The Team of Anthro Festival is saddened by the loss of
@Dragoneer
, owner of
@furaffinity
.
Our condolences go out to their friends & family.
Dragoneer's legacy leaves a profound impact on the Furry Community, from their work with FA to helping run
@FAUnited
.
They helped build a
It is with heavy hearts that we announce the sudden loss of FA's owner,
@Dragoneer
. We ask for your patience & respect for his familyโs privacy. We remain committed to supporting each other & the community. We will keep you updated as we learn more. Thank you for your kindness.
Anthro Festival numbers report! We are super proud to have taken the fandom to a new venue, and put on a good show for everybody to watch. But let's talk numbers. For our first ever year, we welcomed 46,884 unique steam accounts to the event page. That's a lot of visitors! :)
Tune in to the Anthro Festival stage and watch
@DessFachs
do a special encore stream of
@WildAssaultGame
to end the streaming programming of our event! What a fun finale!
The world that we used for the Anthro Festival opening speech was After Glow by the lovely WispyWoo. A unique version with festival imagery adorning the skyline really looked amazing, and helped us drive home our pink/blue aesthetic in grand fashion!
Wild Assault is holding an open Alpha for Anthro Festival weekend! Open to everyone on Steam right now! Thanks so much to Combat Cat Studio for taking part in the event in such a special way. Go play some Wild Assault!
Not everybody who saw us on Steam came to pop in. Maybe next year! But it's cool to know that Steam displayed our Anthro Festival banner and event imagery to 1,315,619 unique steam accounts. That's a lot of people!
We had 3 official partnerships this year. Wild Assault held an exclusive alpha playtest for our event! The Creative Director of Whisker Squadron: Survivor gave an exclusive live interview, and Super Animal Royale gave away a free legendary item pack with code SARFEST for us.
I hope that these numbers and facts help show a little bit more about how we did, and what kind of event we are trying to run. On a platform like Steam, we can both strengthen the bond between devs and players, and help the fandom become more understood and appreciated.
People watched a combined 5,614 hours of our event livestream. That's 233 days worth of content in just 32 hours, which was how many hours of programming we broadcast over the course of the weekend.
Thank you
@IGNJapan
for helping us spread the word! We caught the attention of Japanese creators during the
#AnthroFestival
, and now here we are!
What a huge step. Thank yall
#WildAssault
players! We owe you big! ๐๐โค๏ธโค๏ธ
@Rawr_Jesse
It's a number calculated by Steam/Valve and provided to event hosts. So it's the amount of individual steam users who found their way to our event over the course of its 96 hours. It just eliminates double counting as a possibility for a truly accurate number.