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Cem Yuksel Profile
Cem Yuksel

@cem_yuksel

6,632
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92
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390
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Computer Graphics Prof. @ University of Utah & Founder of Cyber Radiance ()

Salt Lake City, UT
Joined December 2012
Don't wanna be here? Send us removal request.
@cem_yuksel
Cem Yuksel
3 months
I'm proud to announce our #SIGGRAPH24 paper on #RealTime #Hair #Rendering that offers orders of magnitude reduction in storage and render time using Hair Meshes. Project Page: High-quality hair will no longer be too expensive for #VideoGames !
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@cem_yuksel
Cem Yuksel
1 year
Here is our #SIGGRAPH2023 paper that provides a fast and robust method for handling self-collisions, showing complex simulations using XPBD, with my PhD students @AnkaChen1 and Elie Diaz:
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
5 months
I will give a talk at #SIGGRAPH2024 about a new way of evaluating #Bezier #curves that I call Seiler's Interpolation, using half the linear interpolations of #deCasteljau 's algorithm. I built an interactive demo: See the extended abstract for the details.
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@cem_yuksel
Cem Yuksel
1 year
Here is our #SIGGRAPH2023 paper on initializing hybrid hair simulations to prevent sagging when the simulation begins with my PhD student @JerryHsu32 and collaborators at Tencent, Tongtong Wang, Zherong Pan, Xifeng Gao, and @kui_wu :
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@cem_yuksel
Cem Yuksel
3 months
🚨 Spoiler Alert! 🚨 #SIGGRAPH2024 Papers Fast-Forward will begin soon. Here is the fast-forward video of our "Real-Time Hair Rendering with Hair Meshes" paper. More info:
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@cem_yuksel
Cem Yuksel
1 year
Our #SIGGRAPHAsia2023 paper describes a locally-adaptive level-of-detail technique for ray tracing that can provide more than an order of magnitude reduction in both energy use and render time, given sufficient compute resources. Project page:
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@cem_yuksel
Cem Yuksel
2 years
I'm finally releasing the source code of my high-performance polynomial solver. You can easily solve polynomials of degrees 3 to 10 in your high-performance applications: If you'd like to find out more, check out my talk at #HPG2022 .
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@cem_yuksel
Cem Yuksel
2 years
I am super excited to join the amazing team at #Roblox Research! Don't be alarmed, I am not leaving the University of Utah.
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@cem_yuksel
Cem Yuksel
2 years
Don't you love it when your meticulously prepared model sags under gravity as soon as you begin to simulate? Our #SIGGRAPH2022 paper offers an efficient solution, applicable to mass-spring, FEM, MPM, PBD, and more: Project Page:
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Here is a simpler form of the nonsigular point* light attenuation function from my SIGGRAPH 2020 Talk. Many thanks to Yuki Ozawa and Yuki Ito for discovering it.
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@cem_yuksel
Cem Yuksel
2 years
Bringing virtual lights to the next level with our #HPG2022 paper "Virtual Blue Noise Lighting" with my students @TianyuLiWiWo , @Wenyou_Wang , and @DaqiLin . Project page (+ source code): Don't miss the online presentation tomorrow!
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@cem_yuksel
Cem Yuksel
4 years
If point lights with inverse-square attenuation gave you trouble, you are not alone. See my SIGGRAPH 2020 Talk offering a simple and principled solution.
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@cem_yuksel
Cem Yuksel
5 months
"Real-Time Physically Guided Hair Interpolation" is another #SIGGRAPH2024 paper from my group, fixing interpolation artifacts in guide-based hair simulations. Project page: Video: Led by @JerryHsu32 with LightSpeed Studios ( @kui_wu )
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@cem_yuksel
Cem Yuksel
6 months
Our SIGGRAPH 2024 paper "Area ReSTIR" extends resampling to primary rays, substantially improving over #ReSTIR with Antialiasing and Depth-of-Field. Paper video on YouTube: Higher quality video and images are on the project page:
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@SongZhang__
Song Zhang
6 months
Thrilled to share our SIGGRAPH 2024 paper, "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"! We've expanded ReSTIR to reduce noise in various scenarios, from large bokeh to intricate high-frequency details. Utah project page:
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@cem_yuksel
Cem Yuksel
1 year
I waited for 2 years for this day! #SIGGRAPH2023 #RealTimeLive ! will start at 6 pm PDT. The live stream on will begin in less than 5 hours. Watch it LIVE and vote for the WINNER! The stage is set, the presenters are ready, and the countdown has started!
