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Diego

@dmarcos

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708
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Wheel reinventorrr 🛞 @aframevr maintainer, Supermedium (YC W18) co-founder. Prev @Mozilla @Apple @Microsoft @UW @ESO @CERN @Ensimag @La_UPM 🇪🇸 🇨🇭 🇫🇷 🇺🇸

San Francisco, CA
Joined May 2007
Don't wanna be here? Send us removal request.
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@dmarcos
Diego
1 year
Load Gaussian splattings on a single line of HTML @aframevr community FTW 🥇 Thanks to quadjr, @arkba and @kfarr Demo: Demo code: Component:
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@dmarcos
Diego
8 months
Those early Vision Pro rumors were not that far off.
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@dmarcos
Diego
16 days
Today, Apple is shipping WebXR on Safari for Vision Pro in production for all users. Yes ***today*** 👏 Now all major browsers have adopted the WebXR standard. Culmination of a decade of work 🏆 Tons of work still to do to on board every single dev into the 3D Web.
@AdaRoseCannon
Ada Rose Cannon
16 days
visionOS 2 is released, WebXR is now available by default for all users.
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@dmarcos
Diego
2 months
Most working in the VR industry don’t use VR regularly. They are designing for imagined hypothetical users that most likely don’t exist.
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@dmarcos
Diego
4 years
A-Frame 1.1.0 is out 🚀 AR, hand tracking, compositor layers, immersive navigation, Quest 2 support and more. Celebrating 5 years of @aframevr 🥳 40 amazing aframers contributed to this release!🏅x40 See who they are in the change log: Let’s build!
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@dmarcos
Diego
8 months
First things first. Enable WebXR on Safari for Vision Pro. Just two toggles: - WebXR Device API - WebXR Hand Input Module
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@dmarcos
Diego
7 years
Now that @firefox 55 🦊ships WebVR ⛵️Do yourself a favor and make some @aframevr portals to your favorite places 🏝
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@dmarcos
Diego
11 months
A-Frame 1.5.0 is out! 🚀 Enjoy! @aframevr Mixed Reality, Spatial computing UIs, Multiview extension, Quest 3 support and much more! 20+ generous contributors made it possible. See who they are in the change log and don't forget to thank them.
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@dmarcos
Diego
4 years
Add hand tracking 🖐 🤚 to your @aframevr experience with one line of HTML! 👆Thanks to @Marlon360 @fernandojsg for breaking ground and @abolgar @jacobrossi @rcabanier for spearheading the standard 🙏 Try 🤏 learn and make the code your own ✍️ 🖖👍🤟🤙
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@dmarcos
Diego
4 years
Imagine publishing VR content on Quest in seconds, on your own terms, using any APIs you want, without gatekeepers and 30% revenue cut! 💭 Your wish is granted! 🧞‍♂️ Do it now with WebXR on the amazing Oculus Browser! 🌟 One more thing: All users on Quest 2 get 90Hz today! ⚡️
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@dmarcos
Diego
5 years
We got @Oculus Quest controllers support with 3D models in @aframevr thanks to @JustRogDigiTec and Knochi awesome contributions 🙏 Support new controllers with a single line of HTML! It cannot get any easier
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@dmarcos
Diego
11 months
Place your digital objects in the real world with one line of HTML @aframevr now supports WebXR anchors 🚀 Thanks to @kfarr @felix_trz and @dhmackenzie for the help and to the @meta browser team for keep delivering awesome features. Code and demo:
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@dmarcos
Diego
7 years
Life Update: After 4.5 amazing years I left @mozilla and I’m joining @feiss and @andgokevin to cook delicious stuff in the #WebVR space. We’re fully committed to @aframevr and the Web. Stay tuned, we’re moving fast and furiously.
