Yesbox - Metropolis 1998 Profile Banner
Yesbox - Metropolis 1998 Profile
Yesbox - Metropolis 1998

@YesboxStudios

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Recreating childhood pixel by pixel. Developing Metropolis 1998. A beautiful throwback to the city builder & simulation games of the 90s/00s.

Vermont, USA
Joined April 2022
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@YesboxStudios
Yesbox - Metropolis 1998
1 month
Started working with a couple people to make buildings for my game, Metropolis 1998. Super excited to get to this point! Wishlist:
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@YesboxStudios
Yesbox - Metropolis 1998
6 months
Im working on Metropolis 1998, a City Builder with: - 90s Aesthetics - Customizable homes - Individual agent simulation - Interior views and more! Wishlist here!
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
I think I'm gonna add foundations to the game. Pretty essential.
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@YesboxStudios
Yesbox - Metropolis 1998
3 months
The gang's all here! Families are being added to my city builder game Metropolis 1998. The goal is to push out a big pre-alpha demo update this month. 🤞🤞 #gamedev
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@YesboxStudios
Yesbox - Metropolis 1998
2 months
I'm creating a 2D city builder and I've always wanted to add dynamic shadows. Last night an idea popped into my head. This will be able to work with different sun angles, and the final result will look much better than simple color multiplication. IT CAN BE DONE.
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
Testing out a 40and 50 story building 🏙️
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
I manually placed the wood frames. But soon there will be construction progress! 🚧🏗️🚧🏘️
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@YesboxStudios
Yesbox - Metropolis 1998
8 months
Stress test #2 - WIP LOD. This city has ~13,000 citizens. Skip to the end to see scale. (was tired of placing buildings, time to automate) Something is causing a few hiccups, but otherwise plenty of room to grow! #gamedev #indiegame #citybuilder #IndieGameDev #pixelart
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@YesboxStudios
Yesbox - Metropolis 1998
3 months
Lots of new vehicle options coming to the next public build! The goal is still to release an updated (prealpha) demo this month (I'm working on a city builder) Includes new vehicles, colors, and wheel rotation animations.
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
Remember when Games looked like this and needed 8 MB of RAM?
@YesboxStudios
Yesbox - Metropolis 1998
5 months
I think I'm gonna add foundations to the game. Pretty essential.
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@YesboxStudios
Yesbox - Metropolis 1998
1 month
You can design your own buildings in Metropolis 1998. The possibilities are endless. #gamedev #indiegame #citybuilder #pixelart
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@YesboxStudios
Yesbox - Metropolis 1998
4 months
Im adding a Potato Mode to Metropolis 1998 for really old or really underpowered machines. Basically, only top floor and outdoor items will be drawn to the screen (instead of everything inside a building). The tradeoff is the windows wont be see-through.
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@YesboxStudios
Yesbox - Metropolis 1998
6 months
#screenshotsaturday time! I'm working on a city builder Did not realize how good slanted roofs look on every floor 👀 Previously, all the lower floors just had flat roofs 🙅 Wishlist on Steam:
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@YesboxStudios
Yesbox - Metropolis 1998
8 months
Stress test! This city has 4050 citizens. CPU Great! GPU need improvement, though low hanging fruit are not plucked (LOD, merged textures) What other ways do devs improve GPU performance? #gamedev #IndieGameDev #indiegame #citybuilder #sfml #ThirstyThursday
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@YesboxStudios
Yesbox - Metropolis 1998
3 months
Destructoid wrote up an article about the game I'm developing: "What we’ve got in front of us here is a supremely nostalgic and ridiculously delightful retro pixel city-builder with a deep focus on customization and personalization."
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@YesboxStudios
Yesbox - Metropolis 1998
4 months
You can now mirror blueprints, for even more variety :) Other news: I just wrapped up a major improvement to the core engine of #Metropolis1998 . Load on demand graphics is now done ("good enough") and pretty darn fast. If you have wall to wall 10 story buildings on a big
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@YesboxStudios
Yesbox - Metropolis 1998
21 days
Started adding pools. Then I turned the water red (in game!), and then...
