These UEFN maps make $2,682,300+ every month.
AND they do it ALL just using ONE special trick! ๐ค
Most map developers have no idea, but itโs simple:
7). Or You Could Streamline the Connection.
Introducing
@promoyourgame
.
Just ask to be connected and we'll tie creators into maps.
Fast.
Efficient.
Effective.
Sign up for our exclusive waitlist at
We have a group chat with the TOP underrated UEFN developers!
Want to be added?
Just FOLLOW us & REPLY to this tweet with the UEFN map you're most proud of ๐โจ
Published a UEFN map and STUCK at 0 players?
This problem is VERY common but has a simple fix.
How to unf*ck your Fortnite Creative Map in 48 hours or less: ๐งต๐
The BIGGEST content creators are releasing UEFN maps!
In his recent video
@MrBeast
published his FIRST official game on the platform...
Want to succeed on UEFN? You need to use creators to promote your maps. ๐ฅ
Epic Games has paid out over $200,000,000 to UEFN developers.
Some think the algorithm is a SECRET, but a few top games have cracked the code.
Here's what top developers are gate-keeping ๐งต:
Published a UEFN map and STUCK at 0 players?
This problem is VERY common but has a simple fix.
How to unf*ck your Fortnite Creative Map in 48 hours or less: ๐งต๐
3) UEFNโs algorithm is gameable! ๐ฎ
Off platform interactions are heavily weighted, although Epic doesn't tell you that.
Maps created by
@goodgamers
and
@minigamemaps
rely on creators with large followings to continuously make content surrounding their maps.
7) Promo Your Game
We believe getting creators should be as simple as ordering DoorDash.
Thatโs why weโre building
@promoyourgame
(plz follow us)
If youโre a developer who wants to get more players, sign up for our exclusive waitlist here:
1) Evaluate your game development process.
How much time do you dedicate to each part of your map creation?
Break it down:
Game Design: __%
Production: __%
Live Ops: __%
Marketing: __%
Time to be honest with yourself, one of your core issues MIGHT just start here.
7). Ready to start?
Send a DM to
@PromoYourGame
with more information on your game.
Want more tips? Sign up for our exclusive newsletter here:
Don't miss out. Your next level is one message away.
6) Working with creators ๐ซ
Just like developers, creators love to make money.
Developers just don't know the best way to get ahold of them.
How in the world are you going to get tens of thousands of players like the top maps?
We have the answer.
3). Creator Driven
Top devs hire creators.
Videos let maps exist in player's minds.
It's about getting attention and creating a loop.
A cycle that brings players to Fornite.
This isn't just paying for videos, it's strategically activating the Fortnite player base.
@orcedify
@dagwummy
Without these creators, the maps would have a fraction of the players.
These studios would be missing out on MILLIONS of dollars.
So how can you do this yourself?
Go contract some creators.
But, that isnโt as easy as it sounds...
6). Here's the problem, the amount of time it takes to achieve similar results is often:
๐ Time-consuming.
๐ Inefficient.
๐ญ Demanding.
Sourcing influencers from ZERO often becomes a full-time job draining you of 10-20+ hours per week a week.
2). Keeping Traction.
To stay visible on UEFN you need to consistently be getting on better and better tabs.
Tabs help players find games on Fortnite.
THE FOREST 2 went from "New Variety" to "Homebar"
This is where the CCU really started to spike.
2). Unveiling LEGO Fortnite.
They slowly teased the game..
A survival crafting game in a LEGO world.
Harvest LEGO bricks, build, and survive.
A blend of roleplay and tycoon games.
Unique yet familiar gameplay.
2) Ever wonder how Epicโs algorithm works? ๐ค
When a game spikes with thousands of new players typing in a map code, Epic sees that.
Once that spike happens:
1. The map gets added to new tabs
2. The concurrent users (CCU) increases.
3. The developer makes more money
1) How do new games get players? ๐
Think about it, is Epic marketing for you?
No.
Does a title and thumbnail alone spread the word?
No.
SOLUTION: Pay creators to make videos using a map. But why?
9). Interested?
Ready for more players?
DM us to start
@PromoYourGame
Like, retweet, bookmark for the future.
If you're interested in learning more, sign up for our exclusive newsletter:
3). Familiar gameplay, with a unique twist.
The game echoes Minecraftโs game loops
Players know what to expect.
Instant player recognition.
This allows players to skip the tutorial, and get straight to action.
3) Systemize your map creation.
Stop improvising.
Use a framework for everything:
Idea with proven interest > Design > Marketing Plan
Valid concept? Go.
No evidence of success?
Just scrap it. Don't waste your time on bad maps.
8). How to get away with just developing.
Utilize our connections with short form creators.
We work with creators to find maps that fit their content.
Their videos bring players to your maps.
Win-win.
1). Horror and Hype.
Horror one of the biggest game genres.
THE FOREST 2 released and immediately had hundreds of players.
The "New Variety" discovery tab showed it off.
Their concurrent players (CCU) increased to 100+.
Picking the right niche can MAKE or BREAK your game.
2). Playtime + Retention.
These are both essential metrics.
Your game needs both to succeed.
Playtime keeps your game relevant.
Retention proves it's worth coming back to.
Top devs know this. They design with these metrics in mind.
5). Luck isn't a strategy.
Merely wishing won't make players come back.
You need a plan and the courage to act, decisively.
Top developers won't wait or leave it to chance. Why are you?
Make a go-to-market plan.
6). How we can help YOU...
Promo Your Game bridges the gap between developers and creators.
It simplifies the process of collaboration, making success accessible.
No more cold dm'ing or guessing.
We take care of all the connections.
1). The secret's out.
Top map developers know how to make hit after hit.
Their method?
Not just making great games, but investing in keeping them relevant.
1). The unbeatable advantage.
Obviously, Epic Games made LEGO Fortnite.
It's their game, so it's on their rules.
They can rig the system.
So you're thinking.. of course it did well.
But thereโs still a lot more to it...