Paul Jarvis Profile Banner
Paul Jarvis Profile
Paul Jarvis

@paul_jarvis

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Character Animator | Game Developer/Designer. Principal Animator on R&D at @Riotgames by day & slowly making a game on the side! RPGs, rhythm games, cats.

Los Angeles, CA
Joined September 2009
Don't wanna be here? Send us removal request.
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@paul_jarvis
Paul Jarvis
5 years
I don't have the time to devote to a fancy action shot right now, so I compromised and animated a quick pose loop using what I already made. Just couldn't stay away! #animation #Zelda #gamedev
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@paul_jarvis
Paul Jarvis
4 years
Aaand done! Animating was a journey, but I think it turned out okay! It's nice to work on something self-indulgent now and then. #animation Model/Rig: @artstoff Ystra Character/Concept: @Alexis_Pflaum
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@paul_jarvis
Paul Jarvis
6 months
It's been *years* since I've really animated anything for myself & I've really slid into generalist/solo-game-developer-land lately, but this was the last thing I did and I'm still p happy with it! Would love to do more little snippits like this in the future 🙂 #animation
@jo_annechovy
Jo Anne Tan
6 months
YOU. ANIMATOR. Show me one of your favourite animations you’ve done. I'm fond of this one! At the time it was a breakthrough for me in many ways: my stagnating skills, the way I approached animating, my mindset, and also it helped me network here on Twitter 😁
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@paul_jarvis
Paul Jarvis
10 months
QRT with your animated art
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@paul_jarvis
Paul Jarvis
4 years
Dragon LLs are on PBE! This is my last set before I head back to R&D, but I love them to death <3 Here's their Emote3 - Animated and composed by yours truly and guitar/mixing by @oscar_coen ! This was everything I wanted to make since I first joined the team 🎶 #animation #TFT
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@paul_jarvis
Paul Jarvis
2 years
Throwback to the last personal animation I did (ages ago..)! This is pre-comp & animation only, but I'm starting to get the itch to make something new again... Sorry for the total absence of anim/gamedev posts lately! I've been putting all my energy into Riot work. #animation
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@paul_jarvis
Paul Jarvis
5 years
I've been helping with Little Legends for the past few months and Dark Star is the first set I got to be a part of! I took lead on Squink and he was a blast to animate! I love this little guy so much. A more proper animation spread coming soon-ish, just gotta put it together🙂
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@paul_jarvis
Paul Jarvis
7 years
And here's Pepper! Spunky machinist and franken-cutie. #blubberbusters #gamedev #indiedev
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@paul_jarvis
Paul Jarvis
7 years
Here's a little peek at Swain's coat rig -- It was definitely a challenge and stretched my knowledge of our jiggle dynamics to the max! Also a clipping nightmare...
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@paul_jarvis
Paul Jarvis
6 years
After 6+ years, today marks my last day on League of Legends - I'm moving onto an unannounced Riot project! It's bittersweet, but I'm looking forward to the new challenges! I've got a few weeks to kick around starting now and totally plan on putting together a reel or two. Soon!
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@paul_jarvis
Paul Jarvis
5 years
Squink! Here's (most of) Squink's animations in a nice little package - I hope you all enjoy playing with him as much as I enjoyed working on him! #animation #TeamFightTactics
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@paul_jarvis
Paul Jarvis
7 years
Presenting Salt! Resident pathologist on the station and robotic cutie. #blubberbusters #gamedev #indiedev
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@paul_jarvis
Paul Jarvis
5 years
I'm finally back at the office today! RIP my extended vacation, but I have access to my Ezreal project files again. Someone on the 10-year stream requested a version of that video with just the breakdown portion so here you go, random fan!
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@paul_jarvis
Paul Jarvis
6 years
Tried to challenge myself with a 12-frame Sonic run cycle on a flight home over the holidays, but never really finished it! I have a lot more fun posing past this run blocked in too, but pretty sure I broke the rig in the file, so I may never get the chance to come back to it :(
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@paul_jarvis
Paul Jarvis
4 years
I got some great feedback about how tricky it can be to know when to join in for carousel jam sessions. The intros are exactly 1 beat long, but it's still not as intuitive as I thought 😭 I removed the blend times and am also toying with adding a little visual -- hope it helps!
