herbst Profile
herbst

@hybridherbst

5,063
Followers
804
Following
875
Media
4,380
Statuses

🛠 I fix things and build pipelines | 🐙 Design / Dev hybrid | ⚡ Shaders. @needletools @prefrontlcortex @amusevision @herbst @mastodon .gamedev.place

Joined January 2020
Don't wanna be here? Send us removal request.
Pinned Tweet
@hybridherbst
herbst
1 year
Designers and developers using Needle Engine are not impacted by Unity's runtime fees. Needle Engine is a completely separate runtime environment based on @threejs and designed for the web. We are not charging per install/per view and are definitely not planning to do so.
Tweet media one
@supermalome
Mbangiso Mabaso
1 year
Are developers utilizing @NeedleTools in Unity also impacted by the runtime tax? @hybridherbst @marcel_wiessler , can you shed some light on this?
0
0
1
3
4
51
@hybridherbst
herbst
1 year
And just like that, we suddenly have a better Google Earth right inside Unity. Wow.
29
265
3K
@hybridherbst
herbst
1 year
When Apple releases a new AR scene for their events, there's often interesting tech art in those files! Let's do a little digging ⚒️👀We'll venture into browser debugging, Blender, usdview, Unity, three.js, Needle Engine :) And the animation is live at
34
315
3K
@hybridherbst
herbst
18 days
The new 3D models at Apple's website are using @glTF3D , @threejs r165 and gltf-transform 4.0.8 by @donrmccurdy on the iPhone 16 page 🔥 The files aren't really valid though, and won't load in many viewers – but we will fix that. Let's take a look under the hood –
Tweet media one
Tweet media two
27
129
2K
@hybridherbst
herbst
1 year
Psst! Wanna take a look at the new Apple Vision Pro headset, in 3D? #WWDC23 🤫
35
250
2K
@hybridherbst
herbst
2 years
Today I learned that there's a really nice Layer explorer hidden in the @ChromeDevTools - It shows why things are on separate render layers, which order they are in, why/when they repaint, ... - And it's in 3D! You can rotate and peek behind things 🤯 #madewithneedle #webdev
19
214
2K
@hybridherbst
herbst
1 year
Some promising experiments to make tooling for gaussian splats! Objects can be cut out / masked, and multiple captures can be combined together. Captures with @LumaLabsAI , viewer by @aras_p
19
148
1K
@hybridherbst
herbst
1 year
What if ... you could view any place on earth in your magical crystal orb? 🔮
20
83
1K
@hybridherbst
herbst
6 months
@AlexStrook If you make stuff in Paint3D it ends up there and I actually think that is a pretty cool piece of software
6
5
1K
@hybridherbst
herbst
1 year
Awww, look at them go. I wonder what they're so happy about
13
75
950
@hybridherbst
herbst
2 years
IT'S HAPPENING! ✨ OPEN BETA ✨ Needle Engine is now live. ✔️ web 3D based on @threejs ✔️ export right from @unity ✔️ crazy fast workflow ✔️ deploy to @glitch in seconds ✔️ tons of docs ✔️ new website #madewithneedle #madewithunity Let's get started.
20
114
702
@hybridherbst
herbst
2 years
Prompt: Unity developers being absolutely 𝘥𝘦𝘭𝘪𝘨𝘩𝘵𝘦𝘥 about a render pipeline upgrade, realistic, performant, 4k HD, trending in the Unity forums
Tweet media one
25
56
672
@hybridherbst
herbst
2 years
Tweet media one
34
112
612
@hybridherbst
herbst
1 year
Creating product microsites in 3D, right from #blender ?! So cool to tune meshes, materials, lighting and see it in the web, from the first moments of modelling all the way to the live website. I think we made a very nice workflow with Needle 😌 #screenshotsaturday #threejs #b3d
11
45
556
@hybridherbst
herbst
16 days
@unitygames Worth noting: Hidden in this "cancellation" is a 10-25% price increase for licenses...
