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Meowmaritus

@meowmaritus

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26 | demiboy he/they | I'm #ActuallyAutistic and I code Dark Souls modding tools | Donation links in pinned

Joined July 2017
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@meowmaritus
Meowmaritus
1 year
Hey I make dark souls modding tools and stuff with no income other than d0nations from the community. I'm also one of the devs of Dark Souls: Nightfall mod. CLICK THIS TWEET FOR LINKS TO SUPPORT ME (btw the reason words are censored is because twitter algorithm)
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@meowmaritus
Meowmaritus
1 year
in bloodborne, the enemy bullets have realistically sized hitboxes but the player bullets have giant bullshit hitboxes, which is the opposite of what i expected ngl
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@meowmaritus
Meowmaritus
1 year
Saw this footage floating around. Bleak Faith: Forspoken is 100% using animations ripped directly 1:1 from Elden Ring. I do NOT condone people using my DS Anim Studio software to aid in exporting animations to include in commercial products or sell them on Epic Games Store.
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@meowmaritus
Meowmaritus
3 years
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@meowmaritus
Meowmaritus
2 months
holy shit real life dark souls item corpse
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@meowmaritus
Meowmaritus
11 months
Here is a goddamn AC4 mech inside AC6's files. They didn't even update the graphics on this one
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@meowmaritus
Meowmaritus
10 months
lol, ac6 has so much bullet hell spam they had to add a new macro function to spawn an entire list of bullets at once to make it easier. In typical FromSoft fashion they immediately made a mistake on the new system and spawned 2 of the lists on the same row in this Balteus move
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@meowmaritus
Meowmaritus
9 months
im screaming this barely looks lower quality than how ds1 shipped
@Greatgramcrackr
Morgan
9 months
PIXEL SOULS DEMASTERED RELEASE This mod for Dark Souls Remastered changes all in game visuals in to pixel art! Additionally, the sounds and model quality also have been lowered to give a fresh, somewhat cursed, experience. Download here:
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@meowmaritus
Meowmaritus
1 year
You can see here the realistically sized bullet hitbox the enemy has then my giant ass bullshit hitbox
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@meowmaritus
Meowmaritus
2 years
Margit's cloak is explicitly made to be toggleable by the devs
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@meowmaritus
Meowmaritus
2 years
mohg in his dad clothes
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@meowmaritus
Meowmaritus
2 years
Sekiro's prosthetics work a lot like Bloodborne's trick weapons, suddenly swapping models and snapping to a specific place on the player model so quickly that you'd never pick up on it in gameplay
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@meowmaritus
Meowmaritus
2 years
elden ring
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@meowmaritus
Meowmaritus
2 years
maliketh roar does butt damage
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@meowmaritus
Meowmaritus
1 year
The funniest hitbox in the entire game is Flamesprayer / Rosmarinus
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@meowmaritus
Meowmaritus
2 years
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@meowmaritus
Meowmaritus
2 years
Even the most absolute tryhards I know are saying Elden Ring's balancing is completely broken lategame so I'm hoping FromSoft actually patches it. It honestly seems like they are using placeholder values or something.
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@meowmaritus
Meowmaritus
11 months
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@meowmaritus
Meowmaritus
11 months
another fucking AC5 mech in AC6 files
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@meowmaritus
Meowmaritus
11 months
Found another cut unfinished AC5 mech in the files of AC6
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@meowmaritus
Meowmaritus
1 year
Augur of Ebrietas hitbox. it really is just a fancy gun
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@meowmaritus
Meowmaritus
4 years
yuck
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@meowmaritus
Meowmaritus
2 years
Elden Ring accidentally left small bits of cut content here and there in the Japanese text specifically like this yes/no prompt reading "痩せ馬のラダーンとの戦闘を開始しますか?" which translates roughly to "Begin battle with Radahn of the Scrawny Horse?"
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@meowmaritus
Meowmaritus
2 years
"got any games on your phone?"
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@meowmaritus
Meowmaritus
5 years
I posted this on Youtube back in early beta days of my app but here's a better look at From Soft's typo that made the end of one of Ebrietas' tentacle hitboxes follow her wing instead of the end of the tentacle, oops. So if you ever got hit while standing there now you know why.