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@paul_jarvis
Paul Jarvis
4 years
Choncc leads the way! 🍖🍎🥕 This was honestly one of the most fun things I've gotten to work on at Riot to date, and figuring out how to cram all my ideas into the tight deadline was such a challenge. The team worked SO HARD to bring them to life! #animation #gamedev #TFT
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@paul_jarvis
Paul Jarvis
4 years
Here's Nixie! A cute goofball trickster fairy that started as the simplest, but exploded into the most complex LL rig we've put out so far. #animation #TFT #TeamfightTactics Props to Matt Johnson for doing initial explorations and Sho Hernandez for contributing the Interact!
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@paul_jarvis
Paul Jarvis
3 years
What's up #PortfolioDay ! I'm Paul Jarvis -- currently working for Riot Games as a senior animator working on future projects! I've mainly worked on League of Legends & TFT over the years, but I also work on my own gamedev projects on the side! #animation #gamedev
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@paul_jarvis
Paul Jarvis
4 years
Ao Shin is here! ⚡️⛈️ @DanZettl joined the fight for Ao Shin & knocked it out of the park! It was his first time with LLs and he adapted lightning-fast. Aside from some polish and the musical emote, this one was all his handiwork - So much personality! #animation #gamedev #TFT
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@paul_jarvis
Paul Jarvis
3 years
We STILL playing this game? Nintendo??
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@paul_jarvis
Paul Jarvis
3 years
What's up #PortfolioDay ! I'm a Character Animator turned Everything-Gamedev working on [ REDACTED ] at Riot Games! I love cute stuff, stretch frames, & responsive inputs 😤
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@paul_jarvis
Paul Jarvis
1 year
Hey there #PortfolioDay -- I've been in R&D NDA land for what feels like an eternity and side project games have been on hold for my sanity too🙃 Getting itchy though & hopefully changing that soon, I miss my game children dearly
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@paul_jarvis
Paul Jarvis
6 years
Another animated gameplay mock-up sequence - Barf!
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@paul_jarvis
Paul Jarvis
4 years
Finally, Bellswayer! My personal favorite of the bunch. Getting his followers out during locomotion was tricky but was totally worth the headache! #animation #TFT #TeamfightTactics Big ups to @RiotOhmu for exploration support & Dance and Sho Hernandez for the Interact and Taunt!
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@paul_jarvis
Paul Jarvis
3 years
Happy PBE birthday, LL dragons! 🎉 They'll always be some of my favorite characters I've gotten to work on. Choncc is forever my spirit animal. #animation
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@paul_jarvis
Paul Jarvis
6 years
The day we first got Ezreal's prelim face rig, I wanted to see how far I could push things and I'm incapable of taking anything seriously
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@paul_jarvis
Paul Jarvis
2 years
Poppy is still one of my all-time favorite things I got to be a part of. We worked so hard to push her expressions! We had some REALLY tight tech constraints that don't really exist on League anymore. I always dreamed of going back and re-animating her with 2x the bone count.
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@paul_jarvis
Paul Jarvis
6 years
🔥HOT ANIM TIP🔥 Boss anim test made entirely with sin-wave curves and offsets. It's a great way to build a foundation! From here it's easy to bake down and simplify before adding in texture. This took only 15min and has already gotten me 75% of the way! #gamedev #blubberbusters
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@paul_jarvis
Paul Jarvis
4 years
Okay yep, definitely going to animate this. It's too damn cute! Just replicating @Alexis_Pflaum 's concept pose to get comfy with the rig ( @artstoff ) limits -- I've got an idea of what I want to animate with it, but starting with an idle to kick it off.