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 17 on "The Rendering Equation" is online: After watching this lecture, the rendering equation will not scare you ever again! :) #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
3 years
Our SIGGRAPH Asia 2021 paper video is on youtube: Daqi Lin, Chris Wyman, Cem Yuksel, "Fast Volume Rendering with Spatiotemporal Reservoir Resampling," ACM Transactions on Graphics (Proceedings of SIGGRAPH Asia 2021), 40, 6, 2021. @DaqiLin @_cwyman_
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@cem_yuksel
Cem Yuksel
3 months
Yesterday was my last day at #Roblox . It has been a tremendous privilege to be a part of the exceptional research team @CasualEffects assembled. I met/worked with many amazing people at Roblox, where innovation never stops! My many collaborations with Roblox folks will continue.
@cem_yuksel
Cem Yuksel
2 years
I am super excited to join the amazing team at #Roblox Research! Don't be alarmed, I am not leaving the University of Utah.
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@cem_yuksel
Cem Yuksel
2 years
Happy Halloween!
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@cem_yuksel
Cem Yuksel
1 year
SIGGRAPH is now on #twitch ! It is currently streaming past Real-Time Live! shows: #SIGGRAPH2023 Real-Time Live! will have a free live stream on August 8 at 6 PM PDT.
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@siggraph
ACM SIGGRAPH
1 year
Did you know SIGGRAPH is on Twitch? 🎮🤩 Follow @ACMSIGGRAPH to watch highlights from past Real-Time Live! shows and mark your calendars for 8 August to watch a livestream of the #SIGGRAPH2023 Real-Time Live!
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@cem_yuksel
Cem Yuksel
4 years
My paper presentation at SIGGRAPH 2020. I prepared it for a relatively general audience, so even if you are not well-versed in the topic, you can still follow the main ideas. You'd think that we know how to handle curves by now in computer graphics, right? Well, now we do. :)
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@cem_yuksel
Cem Yuksel
2 years
The theoretical foundations of ReSTIR: Video of our SIGGRAPH 2022 paper led by @DaqiLin and @nmkettunen , in collaboration with @tunabrain , @jpantaleoni , and @_cwyman_ is now online: Utah page: NVIDIA page:
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's topic: GPU Ray Tracing. I'll try to answer questions like: - Why should we care? - How does it work? - What can we do with it now? - What might the future look like?
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@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
3 years
Lecture 5 of the "Interactive Computer Graphics" course is now online: It is an introduction to modern OpenGL. #graphics #cg #gpu
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
Real-time #volumeRendering is the topic of the new lecture for the "Interactive Computer Graphics" course: I begin with volume rendering for visualization using rasterization. Then, I go into volume rendering for graphics with volume tracing. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Quite a few people asked me about the setup I use for live online talks and lectures, so I put together a mini video series to explain it. I hope you like these videos and use the ideas in them to improve your setup. VIDEOS:
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 22 on "Signal Processing" is online: This is a high-level introduction to signal processing concepts and how they can be applied to rendering. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
5 months
New video by Two Minute Papers about our SIGGRAPH'24 paper "Vertex Block Descent": Project page: @AnkaHeChen @lzh2199 @YinYang24414350
@twominutepapers
Two Minute Papers
5 months
New video - 50,000,000 Point Bouncy Jelly Simulation!
