It's been a while since we've shared a project update, but you'll be getting lots of info about our progress very soon... This is just a preview of what's to come!
The file select screen will include party member icons, party leader level, current location, total gameplay time and the date of saved game, in order to more efficiently distinguish your save files. We are also adding localization options to display dates in different formats.
Here's how you can expect the status menu to look in MOTHER². Player stats are presented in an easy-to-read fashion and adhere to the overall UI consistency we are striving to achieve. Pre-alpha testing and debugging is also going smoothly!
Development this year has been spent continuing a smooth transition to the Godot engine. Here are some comparisons of MOTHER²'s battle system, from additions/refinements made in early 2021 to pre-alpha testing this month, featuring another returning enemy from MOTHER 1.
We are looking for new team members once again! This includes sprite artists, programmers, etc. If you're interested, please take a few minutes to apply!
While you're waiting for the Mother Direct, check out Part 2 of
@MapleMoriko
's (one of our developers) EarthBound playthrough, featuring voice actors from PSI Universe and some work from MOTHER² used for a camera man scene!
The MOTHER² team is looking for sprite artists, animators, and programmers to help us out! If you're interested, please feel free to apply using the form linked below. Thank you for your support!
Here's a sneak peak of the new inventory screen. Each item displays an icon and description. You'll notice that each player can hold four extra items, bumping the count from 14 to 18. Key items will also be assigned to their own menu as to not clutter up player inventories.
4,000 followers... Thank you for your incredible support! The team has also started work on something quite substantial to accompany our Mother Direct trailer this June, and we hope it will be worth the wait! More info soon!
We are looking for more artists once again who are interested in joining our team! This includes sprite artists, animators, etc. If you're interested, please take a few minutes to apply!
A lot of what makes the original MOTHER 2/EarthBound enjoyable are the various customization options. We have already implemented a number of these and are working on developing even more. What sort of additions would you like to see?
Mr. Saturns, Tendas... there are way too many of these crazy characters to keep track of! We've done the hard work of combining these two to save you time on your quest. Introducing Mr. Tenda!
Thank you to all who applied to help us work on MOTHER². With the additional developers we have added to our team, we'll be focused on expanding the scope of the project further. Keep an eye out for more recruitment events in the future! (As well as some more updates soon...)
We are holding another recruitment event in addition to our participation with Mother Direct 2024 this year. We are looking for more artists, animators, and programmers who are interested in joining!
Applications close Friday, Aug. 16, 2024 at 10pm EST.
We're looking for feedback from fans like you! What sorts of rewards & challenges do you most enjoy? Help us out by answering this 5 min survey and your feedback will help influence the design of MOTHER²!
Mother Direct 2023 premieres next week on Thursday, July 27 at 3PM PT / 6PM ET / 11PM GMT!
Watch all the POTENTIAL of the
#MOTHER
/
#EarthBound
community in...
➤ Projects like fan games, fan art, or videos!
➤ And
#Motherlike
indie RPGs!
What are you hoping to see?
Who needs a run button? Take your time and walk everywhere with disabled running throughout most (maybe all) of the game. We have implemented an amazing new game mechanic that the more items you carry, the slower you will travel, just like real life!!
Our talented team is excited to premiere our “Video Relaxant” update on Saturday, June 18th at 1pm PT/4pm ET. In the meantime, be sure to catch the upcoming 2022 Mother Direct on Sunday, June 12th at 12pm PT/3pm ET! It will be an eventful month for the Mother community!
Thanks to those who have applied! The deadline for sprite artist application submissions will be Wednesday, January 4 at 7:00pm PST/ 10:00pm EST.
Regarding the project, the team is back to work after a break and hitting the ground running! Stay tuned for more updates soon.
A huge thank you to everyone who has expressed interest in helping us out! We will be closing submissions soon... The deadline for application submissions will be Sunday, June 26 at 7:00pm PST/ 10:00pm EST.
You think just because an NPC joins your party that they're invulnerable? Think again! Enemies are able to attack anyone they want... it's only fair, right? So make sure to heal your NPC allies...
Um... they can be healed, right...?
@grantschleif554
It will be similar. Jeff will have a 'Gadgets' command that allows him to use any of the reusable items that can fixed and only he can operate, so they are not included with the normal items in the 'Goods' menu.
@drcube4
There may be the possibility of having the menu too cluttered with extra lines added. However, we will look into your suggestion. Thanks for your feedback.
@themuckamuck
There will be additional battle mechanics to be included besides rhythm combos. The ability to turn enemies around is one example and is planned to be implemented soon.
Mother Direct 2023 premieres on Thursday, July 27 at 3PM PT / 6PM ET / 11PM GMT!
60 minutes of
#MOTHER
/
#EarthBound
fan projects and
#Motherlike
indies delivered directly to you! Ready for new games, exclusive looks, and releases on the day of the show?
Say, "fuzzy pickles!"
@VoodooSCOOP
That option will only arise if the party’s inventory is full and must give up an item to make room for the dropped one, which is a fairly rare occurrence. If there is room, the party will automatically take the dropped item.
@vermillvexx
The MOTHER² team strongly believes that leveling up should be a jolly and momentous occasion, but we will revisit this. Please keep in mind that footage shown is not final.
@jayfulearth
Most of the dialogue will remain the same, as Marcus Lindblom's English localization remains important to include. However, additional dialogue is being written to eliminate gameplay confusion and expand the relationship between the characters further.
@NotVantik
Likely not. Bringing back the combo system was one of the earliest concepts for this project and parts of the game have to be rebalanced to accommodate; use of the combo system also is optional, just like in MOTHER 3. However, your idea may be considered later on.
@Nathani51348031
We use Godot for development. There are other software/programming languages listed in the form that we recommend you are familiar with as well if you wish to apply.
@CEO_8774
The team has planned for just MOTHER². If there are multiple names it would cause unnecessary confusion, as people may think they're different games (or maybe the same game with different content) when in actuality this wouldn't be the case.