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@paul_jarvis
Paul Jarvis
4 years
Found another little WIP Blubber Busters relic of Olde, I was so proud of the Wogma animations, such a shame we could never see it finished! #animation #gamedev
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@paul_jarvis
Paul Jarvis
7 years
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@paul_jarvis
Paul Jarvis
6 years
When we were trying to land on how we wanted to handle his jacket cloth, hair, fur, etc., we needed some basic animation to work from for sim tests
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@paul_jarvis
Paul Jarvis
6 years
I finally got access to my League files again at work, so I made this little process breakdown of Ezreal's dance from last year! It's not really a technical breakdown, but it shows the different phases I usually go through for more complex assets like dances. #animation
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@paul_jarvis
Paul Jarvis
4 years
Thanks for all the dragon love today! The first reel should be ready sometime in the afternoon tomorrow as long as nothing catches fire 🔥
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@paul_jarvis
Paul Jarvis
6 years
Gonna drop some of the dorkier things I have saved on my PC from Ezreal dev over the next few weeks in a thread here Ezreal didn't have a face for the first few iterations of the model/texture and, well..
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@paul_jarvis
Paul Jarvis
3 years
Haven't done a breakdown like this in a while, but they're fun to make! Ezreal's dance from his 2018 rework #repostday #animation #gamedev
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@paul_jarvis
Paul Jarvis
4 years
It's taking all my self-control not to post real WIPs, but this little taste of an idle loop should keep me motivated to keep going. Having a blast! I'll probably have it finished up this weekend! I may do something with rendering, but I'll cross that bridge when I come to it..
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@paul_jarvis
Paul Jarvis
6 years
Pepper's lab idle WIP - Not the cleanest loop yet, but moving on! #blubberbusters #gamedev #indiedev #animation
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@paul_jarvis
Paul Jarvis
2 years
Swain had a crazy dev journey and I never want to animate a long coat again, but I came out the other side with dynamics super powers, so it's not all bad (Ugh I don't have any actual Swain footage on this PC, but this was his coat dynamics setup. I'll try and find more later)
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@paul_jarvis
Paul Jarvis
4 years
First up is Lightcharger! I dreaded starting this one, but totally fell in love by the end of production! #animation #TFT #TeamfightTactics Huge props to the animators who helped out along the way! @Regmisaur @JasonHendrich Matt Johnson Sho Hernandez
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@paul_jarvis
Paul Jarvis
4 years
Happy New Year!! 🎉 Get dunked, 2020
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@paul_jarvis
Paul Jarvis
3 years
There's something about the bedroom in this apartment I'm touring this weekend that I'm drawn to... Can't quite put my finger on it.
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@paul_jarvis
Paul Jarvis
3 years
Whaaaat #repostday is a thing we can do? Here's a little burpy guy from the archive #animation
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@paul_jarvis
Paul Jarvis
6 years
Salt's back! So happy to be able to be back working on her again, here's her WIP idle rendered out so far #blubberbusters #gamedev #indiedev #animation
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@paul_jarvis
Paul Jarvis
2 years
'Ello hello #PortfolioDay ! I'm a character animator who has done exclusively NDA work for the last year+ working in R&D at Riot Games so I'm re-using my previous spread 🫠 I also do a lot of my own solo game-dev on the side, currently working on an RPG! #animation #gamedev
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@paul_jarvis
Paul Jarvis
4 years
Okay work hours are over, time for the dumb stuff
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@paul_jarvis
Paul Jarvis
2 years
Wow, today marks *10 YEARS* I've been at Riot. What a milestone! There have certainly been ups and downs at the studio over the years, but am the happiest I've ever been working in games right now working with really amazing people! Really exciting times.
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@paul_jarvis
Paul Jarvis
7 years
Finally back on enemies for BB again! Here's a baby polliwog parasite #blubberbusters #gamedev #smoliwog
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@paul_jarvis
Paul Jarvis
6 years
Here's where we left off at the end of the stream tonight! One tentacle and a bunch of piddly tongue/mouth polish to go #blubberbusters #indiedev
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@paul_jarvis
Paul Jarvis
2 years
I wish Hollow Knight would stop releasing such great merch, I already have too many little plastic fellas. Couldn't resist 'em..
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@paul_jarvis
Paul Jarvis
6 years
Hitting the clinic NPCs hard for the next week! today has been hooking up all the foundations for CPU! #blubberbusters #indiedev #animation
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@paul_jarvis
Paul Jarvis
4 years
I had some time between Little Legends sets & with SB Pengu on the way we took the opportunity to give Base Pengu a little love too! The rig got some improvements and I did a full sweep on all of his anims to clean things up and polish! It hits PBE today! Weh. #TFT #animation
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@paul_jarvis
Paul Jarvis
8 years
Poppy's Recall from 2015 -- This was one of those anims that I would have killed to have another day or two to polish out. Fun though!
