BioWare laid off Varric's creator, Mistress of the Qunari, Writer of the Chant, who was there since Dragon Age's inception. How incredibly sad.
I'll echo others saying that any studio in need of narrative expertise should snap her up immediately. Mary is amazing, full stop.
Uber driver: "So you make video games?"
Me: "Yeah."
Uber driver: "As a job?"
Me: "Sure."
Uber driver: "Wow, you get to play games all day long? That must be so fun?"
Me: *looks at him sideways*
Me: *prepares rant*
Me: *becomes incredibly tired*
Me: "Yes. Every day is a parade."
Stunned to learn BioWare also let go of Lukas Kristjanson. We used to call him Old Man Luke and Writer Alpha - there since BG1, the writer behind Minsc and Joker and so many more. One of Bio's longest-serving employees. Hats off to him, hope he's doing well.
And when the shadows were at their deepest
A great army arose
An army determined
To do battle with the darkness
...no joke: all kinds of love for the
#BTSARMY
❤️
Shortly after it was revealed that
@BTS_twt
and
@BigHitEnt
had pledged $1 million to Black Lives Matter, the
#BTS
#ARMY
vowed to match the donation -- which they did within 24 hours.
Well, I finally finished BG3.
As someone who worked on BG2, my very first game in the industry, I gotta echo what everyone else has said: this resurrected the feeling of it in every way. Hats off to
@larianstudios
for all the love that clearly went into this. A worthy successor.
If we're on a kick re-mastering games from the aughts, what about Dragon Age Origins? Its graphics were behind the curve even at the time of release... can you imagine it with brand new PS5-era bells and whistles? 🥳
Writing is one of those disciplines which is constantly undervalued. It's something that everyone thinks they can do ("I can write a sentence! I know what story is!"), and frankly the difference between good and bad writing is lost on many, anyhow. So why pay much for it, right?
In case it's unclear, the "hunger" referred to here is the allure of a spreadsheet where the labour costs suddenly show as a teeny tiny bar compared to the other bars and a bunch of executives around a table nod and repeat "ROI" and "good, yes, good" over and over again.
EA CEO says they have a 'real hunger' to start using generative AI 'as quickly as possible' on their games
"We believe that more than 50% of our development processes will be positively impacted"
Absolutely gutted at the news of even more layoffs from BioWare. Not just headcount reduction, but laying off some of their most senior (and likely most expensive) staff, people who deserve more loyalty than this.
My heart goes out to those affected. 💔
Can confirm. The Dragon Age fandom consistently gave WAY more latitude and forgiveness to male characters as opposed to female characters, in every game. It is very much a Thing.
Can a lot of fanfiction be lazy and bad? Sure. But a lot of writing, period, can be lazy and bad. Fanfiction can also be joyous, inventive, therapeutic, and really quite complimentary.
And, hey, they’re *writing*. Something other than hot takes, that is.
I've been pretty busy, but I finally got a chance to sit down and watch the gameplay reveal. If you're interested, some thoughts from someone who's going into this as fresh as any of you: 1/🧵
New locations, new companions, new choices - the next Dragon Age is well worth the wait ⚔️
Watch more than 15 minutes of gameplay from the opening moments of Dragon Age: The Veilguard here:
Apparently today is the 10th anniversary of DAO's release. It was my first full game as Lead Writer, the first world I got to create... in many ways, it's closest to my heart. So happy to see folks still singing its praises.
I'm relieved to see that the Mass Effect/Amazon deal is for a potential TV series and not a movie. Even so, the possibility (and likewise for Dragon Age) makes me cringe just a little, unlike many fans who appear... excited?
Let me explain. (Thread)
Ooo a new trailer? Interesting tone choice... though the art style of DA trailers has never really matched the games, so that doesn't mean much. One thing the trailer left me wondering: can I... be a hero? Not sure "this is your power fantasy" was underlined enough. 😉
The major video game companies will vehemently oppose this because what kind of a message would that send to their own, according to all evidence expendable, employees? And we should support it because that's exactly the message that should be sent to their employees.
I can't believe I live in a world where BioWare didn't treat the people it let go with every possible courtesy, ones who contributed so much to its past successes... but here we are, I guess. 😔
Goodbye, Helo (2006-2020).
My sweet boy, someone threw you in the trash as a kitten and I gave you the best, longest life I could. I hope that, in the end, a part of you understood your human dad has always had your back, and that all I could offer you was mercy. Sleep well. ♥️
It's DAO's 11th release anniversary! I remember how relieved we all were to push that baby out the door. I think we were already working on Awakenings at the time, and so excited about all the good reviews as they started to pour in. 😄
Dragon Age: Origins released on this date in 2009. An acclaimed spiritual successor to Baldur's Gate, players choose one of six origins stories, join the Grey Wardens, and fight to drive back the Blight.
