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Brickadia

@brickadiagame

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Brickadia is a multiplayer brick building game that gives you the tools to create and play. Build and invent with your friends, or blow it all to smithereens!

discord.gg/brickadia
Joined April 2019
Don't wanna be here? Send us removal request.
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@brickadiagame
Brickadia
1 year
We've been hard at work developing advanced collision detection to let you build and edit movable physics contraptions of epic scale. Watch our first insane physics trailer! Read our new *very* technical blogpost here: #UnrealEngine #UE5 #indiedev
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@brickadiagame
Brickadia
2 years
We're happy to announce that Brickadia will be going into Early Access in April 2023! Wishlist the game on Steam today! And visit our redesigned website for new information:
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@brickadiagame
Brickadia
1 year
How many physics houses can my computer handle? Lets find out... #indiegame #UE5
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@brickadiagame
Brickadia
5 months
Here are 5 huge ways we improved our game's brick building system! #indiegame #UE5
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@brickadiagame
Brickadia
4 months
this is our 4 second $16,700 brickadia trailer 🔊 #indiegame #indiedev
@ZwiezenZ
Zack Zwiezen
4 months
Kotaku was able to verify the prices publishers/devs have to pay to get a trailer at Summer Game Fest 2024: 1-min = 250k 2-min = 450k 2.5 min = 550k (Though it appears massive companies and famous devs with big games don't pay these prices)
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@brickadiagame
Brickadia
1 year
After our video about freebuild servers, we were asked: 💬 Can you destroy other peoples builds in Brickadia? #indiegame #UE5
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@brickadiagame
Brickadia
1 year
Be careful when trick or treating... Happy Halloween from all of us at Brickadia! 🎃 #indiegame #UE5 #Halloween
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@brickadiagame
Brickadia
1 year
We keep showing a whole range of different avatars in our videos... but how are these characters actually made? #indiegame #UE5
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@brickadiagame
Brickadia
2 years
People were concerned that our upgrade to #UE5 would make the game run worse, but it turns out... the game is running better now? while looking better too!? even on low-end hardware?? Read our new Devlog for all the info: #indiedev #UnrealEngine
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@brickadiagame
Brickadia
3 months
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@brickadiagame
Brickadia
2 years
After posting our trailer we got asked: 💬 "What if I don't want to be killed while trying to build?" Here's our answer: #indiegame #Brickadia
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@brickadiagame
Brickadia
2 years
Wishing you a Happy Holidays from all of us here at Brickadia! ☃ Be sure to add the game to your Steam Wishlist and stay tuned for future content and updates! #Brickadia #UnrealEngine #indiegame #IndieGameDev #indiedev #HappyHolidays #snowman
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@brickadiagame
Brickadia
1 year
Build with friends and make new ones on Freebuild servers! #indiegame #UE5
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@brickadiagame
Brickadia
1 year
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@brickadiagame
Brickadia
1 year
Have you seen how customizable Brickadia's environments are? It can really change the look and vibe of your builds... #indiegame #UE5
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@brickadiagame
Brickadia
2 years
Vehicles are on their way! But first, let's sort out some fundamentals - we've been working on basic physics joints, and figuring out how users will be able to place 'entities' in the game... Read our new devlog! #indiegame #indiedev #UnrealEngine #UE5
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@brickadiagame
Brickadia
2 months
How it started vs how it's going! Our game started as a little brick system experiment, but has become so, so much more...
@MariosMess
Mario
2 months
How it started vs how it's going (I can't believe it's more than two years already)
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@brickadiagame
Brickadia
8 months
we out here at the Bricky Bloka experience #indiegame #UE5
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@brickadiagame
Brickadia
2 years
How many houses can I build in Brickadia until I can't play anymore? #UnrealEngine #UE5 #indiegame
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@brickadiagame
Brickadia
2 years
How do you build stuff in Brickadia? It's pretty simple to do, actually! Let us know what builds you'll be making when early access releases! #indiegame #UnrealEngine #UE5
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@brickadiagame
Brickadia
2 months
Monorail rollercoaster test! With a 100% safe ending!
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@brickadiagame
Brickadia
1 year
Here's a little bonus scene from filming this video...
@brickadiagame
Brickadia
1 year
We keep showing a whole range of different avatars in our videos... but how are these characters actually made? #indiegame #UE5
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@brickadiagame
Brickadia
1 month
Or how about making a seven-segment display entirely mechanically instead?