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@meowmaritus
Meowmaritus
2 years
gonna start a thread of enemies fromsoft went out of their way to make the clothes hideable on
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@meowmaritus
Meowmaritus
2 years
Margit's cloak is explicitly made to be toggleable by the devs
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@meowmaritus
Meowmaritus
5 months
Seath the Scaleless
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@meowmaritus
Meowmaritus
3 years
DS1R NIGHTFALL MOD NOW HAS THE BLENDED OMNIDIRECTIONAL DODGING FROM DS3 I FUCKING DID IT I FINALLY DID IT IM SO PROUD OF MYSELF (it also has extremely high tracking on dodges but thats just a nightfall specific change to make the faster attacks not miss all the time lol)
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@meowmaritus
Meowmaritus
2 years
These Demon's Souls animations are STILL not deleted in Elden Ring.
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@meowmaritus
Meowmaritus
3 years
Hi,
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@meowmaritus
Meowmaritus
3 years
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@meowmaritus
Meowmaritus
1 year
@NotNorthstrider they move very slowly
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@meowmaritus
Meowmaritus
1 year
To make it clear I don't have any issues with devs being very inspired by fromsoft (like Nioh, Mortal Shell, new Lords of the Fallen) None of those games use the literal assets from inside fromsoft games' data, they are just big fans of From Soft and heavily referenced.
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@meowmaritus
Meowmaritus
11 months
There is decent amount of AC4 and AC5 and ACVD content in varying stages of completeness in AC6 data
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@meowmaritus
Meowmaritus
1 year
Blunderbuss hitbox
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@meowmaritus
Meowmaritus
3 years
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@meowmaritus
Meowmaritus
4 years
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@meowmaritus
Meowmaritus
6 months
"<some fighting game> has bad hitboxes!!" dark souls 1:
@meowmaritus
Meowmaritus
4 years
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@meowmaritus
Meowmaritus
11 months
Armored Core 6 uses melee hitboxes that are shaped like the arc of the slash rather than a moving capsule shaped hitbox
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@meowmaritus
Meowmaritus
4 years
Bloodborne weapon transformations are immediate model swaps that are cleverly obscured by either abusing the choppiness of 30 FPS or, for some weapons such as Holy Moonlight Sword, spawning very dense particle effects all over the weapon.
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@meowmaritus
Meowmaritus
4 years
Proud to announce that Nightfall has the Rally mechanic from Bloodborne. Took almost a year for me to come up with the extremely bizarre method of implementation in this engine. Enjoy. If you like what I do, consider subbing on patreon I don't have a job
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@meowmaritus
Meowmaritus
1 year
@king_bore_haha imo, They couldn't have put Abyss Watchers slam in their game without recognizing it. They're making a Dark Souls clone of course they played the Soulsborne games.
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@meowmaritus
Meowmaritus
1 year
Hell even Lies of P, which has some extremely extremely similar animation to FromSoft stuff is actually different animations, not reused assets like Bleak Faith.
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@meowmaritus
Meowmaritus
4 years
in Nightfall if you two-hand your weapon you enter the Bloodlust state. Your attacks hit much harder. So much harder, in fact, that you can deflect/parry by clashing with an enemy's blade using R1. But anyone tapping into such great power must be sacrificing something...?
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@meowmaritus
Meowmaritus
3 years
dark souls nightfall leaked gameplay #DarkSoulsNightfall
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@meowmaritus
Meowmaritus
4 years
reminder that the original Japanese version of Dark Souls 1 was released like this for a while before getting patched
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@meowmaritus
Meowmaritus
4 years
This is a REAL, ACTUAL FRAME of the infamous titanite demon jump attack hitbox
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@meowmaritus
Meowmaritus
4 years
After rewriting lots of the weapon equip handling code in DS Anim Studio, I have Bloodborne weapons working properly for the player character, including transformation attacks.
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@meowmaritus
Meowmaritus
3 years
mind flayer grab hitbox lmao
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@meowmaritus
Meowmaritus
2 years
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@meowmaritus
Meowmaritus
24 days
Hello everyone how are you all doing today
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@meowmaritus
Meowmaritus
2 years
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@meowmaritus
Meowmaritus
3 years
I just wrote the single greatest piece of custom Dark Souls code in the history of Dark Souls modding. When you play the Nightfall mod, you will know when you get to the part that uses this code that it is exactly what I'm talking about.