Morrigan was basically a synthesis of my inner catty gay bitch (okay, admittedly that did not involve a LOT of digging) and Claudia's wickedly dark sense of humour. It was a happy union.
Hmm. I guess the move in DATV to "all companions are romanceable by everyone" isn't a huge surprise, considering BG3, but - unsurprisingly - I have a few thoughts: 1/🧵
Saw the trailer for the next Dragon Age, finally. How very strange to catch glimpses of places you dreamed of but have never seen before. Looking forward to whatever the team has cooked up for us! And also punching Solas into an alternate dimension or two.
So Dragon Age: Inquisition is five years old today. Old enough to talk to and perhaps reason with, but still kind of a brat. Like everyone, I'm still waiting on a sequel... and might even play it post-release this time. 😉
If you gave up on Wheel of Time after season 1, I highly encourage you to give season 2 a look. I've never seen a show recover quite this thoroughly. Better productions values, better writing, as good as Game of Thrones at its height... and I almost didn't watch it. So, so good.
One narrative design issue I've run into is what I call the "lyrium problem" (for obvious reasons). If you have something in your setting which can technically do anything ("magic" often qualifies, also eezo in ME) then it will, eventually, do *everything*. And that's not good.
It’s nice to watch the Dragon Age fans burbling with joy and excitement. It’s like how babies are cute when you forget all the pooping and the crying. 😉
Alright, so... for those who were interested, here's my just-for-fun short story about Dorian. Not associated with BioWare, remember! Just exercising the writing bug a bit. 🙂
👀
This means by March of 2025, though I'm sure the pressure will be on to release for the Christmas season. Keen to finally see what they've cooked up! Whatever it is, I'm sure the DA fans will be very reasonable about it.
Happy 13th birthday to Dragon Age: Origins! The game that--
What? No. You cannot drive the car.
Stop pouting. Why are you always so angry?
If you storm off and lock yourself in your room again, don't play the music so bloody -- sigh. There it goes.
Hi
#MeetTheDev
- I've been a writer/narrative designer for the last 19 years, having worked on Baldur's Gate II, Knights of the Old Republic, and the Dragon Age series - among a few others. Right now I work primarily on sekrit, unannounced things.
I would personally say that DA2 is a fantastic game hidden under a mountain of compromises, cut corners, and tight deadlines. If you can see past all that, you'll see a fantastic game. I don't doubt, however, that it's very difficult for most to do that.
Alistair's would probably start off as something which seems lame - like he takes you bowling. Then you realize he's rented the entire place, because he remembered your anniversary, and has it all set up with candles so he can clumsily serenade you while blushing the entire time.
G’day
@davidgaider
! So it’s Valentine’s Day today - if you have the time to, can you tell us what your DA characters’ dream dates would be like? Thanks!
This subject came up among the writers fairly often. "How can we make an 'evil path' which is actually satisfying?" The problem, more often than not, boiled down to our ability (or lack thereof) to flag *intention*.
I'd like to think that most gaming fans don't really want the people making their games to be bled dry for their amusement, and would be willing to wait longer for titles made on realistic and humane timelines.
I'm *probably* wrong, but I'd like to think that.
There's a type of Very Clever game designer (or gamer, I suppose) who believes if things Make Sense in the real world they should obviously make sense in a game.
But that's not how it works. The game isn't the real world. Certainly not when it comes to navigation and traversal.
I let our voice actors alter lines as needed, to make them sound more natural, and what I've discovered is that - 90% of the time - a character REALLY doesn't need to address someone by name when speaking directly to them, and it sounds awkward when they do so.
It was lovely to see Solas & get a hint of the story to come. Could probably chatter about the implications for days, and how this aligns (or doesn't) with where I thought the story would go... but I won't. I'm just eager to see where this goes. To the folks at Bio: great job. ♥️
Going through my old DAI files and came across the original plan for a playable post-credits Epilogue... which, due to time constraints, eventually got down-scaled to the post-credits cutscene you saw on release. A lot of the meat here was, I believe, resurrected for Trespasser.
The sad truth about many nerdy boys is that the lesson they learn from a youth of being bullied isn't one that offers them peace or growth.
Instead, they learned envy. "I want to be that powerful." So they seek out fantasy worlds where they can be, and fandoms they can dominate.
Mixed feelings on this particular anniversary. I miss the team and recall this project being one where everyone was firing on all cylinders. It’s also where Dragon Age ended, for me. I’ll never know whether that was the right decision.
Either way, I’m glad so many loved it.
I know it's a really small thing, but the fact that the Sith Code - which I wrote back in Knights of the Old Republic - remains part of the new canon still tickles me.
"Dating Solas is like giving your insufferable, paternalistic anthropology professor a chili pepper on ratemyprofessor." YES. All the hot takes in this article are spot on.
