🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈 Profile Banner
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈 Profile
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈

@Zeckemyro

2,474
Followers
170
Following
1,683
Media
7,875
Statuses

I like Luigi I guess. Hitbox guy dude and Metroid fan. He/They 🏳️‍🌈 Fr/En Black Lives Matter. Trans Rights. Stop Asian Hate. Free Palestine.

Québec, Canada
Joined April 2015
Don't wanna be here? Send us removal request.
Pinned Tweet
@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Hitboxes for all Smash Ultimate characters : You want them coloured based on IDs? DM me! I'll do whatever you want as long as it's reasonable. Default visuals are coloured based on damage. Red is always the sweetspot.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
2 years
THE PEOPLE HAVE SPOKEN. YOUR RNG CANNOT SAVE YOU. #MK8D #NintendoSwitch
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Octaslash multihits
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Marth BAir gives much more breathing room (3.7 -> 1.7)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
5 years
Here's Joker's new gun!
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
I was asked to make this, now you must suffer as well.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
1 year older today, what a wild ride.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Photon Edge in movement from an in-game mod recorded by @aaronlink127 . Mythra's hurtboxes are visible as she moves. #SSBU_Mythra
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Here are the grab ranges for Ultimate. a ~ signifies the length is an approximation for extended grabs. Tethers are also approximated but much more correct. Huge thanks to @CrimsonStarfall for testing Olimar!
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
2 months
Here's another classic : MK DAir Red - Brawl Black - Ultimate & Smash 4
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Falco USmash 2 has a bigger and extended hitbox (5.0u -> 5.7u) on the first two active frames as well as staying bigger (although unextended) during the rest and higher duration (13-18 -> 13-20)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Low-charge Waft has two sourspots inside a big sweetspot. However, it's impossible to hit them due to the sweetspot taking priority and completely covering the sourspots. This has been like this since Brawl.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Gigaflare
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Photon Edge. IMPORTANT, SEE THE NEXT TWEET TO SEE HOW MYTHRA IS VULNERABLE DURING THE MOVE.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
6 years
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Zelda DAir change : Size : 3.2/3.0 -> 4.2/4.0
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Mii Gunner FSmash has more range towards Gunner (not max range) for its Multihits...
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 months
Snake UTilt hitbox comparison - Brawl (Red) vs Ultimate (Black) using Ultimate's animation.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 months
Kirby Back Air comparison: Blue - Smash 4 Black - Ultimate Red - Brawl
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
and max size
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Marth UAir also a lot of breathing room (2.0 -> 0.5)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Retweet this to piss off a Lucas main.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
second hit of MK's UpB is SIGNIFICANTLY bigger. (5.5u -> 7.7u)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Steve DSmash has more range towards him on the final hit for both sides
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Thoron
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
A hitbox was added to cover below Sonic better on the second hit of UAir.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Marth DTilt
@Ruben_dal
Ruben
3 years
Marth changes Dash attack Hitbox id 0 (10% damage) Z: 2 -> 0.5 Tipper hitbox Damage: 12 -> 13 BKB: 95 -> 93 KBG: 55 -> 58 Dtilt Sourspot hitbox Z: 16.7 -> 15.7 Tipper hitbox Changed to extended hitbox Z2: 7.2
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
2 years
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
5 years
@LiquidHbox To think Measles were almost eradicated. But then Karen appeared.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Bowser Jr.'s USmash has increased range and altered angles (pictured are early multihits)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Marth UTilt (coloured based on damage instead of IDs)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
2 years
Roy/Chrom jab range comparison on both characters Red: Roy Blue : Chrom Purple : Both
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Palutena grab comparison (Total range lost: 2.0 units, 15.0u -> 13.0u) #SSBU_Palutena
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Also the grounded version what is this
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Lucas got a shadow buff of his Pivot Grab blindspot without fixing the abnormally high range (0.5 -> 3.5)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Diddy FAir has bigger hitboxes on its clean hit (4.0u -> 5.0u)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Burning Sword's flame pillar.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
12 days
I don't think a lot of people remember what Wolf FSmash looked like in Brawl so here it is.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Luigi MU chart according to non-Luigi mains making MU charts for their own mains
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
@Mario12864 That's because it is. They used Falcon as a base and since Min Min doesn't have a dedicated DownB animation, they left that untouched.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
5 years
#SSBU_MEWTWO Secret change in patch 7.0.0 The hitboxes on frame 6 of DTilt were placed on the top bone to avoid any Z-Axis issues. This also carries over to the interpolation on frame 7 when the hitboxes return on the tail. (side view, top view, black is 6.1.0.)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Isabelle sings the Metroid item fanfare! #AnimalCrossing #ACNH #NintendoSwitch
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Belmonts' UpB has more vertical range on the multihits (first hit unchanged) and final hit. Y1 offset : 23.0 -> 26.0 for both (Final hit visual in replies)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Pyra and Mythra's grabs both rank in at 12.0 units. Also updated with Palutena's nerf.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
UAir, however, is very DLC #SSBU_SORA
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Bigger hitboxes on Fox's DAir (reuploading due to an error on my part) and lower BKB on the lower one.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Cloud and the Belmonts have the EXACT same grab range as Mario.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Fly's multihits now use the autolink angle.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Sephiroth and patch 10.0.0 are right around the corner so be sure to follow me to get updated with his hitboxes and every buff/nerf the patch causes.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