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Showing off Metropolis 1998 for #screenshotsaturday ! City builder + sandbox + individual agent simulation (soon) Wishlist on Steam: #gamedev #indiedev #city
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Over the weekend I smoothed out the wall sprites for multi-story buildings. Looking better? #metropolis1998 #gamedev #indiegame #pixelart #videogames
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@YesboxStudios
Yesbox - Metropolis 1998
4 months
Juuusstt started working on skyscraper design. Lots more to do!
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
The indie game I'm making and the three most important influences behind it Runner ups: - Cities: Skylines - SimCity 4
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Metropolis 1998 is a city builder game in early development. - Real time traffic/agent simulation - Design buildings->create blueprints; or use templates - Fulfill macro-economic needs of your citizens - 90s/00s aesthetic Wishlist here:
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@YesboxStudios
Yesbox - Metropolis 1998
1 month
Morning commute by the Library #metropolis1998
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@YesboxStudios
Yesbox - Metropolis 1998
3 months
Rock Paper Shotgun just wrote up a nice article about my game! ♥️ I updated the demo and wrapping up bug fixes It will be ready tonight! 5 months of updates
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@YesboxStudios
Yesbox - Metropolis 1998
3 months
Fun little feature Im working on. When a unit finds a job, they will be assigned work clothes/colors assigned by the business. #citybuilder
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@YesboxStudios
Yesbox - Metropolis 1998
6 months
Juuuust started working on demand. Very rough, very new! In Metropolis 1998, demand is based on the summation of your citizens specific needs. Will improve overall look, graphics, and user experience over time.
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@YesboxStudios
Yesbox - Metropolis 1998
3 months
Wrapped up full-range body/clothing colors. Someone suggested I'll need to make a mayor sprite and let the player customize it. 😅😅 At some point the player will start the game by building their mayor house first. #gamedev #citybuilder
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Metropolis 1998 is a city builder/simulation game in early development. - Design your buildings, or use/create blueprints - Real time traffic - Fulfill macro-economic needs of your citizens - 90s/00s aesthetic Wishlist it here!
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@YesboxStudios
Yesbox - Metropolis 1998
20 days
Hey everyone! The big creative update is mostly done. It will probably be the last creative update I work on for awhile. Here's what's up next: - Unit schedules and needs. - Traffic sim. and intersection customization - Lots more blueprints - MONEY. I mean, macro economy 💸🫰
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@YesboxStudios
Yesbox - Metropolis 1998
1 month
Such a painful journey to make this possible, but it's gonna be worth it. Almost every item can be custom colored.
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@YesboxStudios
Yesbox - Metropolis 1998
1 month
Coming home after a long day. From my upcoming city builder: Metropolis 1998 Steam:
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@YesboxStudios
Yesbox - Metropolis 1998
2 months
Prototype. Would something like this be fun?
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@YesboxStudios
Yesbox - Metropolis 1998
8 months
Camera rotation has been added to Metropolis 1998! 🎉🎉 A lot of people were requesting this. Lucky for me it was easier to implement than I expected 😅
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@YesboxStudios
Yesbox - Metropolis 1998
3 months
Wow, a second pleasant surprise! Arstechnica wrote up their experience playing my city builder demo, Metropolis 1998:
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@YesboxStudios
Yesbox - Metropolis 1998
3 months
Figured out how to do basic procedural generation (finally). Looking forward to playing around with this in the future!
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@YesboxStudios
Yesbox - Metropolis 1998
2 months
This is fun
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@YesboxStudios
Yesbox - Metropolis 1998
2 months
I was interviewed by Ed at PCGamesN. Check it out! (And thanks for the opportunity!)
@PCGamesN
PCGamesN
2 months
Metropolis 1998 is a spiritual sequel to Rollercoaster Tycoon and Sim City, and also one of the best-looking games we've seen all year. We speak to @YesboxStudios about the new demo.
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
Getting close to bare minimum polish for building construction animations. I think I'll figure out a way to output one tile at a time next, but faster and room by room next. We'll see!