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 24 on "Physics-Based Animation" is online: This lecture provides a detailed low-level introduction to mass-spring systems and how to simulate them. There is also a live demo near the end. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
3 years
GPU #RayTracing is the topic of the final lecture in my "Interactive Computer Graphics" course. I talk about: - Why GPU ray tracing is important, - How it works, - What we can do now, and - My predictions for the future. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
On Tuesday at 12:10 PM MST, I will give a live version of my paper talk at SIGGRAPH 2020, titled "A Class of C2 Interpolating Splines." You can catch it on youtube live:
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@cem_yuksel
Cem Yuksel
3 years
The next lecture of the "Interactive Computer Graphics" course provides an introduction to global illumination: Global illumination is probably the most important topic in realistic rendering. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Many thanks to Matthias Müller for providing the OBJ versions of my yarn-level cloth model files:
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@cem_yuksel
Cem Yuksel
3 years
Lecture 3 of the "Interactive Computer Graphics" course is an overview of rendering algorithms: Watch it while it's hot. :) #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
#ComputeShaders and #MeshShaders are the topics of the new lecture in the "Interactive Computer Graphics" course: #graphics #cg #computeShader #meshShader
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
Lecture 2 of the "Interactive Computer Graphics" course is online: It is about the background material: raster images, vectors, matrices, and transformations. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's lecture will be on Compute Shaders and Mesh Shaders.
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
1 year
#SIGGRAPH2023 Real-Time Live! Trailer is online! It includes pre-show visuals from only *half* of the demos. There will be much more to see in the actual show. Do not miss it! Free to watch live on Tuesday, August 8, 6 pm PDT
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@cem_yuksel
Cem Yuksel
1 year
The stage is set, the computers are running, and we are ready for the show! Do NOT miss it! Watch LIVE and VOTE for the audience choice award! Free live stream: #SIGGRAPH2023 #RealTimeLive !
@maze518
Gracie Arenas Strittmatter @ SIGGRAPH
1 year
Rehearsal has begun for #SIGGRAPH2023 #RealTimeLive !!! See the show at 6 pm PDT on Tuesday, 8 August, in West Hall B and on Twitch ()!
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@cem_yuksel
Cem Yuksel
3 years
Lecture 7 of the "Interactive Computer Graphics" course is online: It is about different ways of rendering triangles on the GPU. #graphics #cg
@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Ambient occlusion and soft shadows will be the topics of tomorrow's lecture. #cg #graphics #realtimerendering
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
3 years
The new lecture of the "Interactive Computer Graphics" course about #AmbientOcclusion and #SoftShadows is now online: #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
7 months
I developed new #SkillBasedMatchmaking methods for video games. You can see them in my upcoming #I3D2024 paper: Proper skill-based matchmaking is crucial for making video games fun. The methods I describe outperform Elo, Glicko, and TrueSkill.
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 20 on "Shadows & Reflections" is online: This lecture is about how to use rays for computing shadows and reflections. #graphics #cg #raytracing
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
1 year
Please help get the word out: free live stream on twitch! #SIGGRAPH2023 Real-Time Live! Tuesday, August 8, 6 pm PDT
@siggraph
ACM SIGGRAPH
1 year
Experience the magic of the #SIGGRAPH2023 Real-Time Live! online. We will be streaming LIVE exclusively on Twitch on 8 August from 6-7:45 pm. Follow @ACMSIGGRAPH on Twitch and set a reminder for the show ✨
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@cem_yuksel
Cem Yuksel
2 years
"Celebrating the Utah Graphics Pioneers" There will be keynotes by Ivan Sutherland, Ed Catmull, and Steve Parker, and many other graphics giants will be there too! Thu-Fri, March 23-24, 2023
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 21 is online: It is titled "Sampling," though it is a very high-level introduction to the sampling concept in the context of ray tracing & global illumination. #graphics #cg #raytracing
@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
3 years
The new lecture of the "Interactive Computer Graphics" course covers: - Deferred Shading - Variable-Rate Shading, and - Adaptive Deferred Shading (our work in this area) I also talk about anti-aliasing a bit. Here it is: #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's topic is volume rendering. #cg #graphics #realtimerendering
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's lecture will be about tessellation shaders.
