Metahuman test with face adjusted again.
The bangs are self-made. Others are Metahuman's hair.
再び顔を調整したMetahumanのテスト
前髪は自作。他はMetahumanの髪
#UE5
#Metahuman
#GTX1060
どうくつ どうする? | What to do with the cave?
Music - Suno AI V3
image - Stable Diffusion WebUI Forge
1.t2i 960x538(BRAV7 UniPC)
2.i2i 1280x720(DPM++ SDE Karras)
3.Stable Video Diffusion(WebUI Forge) 1280x720
4.TopazVideoAI 1440p 24fps - HirFilmPro 1080p
Make bangs with modo16
Jitter a 3-point curve.
Increase points with Curve Rebuild.
Attach 1m*1m area to polygon with UV Transform.
If Blender has the same functionality, I can reproduce it, but I am not familiar with Blender so I don't know.
I made hair for UE5 with Blender 3.3.1
Captured the workflow as there seems to be more demand for Blender than for making it in Mode.
I like Modo for modeling.
#UE5
#Blender
Metahuman Physics Settings
CameraFollowMode is useful to rotate only by dragging left without pressing ALT key.
It is inconvenient that the collision size is not reflected unless you set NoClollison and then set collision again.
Make the hair in the back with modo16.
Separate the mesh into two pieces as it hits the shoulders
The 1m*1m area is OK even if it sticks out a little.
A slight enlargement of the outside of the UV map will solve this problem.