@TheGreatJug
thanks so much matt!! I think the t-pose view is more useful in that case. :) The anatomy isn't quite done, but I'll try to post an updated sculpt soon!
I paired it with some quick crappy animations to make it look more crafty! Global illumination and DoF would work really well here too. I hope to work on the combat soon! (4/4)
I plug another clay texture into World Position Offset for a subtle 'distortion' effect. Then using a texture mask I recolor the skin and gradients in a material instance. (3/4)
@raijinart
I started with a few buttons, but after a few years of using ZBrush, my custom panel looks like this. It pops up when I press 'Y', so I don't have to deal with ZBrush's bloated interface. It makes the software much simpler to use!
@raijinart
You won't need many functions to make good sculpts, only the essentials like Dynamesh, ZRemesh, Subdivisions + a few brushes. Put those buttons in a custom panel, so you don't need to dig through the intimidating ZBrush UI. Then keep adding useful buttons as you're learning!
Whoops my bad. I did texture it with Substance Painter. I made this in 2020 so forgive me ๐ข
The rest (Low-poly, high-poly, lighting & renders) made in Blender!
@raijinart
99% of ZBrush are buttons you will never touch. Follow along with any ZBrush tutorial, and see what basic functions artists use. Repeat their workflow, put the hours in, and form muscle memory. In the end you should make custom UI with all the buttons grouped in 1 place.
@mikrokosmochi_
Thanks so much โค๏ธโจ Yes everything is polypainted on the model with a bright neutral material. I find it pretty fun and useful to plan out colors/gradients/AO etc. in the sculpting stage
It was an awesome experience participating and getting 1st place in the
#3dbustchallenge
! Big thanks to
@ybourykina
for hosting the challenge and moondavy for encouraging me toโฆ
@Sreliata
aw thanks Sreliata, I'm such a big sucker for TP Zelda too! ๐ซถ๐ธ๐งป I'm planning on fully sculpting her hair! I recently tweeted another project with sculpted hair where I take the same approach. (big chunk of hair as a base + broad hair strands on top + tiny stray hairs)
@Sketchfab
@CatKenobi
This theme was the perfect excuse to get back into hand-painting. I really enjoyed designing and painting this scene and feel flattered that it was received so well. ๐
Big congrats to everyone who pushed themselves to participate and again huge thanks to
@Sketchfab
!! :)
@UnrealEngine
๐ตMy amazing friend Vincent Steenstra Toussaint blessed the animation with his audio magic, check him out if you need music/sound design for your project!!
@rasplejax
thanks so much rasp ๐ซถ The leg anatomy was made for a neutral pose, so in this pose it might not be 100% accurate, but I'm very glad you like it :)
@leslievdb
yea this is super annoying, I encounter it all the time. I'm pretty sure it happens when you subtly smooth RGB on any lower subdivision, then when it tries to project the smoothed polypaint onto the highest subdiv, it freaks out and adds artifacts
Thanks to Vincent Steenstra Toussaint for blessing my project with his incredible audio magic! ๐ถ
If you need music for your project, I recommend checking out: