If you are a student and interesting in hearing more about World of Warcraft
#handpainted
stylized
#gameart
, sign up for one of the presentations below!
Nice breakdown of Spirited Away from keithyong12. Original painting by Kazuo Oga. You can learn a lot from observation and processing what you see (even writing/breaking things down like this).
Some good examples of optimizing cylinders for
#gameart
over CGTyphoon. Not always needed these days (depends on a lot of factors), but still good knowledge to be aware of.
Painting material spheres are an effective way to improve your rendering and
#handpainted
#gameart
texture painting understanding. Here's a great example by Sin jong hun
Rock material by Quentin Mabille is a good visual target for material painting practice. Creating these helps material rendering and painting for
#handpainted
#gameart
textures also.
This classroom example from Chengdu Pugui education technology Co.,Ltd showcases how
#handpainted
#gameart
texture process is a build up of working large to medium to small.
A paintover with
#gameart
is worth 1000 words. This one by Antonio to
@polycount
user HATSARU for
#handpainted
textures is a great example of visual feedback and a brief explanation.
Material landscape class example by Giao Nguyen (gvio) is a good example of doing a study that won't take that long. Ultimately these smaller pieces add together to develop your eye and ability. Applies to
#gameart
#handpainted
texture painting!
Doing material studies are a quick way to improve your artistic eye and understanding of material rendering for
#handpainted
#gameart
texture painting. They can also be loose like these by Xision Wu.
Here is your yearly reminder to check out
@AndroidArts
art tutorial for the intermediate painter. Applies to general art thinking including
#gameart
and
#handpainted
texture painting
These stylized daggers by Julio Nicoletti are is a good process image showing the steps to create
#gameart
concepts. Solid concept of what you are creating will make the rest of the process go smoother (usually).
This process gif by Sen Xie is a good example of grouping values to create areas of interest and areas of rest. Applies across
#gameart
disciplines and art styles really.
The feedback process is important for creating
#gameart
. Here is a good example of that in paintover form from Julio Nicoletti from an
@polycount
post.
Focused anatomy studies like these arm ones by Serge Minhulin are a good way to develop your skillset and eye without overloading yourself. A little bit of awesome is better than a lot of meh.
Always been a fan of Julio's work. The painting process for Stylized Fantasy Daggers is very similar of how to approach
#handpainted
#gameart
texture painting. Good reference!
Stone painting is a good process example of how to approach
#handpainted
#gameart
texturing painting.
Example by Chengdu Pugui education technology Co.,Ltd
Sometimes visual feedback is more valuable than written or verbal feedback. Here is a paint over from the
@polycount
message boards for an artist on
#handpainted
#gameart
textures painting.
Good example of addition by subtraction with this fire concept example. Applies to
#fx
#gameart
creation too. If you know the original creator please comment.
You can push material studies past spheres and cubes to...corgis even. Like these good dogs by miji lee. Still a great way to develop your eye and
#handpainted
#gameart
texture painting.
Practice painting/rendering materials is a great way to level up
#handpainted
#gameart
texture painting. CGCookie exercises are an effective way to do that.
Material studies are a great way to efficiently improve at rendering and develop your eye. Helps with
#handpainted
#gameart
texture painting too. They can also be more than spheres and cubes if you want! Like these shiba dogs by miji lee
Breaking things down into basic forms can help give an understanding of where to start creating
#gameart
#3dart
models. This lizard form study by Howard Hsu is a good showcase of that.
This 2021_WarLogics_tree prop from WonHaeJu would make a great
#gameart
#3dart
portfolio piece to show of foliage/natural environment art in a
#handpainted
style!
Nice walkthrough of creating
#3D
foliage by Ben Cowell-Thomas here. You could take the same approach with
#handpainted
#gameart
textures if you paint the bases that are used.
Interested in
#stylized
#handpainted
#gameart
architecture and structures? This piece based on art in Wayfinder from 魔灯Modeng would be a good sized portfolio piece to start with.
Spending time on preproduction and answering the questions you will come to when you are creating in
#3D
will get those answers faster and usually result in a more thought through design. This
#gameart
example by Hue Teo is great!
Not all portfolio pieces need to be large and grand scale. This stone
#gameart
#handpainted
3D study by Ht Jiang is a good example of creating a small portfolio piece that shows interest and ability.
Studies like these tree ones by Nick Serpilov help improve your artistic eye and understanding. Translates to
#3dart
#gameart
and
#handpainted
texturing too.
I like how
#zbrush
breakdowns often show the brush and loosely how they were used. Nice and quick way to get insight into the process used. This fish scale process is by Asbjørn Nedrehagen. Applies to
#gameart
sculpting and
#3dart
.
Interested in creating
#stylized
#gameart
architecture? The scope of this piece by Fenix Xu is a perfect size to start with. Don't create a full building or city until you have created the building blocks first.
If you are creating fan art in your
#gameart
portfolio do NOT use a project/game logo on a thumbnail or images that you did not contribute to. If you need a logo to say it's fan art, it is probably not successful. Better to include 'inspired by....' in the details though.
The World of Warcraft team is hiring for a contract Associate Implementation Artist! Remote available and potential way to start your career.
Job description link:
Nice stone and moss
#conceptart
study by Nick Serpilov. Something like this would be a great
#handpainted
#3dart
#gameart
piece if you are interested in creating foliage and other natural environment art elements.
We don't need to debate whether it's better to be a generalist or a specialist. The world needs both.
Specialists excel at zooming in. They see the details to deepen our knowledge.
Generalists excel at zooming out. They see around corners to broaden our view.
Material studies are a good, efficient way to improve at painting/rendering. Directly improves
#handpainted
#gameart
texture painting too. These are by Minkyung Yu
If you are interested in created stylized
#handpainted
#gameart
foliage, doing exportation similar to this Croods 2 piece by Floony is a good starting place.
Material studies like these food cubes by Max Ezdin are a good, efficient way to improve your
#handpainted
#gameart
texture painting and understanding of different materials and surfaces.
Tree painting process by Ruslan Kim is a nice example of how to build up
#gameart
#handpainted
textures or
#conceptart
. Again focusing on working large to medium to small details.
Doing exercises like material spheres are a good, efficient way to improve your artistic eye and
#gameart
#handpainted
texture painting too. This gold example by Elisavet Theodosiou showcases that well.
This tower by Fenix Xu is a great example of size and scope for personal
#gameart
portfolio pieces. Making something contained allows you to focus on the quality level more than scope. As you gain experience you can increase scope. But do that secondary.