69-Hit Juri Combo. There are 5 separate instances of walking mid-combo, ranging between 1-3 frames each time. The number of hits during Feng Shui was also optimized to have the final j. hk hit a few frames before it runs out. Overall 8/10. Would Combo again.
Useful Combo Tutorial:
j. hk, st. hp xx V-Trigger *PAD FLIP* st. hp, cr. mp xx sonic boom x 3 *PAD FLIP* dash, st. hp, cr. mp xx sonic boom x 4 *PAD FLIP* df+hk *PAD FLIP* f+lk.
Guile uses 8 projectiles to slow the approach of Ryu's Lv1. This gives Ryu time to dash in and land a j. hk on the same frame as the final hit, forcing Guile to remain standing and creating a unique, double Shinku Hadoken combo.
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This Guile combo (which features 5 jump-ins and lasts for 25 seconds) was patched out on March 29th 2022 when Capcom made changes to Guiles jump speed and trajectory.
I think this is the most difficult attack to Perfect Parry in SF6. The training mode dummy can only PP the initial 2 hits (out of 8) because the projectiles are so fast. 6 of the inputs have to be done within 24 frames.
This video is the end result of several hours grinding just