I decided to start a Ko-Fi page which will give all members early access to my movesets once they are in the beta phase. If you decide to become a member, thank you!!
here’s a mini showcase of my progress on Kamek’s moveset.
still a lot needs to be done in terms of fine tuning, balancing, and a hand full of moves still need to be created. I’m super happy with how he’s turned out so far, so hopefully everyone enjoys what they see as well!
little showcase of my progress on Funky Kong’s moveset!
I’m planning on having a beta release of his moveset on my kofi next weekend, so be sure to support me to get in on the testing!
Little showcase of my progress on Silver! Still needs some ironing out on many things...and specials need to be completed!
Once completed, he will be released here:
with help from
@CSharpM7
and
@_incredibleplay
, we were able to give Kamek his iconic playstation effects!
both moves showcased in this video are a reference to the Boss 10 battle in New Super Mario Bros. U
little showcase of my progress on Ninten. everything is complete with the exception of 4th dimensional slip (up b)
huge thanks to
@CSharpM7
for creating all the other specials!
once completed, he will be released here:
Kamek’s side special has been reworked!
Probability - Effect
40% - Magic damage
10% - Poison
10% - Sleep
10% - Ice
10% - Turn (cape)
8% - Lipstick flower
6% - Shrink
6% - Grow
**Watch the whole video to see them all in action**
little sneak peak for some movesets i've been working on, helping out with, and have plans for
this is assuming there's not one made by someone else before i get to them
little sandbag update, showcasing all his specials and aerials 🥊
the normals were shown before, but those are briefly shown at the end as they were slightly polished
after popular demand, sandbag now get a boost in speed/distance on his recovery as his percent goes up
speed/distance increase happens once he reaches 50%, 100%, 150%, and 300%. however, the 300% increase is so powerful, that u may wanna find a different way back to the stage :)
me and
@GhostsSoup
were able to slot the vegeta moveset so he no longer replaces lucario
vinegarchicken is the original creator of this moveset, and was kind enough to let us make these changes!
bringing this back to life cause of how amazing it is
plus knuckles and shadow have been progressing super well lately, so we need to bring the hype back!
I can honestly say that Rayman was the most fun character i’ve had the chance to work on! so happy with how he turned out, and would not change a single thing!
can’t wait to see all the crazy clips
Rayman Breaks Through! Rayman will be the next character in Ultimate S. This project has been a long time coming over the last few months, and we're really proud of it. Ultimate S 3.1.0 will be dropping on the 26th.
I will be releasing an early access build of Kamek on my kofi when he is ready! if u want to get your hands on it, support me and my work using the link below :)
here’s a mini showcase of my progress on Kamek’s moveset.
still a lot needs to be done in terms of fine tuning, balancing, and a hand full of moves still need to be created. I’m super happy with how he’s turned out so far, so hopefully everyone enjoys what they see as well!
everyone just needs to chill tf out!
we are all here to mod a video game for fun and out of passion. I have taken full responsibility for my mistakes as a new modder and I have fixed them all as they were brought up
I just wish others would do the same and take accountability
I have officially started working on my kamek moveset! shoutouts to
@RealSushiiZ
for creating most of the animations so far
while I was waiting for Sushiiz to create animations for me, I made a Masked Man moveset (ported from PMEX). he will be released by the end of the month :)
if u wanna see Ninten in action, check out the new
@BeefySmashDoods
video! they were kind enough to be part of the beta testing, and gave me great feedback :)
Please join us for an Ultimate S Direct tomorrow at 4pm EST (1pm PST, 8pm GMT), featuring new character adjustments, new stages, and a brand new character! Link to the premier in the comments
massive shoutout to
@RealSushiiZ
for creating almost all of the animations u see in this video (except the incomplete ones ofc). shoot him a follow, and if u ever need an animation created, hit him up!
@ValcomDrifty
@cykeswiki
side special - flicky down smash vibes, try again
down special - why make it a single bomb kick when u can place a bomb and kick it as much as u want?
neutral special - i can see u have no grasp on character balancing
cargo throw - literally impossible to implement
using a video about someone else’s hard work to advertise your own mod is weird behaviour
and no, I don’t care about the similarities between the two…this is just attention seeking at its finest
holy…1k followers? yall are insane ❤️
this is a great way to start 2024…thank you everyone! I promise, this year will be an amazing year for moveset mods!
shoutouts to...
@TheOmniDoctor
for porting all the animations over from PMEX Remix
@PMEX_REMIX
dev team for creating these animations
@pm_pik
for creating the original Ninten model over Ness
@Challat_
for doing some model work
@KlausHoward
for creating all the voice calls
Starting my own Fighter Pass!
Will be working on the first two fighters simultaneously, so stay patient. I will be posting updates here, so follow to stay in the loop!
won’t be finishing silvers specials until article addition is ready. basically side b and a couple small things is what’s left!
should I post an update on all the other specials and other progress? or wait until side b is done?
@KaminadoSyd
during down special u can press b while holding up, down, forwards, or backwards during a specific frame window while in the main surfing animation
- up: does a handstand trick which pops the opponent upwards
- down: sits on the surfboard while jamming to tunes. the tunes put ur
I created a Discord server to track my movesets and their progress. Feel free to join if you’re interested in my work or want to share ideas and feedback regarding my mods :)