16
25
550
@hybridherbst
herbst
2 years
Created another nice web scene #madewithneedle — the Holographic Card Shader by @alexanderameye brought from @unity to @threejs via @NeedleTools ✨ Love how easy creating shaders for the web and how fast sharing them becomes 💚 Link: #madewithunity
5
59
465
@hybridherbst
herbst
2 months
The accuracy of this pen in VR and AR is crazy🤏🐜
22
61
461
@hybridherbst
herbst
3 months
4
22
434
@hybridherbst
herbst
2 years
Responsive 2D + 2.5D + 3D in one screen 🙂
6
27
429
@hybridherbst
herbst
1 year
Quest 3 can give you a (rough) mesh of the environment! And I added support for it in @NeedleTools Engine / WebXR today 😀 View and download your own room as 3D model now:
7
59
409
@hybridherbst
herbst
2 years
Making 3D elements responsive with CSS🤯 Working on Songs of Cultures, ported to the web via @NeedleTools + @threejs + @glTF3D . It's shaping up 🙂 #webdev #3D #threejs @amusevision
6
39
391
@hybridherbst
herbst
1 year
Going from #Blender to #threejs with Needle is getting fast
6
34
370
@hybridherbst
herbst
1 year
Nice rendering effect: fading in Depth of Field when being closer to objects @NeedleTools #webdev @threejs
6
36
348
@hybridherbst
herbst
1 year
Experimenting with #WebXR Image Tracking in @NeedleTools / @threejs
6
31
314
@hybridherbst
herbst
1 year
Look where I am! Composing gaussian splats in @threejs in the browser, scene made with @NeedleTools . The power of bridging engines and workflows 💚
14
24
293
@hybridherbst
herbst
5 months
Full body tracking (including legs!) on Quest 3, right from the browser. Needle sample incoming! #threejs #madewithneedle
14
46
284
@hybridherbst
herbst
1 year
Experiment: self portrait with gaussian splatting
10
13
280
@hybridherbst
herbst
2 years
Experimented with physics / shadows / room tracking on @MetaQuestVR Pro a while ago. Super fun to have things float in space and be "grounded" through matching light and shadows. #madewithneedle @threejs @NeedleTools #AugmentedReality #WebXR
14
32
270
@hybridherbst
herbst
2 years
New Needle Engine sample: Device Sensors!🍃 Got it to work on Android and iOS 😊 You can try here, curious if it works/doesn't work on all phones already: #madewithneedle @NeedleTools @unity @threejs
7
32
248
@hybridherbst
herbst
2 months
✍️🥽👍 . . . . ⚔️🧌
9
27
246
@hybridherbst
herbst
1 year
Updated the USD Web Viewer with proper color space support and fixed some lighting issues. The carbon frame bike looks good now: Please let me know if the above link doesn't work (what error you're getting on what platform) so I can catch that – thanks!
7
30
240
@hybridherbst
herbst
2 years
Still super early but this may become the most fascinating AR app I made so far 🥹 sooo much fun to play with #madewithneedle @threejs #webxr #AugmentedReality
5
18
227
@hybridherbst
herbst
2 years
Oh look @mrdoob , straight outta @threejs into QuickLook 👀(in wonderful debug colors 🎨) #madewithneedle #screenshotsaturday
5
18
213
@hybridherbst
herbst
2 years
💯👀🌵🚲
@hybridherbst
herbst
2 years
Tweet media one
34
112
612
8
28
217
@hybridherbst
herbst
3 years
Hey @unity twitter, please ❌ DO NOT ❌ update to Hub 3.1. Seems someone injected "protestware" that (at least) creates a file on your desktop into node-ipc, and Unity shipped that with the Hub today. It seems harmless but I'd be cautious... (too late for me) #Unity Links →
Tweet media one
Tweet media two
8
95
204
@hybridherbst
herbst
2 years
Collaborative AR Drawing with Quest Pro and Pico 4, both in passthrough mode, in the same space 😎 Watch @llllkatjallll and me draw some plants, a little pond, a boat and some life 🌿⛵🐸🪰 @GravitySketch on @MetaQuestVR and @PICOXR
6
59
205
@hybridherbst
herbst
6 months
The future is wild. Co-located spatial avatars on #VisionPro
12
24
186
@hybridherbst
herbst
1 year
Big news for glTF and USD! I'm very happy to announce: Asset Explorer A web app that will help to bridge the gaps between @glTF3D and @openusd . ✨File feature info ✨Download USDZ conversions ✨View USDZ in the web ✨AR on Android, iOS, visionOS 🛠️WIP!
