished the swamp church today. Updated the water shaders again to look a bit more murky / foamy where it meets land. Next up probably the island in the south or the stranded ship.
MOBILIS from the korean EFT community is making some super nice overlays for my (and others) maps. Stuff like this is really encouraging & inspires me to keep contributing to EFT. He doesnt have a Twitter account that I can link to but he posts them to .
Streets of Tarkov map 1.1f I replaced the blockouts of Klimov street 14 & the Cardinal hotel complex with more detailed 3D versions. I will add more details to the Cardinal courtyard later at some point. Available on my site & the EFT wiki like always.
I updated the Woods map to match the changed scav extract name "Old station" → "Old railway depot". The location is the same. The latest version of the map is always available on the official EFT wiki & my site → Woods.
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1/3 Escape From Tarkov map 1.3d The map is completed in terms of buildings & major POI's. Most notable changes are; missing road markers added, all buildings textured & added to the map. The map is available on my site & the official EFT wiki.
I just updated the Streets map to 0.6f. I updated the overlay to highlight PMC spawns & all extracts better. I replaced all 3D layer text with PS-overlay text. Also added Malevicha 1 & the v-ex trucks. Available on my site & the EFT wiki like always.
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I checked out the 0.13 trailer & added some missing pieces that showed up. Mainly the 6 store in the west & some of the buildings in the south. This will likely be my last update on the preliminary map. It will be fun to see how much I got right.
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Ground Zero 0.1d Changed HRDI. Added extract lights, more labels, sniper border at Mira ave, Labyrinth building & various other adjustments. Available on my site & the official EFT wiki.
#EscapefromTarkov
WIP Shoreline 2.0 I almost finished the overlay & added quite a lot of map elements. Let me know what you think of the overlay. Any constructive feedback is most welcome. A lot of stuff is still missing here (like vehicles, bunker, bridge, middle details) so not done yet!
WIP. Changed the shaders a bit. Added a lot of the vehicles but there are some that I have not modeled yet so they are missing. More markers. Names of smaller shops (red). All building numbers. Grass stuff cleaned up near Concordia. Added some smaller garage buildings.
My old Shoreline map was so flawed & a pain to work with that I decided to completely start over rather than update it. I honestly think it will be faster to complete the new one than trying to fix everything that's wrong with the old one.
I have been cross referencing released trailers & development images to the blockout I made the other day & filling in the gaps. I was able to pinpoint where ~ 90% of the footage (indoor screenshots excluded) was shot.
The isometric version of the map. The final size will be 13440x7560. If you spot any marker mistakes, flaws or flying vehicles please let me know. General constructive feedback is very welcome. I should be able to have the map finished within a day or two.
Streets of Tarkov 1.3f. Added/adjusted PMC spawns. Added BTR taxi location names. Overlay color changes to lessen visual clutter. Available on the official EFT wiki & my site
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WIP Streets of Tarkov map. I only have 3 more blockouts to replace and a few details that need fixing up before the map is completed. The current version can always be found on my site & the official EFT wiki.
#EscapefromTarkov
WIP. I have completed all of the garden/grass areas. I still need to place walls & fences and some crucial larger details that are still missing but after that the 3D version of the map is OK to be published in its 1st iteration. The overlay is almost finished too. ETA 1-2 days.
WIP Shoreline 2.0 I placed a lot of the finished buildings onto the main map + some rocks & adjusted tree placement a bit. Still havent decided on an HDRI but I think the one in this image is quite good.
I checked in-game & Nikitas screenshots look like its of a Woods expansion. The angle of the OOB models make me think that the screenshots are taken approximately where I put the arrow in the top left screenshot further to the east.
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@nikgeneburn
Provide players with the server software to host, mod & manage private servers to their own liking. This approach had a huge impact on the reduction of cheaters in Dayz & gave all types of players options. Do this & EFT will keep itself alive forever.
I made a quick blockout of the expanded area on Streets. I dont think I will be able to release a proper layout on top of this today though. The Pinewood basement exfil is in the NE most section of the hotel. Crash site exfil is at the heli behind Concordia.
#EscapefromTarkov
WIP Shoreline 2.0 Added more vehicles, rocks and trees. Changed the tree type to a different type of spruce tree that looks a bit better from a distance. Masked out more sandy areas. Some water adjustments & blockouts.