The final hit of Falco NAir is ridiculous with its offsets, it's also bigger (6u -> 7u). It is also faster but keeps the FAF (19-20 -> 17-18).
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Pichu's NAir has ear intangibility (no, not invincibility) during its clean hit (3-9).
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Sephiroth's internal name is "edge". lol
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Luigi's down taunt has 69 total frames ay lmao
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
#SSBU_ZELDA Din's Fire's actual size and...
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
The kicks in Great Aether are identical to the first two hits of Snake's NAir (besides slight upper body adjustments.)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
#SSBU_Marth Here is Marth's FSmash with proper interpolation to show the actual range of the tipper.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Lucario Dash Attack change : X offset of hitbox ID 1 : 2.2 -> 3.2 #SSBU_LUCARIO
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
@PJiggles_ YouTube gaming sucks lmao
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Half-Waft is now frame 8 (previously 5) and full waft is now frame 12 (previously 9)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 months
AYAYAYA
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
2 years
Broken
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Marth Dash Attack
@Ruben_dal
Ruben
3 years
Marth changes Dash attack Hitbox id 0 (10% damage) Z: 2 -> 0.5 Tipper hitbox Damage: 12 -> 13 BKB: 95 -> 93 KBG: 55 -> 58 Dtilt Sourspot hitbox Z: 16.7 -> 15.7 Tipper hitbox Changed to extended hitbox Z2: 7.2
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
2 years
@1Archmage Banana works because it doesn't use a trip chance but rather the slip effect which forces a trip.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
The horizontal hitboxes of this move can only hit grounded opponents. #SSBU_SORA
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
#SSBU_MEGA_MAN DSmash has a bigger hitbox (5.5u -> 6.4u) with horizontal offset compensated (8.5 -> 7.7, giving the move 0.1 more unit horizontally) and placed lower (5.0 -> 4.2)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
For Halloween, here's a VERY scary hitbox. Getting hit by it will be the scariest time of your (very short) life.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
oh btw Shoto4's grab range is a whopping 15.2u. THAT OUTRANGES PREPATCH PALUTENA
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
MK NAir has more range on clean and late hits as well has a weird priority shift on the clean hit which shouldn't affect the move realistically.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Ice Climbers have a lot of what I call ''Brawl active frames''. Those are moves that have a lot of active frames, but part of those frames is so deep in the z-axis that they might as well not be active at all. (BAir pictured)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
5 years
Zelda UAir, also has a late hit the same size as the clean one.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Finally got Elwind done. #SSBU_ROBIN
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
The loop of Dedede Inhale has the grabbox extended further (Z2 : 9.0 -> 12.0)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Landing DAir
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Luigi's point-blank ZAir is -3 and should be -6 on parry. But outside of training mode, it's -1 on parry.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Bayonetta UTilt has an extra hitbox on the last active frame and tweaked angle and knockback on the first hit, no longer scaling with %. Hitboxes are now 7-9/10-12/13-14. Last hit has an extra frame of activity.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
I'M NOT LYING
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
King K. Rool FSmash change: size : 5.2 -> 5.8. The last active frame of the move is the same as prepatch. #SSBU_KINGKROO
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
9 months
@LiquidHbox Personally, I like how unnecessarily complicated they made Rosalina's FAir in Ultimate.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Ice Climbers' Dash Attack has more range and Popo's has less hitlag (x1.2 -> x1.0)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
@PJiggles_ Duck Hunt, Corrin and Greninja
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
@radsaza I thought this was gonna be sweet at first...
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
UH MIN MIN HAS AERIAL FALCON KICK IN HER ANIMATION FILES WAT
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
@LeftAccidental I love how bigots don't even know what bigot means
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Flashing Mach Punch 1
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Cuby
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
#SSBU_FALCO FSmash has more range on its first active frame.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
The FAF on Falcon/Dark Dive's throws is now 40, down from 67. This is enormous. #SSBU_Captain_Falcon #SSBU_Falcon #SSBU_Ganondorf
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Wolf FAir interpolation. GIF in the replies. Does not account for aerial drift. #SSBU_Wolf
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
The small inner hitboxes in Marth and Lucina's Shield Breaker can only hit a character's head. This is how they check if they hit a character's head for the move's additional damage.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Jigglypuff's BAir has a sweetspot closer to Puff, but it's outprioritized by the sourspot at the tip. the values below damage are Base Knockback/Knockback Growth.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Startup of Dedede Inhate is now extended and faster (17 -> 14)
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Since we're living through an awful time right now, here's an awful hitbox.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 months
Can we talk about how Smash 4 removed this awesome ledge attack?
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Rex is called "windummy" for his model used for Pythra's victory animations and I love it.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
3 years
Sweetspot of #SSBU_INKLING is easier to hit.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
5 months
ACTUAL hurtbox of Steve's Blocks. Thanks Ruben! The previous visual (from someone else) was using the crafting table hurtbox, I believe. THIS is accurate.
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@Zeckemyro
🏳️‍🌈Hitbox Enthusiast Zeck🏳️‍🌈
4 years
Here is my Luigi MU Chart. I am not open to other opinions or criticism.
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