2
46
186
@hybridherbst
herbst
3 months
Oh, wow: Apple contributed MaterialX export functionality to Blender and it has already been merged 😇
Tweet media one
5
16
187
@hybridherbst
herbst
2 years
@mattdeitke Nice! Two questions: 1) Are all objects from the dataset from Sketchfab, or are there other sources? 2) How did you check that the licenses set on models are actually correct? (there's many assets with "CC" licenses that are clearly not CC)
2
5
176
@hybridherbst
herbst
8 months
Around 5 years ago, I opened some small GitHub issues around glTF. This led me to an incredible journey of improving projects all over the 3D ecosystem. Step by step, I became an open source contributor... Now, 1267 commits later, UnityGLTF is back.
4
23
157
@hybridherbst
herbst
1 year
Augmented reality keeps fascinating me 🤗 Sample made with @NeedleTools and @threejs
7
16
173
@hybridherbst
herbst
8 months
Experimenting with fancy shader things 😎 Quest depth sensing will ship in Needle Engine soon!
Quest Browser 31.1 was released with support for #WebXR depth sensing. If you have a #Quest3 , you can try it out a basic sample here: Let me know if you run into any issues.
3
24
93
10
18
172
@hybridherbst
herbst
2 years
This is a glimpse into the future of the web: We see VR and AR as logical progressions for responsive web sites. You're not building a "VR app" or an "AR app", you're building a space that people can explore on any device, any hardware. #madewithunity #madewithneedle #threejs
@marcel_wiessler
🌵 Marcel Wiessler
2 years
The 🌵 @NeedleTools website as a #WebXR playground 🤓 📱 Made in @unity and exported to @threejs ☺ Watch @hybridherbst and me explore our website in #VR and chat about ______ 🤐😅 #madewithneedle #preview #threejs #madewithunity #webdev #webgl #webdevelopment #unity3d
8
71
447
3
25
161
@hybridherbst
herbst
2 years
After nearly two years of fixes, features, and using all of this in production, I finally made The Big Pull Request that will bring the UnityGltf repository back to life: In a nutshell: this makes @unity a very versatile @glTF3D exporter. 🖼️🧵1/13:
6
31
157
@hybridherbst
herbst
1 year
We shipped a first version of a Gaussian Splatting integration into Needle Engine today: Available immediately. And more to come 😌
5
18
160
@hybridherbst
herbst
3 years
Material Variants! 🔵🟠🟡 @unity 2022.1 is now in BETA - and with it a feature I was really looking forward to: You can now make "child materials" that inherit settings from their parents, and can override them with a prefab-like UI ✨ #unitytips #madewithunity 1/7
Tweet media one
7
30
161
@hybridherbst
herbst
4 years
I got carried away a bit over the last days 😅 and now proudly present a new @NeedleTools package: 📚ShaderGraph Markdown Shiny inspectors for @unity3d ShaderGraphs, the easy way ✨ You can get it NOW from OpenUPM: #madewithunity More in thread ⚒: 1/
Tweet media one
7
35
155
@hybridherbst
herbst
2 years
It's official, the "Lowest Effort AI Announcement" Award goes to
@unitygames
Unity for Games
2 years
Unity AI. Here to bring you flying alien mushrooms 🍄 Curious? Apply to be a Unity AI Insider:
185
379
2K
7
5
155
@hybridherbst
herbst
4 years
Finally found some time to wrap this up and release it – a Compilation Visualizer for @unity3d ! This is helpful to check and optimize dependencies between AsmDefs & Packages 🌵 Available on #OpenUPM : Based on initial code from @KarlJamesJones
4
62
156
@hybridherbst
herbst
1 year
Augmented Reality games in browsers on iOS? 😇 Another project using our new Everywhere Actions! Try it here: #madewithneedle #gamedev #webdev #iOS16 @threejs
5
29
147
@hybridherbst
herbst
2 years
Ever got a bug report that your code breaks @unity builds on some platform? Not anymore! @NeedleTools Compilation Visualizer has ✔️ 400⭐on GitHub ✔️ new feature: EditMode Tests! Easy to check your code runs everywhere😇 Free & open source! #madewithunity #screenshotsaturday
Tweet media one
1
25
145
@hybridherbst
herbst
6 months
Summoning a demon on #VisionPro for #LD55 🧙‍♂️ Made with @NeedleTools @threejs @openusd
8
17
142
@hybridherbst
herbst
10 months
A 3D browser game seen through AI – also in the browser. Try this: 1. Open 2. Open 3. Click on "screen2img" and pick the FPS 4. Enjoy!
