Opened APT in 2.2 editor. Immediately crashed. reopened, crashed again. APT became a blank, empty level. Thanks
@RobTopGames
. 8 years in development paid off.
Hello Everyone, Zimnyte here. Formerly known as Zimnior12. I would like all of you to read the document attached in the reply to this post. It's a very serious matter to me and I want it to reach as many of my followers and subscribers as possible. Thanks for understanding.
Apocalyptic Trilogy first optimizations are going smoothly so far. It will still take some months before the level is ready for verification. I hope you won't have to wait too long for it. Also please do not upload "unofficial previews" / montages. Just wait for full showcase :)
Working together with playtesters to bring a solid top 1 experience with Apocalyptic Trilogy. We want to get it right and avoid any bugs on the release. Full showcase is coming closer!
(1/10) I really wish I could get APT done sooner... Even if I try my best to not rush anything and make sure everything works/looks perfectly. I still feel a huge pressure to deliver the best version of the level possible...
To everyone concerned about APT being top 1...
This level is over 4 minutes long and it will be the main source of its difficulty. That's why me and playtesters spend a lot of time making sure it's still fun to play while being challenging. Feedback we got so far is promising!
Fun Apocalyptic Trilogy statistics: Lowest FPS i get while playing the level is 330 (excluding auto/art parts). It happens only at CuLuC's part for a brief moment. Most of the level runs at around 500FPS in 2k while recording with 50mbps bitrate. It's before in-depth optimizing.
Like I promised. A little birthday gift from me :)
I also didn't get it fixed. Too busy with other stuff. I don't advice playing it. It is old, broken, buggy and laggy.
74663138
(1/2) Currently optimizing Kllnex's part in Down Bass Incarnate. It used to run at barely 170FPS but I managed to get it to ~300FPS in first half. Second one needs a lot more work due to fancy (and very laggy) structures. Removed 10k objects so far (and looks the same lol)
In upcoming weeks/months I will be changing my nickname. Breaking up my over 7 years old journey with Zimnior12 channel that we hosted with Kubson. Time to split up and go on a new path. It will be difficult for me but I will try my best to make something amazing out of it! 💪
Would anyone be interested in release of an actual true version of unnerfed SWI? The ones I saw on YouTube were usually just poorly made self buffs or Rori copy (which is also nerfed by a whole lot)
I'm going to create a video about the development history of Apocalyptic Trilogy. I plan to be more active on YouTube moving forward. There's so much to cover that I might have to split it into multiple videos.
(10/10) I want to you all to understand that what I am doing is simply driven by a passion. And what drives me forward is your positive feedback and comments I get from all of you. Sometimes it's just... hard. Love you all ❤️
Despite all of the unfortunate events behind EoD... I am still very happy to see it released! GG to
@Polterghast
for verifying and
@CDMusicOfficial
for hosting
(5/10) Some people do believe I am remaking AfterCataBath purely for 'fame' and 'easy money'. However I can assure you it's not the case. It has always been my passion project that I put countless hours into. Hoesntly, it pains me when people think of APTeam as 'corporation'
(2/10) I can't even count how much time I spent on this project. Managing the project on its own is probably roughly 150 hours of me speaking with involved creators, taking feedback, getting more ideas, improving the management etc.
(9/10) I just feel an enormous weight on my shoulders because of this project. I hope that you can understand that I am simply trying my best with the team. I just want to thanks everyone who supported me thus far. And I hope you will wait just a bit more for the final showcase
APT is now somewhat merged. Time to grind upgrades, fixes and optimizations. Starting today so you can expect a lot of streams next week. (Depends if my internet and time lets me to stream tho...)
(8/10) Currently we are 98% done with all visual changes to the level. We feel confident that all of you will love the final outcome. Next will be the playtesting phase which will take around a month. I hope you understand why it takes so long. I just want to make it perfect.
(7/10) Almost 7 years of development is a crazy number. But I can assure you that this project was only revamped once. Project was on hiatus for 2 years after 2.112 updated broke groups in the project... New APT is roughly 2.5 years in development now...
(3/10) Time I spent on this in editor on its own is crazy enough. At this point I feel like me and Endy are the only people who even barely understand how this level works. Groups are a huge mess because it's over 6 years old on its own.
(4/10) I think I built like 5 standalone parts for this project in total... Constantly tweaking other parts, fixing visual errors, upgrading lower quality parts of the project and optimizing everything. It might be reaching beyond 500 hours in editor at this point...
(6/10) We want to deliver the best projects possible in this game for everyone to enjoy. That's always our main objective. We want to push GD to its limits. Apocalyptic Trilogy is what started everything and I feel ashamed that it is still not delivered to all of you...
I guess you already know guys but I will remind.
I'm now the co-host of Sonic Wave Infinity and head of decoration team. Basically it's APTeam project now besides gofd hopeless. Huge thanks to Riot :)
Anyways here is my progress from the most recent stream!
Took 1.5h
God of Despair and Blood Swamps are getting a lot of progress now. Very excited for sharing all of the amazing new stuff we have so far! But I am restraining from showing too much. Waiting to be sure I have the best possible stuff to show.
@bigthunder556
It should be a mutual decision between the owner of the project and the verifier before the verification starts. Or you can just be ***** and change your mind halfway through the project like 3 times + Make a sad statements online about how "poorly treated" you were. ¯\_(ツ)_/¯
4th day of optimizing Kllnex's part in DBI. Removed 20k+ objects and already runs very smoothly. And I'm still not finished with it.
Also... top text is optimized (146 objects) and the bottom one is before (1437) 👏
Thanks everyone for support and all of the kind words. I will try to make a video about this topic and upload it on my old channel asap to rise the awareness of the situation. Despite everything I still want to try my best.
@Allodoxaa
@RobTopGames
@pauzegd
Stuff like that should at least be discussed with creator of the level if possible.
I would not appreciate my levels being altered in this way.
Lunar Abyss is getting close to be finished! Posting a few random experimental structures I made for the last part.
Also edited them a bit so they look cool here. I may make them look like that in game, who knows.
In the celebration of 6th APTeam Anniversary we would love to share some more progress on our upcoming project with everyone! Hope you are as excited as we are to see the full project finished!
Everything you see here is still WIP and subject to change!
(2/2) Thanks to
@noah_endy
and some of his trigger optimization magic everything goes rather smoothly with level optimization. Level should run smoothly for everyone once we are done. Here is the video of Kllnex's performance so far
Rob Buck abandoned this megacollab a long time ago. Please credit people who were responsible for creation of this great project.
@DzeserGD
is one of them.
1,795 days since the release of his last level, Glowy, Rob Buck showcases his megacollab in which dozens of past legends reunite to create 5 minutes packed with nostalgia: 'DAMASCUS'.
We created an official account for the team now.
@APTeamOfficial
You can send questions on this account about the APTeam and follow it in order to stay up to date with the official statements.