Over a few days, we created a prototype in
#unrealengine
to demonstrate composability of the Parallel Asset Library.
Our goal was to utilize avatars, companions, and equipment from cards and vehicles. These are the TPS results...
The purpose of this experiment was to examine what additional game formats beyond the TCG would fit the story we want to tell and determine the usability of these assets within other game formats.
The release of the TCG remains the focus of Parallel Studios, but as we create cards, we create composable equipment that can be used in subsequent games. Our mission is to create many ways to play Parallel and this is the first look beyond the TCG.
Please note that although this is early validation of our composability strategy it’s still just a demo of what’s possible - having said that the results are very promising.
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