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Longer, slower version of a day/night cycle in Metropolis 1998 #citybuilder #gamedev #pixelart #isometric #videogames #indiedev
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
Now when you place roads, a guide will output for the residential auto grow zones. Also updated the GUI + added current weather. #gamedev
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@YesboxStudios
Yesbox - Metropolis 1998
8 months
Working and sleeping in the same building! Here I've built a mixed-use zone. The top two floors is residential. The 1st floor contains two different businesses (cafe and grocery), and the 2nd floor is a fast food restaurant. #citybuilder #indiegame #gamedev
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@YesboxStudios
Yesbox - Metropolis 1998
10 months
Which is better? Signage or 3D objects? Or should my game have both?
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@YesboxStudios
Yesbox - Metropolis 1998
10 months
Still waiting for Steam to finishing processing my demo. Pre-alpha demo of Metropolis 1998 will be available on steam very soon! You can make buildings like this one :) Link:
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@YesboxStudios
Yesbox - Metropolis 1998
8 months
Hey everyone, I've pushed out a major update for Metropolis 1998 to Steam and Itch! Major updates include: - Sidewalk pathing - Mixed Use Zones - Camera rotation - Isometric Blueprint Previews - Import/Export Blueprints Full update text here:
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Finally added traffic light sprites. Should have done this much sooner. Maybe they are a bit too large. Should I make them a tad smaller? #gamedev #citybuilder #isometric #indiegame #indiedev #simulation
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@YesboxStudios
Yesbox - Metropolis 1998
8 months
What if everyone had 50sqft of living space? Would that be humane? Test #3 . Here's a city of 100,000 people. FPS begins to drop below 30 at this point. (no multicore yet) Steam: #gamedev #pixelart #sfml #indiegame #Progress #programming
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
🚧🚧Construction Progress 🚧🚧 About half way done with the work. 🏗️ #gamedev #metropolis1998 #citybuilder #indiegame
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@YesboxStudios
Yesbox - Metropolis 1998
11 months
A nice day in the neighborhood. Peaceful, tranquil. I've been working on Metropolis 1998 for a little over 2 years now! Looking forward to what lies ahead :) Demo coming to steam:
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@YesboxStudios
Yesbox - Metropolis 1998
4 months
What Potato Mode looks like while keeping the windows transparent. Maybe down the road I'll add a "90's Potato" mode where nothing is outputted/processed inside buildings (much like the classic city builders today). That would definitely free up a huge amount resources...
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@YesboxStudios
Yesbox - Metropolis 1998
9 months
Finally 🎉 Units can now use sidewalks and walk to work. Coming to the next build update before the month is over.
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@YesboxStudios
Yesbox - Metropolis 1998
2 months
Show: how much creative control you'll have over decorating your city and buildings in my upcoming game. Metropolis aims to be a healthy mix of decoration and simulation, similar to Rollercoaster Tycoon Wishlist:
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@YesboxStudios
Yesbox - Metropolis 1998
21 days
In game coloring tool in action. Transforming a house into a Vampire's Manor.
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
LONG POST: I've spent the last week updating my game engine to behave like a 3D game despite being 2D under the hood #sfml Adding multiple floors added a third dimension to the game. It was really annoying to manually choose which floor to work on when placing/deleting
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@YesboxStudios
Yesbox - Metropolis 1998
11 months
Getting close to releasing the next pre-alpha build! This time with multi-story buildings ( with (nearly) free placement. what's physics?), day/night cycle, outdoor rooms, some new businesses, and more! Over the last few weeks I've been wrapping up the 3D functionality of the
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
#screenshotsaturday #citybuilder Now you can be a bit more creative.
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
It would be pretty lame not to: soon you'll be able to place items on roofs (including the top roof) #gamedev #pixelart #videogames
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@YesboxStudios
Yesbox - Metropolis 1998
2 years
Created a pleasant street in my game #Metropolis1998 Love all the new wall/floor sprites :) Do you like sandbox/city builder games? #gamedev #indiegame #pixelart #citybuilder
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@YesboxStudios
Yesbox - Metropolis 1998
6 months
City builder progress: Core auto-zoning/building functionality has been completed! Hopefully the next tweet will show some construction animations. 🚧🚧🏘️🏨🏗️🚧🚧
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@YesboxStudios
Yesbox - Metropolis 1998
10 months
I didn't realize how important signs were! Really helps communicate what's happening in town. I'm thinking of leaning more into the playful style of RCT (3D object + text). This is not in game yet, just testing out some art
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@YesboxStudios
Yesbox - Metropolis 1998
7 months
Starting to implement unit variations, sleep/sitting sprites, and idle animations
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@YesboxStudios
Yesbox - Metropolis 1998
11 months
#screenshotsaturday The first citizens moving into my new city! I've been working on the simulation a tiny bit. Units will now walk around their house (or place of work) while they are not sleeping.
