KING | TEKKEN 8 NEW COMBO ROUTE
b2, 1 now transitions to CD with df
CD4 now floats
b2, 4 now transitions to Jaguar Step wit F
Jaguar Step 1 now causes T!
ss2 now causes Strong Aerial Tailspin
b4 now causes T!
BT1+2 now causes Strong Aerial Tailspin
#king
#tekken
#tekken8
LARS | TEKKEN 8 NEW COMBO ROUTE
f4, 1 D into LEN
LEN 1 Strong Aerial Tailspin
ws2, 3 floats midair
f3+4 (Rebellion) w/o heat and from LEN (no PC, negative OB). Floats differently midair.
SEN 4 Strong Aerial Tailspin
DEN 3 floats higher
SEN df3 "New" move
#lars
#tekken
#tekken8
GIGAS | NEW RAGE DRIVE
Input: F1+2 HOLD
A super buffed version of his f1+2. As opposed to the type of rage drive where the opponent flies across the screen after a hit, Gigas decides to take you there himself. Super versatile.
#gigas
#tekken
#tekken7
Anti-Reina Step Guide
Thanks to
@PBeef2Spicy
for pointing my old layout was a bit confusing. This guide is now from the point of view of you the player who is facing Reina. Let me know your thoughts on this format and if it helps at all.
#reina
#tekken8
KING | COMBO ROUTE
Starting a new little series called Combo Route where I refresh your eyes and give you new combos that were previously not possible. King can now enter Jaguar Step from b1, 2. This allows for a handful of new combos.
#king
#tekken
#tekken7
HEIHACHI | TEKKEN 8 NEW COMBO ROUTE | MOD
WGK 1+2 goes into TGK on hit
TGK 2 goes into WGK with D
CD4(44), 2 "New" move. Causes T!
Heat Burst reanimated
b2, (1) Press 1 right as 2 hits the opponent. Transitions to throw on standing and midair opponent
#heihachi
#tekken
#tekken8
Reina Wind Step 3
If you're not using this move with her I think you're missing out. Quick safe mid CH launchers always boost a character's utility. It's pretty delayable after tapping F and you can also go into CD with DF. Hits from about range 3.
#reina
#tekken8
Reina 3,2 & 3,4
Standing 3 has high crush frames built in and doubles as a homing move. 3 by itself is -11 OB but there's a safe high extension and an unsafe mid extension at -14. Both are natural hit strings. The 4 will actually CH launch retaliation.
#reina
#tekken8
Jun IZU f1+2
Safe quick 16f homing mid. Huge addition to the stance. It will go under select character's jabs (such as Kazuya's). If they jab or downjab however causing a trade on CH you get a guaranteed f2 for a full launch. You almost want them to challenge.
#jun
#tekken8
Reina b1+3/b2+4 parry
Reina has a super strong parry. She'll take a little damage that's recoverable however she gets put into stance where there's two situations. Guaranteed damage or a 50/50. This solely depends on the recovery of the move that was parried.
#reina
#tekken
LARS Dynamic Entry DF2
Lars is one of the most obvious people to give an electric too since he has the most electricity out of anyone in the game and his connection to Heihachi. Would've been cool to give it to him in heat out of his stance.
#lars
#tekken7
#tekken8
ARMOR KING | COMBO ROUTE
A series called Combo Route where I refresh your eyes and give you new combos that were previously not possible. Armor King now has a new string with d2, 4, 3+4. In addition d2 now hits grounded allowing for pickups.
#armorking
#tekken
#tekken7
#mod
Jun 1+4
This string and its extensions changed. 1+4 jails if the first hit isn't ducked. You can duck the 2 but there's now a 3 mid option to cover that. People like to cheese with this string (me included) to make you guess between low and mid. Have fun lol.
#jun
#tekken8
BRYAN | NEW COMBO ROUTE
1+2, 1 can now be canceled into crouch with D. As a result this allows FC df2, 1 to be used as a new primary tailspin in combos. The way ws3, 4 floats midair has also been altered. More damage and carry over all.
@jimmyjtran
@holyknee
#bryan
#tekken
Zafina Azazel Based Moves
Significantly less recoverable health is taken now. This is a huge buff but kind of the way it should have been from the beginning.
#zafina
#tekken8
ARMOR KING | NEW COMBO ROUTE
df3 and CD1 can now both enter into Shadow Step with D. In addition the damage of Shadow Step 1+2 has been increased as well as made to transition to the tackle on an airborne opponent.
@ArmorKingTV21
@Lil_Majin
@T_O_Himself
#armorking
#tekken
REINA | TEKKEN 8 NEW COMBO ROUTE
b3+4 "New" move. Combo filler. Enter SEN with F.
SEN 2 Removed T! Floats. Can enter HW with D.
SEN 3+4 Redistributed damage. First hit 4. Second 20. Strong Aerial Tailspin.
CD3 Causes T!
WR4 Strong Aerial Tailspin
#reina
#tekken
#tekken8
#mod
Tekken 8 Season 1 Remaining Roster:
- I have a reputable source from Bamco's Malaysian office.