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
4 years
Lecture 5 of the "Introduction to Computer Graphics" course is about "2D Transformations." Here it is: #graphics #cg
@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 14 on "Textures on the GPU" is now online: #cg #graphics
@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 13 on "Textures" is now online: You can find out why I like my bricks on my teapot. :) #cg #graphics
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@cem_yuksel
Cem Yuksel
4 years
Part 2 of the curves lecture is now online:
@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
1 year
I hosted the latest episode of the #SIGGRAPHSpotlight podcast on #RayTracing and video games, discussing the present and the future with @Peter_shirley , @_cwyman_ , David McAllister, @jcanadagarcia , and Chris Kulla. Enjoy!
@siggraph
ACM SIGGRAPH
1 year
Unlock the future of #RayTracing 🔒🔑 In the latest episode of #SIGGRAPHSpotlight , #SIGGRAPH2023 Real-Time Live! Chair Cem Yuksel chats with six experts to discuss the intriguing questions surrounding the fascinating art of ray tracing in video games 🎧
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics lecture 12 on triangular meshes is now online: #graphics #cg
@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics lecture 11 on surfaces is online: #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
The new lecture of the "Interactive Computer Graphics" course covers: - #BumpMapping - #NormalMapping - #DisplacementMapping , and - #ParallaxMapping Here it is: #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 13 on "Textures" is now online: You can find out why I like my bricks on my teapot. :) #cg #graphics
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's lecture will be about shadow mapping and how to implement it on the GPU.
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow we will discuss Geometry Shaders.
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
3 years
Lecture 12 of the "Interactive Computer Graphics" course is about the rendering equation and it is now online: #graphics #cg #rendering #renderingequation
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow, I will talk about "render to texture," the fundamental technique behind most GPU rendering tricks.
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
3 years
The new lecture of the "Interactive Computer Graphics" course covers: - Real-Time Refractions - Transparency - (Alpha) Blending - Alpha Testing Ending with my Alpha Distribution method: Watch it while it's hot: #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
Lecture 10 of the "Interactive Computer Graphics" course is online: This lecture describes how to use textures on the GPU with OpenGL. It also gives some hints about implementing Mesh Colors on modern GPUs. #graphics #cg #MeshColors
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
Lecture 18 of the "Interactive Computer Graphics" course is about tessellation shaders, why we need them, and how we can program them: There is a live demo near the end. #graphics #cg #shaders
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Lecture 7 is online. It's about the GPU rendering pipeline. #graphics #cg
@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 25 on "Simulation in Graphics" is online: This last lecture of the course is an overview of various simulation methods used in computer graphics. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
4 years
It is finally happening! TOMORROW at 12:10 PM MST.
@cem_yuksel
Cem Yuksel
4 years
On Tuesday at 12:10 PM MST, I will give a live version of my paper talk at SIGGRAPH 2020, titled "A Class of C2 Interpolating Splines." You can catch it on youtube live:
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@cem_yuksel
Cem Yuksel
4 years
Lecture 8 is now online! It's about WebGL.
@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
4 years
Today's lecture is on textures, texture mapping, and texture filtering.
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
3 years
Geometry Shaders and everything you need to know about them are discussed in the new lecture of the "Interactive Computer Graphics" course: #graphics #cg #geometryshader
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
Check out the short video abstract of our paper on robust collision handling for particle-based simulations, called "Merging-and-Splitting": This work is mainly done by my student @nghiatruong_vn . I will present it at SCA 2021. #graphics
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's lecture will be an introduction to GLSL. #cg #graphics #gamedev #shader #shaders #opengl #glsl
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@cem_yuksel
Cem Yuksel
3 years
If you missed @DaqiLin 's talk HPG 2021, here it is: Daqi Lin, Larry Seiler, Cem Yuksel, "Hardware Adaptive High-Order Interpolation for Real-Time Graphics," Computer Graphics Forum (Proceedings of HPG 2021), 40, 8, 2021. #hpg2021
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's lecture will be about handling textures on the GPU using OpenGL.