"If Morrigan is going to be in the Orlesian court, for the love of God can we put her in a proper dress?" and the art team came back with a concept that made me melt into the floor with happiness 🫠
I knew it'd be big. I felt the hunger for an RPG like this, as we haven't had one this meaty in a while.
It is weird, though, how often the fantasy genre specifically is underestimated as a genre that is significantly more popular than almost any other.
"If you could Zack Snyder DA2, what would you change?"
Wow. I'm willing to bet Mark or Mike (or anyone else on the team) would give very different answers than me, but it's enough to give a sober man pause, because that was THE Project of Multiple Regrets.
Even BioWare, which built its success on a reputation for good stories and characters, slowly turned from a company that vocally valued its writers to one where we were... quietly resented, with a reliance on expensive narrative seen as the "albatross" holding the company back.
Happy Dragon Age Day, to those who celebrate!
Hard to believe it's already been 9 years since DAI came out, and the series was loved enough it still has so many fans who remember and adore it. All the best to you, frenz. ❤️
There wasn't a single time, either with ME or DA, where the telemetry matched up with the hardcore online fanbase. *Wildly* different results, whether we're talking PC choices, romances, or story choices. You'd think they were playing completely different games.
@dmbakura
Reminds me of the ME3 stats that got released.
If you went by the forums and fan art you'd think Female Shepard was universally played.
She accounted for only 18% of finished games
Look. If your first response to millions of women telling us they're afraid of and systemically oppressed by men is to worry at how all this talk will negatively impact "the good ones"...
...you're probably not one of "the good ones".
I see my DA2 tweets yesterday made gaming news. A little bizarre, considering I was only a sub-lead on the game and my musings are pure fantasy -- but okay, cool. 😅
To game devs still in triple-A: if you needed a demonstration that, no matter how hard you work, how much seniority you have, how many promises are made, you'll always be just a potential bit of fat to be trimmed from the bottom line, this past year has provided it.
Casey Hudson and Mark Darrah are officially leaving BioWare - current projects like Dragon Age 4 and Mass Effect: Legendary Edition will continue development.
Can you imagine a Knights of the Old Republic 3, done Larian-style? The idea of my beloved HK-47 being resurrected, mascot-style, to flail his arms and shout "meatbag!" a lot wouldn't thrill me... but everything else about that idea makes me go 👀!
I still remember the meeting where we (reluctantly) decided to keep the “TheDAS” temp name because nothing else “sounded right”. We’d had the internal temp name for years, by that point. Definitely a lesson learned about what temp names should be (and not be).
The environments look amazing, full stop. To see the sprawl of Minrathous - wow. I wish we could have done this for Kirkwall or even Val Royeaux. Utterly gorgeous, sells the breadth and tone, such great work.
It's interesting watching so many fandoms go through the same process where they litigate every aspect of the thing they love until they collectively decide it and its creators are now Bad Actually™ and start cannibalizing the parts of the fandom for whom it still brings joy. 🤔
Also, did anyone else get absolute *chills* when the Mass Effect music began in its trailer? I know it was as teaser as teaser gets, but okay. Consider me goddamn teased. 🥳
@jason_wilson
Personally? I honestly can't think of any other reason to let go of so much senior-level talent, none of whom I can remotely imagine were under-performing.
I'll never know whether that was due to my influence alone or if Jennifer, Mary, Sheryl and I simply had too much goblin energy to write fantasy that took itself THAT seriously.
In my time at BioWare, we switched over to recording full VO, and it took a while to learn an important lesson:
Let the actor act.
You don't need a line to say "I'm sad" - the actor can say it sadly. There's a world of subtext an actor can bring to a line, if you'll let them.
For starters, ME and DA have a custom protagonist. Meaning said TV show will need to pick whether said protagonist will be male or female. Boom, right off the bat you've just alienated a whole bunch of the built-in fan base who had their hopes up.
At the end of the day, you can say you like good writing - whether it's in a game, a movie, an online article, or whatever - but if you don't value it enough to prioritize it and support it... and, yes, pay writers what they're due... that's not what everyone else is hearing.
I think I heard the DA fan community convulse as they prepared their arguments for why they have been unjustly denied a romance with a silhouette.
And... hmm. I get to play a DA romance, for the first time with cutscenes working and everything? What a novel thought. 🤔
Overall, I'd say this made for a better introduction than the reveal trailer. We see some story, and tone-wise it feels a lot darker and more DA. Like I said, trailers often need to be taken with a grain of salt, and my impression is that many fans are relieved. Which is great.
