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Playbit Profile
Playbit

@playbit_

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Future operating system for software creatives. Early access in 2024

Internet
Joined January 2021
Don't wanna be here? Send us removal request.
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@playbit_
Playbit
1 year
Playbit is an endeavor to build a new operating system for software creatives. After over two years of research, Playbit is now a real company and we are hiring our founding engineers. Are you up for the challenge?
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@playbit_
Playbit
3 years
Excited to finally share a first glimpse at the upcoming Playbit 1.0 with a revolutionary user interface and a truly portable runtime.
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@playbit_
Playbit
6 months
For the past few months we have been able to develop playbit inside playbit [inception.gif] Although the road ahead is still long, we'd like to share a very first peek of playbit in action.
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@playbit_
Playbit
3 years
*Chipping away at the initial prototype of Playbit* Playbit's goal is to foster a culture of "personal software" — smaller-scale programs made for yourself and your friends. Some of the most interesting things start out as toys or experiments.
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@playbit_
Playbit
4 years
Working on the DOM merge code today. The Playbit DOM can keep in sync across apps or even computers either via real-time listening or sporadic merges. This allows for very low-latency UIs without complex data reconciliation.
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@playbit_
Playbit
6 months
playbit workspaces are like entire virtual machines and can be shared with other people, which means that we have to handle displays of varying size and aspect ratio. For this, we are moving away from a stacking window system to a tiling one, with a "rail"
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@playbit_
Playbit
7 months
We are looking to hire a contractor to help us with implementing Vulkan and WebGPU/Dawn on Linux DRM
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@playbit_
Playbit
3 years
Here's a concept drawing of what it might look like on two computers
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@playbit_
Playbit
3 years
Milestone: running on macOS under its hypervisor as a self-contained macOS app, without the need for "sudo" etc.
@rsms
Rasmus Andersson
3 years
On the road to @playbit_ an early alpha release; a mac app which bundles Playbit OS running and runs it via the macOS hypervisor. First milestone completed: a portable code-signed mac app that runs on different computers without any system magic or custom runtime libraries 🥳
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@playbit_
Playbit
4 years
Here it runs in a web browser but it can just as well run in a "native" app. The UI shown here is just some simple HTML that uses the Playbit DOM library. (The library implementing the Playbit DOM is written in Go.)
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@playbit_
Playbit
6 months
• Please keep in mind that this is a _very_ early version. • Sign up for early access at • Video source: • Desktop wallpaper by @maitrishahhhh • We are hiring linux-kernel & GPU hackers
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@playbit_
Playbit
3 years
Each "playground" is like a very lightweight virtual computer. You can take a perfect snapshot of your project at any time, which includes its current running state. Not only does this make git optional but it may also allow sharing a copy without the need to "set things up."
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@playbit_
Playbit
3 years
Switching tracks a little bit from the abstract to the current. Here's the technical approach of Playbit v1: It's an app which gives you an amazing uniform, portable and archivable software environment.
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@playbit_
Playbit
3 years
Here's a GIF of the Playbit OS booting up in the macOS playbit hypervisor. It uses the Linux 5 kernel and ZFS 2. Weighs about 6MB.
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@playbit_
Playbit
3 years
Exactly how the UI is displayed and manipulated in a Playbit project is still a little unclear. The current plan is to prototype something like this, where the user program generates Skia instructions which are displayed in the host OS app, similar to how web browsers work.
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@playbit_
Playbit
3 years
Finding the right constraints is important for creativity to blossom. Set the "wrong" constraints and you feel limited, set the "right" constraints and ideas suddenly string up. An art teacher asking their class to "draw anything you want" will see disappointing results. However\
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@playbit_
Playbit
4 years
Interesting thread about collaboration and the creative process.
@nikolasklein
Niko
4 years
I got to talk with @_adamwiggins_ and @mmcgrana about Collaborative Creativity on their podcast Metamuse! We were talking about how iterating together openly can lead to more innovative and inclusive ways of working together. Check it out! 1/n
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@playbit_
Playbit
3 years
Playbit v1 will be likely be 20% right and 80% wrong. This is how good software and good communities start, with a spark of something interesting in a much larger package. Over time we can together refine, build out and evolve the good parts.
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@playbit_
Playbit
7 months
The second "embedded page" in the tweet contains a confusing illustration; here is a newer version that should have been in the tweet. (The website is up to date though.) Apologies to all the "I'll read it in an image" people out there.
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@playbit_
Playbit
3 years
when the art teacher asks the class to "paint a fruit basket with bananas and two small cats" suddenly the results are fascinating, elaborate and maybe—if you're lucky—a bit weird. What are the right constraints for making personal, joyful software?
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@playbit_
Playbit
3 years
(Re "playground": just playing with language here. Some other alternatives are "sandbox", "bit", "box" ...)
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@playbit_
Playbit
3 years
@tommoor "A little bit" Early Flash had a very interesting set of constraints. The fact that you could run a Flash program reliably on other people's computers was a key selling point together with a clear authoring model where most decisions were made for you (for better & for worse :–)
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