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@dmarcos
Diego
5 years
Hand tracking 🤲 is now available for WebXR content on Oculus Browser! Set hand tracking in chrome://flags to “Hands an Pointers” and enter VR on @aframevr example Pinch to select 🤏 palm to exit VR mode 🤚 Thanks to @abolgar Check library for updates 👊
@abolgar
Artem Bolgar
5 years
#Oculus Browser 8.0 has been released! Based on Chromium M79. On #webxr side: it has experimental hand tracking support via emulating controllers. Behind the chrome://flags for now, but give it a shot! Selection & Ctrl state examples:
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@dmarcos
Diego
9 days
Blocked a 3D scene with white boxes and restyled with AI in less than 10mins This is video to video at the moment but real time feels around the corner @aframevr
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@dmarcos
Diego
5 years
Yay! New office doggy 🦖 @googlechrome is now shipping AR 👓 experimental features as part of the WebXR implementation. You can play with them today using @aframevr thanks to @klausweidner Have fun! Instructions in the comments
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@dmarcos
Diego
6 years
I always smile when I think of all the people that support us and want to share the crazy journey. Thanks everybody. Lucky bunch we are 😊
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@dmarcos
Diego
3 years
New @aframevr shirt with retro flavor available now! 👕 5+ years of community awesomeness 🙌 Show off your Immersive Web pride! 🤟
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@dmarcos
Diego
4 years
WebXR magic 🪄 Learn how to build a cross device 3D model viewer with the new @aframevr example. It supports: - Desktop 🖥 - Mobile 📱 - AR (Android ARCore) 🤳 - All VR headsets 😎 Try: Code:
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@dmarcos
Diego
7 years
Make links 🔗portals 🚪and VR navigation ⛵️ with A-Frame @aframevr just beat @elonmusk on bringing humans to Mars
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@dmarcos
Diego
10 months
Build watch style UIs that work both in VR and AR with @aframevr in one line of <HTML> Try now on @Meta Quest Browser 400 lines of code: Watch menu intuitive but prone to hand oclussino ⌚️ Palm menu less familiar but robust ✋
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@dmarcos
Diego
4 months
A-Framers we did it! 👏 @aframevr has been selected as a Top 11 project to participate in the @github accelerator 🤩 Thanks so much to everyone that has been supporting and contributing to A-Frame over the years. Your love ❤️ makes the dream possible. Keep rocking the free
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@dmarcos
Diego
4 years
A-Frame 1.2.0 is out! 🙌 Important bugs fixed 🐛 Upgrade highly encouraged. Full change log with all A-Framers that made it possible. 1M Thanks 🙏 Sponsor 💗 the project on Github to help us keep serving the community
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@dmarcos
Diego
4 months
Apple is shipping WebXR on Safari for Vision Pro enabled for all users in the fall! 🥳 The announcement includes a sweet @aframevr tutorial by @AdaRoseCannon Fantastic intro for anyone that is curious about VR / AR development. You can start building your worlds immediately
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@dmarcos
Diego
7 years
Lift off! We have a lift off! 🚀Stoked to announce our new baby: Supermedium, a browser for Web-based VR content. Download now at for Vive and Oculus Rift. @andgokevin @feiss and I have joined the @ycombinator W18 batch to bring all the Web goodness to #VR
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@dmarcos
Diego
11 months
Integrate digital objects and real world surfaces with @aframevr and a few lines of HTML. Support for WebXR Mesh and Planes now available. Enjoy! ☕️ demo and code:
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@dmarcos
Diego
10 months
If you've never seen high resolution stereo cubemaps, you're in for a treat 🍬🍭 🧁 Most immersive 360 images Grab your @Meta Quest and visit Updated my @otoy pano viewer to @aframevr 1.5.0 and the compositor layers look gorgeous, especially on Quest 3
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@dmarcos
Diego
6 years
The VR dream: Robust hand tracking 👐Pretty impressive results from Facebook Research (). Is this possible without 16 OptiTrack cameras? 📷📷📷📷📷📷📷📷📷📷📷📷📷📷📷📷
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@dmarcos
Diego
4 years
WebXR layers are magic 🧙‍♂️ Available today experimentally on Quest browser and @aframevr master builds. Gorgeous, smooth and super crisp art 🖼 and text 📖 ⬆️ Performance ⬆️ Visual Fidelity ⬆️ Battery Life ⬇️ Latency Get a taste
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@dmarcos
Diego
11 months
Workflow with @krea_ai is magical for architectural compositions 🪄 With just 4 boxes in the @aframevr editor I was able to explore perspective and composition at light speed ⚡️ All in your browser without having to install anything.
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@dmarcos
Diego
4 months
Apple shipping WebXR on Vision Pro in the fall! The Web wins! Everybody wins! 🥲 🎉🏆🎉 Thanks to @AdaRoseCannon @etiennesegonzac and team hard work
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@dmarcos
Diego
7 years
Publish your WebVR content on Steam 🌈 @supermediumvr is now available for free. The very first WebVR browser in the most important store for VR content. Time to push over the finish line all those cool projects you've been working on ✌️
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@dmarcos
Diego
8 months
The seed we planted at @mozilla with WebVR / WebXR is blooming So happy to see Vision Pro shipping the API even if disabled for now. Credit to @meta team that took up Mozilla’s torch in last ~4 years. They pushed the standard forward and Meta Browser ships the best
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@dmarcos
Diego
6 years
Abracadabra ✨ Create VR inside VR with your hands and publish instantaneously in the Web with Supercraft. Your worlds one click away, available anywhere to anybody on any device. So proud of our new baby 👶 One step closer to the open Metaverse!