@brickadiagame
Brickadia
3 months
With the ability for behaviors on a brick to connect to other bricks through wires, we can then have it color multiple bricks to make, for example, a seven-segment display!
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@brickadiagame
Brickadia
4 months
We recently made weapon impacts and explosions affect physics builds - this simple change is really satisfying and fun! (need to adjust explosion physics power though...) #indiedev #indiegame #UE5
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@brickadiagame
Brickadia
10 months
⚠ WARNING: don't give your kids a brickadia manipulator tool this holiday... this could happen to you! Happy holidays from us at Brickadia! ❄ 🎁
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@brickadiagame
Brickadia
10 months
Transparent surfaces in a game can be often sorted incorrectly... but is there a proper solution? (check out the reply to this tweet for much more info!) #gamedev #indiegame #UE5
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@brickadiagame
Brickadia
4 months
out here playing minigolf with a bow... why not? #indiegame #UE5
@brickadiagame
Brickadia
4 months
We recently made weapon impacts and explosions affect physics builds - this simple change is really satisfying and fun! (need to adjust explosion physics power though...) #indiedev #indiegame #UE5
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@brickadiagame
Brickadia
3 months
One of the most important things that cars will need are wheels... so we've been making many for you to choose from! Also, all wheels will be resizable and re-colorable!
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@brickadiagame
Brickadia
1 year
Here's a silly outtake from the physics video - He had one job: to spill the crate of cans everywhere. #indiegame #UE5
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@brickadiagame
Brickadia
9 months
It turns out our version of the sky and environment assets we were using were very out-of-date... so we finally updated them! Introducing: new weather, volumetric clouds and more! #gamedev #indiegame #UE5
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@brickadiagame
Brickadia
2 months
Here's a cool demonstration of gyroscopic effect - achieved simply with one motor spinning really fast and nothing else required.
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@brickadiagame
Brickadia
7 months
📣 Just posted a new Devlog! Read about how we have just majorly improved Brickadia's building system! Easier brick sizing, easier reorienting, and a lot more! (link in reply!) #gamedev #indiegame #UE5
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@brickadiagame
Brickadia
3 months
Switches - can be placed atop/against bricks, or fitted so that the base is flush with a surface. Many other switch and button designs are in the works... to-do: implement being able to color the moving part of the switch separately from the base
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@brickadiagame
Brickadia
2 months
Some cool physics mechanism demonstrations - geneva drives and interlocking gears! All built in-game! ⚙⚙
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@brickadiagame
Brickadia
3 months
You can now place and remove entities (instead of only bricks) with full undo and redo integration. We don't have any entities made yet though, so six added this funny untextured Ball.
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@brickadiagame
Brickadia
3 months
Physics bearings had to be re-made after the whole building system got major improvements... but now they're back and easier to use than ever, with full undo+redo support!
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@brickadiagame
Brickadia
2 months
im using tong controls
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@brickadiagame
Brickadia
3 months
So, using the new wheels and new servo joint, we can make simple torsion-bar suspension setups! Since the servos can have a customisable amount of damping, this can be an easy way to add suspension to vehicles.
@brickadiagame
Brickadia
3 months
One of the most important things that cars will need are wheels... so we've been making many for you to choose from! Also, all wheels will be resizable and re-colorable!
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@brickadiagame
Brickadia
7 months
When you bring the regular sized iron to the Big Iron fight 🤠 #indiegame #UE5
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@brickadiagame
Brickadia
2 months
Would you trust this lift?
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@brickadiagame
Brickadia
3 months
Before we add proper steering mechanics, its been fun to try to improvise alternate steering methods... like shooting a front wheel pivot! though it's better to control it using the manipulator tool instead...
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@brickadiagame
Brickadia
1 month
New ammo pickups! Place these around your build to let players keep their weapons loaded.
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@brickadiagame
Brickadia
2 months
Another essential thing we need for vehicles are... functional seats! next up: adding the ability to wire a seat up to a vehicle engine, to let a player finally drive a vehicle!
@brickadiagame
Brickadia
3 months
So, using the new wheels and new servo joint, we can make simple torsion-bar suspension setups! Since the servos can have a customisable amount of damping, this can be an easy way to add suspension to vehicles.