7
24
138
@hybridherbst
herbst
8 months
OMG WE WON 🤯 „In Arm's Reach“ Winner @mitrealityhack 2023 We built this in JUST 2 DAYS with @NeedleTools and @threejs — I’m so grateful for my amazing team 💚
25
17
141
@hybridherbst
herbst
1 year
There's quite a few parts here! #VisionPro
6
18
131
@hybridherbst
herbst
2 years
I gave this scene by @bruno_simon a quick spin in @NeedleTools Engine, exported from @unity to @threejs 😊 You can mess with it on Desktop, Phones, AR, VR – Super excited about what you'll all soon build🚀 Deployed in one click to @glitch , try it here:
@bruno_simon
Bruno Simon
2 years
@karanganesan @threejs @remotion_dev @Blender Blender only, but you can get quite close to this with Three.js Who wants to try?
4
0
29
5
15
129
@hybridherbst
herbst
1 year
And now we have a version of it running in browsers via @NeedleTools Engine and @threejs 😀
5
5
127
@hybridherbst
herbst
1 year
For the first time since the introduction of the SRPs (in 2018!), content creators can now again build for ALL render pipelines (URP, HDRP, BiRP) using Shader Graph. This took far too long, but I guess late is better than never. Out with 2020 LTS😄 #SRPLife
@unitygames
Unity for Games
1 year
Unity 2022 LTS has arrived 🥳 Get ready to create DOTS-powered games, multiplayer experiences, immersive HD environments, and much more! Explore the latest release:
36
174
1K
8
14
120
@hybridherbst
herbst
1 year
So many graphics people are explaining that this is "basic stuff", when the actual issue imho is that most UI frameworks make it hard to add a bit of 3D into 2D UIs. You typically have to turn to 3D and add lots of UI to it... (e.g. Unity is actively removing that ability)
@SebAaltonen
Sebastian Aaltonen
1 year
Apple invented a new technique called normal mapping in the iOS 17 weather app. It's awesome!
60
97
3K
8
2
120
@hybridherbst
herbst
2 years
So Apple has shipped Freeform, their take on an infinite collaborative canvas, and it's already a pretty good way to showcase 3D models. Can directly embed @openusd files, view in 3D and in #AugmentedReality with a click. Any other infinite canvas apps with good 3D integration?
4
12
119
@hybridherbst
herbst
2 years
Have some physics fun everyone, new @NeedleTools WebXR demo just in time for the holiday season ☺️ 🎁 Quest 2 + Pro 🥽 Passthrough 🎄 Room Setup with Walls 🦌 AR Shadows ⛄ Physics Live now! #madewithneedle @threejs #webxr #AugmentedReality @MetaQuestVR
4
18
118
@hybridherbst
herbst
2 years
Animating material properties makes for some very magical moments... ✨ #madewithunity @glTF3D #animation @threejs
2
12
114
@hybridherbst
herbst
18 days
Needle Viewer is our powerful browser-based workspace for inspecting 3D files. It's crazy dense with information, and allows deep inspection of all aspects of a glTF file. Here, looking at various texture channels and surface properties:
1
2
116
@hybridherbst
herbst
3 years
I was trying to optimize some of @KenneyNL 's assets on import in @unity (combining multiple meshes into one mesh with vertex colors), and then thought "why not add AO?" Raytracing seemed like the obvious choice to do that for low-poly meshes 🤷‍♂️ 1/4 #madewithunity @NeedleTools
4
16
110
@hybridherbst
herbst
1 year
Old turtle drummer made in @nomadsculpt – blendshapes for facial expressions
3
6
109
@hybridherbst
herbst
1 year
I just stumbled upon a really cool @unity Inspector trick 🤯 You can add custom search terms to AddComponentMenu! Just add \0 and then some tags ✨ #unitytips @NeedleTools
Tweet media one
Tweet media two
2
11
107
@hybridherbst
herbst
2 months
Love the honesty of just throwing the output in the bin immediately
@StabilityAI
Stability AI
2 months
We are excited to introduce Stable Fast 3D, Stability AI’s latest breakthrough in 3D asset generation technology. This innovative model transforms a single input image into a detailed 3D asset in just 0.5 seconds, setting a new standard for speed and quality in the field of 3D
112
493
2K
2
3
108
@hybridherbst
herbst
2 years
Castle Builder is magical in passthrough ✨ Place little shelves all around your room, build together with others in AR, VR and on screens 🏰 All in your browser. No installation required. 🤯 Coming soon! @NeedleTools @threejs @unity #MetaConnect #Quest2 #QuestPro #WebXR
3
12
103
@hybridherbst
herbst
1 year
So which X do I click?