@supermediumvr
Supermedium
6 years
✈️ Supercraft taking off the runway! Build VR worlds with your hands, all within VR. Then publish to the Web and share your creation with just a link to view on any device 💣 @aframevr #webvr
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@dmarcos
Diego
11 months
Hand tracking is the input method that all modern VR and AR headsets share. 👐 Add two lines of HTML to manipulate any @aframevr entity with your hands! Components and examples available now. Enjoy! Feedback appreciated! Demo and Code with @glitch
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@dmarcos
Diego
7 years
Working these days at the department of preservation and restoration of the WebVR heritage. I fixed the VR mode of @thespite Polygon Shredder for you to enjoy at @supermediumvr
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@dmarcos
Diego
11 months
Not many know that you can generate 360 images with @midjourney and just paste the URL into an @aframevr scene to view it in VR. There are artifacts and the projection sometimes incorrect but in a handful of tries you'll get something cool to look at. Try by remixing this scene
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@dmarcos
Diego
1 month
I can setup 3D @aframevr scenes with my hands. No VR or AR headset needed. Just ChatGPT 4o and my phone. Prompt + image to A-Frame HTML Not cherry picked examples. These are single take first attempt. What should I try next?
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@dmarcos
Diego
5 years
Today in 𝗚𝗿𝗲𝗮𝘁 𝗩𝗥 𝗲𝘅𝗽𝗲𝗿𝗶𝗲𝗻𝗰𝗲𝘀 𝘆𝗼𝘂 𝗹𝗶𝗸𝗲𝗹𝘆 𝗻𝗲𝘃𝗲𝗿 𝗵𝗲𝗮𝗿𝗱 𝗮𝗯𝗼𝘂𝘁: Tales of Wedding Rings💍Comic books reinvented
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@dmarcos
Diego
5 years
A-Frame 1.0.0 is the most collaborative release to date. Tons of friends from the community helped filing issues, PRs and QA... including key contributions from @Oculus and @Google folks. Thanks everybody 🙏 With WebXR the Immersive Web is here to stay.
@aframevr
A-Frame
5 years
A-Frame 1.0.0 is out! 🥳 With full WebXR support shipping now in Chrome 79 and Oculus Browser stable channels. Deliver VR experiences instantaneously to millions of users today! Happy immersive Christmas! 🎄
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@dmarcos
Diego
3 years
A-Frame 1.3.0 is out! A big bag of bug fixes 👝 More than 30 people contributed to this one. See who they are in the release notes and say thank you! A million thanks to the Github sponsors! You’re awesome 👏
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@dmarcos
Diego
4 years
You’re in for an @aframevr treat 🍬 Grab your Quest and experience the gorgeous stereo cubemaps 🖼🖼 from @OTOY Render the Metaverse contest. Thanks to @ID_AA_Carmack timewarp layers and Oculus Browser integration by @jacobrossi @rcabanier @abolgar 🙏
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@dmarcos
Diego
9 months
Reminder Safari for Vision Pro is shipping WebXR (behind flag). The fastest, easiest way to reach most of the VR audience. Write code once, bypass all rules, approval red tape and platform revenue cuts. You’re free already and most still not aware.
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@dmarcos
Diego
8 months
One week of Vision Pro. Increasingly convinced that will have similar retention issues than other headsets. Friction is strong and not enough value to overcome it.
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@dmarcos
Diego
6 years
Getting pumped working on final touches 😙 Can't wait to sharing latest stuff we've been building with @aframevr at @supermediumvr Open source and fun goodness for you all.
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@dmarcos
Diego
11 months
I've been an @aframevr maintainer for 8 years. 4+ on my spare time, unpaid. Super fun but also gotta feed the virtual puppies! 🐶 If you find A-Frame valuable, consider sponsoring on Github Thanks to current supporters. It means a lot! 🙏 Want your
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@dmarcos
Diego
6 months
Generate 3D models in seconds with a single line of HTML! No April Fools' Try the super experimental API today and support @aframevr development. No subscription or account needed. This is how👇 1. Make a one-time $20 donation on Github 2. DM me for an
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@dmarcos
Diego
6 months
Current facts about Vision Pro: - People not rushing to buy it - People that bought don’t use it that much - Devs not rushing to build for it Excited about WWDC announcements
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@dmarcos
Diego
7 months
AI-generated dungeon in real time with @krea_ai and @aframevr Really fun to explore even with low frame rate and little temporal coherence. Can’t wait until we can get rid of textures and shaders. VFX for everyone!