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@paul_jarvis
Paul Jarvis
5 years
It's done! Here's the first (and hopefully not last) breakdown of a spellcast animation for League. Zac's stretching strikes! I had a blast making this and am already looking forward to doing more. HQ is on YT here: #LeagueOfLegends #animation #gamedev
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@paul_jarvis
Paul Jarvis
7 years
Here's what came out of today's stream! Crouching + back-to-idle for Eva. Just a little polish left! #blubberbusters #gamedev #indiedev
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@paul_jarvis
Paul Jarvis
5 years
Been a few years since I posted this but I tried to counter the audio delay that happened the first time around. This was by far the most fun thing I animated on Taric! Zootopia had just come out when I started it so Shakira as the reference beat was a given #animation #gamedev
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@paul_jarvis
Paul Jarvis
8 years
Here's a few selects from DJ Sona - she was my last project I did for Skins team and the first that I got to animate solo. So cool. #gamedev
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@paul_jarvis
Paul Jarvis
7 years
I wasn't able to animate on Evelynn proper, but I did get to contribute with a quick little something for her promo piece!
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@paul_jarvis
Paul Jarvis
3 years
Got sent a mobile virtual tour and I'M SORRY, WHAT???
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@paul_jarvis
Paul Jarvis
7 years
When your company with 1.5 million followers retweets you Hello!
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@paul_jarvis
Paul Jarvis
4 years
Hmmmmm, who's this fellow? 🤔
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@paul_jarvis
Paul Jarvis
5 years
Still not feeling lucid enough to code, so wound down tonight with a quick little pose test with @artstoff 's fantastic new Zelda rig to shake the rust off. It's so good! Hoping I can carve out some time to actually animate her soon!
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@paul_jarvis
Paul Jarvis
4 years
Maaan, I've been wanting to put together reels from my time on Champion Update for ages, but just haven't ever gotten around to it. Here's a playblast of Ezreal's Ultimate cast at least! I'd really like to whip something up for Ezreal and Swain someday. Eventually. #animation
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@paul_jarvis
Paul Jarvis
4 years
Just distracting myself from coding nbd
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@paul_jarvis
Paul Jarvis
5 years
Okay, but what if Hoodie Poro? #AnimalCrossing #ACNH #NintendoSwitch
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@paul_jarvis
Paul Jarvis
2 years
Level up! My team is incredible <3
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@paul_jarvis
Paul Jarvis
5 years
Been working on this the last few weeks! Prototyping the skeleton for barebones RPG combat. ALL temp visuals (obv) and absolutely doesn't represent any real planned mechanics, but my goal has been to learn and problem-solve to get to the next step #gamedev #madewithunity
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@paul_jarvis
Paul Jarvis
7 years
Reverse-direction variety! I don't think he's getting out anytime soon... Sorry, little buddy. #blubberbusters #gamedev
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@paul_jarvis
Paul Jarvis
3 years
Cool, love it.
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@paul_jarvis
Paul Jarvis
8 years
Here's Warwick's basic attack cycle --Struggled a lot on these and learned a lot! basics in League are tough as they always play back (1/2)
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@paul_jarvis
Paul Jarvis
6 years
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@paul_jarvis
Paul Jarvis
4 years
Digging around old Swain dev playblasts and found this blocking gem from when his kit was still being worked on -- At the time I think I was pitching a more physical manifestation of the demon that would surface during casts. I loved his shapes even without the cape! #animation
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@paul_jarvis
Paul Jarvis
4 years
Oh damn, here was an alt-sketch of the Pepper announcement anim! Yanki zuwari Pepper is still a powerful thought
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@paul_jarvis
Paul Jarvis
3 years
Autodesk found a way to reach deep down into themselves and create something EVEN WORSE than Adobe. This would have been a parody video 10 years ago
@80Level
80 LEVEL
3 years
Autodesk has unveiled its new pay-as-you-go pricing system called Flex. Users will now be able to pay on a day-by-day basis by pre-purchasing online tokens: #autodesk #maya #3dsmax #gamedev #3dart
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@paul_jarvis
Paul Jarvis
3 years
This was worth every penny spent, I feel 12 years old again
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@paul_jarvis
Paul Jarvis
8 years
@tobyfox Whoa Toby, you can't just post porn to Twitter like that
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@paul_jarvis
Paul Jarvis
6 years
Here's another rig test using the same process! Not an asset I'd be happy putting into the game yet, but it's good for a few things! Testing rigs, unblocking designers, framing scenes, etc.! Even if I inevitably scrap it entirely, starting here can be really helpful to the team
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@paul_jarvis
Paul Jarvis
6 years
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@paul_jarvis
Paul Jarvis
3 years
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@paul_jarvis
Paul Jarvis
4 years
36 today - I've never been any good at celebrating myself, but this year really hits different. 2020 has been a tough, lonely year and I'm feeling more isolated than ever. Extremely grateful for everyone in my life, my health, and that I can keep doing what I love despite it all!
