I think we should all consider re-reading all of Rose and Menat's win quotes vs the confirmed returning cast of SF6.
we might be finding out more than we think.
#StreetFighter6
I said it once, I‘ll say it again
Throw loops are consensual. Letting someone throw you 7 times in a game where active defense is required is you basically surrendering lol.
Ed in the corner is a nightmare. He has multiple ways of pressuring you in the corner with both real setplay and pump fakes.
Kill Rush (command dash) gives an autotimed throw loop. Dash > walk also works.
Meaty charged L Flicker gives you everything you want. Plus on block for
I love how everyone just knows deep down that Fete Foraine is the SF4 Overpass of SF6.
We all pick it because it's hands down the best stage in the game.
lowkey I think the hypest thing in SF6 is when someone counter DIs the opponent's DI.
the sudden rush of euphoria from being hyper aware in that moment is addictive.
I created this setup as an alternative because the original one from OD Electric xx SA2 didn't work on wide characters.
Showing it to Mena the week before Evo and watching him implement it so quickly ON THE BIG STAGE is nothing short of godlike.
my goat🔥
#Evo2023
TECH BREAK: D.I.S.S. COMBOS
A DISS Combo (Drive Impact Side Switch Combo) allows you to trade positions with the opponent after a successful Punish Counter Drive Impact, while also optimizing in damage and/or oki.
It's time to get creative.
#SF6
#StreetFighter6
This is the most "back in my day" boomer take I have ever heard.
if you aren't nice at the new games, then that's it. don't blame it on the game being easier. information is more accessible now.
anyone who takes this opinion seriously will always and forever plateau, on god.
I wouldn't be surprised if Raging Demon ends up being an alternate input for SA3 (or even CA only)
but PLEASE CAPCOM, GIVE US MISOGI AGAIN. THIS SUPER WAS SO RAW.
decided to do a season 2 balance changes chart on who got the most out of the recent patch.
this is NOT an "early tier list".
We considered not only what the characters received or gotten adjusted individually, but also who benefits the most from the system changes (including
Explain this logic.
I, a 1900 MR player, runs into a 1300 MR player.
If I win, I get nothing.
If they win, they eliminate hours of progress.
How is this structured?
the most humbling realization in the grand scheme of the fighting game community is that there will always be someone better than you.
and you gotta hold that shit for life.
Zangief:
CANNOT combo any grounded normal into SA3. Must be the first hit of OD Lariat only.
Only exceptions are what already exists, like 3HK PC in corner.
#CAPCOMCUPX
#SF6_Zangief
Blanka's new command normal, Wild Nail (f+HP).
-insane reach
-pushback on block looks promising at max range
-knocks down on hit (great for doll setplay)
-CRUMPLES on Punish Counter
oh and it can cancel into Coward Crouch too, on hit AND on block LOL
#SF6
#Blanka
#Blanka_SF6