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@YesboxStudios
Yesbox - Metropolis 1998
20 days
Forgot to do numbers 🤦
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
New walking animations! If you like: - City Builders - Simulation - Decoration Then wishlist Metropolis 1998 on Steam: The game is 2D behind the scenes. Getting the depth sorting right is tricky :sweat: #gamedev #citybuilder #isometric #sfml
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@YesboxStudios
Yesbox - Metropolis 1998
9 months
A little bonus for the next build 👀 I had time to add in outdoor signs! Update will be available on Itch and Steam tomorrow!
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@YesboxStudios
Yesbox - Metropolis 1998
2 months
First you'll see lazy options, but if you click in the color panel, you can customize to your hearts content #gamedev #indiegame
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@YesboxStudios
Yesbox - Metropolis 1998
7 months
Loaded in the rest of the unit animations. Some small adjustments are needed (and they wont be randomly rapid-fired off like this!), but the units feel more alive now 💓 In other news, there wont be an update pushed out this month. Since I'm starting to work on simulation/RICO
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@YesboxStudios
Yesbox - Metropolis 1998
11 months
Just having fun in my game. Currently combing through all my code and making sure there are no crash points. And then after that, the next build will be ready!
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@YesboxStudios
Yesbox - Metropolis 1998
10 months
Starting to go through all the included blueprints and adding parking spaces. I really enjoy watching them fill up. #screenshotsaturday
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@YesboxStudios
Yesbox - Metropolis 1998
9 months
Happy new year! Soon you'll be able to place blueprints in isometric camera mode too!
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
"You're not going to believe it when you see it. 👐Whole new lifestyle." 'What are you doin?' "Levels" Starting to code in free-placement for floors. Soon you'll be able to bridge a building across a road
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@YesboxStudios
Yesbox - Metropolis 1998
6 months
Implementing auto-grow residential zones! I'm thinking businesses/industry should remain manually placed, since part of being a mayor in this game is fulfilling specific citizen demands. Thoughts? Sorry it's been awhile. Was dealing with non-work related stuff for the past 3+
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@YesboxStudios
Yesbox - Metropolis 1998
9 months
#screenshotsaturday News: Demo update is now live on Steam/Itch! Over the last month, I've added building parking lots, residential subdivisions/apartments, blueprint placement in isometric camera mode, commercial signage, and lots more! Go check it out
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
More progress on multi-store buildings! Most of the visual work is done now. So excited to have this in the game :D #gamedev #indiegame #indiegamedev #pixelart #sfml
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Should have added cars to the previous tweet.
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Couple new things! - There is now a highway that runs through the map - Outsiders can purchase homes and move into them Not shown: when you place a business, units looking for work will choose a job opening and go to/from work at their scheduled time!