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@dmarcos
Diego
6 years
WebXR might be a good opportunity to hit the Web reset button. Focus on WebGL, leave old 2D APIs behind, revisit old design decisions and enable innovation by smaller players. Possibly a new golden age for indie browsers.
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@dmarcos
Diego
7 years
Import any a-painter drawing in your @aframevr scene on a single line of html.
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@dmarcos
Diego
2 years
A-Frame 1.4.1 officially out! @aframevr 28 A-Framers helped on this one including friends from @Meta @Samsung and @Microsoft ! 👏🏆 See what changed and who made it happen: Support via Github sponsorships super appreciated:
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@dmarcos
Diego
7 years
Year 3 of @aframevr kicks off. When I got into VR I knew it was going to be at least a decade long commitment. Not even 30% there. Enjoying the journey very much 🎇
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@dmarcos
Diego
9 months
We did a thing A-Framers @aframevr 👏 Thanks so much to all that contributed!
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@dmarcos
Diego
1 year
@aframevr support for @Meta Quest 3 controllers is in! Device is not released yet but was able to test functionality without the hardware thanks to @felix_trz Immersive Web Emulator browser extension
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@dmarcos
Diego
4 years
Zelda: The Wind Waker ⛵️ water effect 🌊 visual breakdown in @aframevr Exploring ways to help aframers make prettier and more visually sophisticated content.
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@dmarcos
Diego
4 years
Learn to build a simple point and click UI with the latest @aframevr example - Laser pointer style input ⚡️ - Compatible with all headsets 🕶 - Touch 👆 and mouse 🐭 fallback - 100 lines of HTML and JS 📖 Try: Learn and Code:
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@dmarcos
Diego
7 years
Game on! @andgokevin and I are pitching Supermedium today at @ycombinator alumni demo day. On the same floor that the first AR headset in history is displayed. It was built exactly 50 years ago in 1968 by Ivan Sutherland. We just paid our respects to the masterpiece.
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@dmarcos
Diego
7 years
We got an URL bar 🙌 You can now test any Web site on @supermediumvr Have fun and make sure your content follows the guidelines for maximum deliciousness 😋
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@dmarcos
Diego
8 months
Would pay to listen to 3hours of @ID_AA_Carmack talking about Vision Pro. Anyone else?
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@dmarcos
Diego
4 months
A-Frame 1.6.0 is out and it comes stronger than ever 💪 @aframevr The heroes of this release are @vincentfretin for all his amazing work on the inspector and @noerihuisman for the incredible and often unsexy work of improving A-Frame internals 🏅🫡 A total of 17 A-Framers
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@dmarcos
Diego
5 years
Maxed out Mac Pro (64,899 USD) vs maxed out Tesla Model 3 Performance (64,990 USD)
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@dmarcos
Diego
3 months
It’s been 7 years since handheld AR is available in millions of smartphones (ARCore and ARKit). What are the AR features or apps you’ve used more than once? Still use any today?
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@dmarcos
Diego
6 years
Happy to announce end of construction and grand opening of the new @supermediumvr headquarters. Spectacular views 🌅, outdoor pool 🏊‍♀️ and environment friendly🌲 architecture. You’re all invited!
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@dmarcos
Diego
5 years
I bet you’ve never heard the voices of Albert Einstein, Picasso, Mari Curie, Dali, Henry Ford or Tolkien 🗣 I compiled a list of videos of famous people you’ve likely never seen talking before. Share your recommendations
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@dmarcos
Diego
4 years
Experiment today with Immersive navigation ⛵️ in the @Oculus browser! Enable WebXR navigation permission in chrome://flags and use @aframevr master builds (see code) Try: Code: Subscribe:
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@dmarcos
Diego
6 years
I hope we'll all soon navigate across virtual worlds seamlessly ⛵️ Just opened an API proposal for WebXR immersive navigation. For those curious about how the Web standards sausage is made
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@dmarcos
Diego
2 years
Looking forward to seeing old WebXR friends again today and making new ones. Say hello and grab an @aframevr sticker 🤝
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@dmarcos
Diego
8 years
Great visualization on how the Vive tracking system works: vertical sweep / flash / horizontal sweep. Seen on
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@dmarcos
Diego
9 months
Epic! @aframevr community raised money for a Vision Pro in 36 hours 😮 Thanks x 1M to all 46 contributors 👏 and sorry for spamming your timeline 😅 @devonsbradley got us through the finish line 🏁 Alarm is set for 4:40am to pre-order 🫡 Expect unboxing pics 🎁 Several
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@dmarcos
Diego
4 years
Our beloved @aframevr Hello World is now minted as a #CleanNFT on @hicetnunc2000 🤩 Own a foundational piece of the Metaverse and support the community! Profit will go to thank outstanding @aframevr contributions. 🙏
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@dmarcos
Diego
6 years
Thrilled to visit @cern , where the Web was born, the mothership, home 🏡 Great friends 👬 Talked about the Immersive Web, @aframevr and dropped WebVR support in their data analysis framework Love open source 🤗 Thanks for inviting me
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@dmarcos
Diego
4 months
Say hello world! Build your first immersive experiencce with @aframevr and @glitch 👋
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@dmarcos
Diego
1 year
@aframevr working on Safari for Apple Vision Pro ✅ Emulator only... for now... unless someone sends a dev kit 🥹
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@dmarcos
Diego
5 years
The Web is ready to deliver compelling immersive content. What are you going to do?