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@brickadiagame
Brickadia
2 months
With a ceiling plate on a bearing, you can make a secret staircase in your house... when closed, nobody will suspect a thing! 🤫
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@brickadiagame
Brickadia
2 months
Made entirely in Brickadia - an awesome poseable mech figure!
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@brickadiagame
Brickadia
18 days
Don't forget: adding sounds to your builds can add a lot of life to them! We've been adding new sounds for you to add atmospheric ambience to your scenes... Here's one example: (sound on! 🔊)
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@brickadiagame
Brickadia
3 months
Using additional brick grids, it's possible to get extra creative and use diagonal bricks in your builds! Not sure how well this will run on huge builds yet though... Here's an example: a roof made out of diagonal 1x1 round bricks
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@brickadiagame
Brickadia
1 month
btw, you can totally explode your friends across the world if you have them sit in a physics seat 😈
@brickadiagame
Brickadia
2 months
Another essential thing we need for vehicles are... functional seats! next up: adding the ability to wire a seat up to a vehicle engine, to let a player finally drive a vehicle!
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@brickadiagame
Brickadia
3 months
New joint: Servo! It's a bearing, but rotates to a specific target angle you set. Once we have scripts controlling the angles of servos, a lot will be possible with your contraptions!
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@brickadiagame
Brickadia
2 years
Just taking out the trash... ...but for real, 2023 will be a very exciting year for #brickadia , and we wish a happy new year to you all!
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@brickadiagame
Brickadia
1 month
By putting selections of bricks in your hotbar, it's super easy to quickly assemble tracks for your contraptions to ride along!
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@brickadiagame
Brickadia
3 months
With the ability for behaviors on a brick to connect to other bricks through wires, we can then have it color multiple bricks to make, for example, a seven-segment display!
@brickadiagame
Brickadia
3 months
Something we haven't posted here yet is our prototype of "Behaviors" - the scripting system that will add advanced functionality to builds. Starting with basics, here's a "behavior" that defines a custom brick component which changes the bricks color when clicked. But, 🧵(1/3)
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@brickadiagame
Brickadia
2 months
You don't have to build at normal scale in Brickadia... you can have a lot of fun building beautiful miniature scenes! Then, make these scenes come to life using hidden mechanisms!
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@brickadiagame
Brickadia
2 months
Here's a silly contraption letting you swap between front-wheel drive and rear-wheel drive... None of the small wheels are on motors, only the large wheels are.
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@brickadiagame
Brickadia
2 months
Math gates and logic gates! Wiring these together will quickly let you achieve more advanced interactability in your builds, without needing to dive into scripting. Top row are the basics, bottom row are the more advanced.
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@brickadiagame
Brickadia
3 months
Figuring out the model for a regular sized vehicle engine... This can fit nicely in normal cars, but we will also make a very tiny version styled after an R/C control unit which can fit pretty much wherever. Potentially other sizes too?
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@brickadiagame
Brickadia
26 days
This was meant to be a ball thrower, but why not throw people too?
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@brickadiagame
Brickadia
3 months
Something we haven't posted here yet is our prototype of "Behaviors" - the scripting system that will add advanced functionality to builds. Starting with basics, here's a "behavior" that defines a custom brick component which changes the bricks color when clicked. But, 🧵(1/3)
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@brickadiagame
Brickadia
2 months
A silly little ball contraption! With silly lights!
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@brickadiagame
Brickadia
2 months
Slot cars! 🚗🚗 (Check out the automatic direction switching in the second video!)
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@brickadiagame
Brickadia
2 years
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@brickadiagame
Brickadia
3 years
We're adding a simple version of prefabs (load saves directly into your clipboard) & autosaving into the next patch. Stay tuned! #brickadia #UnrealEngine #IndieGameDev #sandbox
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@brickadiagame
Brickadia
2 years
bricks
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@brickadiagame
Brickadia
1 month
We're a bit late to inform, but we do have an account on "that blue app that we probably shouldn't say the name of". The handle is "", and we'll post a lot more there once we can post videos!