Tweet media one
7
8
100
@hybridherbst
herbst
2 years
Made a scrollytelling microsite (inofficial) for the upcoming @Lynx_xr VR/AR headset, based on the data @stanlarroque shared a while ago 🤗 Also works in AR on Android + iOS! Excited to try the Lynx soon #webdev #madewithneedle @threejs #realtime #WebXR @NeedleTools
2
11
99
@hybridherbst
herbst
18 days
TL;DR: glTF 3D is powerful and the age of spatial experiences on the web is here. It doesn't need to be this complex though, we're building @NeedleTools so you can focus on creating beautiful 3D web experiences at a fraction of the effort:
1
4
100
@hybridherbst
herbst
4 months
I've updated our Quick Look Showcase just in time for #wwdc24 On #VisionOS , we can support particles, hand tracking, physics, ... Fingers crossed for these features coming to iOS as well – no app needed, runs directly from the browser
6
5
98
@hybridherbst
herbst
1 year
Making debug visualizations of gaussian splats is fun!
0
1
94
@hybridherbst
herbst
2 years
Now that high-dynamic range is working, some basic support for tonemapping and exposure controls! Mapping right from the URP Volume in @unity to @threejs 😀 #madewithneedle @NeedleTools (note to self: need to get three-filmic in both)
3
14
97
@hybridherbst
herbst
1 year
Yay! First Gaussian Splatting editing tools have landed 🙂
@aras_p
Aras Pranckevičius 🇺🇦🇱🇹
1 year
So! Unity Gaussian Splatting v0.7.0 got a bit faster rendering speed, and together with @hybridherbst added a "cutouts" feature for faster splat editing. And some other stuff.
Tweet media one
4
38
306
0
14
90
@hybridherbst
herbst
4 months
Oooh this is a fancy new dev feature on VisionOS: The virtual Mac screen can now stay active during an immersive-vr session if I get that right. Means: code changes from inside the headset + hot reload + stay in VR
Tweet media one
9
10
90
@hybridherbst
herbst
1 year
This is Geospatial Creator from @GoogleARVR
1
1
87
@hybridherbst
herbst
8 months
Just a couple hours until @mitrealityhack results are revealed 🤞— we‘re finalists!!
8
6
88
@hybridherbst
herbst
1 year
That's it! Key takeaways: - frame-by-frame animation still exists - it can be the only way to achieve complex mesh deformation in some technologies (QuickLook USDZ, glTF) - USD-to-glTF conversion (and vice versa) gets good - @NeedleTools Engine & @threejs bring 3D to the web :)
1
1
87
@hybridherbst
herbst
1 year
For no particular reason at all: The same game assets in Blender, Godot, and Unreal, exported from Unity with Needle. 🚀
Tweet media one
Tweet media two
Tweet media three
Tweet media four
2
11
87
@hybridherbst
herbst
1 year
Here's a musical instrument I built with Needle Engine What's special: you can play this on iOS AR too! We're getting really close on our journey to Everywhere Actions — the same app, everywhere. @glTF3D meets 🤝 @openusd #madewithneedle @unity @threejs #AR Link in 🧵
7
13
85
@hybridherbst
herbst
7 months
👀
Tweet media one
13
1
84
@hybridherbst
herbst
4 years
Wow, @modelviewer has a new fancy tool to set up and configure scenes and check materials – Thanks @EmmettLalish !