@RtoVR
Road to VR
5 years
'Moon Rider' is a WebVR Game That's Quietly Amassed Thousands of Daily Players @supermediumvr @dmarcos
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@dmarcos
Diego
3 years
The Metaverse is available today on any platform on any device. FAQ How do I access? 1. Open your favorite Web browser. 2. Have fun. 🖖
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@dmarcos
Diego
6 years
A-Frame 0.8.2 just shipped 🚢 Fixes for bugs that slipped into 0.8.0. Upgrading your WebVR awesomeness to 0.8.2 is the perfect Sunday plan 🌞 @aframevr Change details:
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@dmarcos
Diego
5 months
Web is freedom 🌞
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@dmarcos
Diego
8 months
Tons of fun giving Vision Pro demos to A-Framers. We talked WebXR, visited fantastic worlds and even traveled back to the 80s @aframevr
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@dmarcos
Diego
8 years
Grand opening of the Metaverse's first dance club! Show off your best moves on our latest #aframevr #webvr demo
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@dmarcos
Diego
6 years
Delicious news 😋 WebXR will ship in Firefox in Q1 2019.
@kearwoodgilbert
Kearwood Gilbert
6 years
Intent to implement and ship: WebXR Device API in Firefox Nightly #webvr #webxr #gamedev
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@dmarcos
Diego
4 years
Bravo @Oculus 👏
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@dmarcos
Diego
4 months
HELLO WORLD of the YEAR 👋 🌎 @aframevr
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@dmarcos
Diego
7 years
ARKit in a nutshell. Inside out positional tracking, plane detection and integration with SceneKit and SpriteKit.
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@dmarcos
Diego
6 years
Maybe it’s a little early. Maybe the time is not quite yet. But those other worlds— promising untold opportunities—beckon — Carl Sagan 2019 is gonna be awesome for VR. Super grateful for all the incredible support we got in 2018.
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@dmarcos
Diego
3 months
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@dmarcos
Diego
9 months
Hopefully people reviewing the Vision Pro acknowledge and mention WebXR. A great opportunity to spread the word that devs can ship immersive content straight through the browser! If you are covering the Vision Pro I’m available to answer WebXR questions.
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@dmarcos
Diego
9 months
Merry Christmas and happy Holidays A-Framers! 🎄 @aframevr
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@dmarcos
Diego
9 months
This is your last chance. After this, there is no turning back. You take the blue pill - the story ends, you wake up in your bed and believe whatever you want to believe. You take the red pill - you stay in Wonderland and I show you how deep the rabbit hole goes.
@dmarcos
Diego
9 months
Reminder Safari for Vision Pro is shipping WebXR (behind flag). The fastest, easiest way to reach most of the VR audience. Write code once, bypass all rules, approval red tape and platform revenue cuts. You’re free already and most still not aware.
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@dmarcos
Diego
6 years
The best VR headset is the one that it’s always with you. I often dream with the Avegant Glyph form factor. A pair of headphones that double as a VR headset that I just flip into my eyes.
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@dmarcos
Diego
2 months
Who’s making the most cutting-edge AR / VR content that I can try? Fake videos for social media engagement don’t count
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@dmarcos
Diego
7 months
Do we eliminate VR / AR headsets but keep the input? High bandwidth communication from human to computer under-appreciated and probably coolest part of the headset stack. Hand gestures to interact with “traditional” devices. Remember Leap Motion? Ahead of its time and
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@dmarcos
Diego
8 days
To their credit Snap CEO wore the headset and demoed live on stage. Pretty rare these days for execs in the space to use / demo the products in public The industry needs more founder mode
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