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
3 years
Lecture 6 of the "Interactive Computer Graphics" course is online: It is "Introduction to GLSL and OpenGL Extensions." #graphics #cg #glsl #opengl
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
The exciting part of the "Interactive Computer Graphics" course begins with "Render to Texture," the topic of Lecture 11, which is now online: #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's lecture will be on transparency, blending, and alpha testing. #cg #graphics #realtimerendering
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's lecture will be about handling reflections within the raster graphics pipeline (without ray tracing).
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
3 years
Lecture 4 on windowing APIs is now online: I mainly talk about GLUT in this lecture. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 18 on "Rendering Algorithms" is online: More lectures are on the way (~2 per week in Nov). Catch them while they're hot! :) #graphics #cg #raytracing
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
3 years
Lecture 15 of the "Interactive Computer Graphics" course is about lights and shadows: More specifically, I talk about light attenuation and different real-time shadowing techniques. #graphics #cg #ShadowMaps #RealtimeShadows
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics lecture 11 on surfaces is online: #graphics #cg
@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
4 years
The next lecture is tomorrow. It will be an introduction to rendering on the GPU using the modern OpenGL pipeline. #graphics #cg #gamedev
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's lecture will be about global illumination and its real-time approximations/computation methods. #cg #graphics #realtimerendering
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
4 years
Curves (Part 1) is online:
@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 15 on "Shading" is online: #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
4 years
Today's lecture will be about lights and shadows.
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
2 years
🫖🫖🫖🫖🫖 Live stream of keynotes by Steve Parker and Ivan Sutherland and much more: Check out the full-day live stream of the 50th-anniversary celebration of the Computer Science Department at the University of Utah on Thursday, March 24: #graphics
@UtahCoE
John and Marcia Price College of Engineering
2 years
Join us March 23rd and 24th where the university will receive an @IEEEorg plaque and commemorate the 50th anniversary of @KahlertSoC We invite all to come to this historic celebration. For event agendas and to RSVP follow this link
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@cem_yuksel
Cem Yuksel
4 years
Tomorrow's lecture will be about environment mapping. I'll explain how to use cube mapping to color the background.
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
3 years
HPG 2021 is starting tomorrow!
@HPG_Conf
High-Perf Graphics
3 years
HPG2021 is right around the corner! Don't miss out on great content. You can find the complete program here We offer both free and premium registration. If you haven't registered yet, please do so here
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@cem_yuksel
Cem Yuksel
3 years
Lecture 13 of the "Interactive Computer Graphics" course is now online: It describes cube maps and how to use them for drawing the background environment. #graphics #cg #opengl #cubemap
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
I'm so excited to announce that @_cwyman_ will join us tomorrow! Chris and I will try to answer live questions from students about interactive computer graphics. #cg #graphics #realtimeRendering
@cem_yuksel
Cem Yuksel
4 years
My online lectures for the Interactive Computer Graphics course are publicly available live on Tuesdays and Thursdays at 2 PM MT. Here is the link: This is a graduate-level course at the University of Utah. #cg #graphics #opengl #glsl #shaders #gamedev
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@cem_yuksel
Cem Yuksel
3 years
Introduction to Computer Graphics Lecture 23 on "Computer Animation" is online: This is a high-level overview of different computer animation techniques, starting with a discussion of video standards. #graphics #cg
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@cem_yuksel
Cem Yuksel
4 years
Introduction to Computer Graphics Recordings of my live online lectures are now on my youtube channel. Here is the playlist: The first 4 lectures are online. The rest will come soon. #graphics
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@cem_yuksel
Cem Yuksel
3 years
Finally, we are starting the fun part of the "Interactive Computer Graphics" course! Lecture 14 explains how to handle reflections WITHOUT ray tracing: #interactivegraphics #graphics #cg #opengl #reflections
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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@cem_yuksel
Cem Yuksel
3 years
Lecture 9 of the "Interactive Computer Graphics" course is online: I describe textures, texture mapping, and texture filtering in this lecture. I also briefly go over mesh colors. #graphics #cg #MeshColors
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@cem_yuksel
Cem Yuksel
3 years
I'm starting to release the recorded lectures for my "Interactive Computer Graphics" course. The first one is online: I will be releasing ~2 lectures per week. #graphics #cg
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