Been busy reworking the way shots work (they'll lock on to whatever is within the reticle when fired now), made an over-the-shoulder camera for free roaming, and a bunch of other tweaks I've put off forever. Hoping to improve upon the Star Fox formula
#gamedev
#indiegame
Working on some free-roaming level design. Open-ended 3D exploration without the limitations provided by platforming is surprisingly difficult!
#gamedev
#indiedev
Testing out ground enemies that follow the player!
#starfox
has a number of them and I realized I'm lacking! (excuse the messiness of the test level! And for test purposes, I have it tracking the cursor, not the player)
#gamedev
#indiegames
#gaming
Working on a city area for my
#starfox
inspired project, Bat Galaxy! In addition to the rail shooter stages, I'm thinking an open-ended aspect might be nice, where the player opens up new regions of a planet through exploration. Starfoxvania?
#gamedev
#indiegames
Realized that sometimes it's not obvious when things are within punching range, so I added little target icons. Here's a sample of them in the first level of Bat Galaxy
#gamedev
#indiegame
I've been busy lately, making it hard to do any major
#gamedev
. But progress continues! Here's the start of some enemy work for my
#starfox
-inspired
#indiegame
!
Depending on where you hit these guys, you can either destroy them in one hit or the hand will drop them and they'll remain a nuisance. With this little guy mostly done, I've got the pieces I need to work towards finishing this area.
#gamedev
#indiegame
More
#gamedev
progress on my
#starfox
-ish game! I'm working out a very rough sketch of the second phase of the level I started in my previous clip. I'll be out of the country for the next week and there won't be any updates for a little while, but there'll be more soon!
Added item drops (used to get upgrades and stuff, plus it encourages exploration in the free roaming areas) and working on a boss battle/chase scene. Making steady progress.
#gamedev
#indiegame
Been busy with work and haven't had a chance to do much
#gamedev
lately. But here's a bit of the dialogue boxes I've been working on! Expect more major progress soon!
#indiegame
#madewithunity
Still alive! Making progress on an early escape sequence. The zone immediately after escaping will be much more open and interesting.
#gamedev
#indiegames
#indiedev
More
#gamedev
progress on my
#starfox
-ish possible
#metroidvania
-like game! I'm experimenting with the idea of power-ups to access new areas. Here, an explosive fire shot melts ice crystals to open a path to an area!
A bit more level design progress, and I've ended up diverging from the
#starfox
style more than I expected! Still lots of cleaning up to do!
#gamedev
#indiedev
Kind of getting into a
#starfox
feel here! I roughly assembled an area to see how some new art looks. It's a little bit chaotic and slowed down my ancient PC.
#screenshotsaturday
#gamedev
I haven't been posting anything here, but I've actually been really busy with
#gamedev
! I've been working on a bunch of assets, code, and a bit of level design. Here's a very rough start! Gently inspired by a certain
#starfox
stage.
Here's a bit of how this boss will go! Still need to work on shot visibility, but the flow is feeling decent so far. I actually toned down the difficulty a lot--it looked like a Star Fox/Touhou combo at first. :)
#gamedev
#indiedev
#madewithunity
My
#screenshotsaturday
post today is a cloud stage! The game is diverging a bit from the
#starfox
style, but it feels like it's coming together into something nice. Now that I've got some good stage foundations, it's time to do some
#gamedev
work on the action!
Adding some new enemy types and working out free-roaming action! Seeing the recent
#panzerdragoon
preview has given me some motivation.
#gamedev
#indiegames
Trying to work out some more content for the game! New stuff soon!
Now I'm kind of wondering if I should try a Kickstarter or something eventually, or maybe try pursuing publishers? Wanting to take Bat Galaxy beyond just hobby
#gamedev
.
#indiegame
It's #桜 /
#sakura
season here, so I made some little decorative trees! Also testing out the homing shot (need to make sure the lock-on icon displays on top of targets next time).
#gamedev
#indiegame
Working on free-roaming stuff. A little bit of a
#metroidvania
style in the works here. Going to have interconnected areas with exploration.
#gamedev
#indiegame
Working more on this massive boss. Definitely feeling like I diverged from
#starfox
! Testing it in the
#unity
editor gives me some crazy slowdown, but after some optimization and cutting back a bit on flashiness, it'll (maybe) be fine.
#gamedev
#indiedev
Making steady level progress. Scoring system for dodging is working decently, but probably going to expand upon it. Also need to tweak the lighting.
#gamedev
#indiegame
Turret enemies! Also, I don't think I've shown it before, but I've implemented a quick dodge as well. My next step is a demo that'll have an on rails stage like
#starfox
, then I'll work on a
#metroidvania
-ish open area.
#gamedev
#indiegames
Not too much this week. Just got flashing in to show objects are being damaged and I'm also working on environmental hazards. Big updates coming soon!
#gamedev
#indiedev
#madewithunity
Been a LONG time since I posted progress, but I've been working hard on redesigning levels. Going for a fast
#starfox
and F-Zero-ish style.
#gamedev
#indiegame
A few new features and further deviating from the
#starfox
formula! There's now a super fast swinging
#sword
ability, plus you can instantly stop/backup and instantly launch off at max speed. Camera has been tweaked, too.
#gamedev
#screenshotsaturday
#indiegame
Finally getting around to building up this boss's scene. AI is currently just test stuff and won't be anything like this. It'll be way more wacky and danmaku-y
#gamedev
#indiegame
Decent foundations for a first level! Feeling kind of close to
#starfox
now. Next up I'll be removing clutter and making things more readable.
#gamedev
#indiedev
#indiegame
This looks super sloppy, but it's a foundation for fast looping backgrounds. I'll probably use this at a few points in the game after cleaning it up/designing a proper level with the concept.
#gamedev
Progress on a miniboss! There's plenty I need to fix. For one, that character portrait won't be displayed outside of dialogues. But still, progress!
#gamedev
#indiegames
#madewithunity
Random effect I added: explosion chains! This can also work in reverse to generate chains of objects piece by piece. I'm working on a boss that uses this effect.
#gamedev
#indiegame
Working more on this. Giving the boss some motion and testing camera lock-on. Not sure whether to do on-rails or free roaming with this segment.
#gamedev
#indiegame