Twitter: omg your work is so sick! thought you were a pro 🤯 why are you working food service??
Every 3D job I apply for: thank you for applying, but your work sucks! get good bozo 🤡😂
anyone who knows more about photography than me i would really love if you could put into words what about these photos makes them feel like illustrations because im struggling
2d concept artists get an incredible amount of visual mileage from rough brush strokes and scraggly textures. its just so effective at implying detail and i see it all the time in terrains, mechanical bits, urban landscapes, etc. what is the 3d equivalent this technique?
welp i'm going back to retail full time. just not making enough money to survive and have burnt through my savings. as much as i wish i had infinite energy and time, i don't. you probably won't be seeing much art from me anymore. i tried
Blender Quick Tip: You can make looping shader effects super easy using the 'frame_current' and 'frame_end' attributes from the 'View Layer' domain and a few other nodes. I find this really useful for all sorts of things!
#b3d
#blender
#shaders
apparently the star betelgeuse is hot enough to violently boil itself, forming these bubbles that are larger than the orbit of earth and expand/contract at speeds up to 30km/s !!!!!
i think my fascination with megastructures stems from growing up in a coastal town with a ship channel and getting to witness things like this on a regular basis. look how tiny the people are compared to that monstrosity
one thing about blender is there is a wealth of community knowledge except when it comes to pipelines and automation. that knowledge is like a dark art, spoken of only in hushed tones over very expensive consultancy calls
Fellow artists I'm begging you to learn about industrial and product design. Not everything you needs to look like a a cool creative art project. In fact, most things look how they do for primarily utilitarian or logistical reasons, and that is a HUGE part of worldbuilding.
Blender Quick Tip:
You can easily make camera-facing billboard planes like this using just a few nodes. This technique is extremely common in game development, and super useful for all sorts of things. In this case, fire!
Node screenshot in replies-
#b3d
#blender
#geometrynodes
when you just scatter points on a mesh that's deforming it gets weird but by using a little node group and the 'add rest position' option in the object data properties the problem is fixed
I'm working on a new FREE Blender Addon that allows you to share Node Setups easily - just with a string.
Stay tuned!
With this addon you don't need to swap blend files or recreate the node setup by hand from a screenshot.
#b3d
#blender
Fun blender fact of the day: if your viewport has too many things on top of one another, hold ALT when you're about to click select something, it'll allow you to precisely select stuff in whatever mode you're in!
I love Blender! It's the best art tool I've ever had the opportunity to use, and I'm endlessly grateful for all the people who helped make it what it is today. Huge love to all the devs and community members who contributed to this amazing software.
There are a lot of ways to do this but this is my favorite practically and philosophically. It's like sending a clone of yourself back into the past so that the instant you die in the future, the copy arrives exactly where you are in the present. Sorta😅
#b3d
#blender
@ashlee3dee
Do you know if a similar approach can be used for changing textures you need to loop?
(A moving noise texture, but I need the final frame to look like the first one for a loop, without it reversing in the middle because that breaks the effect)
idk about anyone else but i try to emulate the light being affected by what's between it and the sensor. starting with the electron beam jitter, then a subtle blur from the glow of phosphor, the shadow mask pattern, bloom, glare on the screen, and finally lens distortion
@ashlee3dee
It’s stuff like this and whatever magic
@ashthorp1
sprinkles on his UI stuff that just makes me stare in awe.
I wish someone could explain to me in Laymen terms what exactly it is that makes stuff like this “pop” and not feel like yet another simple GL_Line being rendered.
you can do stuff like this in blender by creating a linked scene and switching the camera for one with a longer focal length and different visible collections then compositing them. this is just a quick test but you get the idea
Often, this flattened perspective on the initial meters of asphalt and concrete in front of the observer creates a dramatic dynamic between claustrophobia and verticality
Hi new people! I'm Ashlee! I've been working various fast food jobs while learning art in my free time for about 2 years now. I do freelance work mostly, including addon development and 3d printing.
Here are some of my personal projects :)
#b3d
#blender
#geometrynodes
#bnpr
noticed this ripple effect is almost always missing in games and movies which surprises me because in my offroading adventures it's really noticable and cool
Digital artist
@JackmcveighArt
's retro 1955 car salon viewport in Blender on
#PS1
has sparked curiosity. Inspired, 3D artist
@ashlee3dee
is on a quest to unravel the technique.
Learn how to create a retro Blender 1955 viewport:
#3DArtists
#Blender
#3D
decent fake room material using parallax and pixelated noise texture to give the impression of furniture inside at a distance. i think it works great for megabuildings
Helldivers 2 players freaking out that they can't just run the same optimized build every mission and need to rely on a squad of diverse roles and use tactics to adapt and succeed has me absolutely cracking up laughing silly style
blender has this weird chasm between geometry nodes and the rest of the software that makes so many interesting effects tedious, difficult, or just impossible
AI users: no I won't share my prompts, it cost me a lot of generation credits to discover them and you could just copy me >:(
Artists: this technique took me 4 years to refine, so here's a comprehensive breakdown of my process. DM me if you have questions :)
with Blender 4 and the new Repeat Zone, we can instance randomized variations of one node tree/group! this opens the door to countless possibilities. I haven't seen anyone post about this yet, so I thought I'd share my discoveries with you all :)
#b3d
#blender3d
#geometrynodes
@ionee1241216
'Cassette futurism' and 'Vector monitor' are two keywords I use for reference when making stuff like this in blender. Geometry nodes mesh to curve ->curve to mesh using a circular curve profile will give you some crispy meshes. Assign an emissive material and then post process :3