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@meowmaritus
Meowmaritus
1 year
@FinalCrisisCore this is one of the only instances of it. most enemy hitboxes are giant in souls games
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@meowmaritus
Meowmaritus
1 year
funny wolf hitboxes
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@meowmaritus
Meowmaritus
4 years
dark souls 2 player skinning test animation they left in network test data, found by benzoingum
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@meowmaritus
Meowmaritus
5 years
ingame in DS3 they accidentally mapped some twigs to the fucking face texture on Darkwraiths (shown on left). I found out the texture they're supposed to map to and here's what they are supposed to look like! (shown on right)
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@meowmaritus
Meowmaritus
10 months
In case you can't tell what's going on:
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@meowmaritus
Meowmaritus
2 years
elden ring sound reverse engineering is going well btw
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@meowmaritus
Meowmaritus
2 months
fighting fallingstar beast
@HumansNoContext
NO CONTEXT HUMANS
2 months
What are you convinced people are just pretending to enjoy?
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@meowmaritus
Meowmaritus
3 years
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@meowmaritus
Meowmaritus
10 months
cut demon's souls mechanic(s)
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@meowmaritus
Meowmaritus
3 years
I didn't get invited to elden ring network test 😭
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@meowmaritus
Meowmaritus
3 years
as your roll direction in ds3 approaches diagonals it loses roughly 0.01421356237 meters of its distance this is because they use 1.4 instead of the actual value of square root of 2 (which is roughly 1.41421356237)
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@meowmaritus
Meowmaritus
3 years
It's unfortunate that Nightfall is delayed but it's necessary for it to be as good as we want and to be proud of it. Here's some bonus content: the (almost completely) finished 2H ultra greatsword moveset from Nightfall (with infinite stamina enabled for showcasing)
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@meowmaritus
Meowmaritus
1 year
I also wanna say, I'm glad to see some anonymous gigachads using my same DS Anim Studio software to point out the animation rips.
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@meowmaritus
Meowmaritus
4 years
DS2 CUT GESTURE #1 : Sumo Wrestler
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@meowmaritus
Meowmaritus
1 year
The devs of bleak faith reacted very strangely to allegations of stealing animations 🤔
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@meowmaritus
Meowmaritus
1 year
Saw this footage floating around. Bleak Faith: Forspoken is 100% using animations ripped directly 1:1 from Elden Ring. I do NOT condone people using my DS Anim Studio software to aid in exporting animations to include in commercial products or sell them on Epic Games Store.
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@meowmaritus
Meowmaritus
2 years
radahn gravity field hitbox is incredibly pepega
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@meowmaritus
Meowmaritus
2 years
Godrick arm cut animation doesn't have an ending because it's guaranteed to go to a cutscene. His yell does fade out though, so when the cutscene one fades in it acts like a crossfade kinda.
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@meowmaritus
Meowmaritus
9 months
Dark Souls III high wall of lothric, undead settlement, road of sacrifices, farron keep, cathedral of the deep, catacombs of carthus, irithyll, irithyll dungeon, lothric castle, grand archives, painted world of ariandel, dreg heap, the ringed city
@KrystalWolfyAlt
Queen Liza🩷🤍💙
9 months
What game do you think of? And what section?
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@meowmaritus
Meowmaritus
1 year
The devs used an Epic Games store asset and probably recognized the DS3 and ER moves, being Souls fans, but I'll give them the benefit of the doubt. I'm mostly mad at the person who uploaded the assets, which can be found here
@meowmaritus
Meowmaritus
1 year
Saw this footage floating around. Bleak Faith: Forspoken is 100% using animations ripped directly 1:1 from Elden Ring. I do NOT condone people using my DS Anim Studio software to aid in exporting animations to include in commercial products or sell them on Epic Games Store.
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@meowmaritus
Meowmaritus
3 years
there's a cursed as hell grab attack hitbox randomly on gaping dragon's front right foot right at the start of the charge animation
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@meowmaritus
Meowmaritus
4 years
Dark Souls III has a very powerful debugging suite
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@meowmaritus
Meowmaritus
4 years
if you told me in 2018 we'd be able to do demon's souls multiplayer in RPCS3 with 60 fps in a cut content map i wouldnt believe you at all
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@meowmaritus
Meowmaritus
1 year
why are yall so damn obsessed with fires and cinders
@armoredcore
ARMORED CORE
1 year
Feed the fire. Let the last cinders burn. Pre-order #ARMOREDCORE VI FIRES OF RUBICON:
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@meowmaritus
Meowmaritus
1 year
Been playing Lies of P demo. The devs clearly actually understand why fromsoft games are fun instead of just blindly imitating in hopes of being good. It's hard to explain in words the amount of love and care put into this game, just give it a try, the demo is free on steam.