It remains the time I joked, while watching Voltron, that all I wanted was for Keith and Shiro to kiss already and then had a whole section of the VLD fandom rise up against me... fruitlessly, as they wanted to get me fired but I was my own boss by that point so they couldn't. 😅
what's the funniest thing someone's ever gotten mad at you for on here. i think mine is when somebody told me i was rich and privileged for saying back service corridors at malls are scary at night when i was in the service corridor bc i worked there
Also, I know ~some folks~ were upset at the “representation”, but the Wall of Dead Boyfriends was eyetoll-worthy at best. I just kept shouting “now kiss!” every time Shiro and Keith were onscreen.
Second-hand embarrassment is the worst. When someone on a show or in a movie does something excruciatingly humiliating, I physically recoil. I sometimes have to shut it off and take a break... it's either that or I scrunch down, cover my face, and make "reeeeee" noises.
They don't want to crunch. They want that level they're working on to be amazing. they want the plot they're writing to not get cut - in short, they're held hostage to the idea that, unless they put in all the *extra* hours, the game will suck.
Exciting!
Some (completely uninformed) thoughts:
A closer alignment with Mass Effect's style was inevitable, I suppose, but means both teams in Edmonton are working from the same premise. Which likely means good things for gameplay, I suppose.
Dragon Age: Dreadwolf has officially been renamed to Dragon Age: The Veilguard.
New Details
▪️First official 15 minute gameplay premiere on June 11
▪️7 unique companions with "deep and compelling storylines"
▪️New title better reflects the story's group of companions; Solas
And I think, with that, I should shut up about Dragon Age for a while. I have other things to do than to provide fodder for news articles that like to talk about what "former Dragon Age lead writer" tweets, after all. 😅
Happy
#DragonAgeDay
! A big shout out to the fans (yes, even you) who took BioWare's fantasy world and adopted it as their own. Looking forward to the Twitch tonight - that it was today was completely unplanned.
Oh, is it December 4th already? Happy
#DragonAgeDay
, folks! I've been away from BioWare for almost 4 years now, but the mark these games - and books, and comics - made on my life will likely never disappear. And that's a good thing. ♥️
May all your dragons be, uh... aging.
Just thought "maybe Bioware will announce something about Dragon Age for E3" with the bright-eyed, innocent naivete of a child whose dad left for cigarettes ten years ago
Happy
#dragon4geday
, everyone! I’ve always been annoyed at the whole N7 brilliance, so if it means Dragon Age gets a day I’ll overlook the “let’s turn the A into a 4” thing. 😉
In games, you even see this attitude among those who want to get into the field. "I don't have any REAL skills... I can't art, I can't program, so I guess I'll become a writer? It's better than QA!" As if game writing didn't require any actual skill which requires development.
Apparently interpretation of media isn’t something we do any longer. Personal interpretation has become so tied up with identity that it’s been transformed into an objective truth which must be staked out & defended. An unsettling shift, to me, in the way fans discuss media now.
I had to laugh when I saw the return of the DA2 dialogue icons. Will "Purple Rook" be a thing? Let's hope so! Paraphrases seem even shorter, if that's possible, but maybe it was just this section of the game.
The gasp I let out when I finally went to the House of Grief in BG3. You'd think that I, of ALL people, would have been prepared for who I found there, might even have SUSPECTED, but noooo 😱
BioWare was just starting Baldur’s Gate 2 and needed another writer, so I was recommended by a friend without my knowledge. I turned down the offer, but then got fired from the hotel I was running that same weekend… so, uh, it all worked out OK, I guess?
Morrigan's dream date is taking you to break into a tomb full of musty tomes. You read passages to each other while she laughs at your interpretations of the text. As you're leaving, she suddenly remembers to tell you she had a lovely time. You're not allowed to call it a date.
So I realize I'd left my key and wallet in my room. As I'm trying to convince the clerk I am who I say, someone walks up and asks "are you David Gaider?" He proceeds to gush a bit and shows me his Dragon Age tattoo (!), at which point the clerk smiles and says "I believe you." 😅
I'm in Hobbiton. I can't even express my feelings. The Lord of the Rings is what got me into reading, into fantasy. It may be why I'm a writer. I'm choking up a bit as I walk around, it's so wonderful.
I could pick on a few things. The stylized characters will take some getting used to, but the DA art style has changed every game so that's nothing new. Combat is more action-y, without any tactical elements, but it seems fine. Style is not much different than, say, DA2's combat.
Any game developer who thinks a VA is just a voice needs only to try it out themselves. You learn pretty quickly that voice acting is about the performance, and a good VA will bring your characters to life in a way that transcends the lines written for them.
This is similar to what "VO Actors" experience. Somehow, the designation "VO" marginalizes them in a way they don't deserve. First & foremost they are actors- PERIOD. They are also some of the finest & most gifted artists I've worked with in ANY medium, EVER!
Almost finished a just-for-fun short story about Dorian. Surprising how easy it is to fall back into a character I haven’t written for years. Also nice to write purely for pleasure. Been longer than I’d like.