WIP Shoreline 2.0 I finished the gas station. I will spend some time adding the surrounding details to it & then move on to the construction area east of it.
1/4 I got a lot of new followers the past few days. Hello & thank you! I make 3D maps (for Tarkov) as a way to practice & improve my skills as a 3D artist. I post a lot of WIP stuff here on Twitter & main updates to the EFT wiki & my site for free👇
I have finished the overlay for the Streets map. It will list all quest destinations (as far as I know), spawns & extracts along with the same legend from previous overlays. Still some more things I need to add to the 3D version but I will probably publish 0.1 tomorrow.
WIP. First draft of the overlay. I would appreciate if you EFT veterans could have a look at this and tell me if any of the markers are incorrect. Mainly the PMC spawn locations. Using an upscaled lower res version of the 3D map in this just for making the overlay. Not final.
Streets of Tarkov map 1.2c Extract name change Entrance to catacombs → Basement entrance. Added new quest markers, added some missing address numbers, added buddah lounge poi-text. Teal numbers for quest Out of time. Available on the EFT wiki & my site
WIP Shoreline 2.0 I made the swamp buildings & the missing area near the cottages. I also added some more rocks, some of the visible buildings towards the Lighthouse extract & the tunnel entrance. Improved the water shader. Swamp church next.
@tarkov
My guess! Bird appears and/or makes sounds to warn you if you're camping an extract. Magical out of bounds grenade launcher kills you if you dont move away & Partisan starts roaming the raid for remaining players to kill. Applies to all raids.
I believe the latest tweet from Nikita is this building on Customs that's previously been fenced off. The windows look different on it but it's likely to have been reworked. The towers + the structure around it is visible in his screens.
#EscapefromTarkov
Hey
#EscapefromTarkov
I am trying to update my woods map with the BTR route but I cant seem to catch it to test it out properly. Does this look accurate to you? Please let me know if any markers are incorrect even if slightly misplaced. "Junction" is just a guess here.
WIP Shoreline 2.0 I finished the harbor Norvinsk building. Just the coffee shop / restaurant, the boathouse & "kiosk" left. After that I will make the pier tower / lighthouse.
WIP Shoreline 2.0 More buildings completed. Focusing on keeping everything very low poly & having few materials with enough detail so that it's still easy to see what building in-raid that it's supposed to be from a distance.
Streets of Tarkov 1.4 Added the missing quests to the legend & the estate firm, street Nizhnyaya sadovaya to overlays + a few adjustments. I also removed some PMC spawns not in use anymore. Available on my site & the official EFT wiki.
#EscapefromTarkov
WIP. I added the mountains and the tunnel on the west side along with some of the vehicles. I finished the tower for the harbour area & the crane for the construction site. I will try to finish up the construction site & get started on the weather station next.
WIP. More detail at the water treatment plant & village. Added walls at the trainyard and in the village. Mapped out the border of the map on the bottom half. Will probably have to keep terrain relatively flat and in steps to make it easier to read where the paths are.
Streets of Tarkov map 1.2b I added detail to 2 more buildings - Kamchatsk. 15 & the apartment behind the high rise. I also added a missing PMC spawn & fixed the spelling of one of the russian street names. The map is available on my site & the EFT wiki.
WIP. The villa compound is pretty much done. If the trees block too much vision on the larger map I will remove them. I am going to focus on finishing the village now.
I have been getting a lot of good feedback after I posted the Streets map yesterday. Keep in mind that I am still fixing errors that people are reporting to me. I have made several updates already so make sure you have the latest version of the map.
WIP. West wing middle floor is completed. I need to do a double check on what rooms are inaccessible with or without keys but other than that I am ready to start on the top floor now.
Apparently there is a guy impersonating me (similar nick) trying to solicit donations from my followers. I have a donation link on my site but other than that I will never ask you for money. My maps are free & were made for the EFT community to use.
I have updated my map to 0.2 with detailed exteriors to the BECTИ building. There are still a few details missing on it that I will add later at some point. If you are using my Streets map - make sure you are using the latest version for it. Available on my site & the EFT wiki.
Streets of Tarkov 1.4b Slightly brightened the 3D layer of the map. Compass adjustment. Replaced "Basement Entrance" with "Entrance to Catacombs". Available on my site & the official EFT wiki.
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WIP Shoreline 2.0 More placement of trees & bushes as well as texture masking more sandy areas. A few more blockouts placed. I will start working on the harbor area next.