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@meowmaritus
Meowmaritus
1 year
@younghollow3d I MEANT TO PUT FORSAKEN, IT'S BLEAK FAITH: FORSAKEN
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@meowmaritus
Meowmaritus
5 months
This right here is the literal first ever SFX/FFX/vfx/particle edit anyone ever did to any game in the soulsborne series, aside from maybe some people experimenting with brute force hex editing. I'm proud to have taken part in such a cool advancement in the modding scene.
@meowmaritus
Meowmaritus
5 years
With the literal year of ongoing research done by @loosepolygon and with HotPocketRemix helping tons with understanding that research, I spent all week making progress with serializing and editing Dark Souls visual effects files. Here's a test edit:
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@meowmaritus
Meowmaritus
9 months
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@meowmaritus
Meowmaritus
1 year
looks perfect, ship it
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@meowmaritus
Meowmaritus
4 years
benzoingum has been looking through ds2 network test animations and many are different than in the final. for example, the decapitation gesture was a lot more rude and aggressive in this version
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@meowmaritus
Meowmaritus
9 months
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@meowmaritus
Meowmaritus
2 years
@doggdotbiz like having 50 vigor and heavy armor and getting oneshot repeatedly while barely doing any damage with my 900 AR weapon
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@meowmaritus
Meowmaritus
3 years
I've never mentioned this before but in Dark Souls: Nightfall, consecutive dodges have a massive 50% additional stamina cost
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@meowmaritus
Meowmaritus
3 years
something easy to miss: DeS skeletons have mouths in their chest that are animated
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@meowmaritus
Meowmaritus
1 year
The forbidden third gender in ds2
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@meowmaritus
Meowmaritus
1 year
interestingly, Simon's Bowblade arrows have smaller hitboxes
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@meowmaritus
Meowmaritus
2 years
blacksmith hewg lore
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@meowmaritus
Meowmaritus
1 year
@AcedeLaForet @NotNorthstrider the bullets are what move slowly
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@meowmaritus
Meowmaritus
2 years
Upcoming ds anim studio update includes a massive rework of the material system 👀
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@meowmaritus
Meowmaritus
4 years
Finished a lot of the Azure Knight (Lance) custom enemy's moveset, sounds, and visual effects. His AI is just random equal chance of each pattern right now but I'll make him pick patterns more interestingly some other time I'm T I R E D
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@meowmaritus
Meowmaritus
4 years
DS2 CUT GESTURE #2 : Excited to See You
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@meowmaritus
Meowmaritus
4 years
There is now a more sluggish blink dodge for if you're not fast roll tier. Also, new graphics and more player moveset polishing. I've been working on this stuff quite a bit
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@meowmaritus
Meowmaritus
7 months
still can't believe I accidentally messed up the name of Bleak Faith: Forsaken in a tweet that got shared a lot 💀
@meowmaritus
Meowmaritus
1 year
Saw this footage floating around. Bleak Faith: Forspoken is 100% using animations ripped directly 1:1 from Elden Ring. I do NOT condone people using my DS Anim Studio software to aid in exporting animations to include in commercial products or sell them on Epic Games Store.
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@meowmaritus
Meowmaritus
1 year
the stolen fromsoft animations have been deleted
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@meowmaritus
Meowmaritus
1 year
The devs used an Epic Games store asset and probably recognized the DS3 and ER moves, being Souls fans, but I'll give them the benefit of the doubt. I'm mostly mad at the person who uploaded the assets, which can be found here
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@meowmaritus
Meowmaritus
4 years
King of the Storm is a single character model with the king working like an extra appendage. Also I found it funny that Nameless King is slightly smaller in this model than he is in his standalone model. I guess they wanted the bird to feel larger than it actually was.
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@meowmaritus
Meowmaritus
2 years
In the actual game, it just says "Warp to a new location?"
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@meowmaritus
Meowmaritus
4 years
i swear i wasnt even trying to mess it up on purpose for a funny tweet this time this was a legitimate state machine editing accident and i almost spit out my drink
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