2
16
82
@hybridherbst
herbst
1 year
I really like where creative workflows are going ☺️ In two evenings I - modelled an old turtle drummer in @nomadsculpt - added a stage and extra animation in @Blender - brought it to the web with  @NeedleTools and @threejs . Zero coding. Live (with sound!) here:
3
9
83
@hybridherbst
herbst
2 years
The new @UnrealEngine "Editor for Fortnite" is interesting, both technically and for learning 3D! - directly launches Fortnite, syncs it with Unreal - contains full game assets to inspect - can load glTF and export to FN Running around with some of our @NeedleTools assets:
5
9
80
@hybridherbst
herbst
1 year
So! The Hackathon is over, and we placed IN THE TOP 3 with our interactive puppet play, Handmade Stories. On Day 2 I already did three shows for four very happy kids 😀 Made in 2½ days! #WebXR ! With @NeedleTools Engine and @threejs , exported from @unity 😊 Here's the trailer:
7
12
82
@hybridherbst
herbst
3 years
Happy to announce: We just released our next @NeedleTools web app 👋: 🚲 🚲 ✅multi-user configurator ✅works on any device, AR, Quest ✅next-level demo of our @unity @threejs workflow @NeedleTools @marcel_wiessler @DigitalTwin #madewithunity 🧵:
7
11
79
@hybridherbst
herbst
1 year
Another topographic map experiment, this time made with Unity's Shader Graph and put on the web with @NeedleTools Engine → @threejs #madewithneedle #madewithunity #webdev #gamedev
1
3
77
@hybridherbst
herbst
3 years
Getting closer to lighting/lightmaps/environment parity between @unity 's URP and @threejs for our @NeedleTools unity-to-three bridge. It's great that @glTF3D + PBR is mostly well-defined by now; things start to look "correct"! #madewithunity #screenshotsaturday More info: 1/6
Tweet media one
Tweet media two
Tweet media three
Tweet media four
1
12
77
@hybridherbst
herbst
1 year
First mixed impressions of Apple's Vision OS Simulator: - works in principle - Safari in the sim behaves different to Safari on the same Mac (glitchy 3D textures, links) - keyboard locale broken - crashes often - can't place on surfaces - spatial layering is hard, even for Apple
Tweet media one
Tweet media two
Tweet media three
Tweet media four
3
7
76
@hybridherbst
herbst
2 years
You can find it here! Maybe everyone else knew it already, I learned about it in this article by @DasSurma :
Tweet media one
2
3
75
@hybridherbst
herbst
1 year
Played around with a little 2D/2.5D sidescroller this evening. Switching between side view and top-down view feels pretty nice! Try it here, arrow keys and mouse wheel: #madewithneedle @threejs #webdev
2
4
75
@hybridherbst
herbst
6 months
Prototyped a basic @glTF3D viewer as immersive volume for Vision OS. Files are fetched from the @thekhronosgroup sample-assets repo.
1
9
75
@hybridherbst
herbst
4 months
👀 WebXR in a WWDC session tomorrow. Wonder if that means it's not behind a flag anymore?
Tweet media one
7
8
76
@hybridherbst
herbst
6 months
Super exciting – a ton of work on making sure automatic, unsupervised glTF optimization "just works" went into this (with improvements still ongoing). The result is much faster loading speeds, faster raycasts, faster physics, much higher scene complexities, ... without having to
@marcel_wiessler
🌵 Marcel Wiessler
6 months
Automatic LODs landed in Needle Engine 3.36 beta: Live Demo: #USDZ / #Quicklook LODs will be fixed tomorrow 🤞 #threejs #webgl #webxr #ios
1
9
48
4
7
75
@hybridherbst
herbst
2 years
@antonkudin Haha, so many custom launchers in this thread. We also have our own internal one at @NeedleTools that lives entirely inside the Explorer context menu:
Tweet media one
3
3
72
@hybridherbst
herbst
2 years
Compilation Visualizer, a completely free and open-source @unity Package by @NeedleTools now has 300 Stars📦⭐💯💯💯 on GitHub! 🔎 shows compilation times and dependencies 🔎 helps to find bottlenecks 🔎 see build errors without building 🔗 #UnityTips
2
15
71
@hybridherbst
herbst
1 year
They just pulled a USDZ out of a message as the absolutely first thing they showed in 3D on vision pro. Wow this thing is gonna be so locked down
2
1
68