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@YesboxStudios
Yesbox - Metropolis 1998
8 months
Mixed zones are coming to the next update :)
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Created a multi-story café in my game. This was really fun to make! #IndieGameDev
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@YesboxStudios
Yesbox - Metropolis 1998
11 months
Really excited for this! Now you can design buildings that bridge across a road :) Me: "Better put this off, seems complicated" (getting close to shipping updated build) Me: "Okay, let's give this a shot". (deletes one line of code, adds two lines of code) Me: >_< #citybuilder
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
I'm working on a city builder #screenshotsaturday called Metropolis 1998. Very first signs of multiple stories! Still lots to do, like add the windows, doors, and fix the invisible 2nd floor. #gamedev #indiegame #pixelart
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@YesboxStudios
Yesbox - Metropolis 1998
10 months
Buildings can be subdivided into separate units now!! Apartment complexes here we come! Different businesses per floor? YES What's next? Parking, probably Wishlist: #gamedev #IndieGameDev #citybuilder #pixelart #indiegame
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
One of the features I wanted to add to my pathfinding code was embedding preference weights into the graph itself, so units could choose their preferred route from all available shortest paths (since it's grid based, there are many) Here colored sprites choose their matching
@YesboxStudios
Yesbox - Metropolis 1998
5 months
I've been keeping a milestone summary of Metropolis 1998's development since I wrote the first line of code in Nov. '21. I summed the time I spent on road network/pathing code, and it comes out to a whopping 8.5 months 👴 Half that time was implementing (3-4 times) the road
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
#screenshotsaturday Hi SSS, I'm working on Metropolis 1998, an upcoming city builder game. Currently I'm working on making multi-story building creation fun and easy for the players, as well as updating my 2D game to act like it's 3D 😓
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Been working on collision detection for intersections. Now units will check if the way ahead is clear before entering. Next step is inter-intersection collision, which will be a bit trickier... #gamedev #indiegame #indiegamedev #pixelart #citybuilder #isometric
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Design and Decorate in Metropolis 1998 for #screenshotsaturday Wishlist on Steam: Rollercoaster Tycoon is a huge inspiration. The mix of simulation and decoration kept me coming back to that game as kid and as an adult. #gamedev #indiedev #city
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Units can traverse between floors now! Today I wanted to take a break from that and worked on adding some familiar fences, influenced by RCT. #gamedev #indiegamedev #pixelart #indiegame
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@YesboxStudios
Yesbox - Metropolis 1998
10 months
Basic Parking is now implemented! Each building is an 8-unit apartment complex, so here is a quick demonstration of new residents moving in, claiming their new apartment and parking space.
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Been pretty quiet since I'm working on a new GUI (in progress pic). But here's what I've got so far. Also, the first walking animation is in. Will show that off soon! #gamedev #indiedev #IndieGameDev
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Shopping for food. Metropolis 1998 aims to be the city builder experience of Rollercoaster Tycoon. Currently the team is myself, one fulltime pixel artist, and one part time pixel artist. Retweet and follow us for the ride! #indiegame #isometric #pixelart #citybuilder
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@YesboxStudios
Yesbox - Metropolis 1998
2 years
Hi! I'm working on a city builder game called Metropolis 1998. Testing out a (sped up) cloudy/sunny cycle for #screenshotsaturday #gamedev #indiegame #citybuilder
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@YesboxStudios
Yesbox - Metropolis 1998
11 months
Sped up footage of units going to work at 9:00 AM sharp. # Parking will eventually be more sophisticated, as will the units schedules (so they dont all leave at the same exact time). Will be adding the updated demo to Steam (and itch) this week!
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
I've been keeping a milestone summary of Metropolis 1998's development since I wrote the first line of code in Nov. '21. I summed the time I spent on road network/pathing code, and it comes out to a whopping 8.5 months 👴 Half that time was implementing (3-4 times) the road
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@YesboxStudios
Yesbox - Metropolis 1998
5 months
Neat. This is what my load on demand code looks like zoomed out without increasing the search space beyond 1:1 zoom. #gamedev
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
Metropolis 1998: City builder + sandbox + individual agent simulation (soon) Wishlist: #WishlistWednesday #gamedev #indiedev #sfml #isometric #IndieGameDev #citybuilder #basebuilder
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@YesboxStudios
Yesbox - Metropolis 1998
2 years
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@YesboxStudios
Yesbox - Metropolis 1998
11 months
The demo will have multi-story pathfinding! However, since it's pre-alpha, there will be some limitations. 1/2: Stairs can only be placed on the ground floor, but an invisible copy will be placed in the same location on each floor. Units will path towards the closest stairs to
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@YesboxStudios
Yesbox - Metropolis 1998
4 months
Working on the demand loop. First (very early) look! Each citizen is assigned needs, which are specific businesses/services. Some businesses everyone wants (like a grocery store), other's are based on chance (like a nail salon). Industrial and some Office needs will be determine
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@YesboxStudios
Yesbox - Metropolis 1998
1 year
After getting annoyed at eyeing end points (and misjudging) when placing roads, I added some guides to help. #gamedev #indiegamedev #indiegame #citybuilder
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@YesboxStudios
Yesbox - Metropolis 1998
10 months
Metropolis 1998 demo is now available on Steam!
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