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@brickadiagame
Brickadia
2 years
Our bi-weekly blog series starts here! This first Devlog shows the journey we took to getting Brickadia in Unreal Engine 5.1. Devlogs will be posted every other Monday - follow us to be notified! #Brickadia #UnrealEngine #UE5 #indiedev #indiegame
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@brickadiagame
Brickadia
2 years
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@brickadiagame
Brickadia
5 years
Player parts are coming! They're a new feature that lets you customize every aspect of your player, including arms, legs, heads, hands, and torso! You can add additional parts like armor, peg legs, hats, capes, backpacks, and more! #indiedev #gamedev #brickadia #UnrealEngine
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@brickadiagame
Brickadia
2 years
died... 😭😭
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@brickadiagame
Brickadia
3 years
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@brickadiagame
Brickadia
2 years
For our first #screenshotsaturday , we have some awesome builds by Edz, Magus, Timelord Sheep, and Moose on orion's Brick Party server! If you have a screenshot to share, tag us with the #screenshotsaturday hashtag and include your shots! #Brickadia #indiegame
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@brickadiagame
Brickadia
5 years
Thanks for coming along. It's going to take a while, but we hope to bring you a great game.
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@brickadiagame
Brickadia
2 months
Here's how those ships were "animated"... using the weight of a moving brick!
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@brickadiagame
Brickadia
5 years
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@brickadiagame
Brickadia
3 years
It's been a bit, but Patch 5 is here! Including weather effects, a space map, fill paint for the Paint Tool, experimental ray-tracing support, and of course a ton of new weapons and cosmetics! #indiedev #sandbox #brickadia #UE4
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@brickadiagame
Brickadia
3 months
Currently there is no visual editor so we can't yet show any script visuals. The visual editor will make it friendly for *anyone* to start tinkering around with scripting, no matter your existing coding skill! We'll post some cooler behaviors demonstrations soon 👀 🧵(3/3)
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@brickadiagame
Brickadia
3 months
We can add if/else statements and instance variables to the script, to make it cycle between 2 colors instead. The journey to get here was huge. After disliking off-the-shelf scripting engines for our players, we built our own - complete with a custom compiler and VM. 🧵(2/3)
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@brickadiagame
Brickadia
3 years
Wires are the next major addition to Brickadia! Hook up buttons, doors, dials, switches, logic gates, and all sorts of components together! Read more in our blog post! #IndieGameDev #UnrealEngine #SandboxGame #UE4
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@brickadiagame
Brickadia
5 years
Shedding some light on the next update; Here's what you will be able to do with them in Alpha 5: #indiedev #gamedev #brickadia #UE4
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@brickadiagame
Brickadia
1 year
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@brickadiagame
Brickadia
4 years
Patch 4 has been released for Alpha 5 with another great batch of bugfixes, cosmetics and weapons! Read all about it on the blog: #brickadia #gamedev #indiedev #UnrealEngine
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@brickadiagame
Brickadia
2 years
Our next patch is here! We'll have some more news soon, but for now, check out some of our newest features like the new autosaver, or simple prefabs. #UnrealEngine #IndieGameDev
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@brickadiagame
Brickadia
5 years
Brickadia Alpha 4 has a release date: September 7th! Join our Discord to pre-register and get access when it releases!
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@brickadiagame
Brickadia
4 years
We just launched the Brickadia Development Blog! We plan to bring you the latest news and behind the scenes technical details about our future work, stay tuned! #gamedev #indiedev #brickadia #UnrealEngine
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@brickadiagame
Brickadia
4 years
Alpha 5 is closer to completion than ever! Today we're giving you another taste of the UI design overhaul, featuring improvements and additions that will be part of the upcoming release: #brickadia #gamedev #indiedev #UnrealEngine
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@brickadiagame
Brickadia
4 years
As hinted by the retweet earlier, we are adding a bunch of new features regarding audio for Alpha 5! Check out how you will be able to spice up your creations with the power of s o u n d: #brickadia #gamedev #indiedev #UnrealEngine
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@brickadiagame
Brickadia
4 years
Let's not forget Alpha 5 is also about the UI, and for that matter, we discuss the evolution and challenges of the ongoing user interface overhaul on our latest blog post: #brickadia #gamedev #indiedev #UnrealEngine
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@brickadiagame
Brickadia
3 years
We've added an auto-saver! It'll save your work automatically as you build, and even supports custom folders for different projects! #brickadia #UnrealEngine #IndieGameDev #sandbox
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@brickadiagame
Brickadia
10 months
We've just posted a new devlog! Read about how we've been working on a lot of graphics improvements such as upgraded environments, volumetric clouds, HDR, DLSS 3, FSR 2 and more!
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