- Due to the various stages the game goes through for translation, there's already a playable build with them that we won't see for months
- It really hurt pulling this out of my ass
ANNA | TEKKEN 8 INSPIRED COMBOS
So many moves and cancels that didn't make it into the final video. Spent too long on this tbh lol.
#anna
#tekken7
#tekken8
Jun f1
This move bends the rules of a stance transition move. Typically with a move like this doing nothing leaves you insanely negative. Even though she enters stance if you just hold back she's completely safe. u2 for example (the high version) is not like this.
#jun
#tekken8
If Jinpachi were to return in Tekken 8 for some reason, this would be the most broken crouch grab lol. 12f launcher essentially.
#jinpachi
#tekken
#tekken8
#ttt2
DEVIL JIN | TEKKEN 8 INSPIRED COMBOS
I planned on releasing this today regardless but it so happens that we officially got him unveiled in Tekken 8 today as well.
#deviljin
#tekken7
#tekken8
LEO | NEW COMBO ROUTE
bf1+2, 1+2 can now enter BOK. bf1+2 can now be performed with ub1+2. The recovery on uf2, 1 and df2 has been slightly reduced.
#leo
#tekken
@AyoRichie_98
@_IAMOP
@BuffGigas
They did a good job of making faces different. Surprisingly wasn't too hard finding her. Middle bottom. Even better all the others are easy to spot too even wearing the same outfit and hair.
Kuma FUFT d1+2
IS THIS A GUARD BREAK? IS THAT A TRUE 19F?????? I thought this might be a practice mode bug or something at first but I think this is literally guaranteed on block.
#kuma
#tekken8
Yoshitmitsu KIN 2, 1+2
Probably not the first to find this but Yoshimitsu has a guard break! Without holding this string is completely safe in NSS or heat. Even cooler is when you hold it, it grants you +14 and if you're in heat already b2, 2 is a launcher.
#yoshimitsu
#tekken8
HEIHACHI | NEW DF1, 2
Everyone is so sad that his old df1, 2 is gone but why when you literally have a SAFE NATURAL MID 38 DAMAGE STRING WITH PUSHBACK. IT'S -9 ON BLOCK LMAO. It doesn't wallsplat anymore though but who cares with this trade off.
#heihachi
#tekken
#tekken8
@AyanoOscarr
Higher quality comparison. Different eye shape. Different shade of color for the hair. Darker eyebrows. WAY different nose. Lidia has bigger lips. Scar of course. Lidia's eyes are more blue/grey. Slimmer face overall.
JOSIE | NEW COMBO ROUTE
By lowering the hitbox of 3, (2) and changing it's aerial properties, Josie now has a 14f launcher. This combo applies to any move with that KND. I'm sure
@eipolspls
@GloverKeno
and the four other other Josie's mains would be hyped!
#josie
#tekken
Who thought b1, 1+2 was okay? A long range natural safe mid mid string that does 35 damage, +9 OH, and can also go into stance not to mention it covering b1, 4 and providing an annoying ass mixup. Oh b3, 1 is also natural now and Leo still has qcf2, 1. What even lol
#leo
#tekken8
LEI | NEW COMBO ROUTE
1+2, (2) can now enter Snake with F. The Snake 1, 1 string can now enter Phoenix Illusion with B at any point. Phoenix Illusion 2 has had it's damaged buffed. uf1 has had it's damaged buffed.
@PBeef2Spicy
@tksuiken
@alltimeszzz
#lei
#tekken
Yoshimitsu qcb, f2
What is the purpose of this throw now? It's unbreakable but the mixup between who loses health based on breaking or not breaking is gone. Please revert it.
#yoshimitsu
#tekken8
#t8report
#T8_report
LIDIA | TEKKEN 8 INSPIRED COMBOS
This was quite possibly the hardest character to come up with anything half decent for but I managed.
#lidia
#tekken7
#tekken8
Nina combo. No butterflies. 82dmg. Damn near zero execution. Crazy off of a 15f launcher. Better than my previous video and FAR easier.
Launch, uf4, uf3, df3,2 f, ws1, df3,2 b, 4, qcb4, 3, 1+2
Tried like hell to fit one more ws1 before the ender but won't work.
#nina
#tekken8
Dragunov's SS2, 3 & SS2, 1+2
Huge buffs all around here. SS2, 3 is completely hit confirmable with huge damage. SS2, 1+2 has gone from mid, high, mid to all mids. This is a high damage extremely safe natural string at only -4. Mix with d2 due to similar animation and speed.
Eddy 1+2
His old HSP 1 powercrush is now a pretty good move from neutral. Neutral on block and forces crouch. On CH it's basically a wallsplatting tool since you get df1, 3 guaranteed (the new df1, 3 is a pretty huge addition in itself).
#eddy
#tekken8
JULIA | TEKKEN 8 INSPIRED COMBOS
She fits the system better than anyone probably. Most of these combos aren't as optimized as they could be but you'll get the idea. The possibilities are endless.
#julia
#tekken7
#tekken8
LARS | TEKKEN 8 COMBO CONCEPT
Strong Aerial Tailspin: DEN 2+3 / WR2+4
(The HUD is disabled because I couldn't get the combo reader to function properly due to this being a throw that causes the aerial tailspin. The damage potential is very high though.)
#lars
#tekken
#tekken8