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@paul_jarvis
Paul Jarvis
6 years
@RiotNekomaru @faeriefountain The perfect anime crime...
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@paul_jarvis
Paul Jarvis
7 years
Splining out the Eva Jump+LandRun anim that was started on Sunday's stream, this has been a ton of fun so far! #gamedev #blubberbusters
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@paul_jarvis
Paul Jarvis
4 years
Here's a deep cut, Ryze was one of the first champion updates I worked on where I finally felt like I was getting OK at this whole animation thing.. Having him *punch* out his spells while only having ~0.25 seconds before the cast resulted in some pretty wild stuff! #animation
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@paul_jarvis
Paul Jarvis
5 years
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@paul_jarvis
Paul Jarvis
6 years
Sorry to spam with another iteration, but calling this done for now! Moving onto gameplay. Really starting to get a real feel for how this guy should move.
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@paul_jarvis
Paul Jarvis
6 years
More level selection whale! Sick buddies. #blubberbusters #gamedev #indiedev #animation
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@paul_jarvis
Paul Jarvis
5 years
Thanks Mike, yeah he is
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@paul_jarvis
Paul Jarvis
4 years
Speen
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@paul_jarvis
Paul Jarvis
3 years
Tell Twitter you have no idea how games are made without actually saying it
@mikeshinoda
Mike Shinoda
3 years
Ah! So here’s something people aren’t explaining: NFTs don’t have to be jpgs. Imagine taking your favorite skin from Valorant, and using it Fortnite. And not paying extra, because you own it. Then using it in CoD, Minecraft, even Twitter, IG. So many possibilities, no?
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@paul_jarvis
Paul Jarvis
3 years
Why would I ever use a 3D package that doesn't let me play as Mario again? Autodesk lost the most important war
@BlenderNation
BlenderNation
3 years
Free download: Drop a Controller-Playable Mario into Any Blender Scene 👉
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@paul_jarvis
Paul Jarvis
4 years
TFT Set 4 is out today, and with it all the little dragons! Go get CHONCC, y'all! Working on LLs the last 10 months has been so much fun and I've learned so much, but as of this week I'm on to new things working in the R&D dept. helping kickstart anim systems for new projects!
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@paul_jarvis
Paul Jarvis
7 years
Keep rollin' rollin' rollin' rollin' (come on!) #blubberbusters #gamedev
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@paul_jarvis
Paul Jarvis
7 years
Been back on enemies this week while the rest of the BB crew finishes some mechanics changes. Touching up some older parasite anims since it's been probably 2 years since they were last looked at! #blubberbusters #indiedev #gamedev
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@paul_jarvis
Paul Jarvis
8 years
Something new-ish! I had a free morning early on in Warwick's production and we were just starting to build his rig/explore his personality
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@paul_jarvis
Paul Jarvis
4 years
I needed a creative outlet during PTO so I grabbed some Rudy anims, opened a fresh Unity project, & started building. This is 95% coded from the ground up! Here's where I ended up at ~8 days! Really proud of the progress so far and have only just begun #gamedev #madewithunity
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@paul_jarvis
Paul Jarvis
5 years
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@paul_jarvis
Paul Jarvis
7 years
Testing out a rig for CPU - Still a pretty WIP setup, but this is gonna be fun to play with! #blubberbusters #gamedev
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