The NPCs are finally coming together!
They can now react to sounds, investigate suspicious activities, and revive teammates!
#Roblox
#RobloxDev
#RobloxDevs
Some npc progress from last month. I was sick so I didn't bother posting these lol.
Anyways, they know how to keep high ground and move more naturally now!
#Roblox
#RobloxDev
#RobloxDevs
Parkouring while using pistols...
This was one of the features I had to scrap due to balance and technical issues.
I still think it's cool tho, I might come back to this later.
#Roblox
#RobloxDev
#RobloxDevs
So I've spent most of this month rewriting my old code and generally polishing the game. This time, I don't have many new features to show. But,
@zaneejgk
has made significant progress on the map!
High quality version:
#Roblox
#RobloxDevs
#RobloxDev
Whoops, haven't posted here in a while :D
Recently been working on melee NPCs, and it's really adding a lot to the atmosphere!
Parries, lunges, heavy attacks... all the good stuff!
#robloxdev
Made this in a day after playing some no mans sky
Not sure if ill make it into a full game but its really fun to work on
(The spaceship model is from sketchfab)
#RobloxDevs
#RobloxDev
#Roblox
A really old abandoned project I found on my computer
I don't exactly remember what I was going for with this, rn it's a world simulation with nothing much to do
(Country names and stats are randomized)
#RobloxDev
#RobloxDevs
@Midnight_Krys
Thank you! They go into a high alert state and move to the gunfire location. When on high alert, they bypass the detecting phase and just detect the player instantly on sight. If the sound isn't a gunshot, they instead go into an investigating state.