Considering porting Ettare to Godot and documenting the progress. Doing devlogs just about the technical aspects). Tempted to make a Patreon so I can buy more beer. Would anyone be interested in that?
@WaterMuseum_
Invent your own nonsense concepts in the form of combined words, "tecnotelos", "ultrasocial", "eco-being", "the beauromantic movement", etc
@FreyaHolmer
Anxiety about allocations is the crappiest part about garbage collected languages, and annoyingly relevant for some games. So props to caring about that, your users definitely will appreciate it greatly
Worked on some janky fish "AI"-ish stuff as an excuse to learn Godot 's shader and MultiMesh APIs tonight. Hopefully fish father
@WaterMuseum_
is proud.
Incredibly lazy past two days. Just walking around in a video game, killing things, leveling up my stats, while withering away IRL eating junk. Here are some crabs.
Wrote a doc this morning for
#Godot
devs. It summarizes many practices officially recommended by Godot docs. It also includes some of my own personal preferences. Feel free to tell me how shit I am in the GitHub Issues.
Can't find anything I care to buy on the Steam Summer Sale. Guess it's time to reinstall Bannerlord and make a guy, play pretend, and grind mindlessly until brain rots. I am open to other recommendations...