WhiteTPoison Profile
WhiteTPoison

@WhiteTPoison5

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she/they // Brawlback/Faster Brawl developer // software engineer // #1 vanilla brawl shill // business email whitetpoison72 @gmail .com

DFW
Joined April 2020
Don't wanna be here? Send us removal request.
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@WhiteTPoison5
WhiteTPoison
10 months
Brawlback Progress Report #3 Read:
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@WhiteTPoison5
WhiteTPoison
8 months
My coworker was just fired without notice and the same manager just scheduled a meeting for today without notice with me
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@WhiteTPoison5
WhiteTPoison
8 months
wtf why does this have so many likes and bookmarks anyways I wasnt canned
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@WhiteTPoison5
WhiteTPoison
10 months
Zoomers only understand inflation in terms of getting a treat so this is important information
@jfosheezy
jnack
10 months
The Beefy Five Layer Burrito was $0.89 in 2009 on release, the same year the federal minimum wage was raised to $7.25/hr. Today that burrito is $3.69, over 4x the original price. Minimum wage is unchanged.
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@WhiteTPoison5
WhiteTPoison
2 years
@PS3_Real @image_origins ratio + L + fell off
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@WhiteTPoison5
WhiteTPoison
8 months
:)
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@WhiteTPoison5
WhiteTPoison
2 years
@EskayOW avg rein main
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@WhiteTPoison5
WhiteTPoison
1 year
Prototype of "quickplay" WiFi menus workflow is complete! I will now take the time to clean this up and make it more consistent, as well as remove some of the buttons.
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@WhiteTPoison5
WhiteTPoison
1 year
Fellas we are so close... The savestate is loading here several times in secession... Please god Sakurai cut me a break
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@WhiteTPoison5
WhiteTPoison
1 year
As promised, I cut out a lot of the fat with the WiFi menus as well as fixed some of the ruleset bugs! Everyday we inch closer to feature complete.
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@WhiteTPoison5
WhiteTPoison
8 months
I worked really hard this past week to get this far and I'm really happy with how it's turned out. I was beginning to think that the game just wasn't built for rollback and I'd have to rewrite a lot of the rendering code, but it turns out brawl is incredibly flexible.
@WhiteTPoison5
WhiteTPoison
8 months
:)
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@WhiteTPoison5
WhiteTPoison
1 year
Getting several rollbacks in succession. I lowered the savestate size to 13 mb from 24 mb, but I had to put the capture/load workflows back to what it was before due to lag in the capture workflow. Getting a crash on ending the match, but we creep ever closer.
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@WhiteTPoison5
WhiteTPoison
2 years
Damn that's crazy. Anyway, I'm working on a team looking to bringing rollback netcode, improved replays, console mirroring, and much more in an effort to breath life back into SSBB and its various niche modding communities! Check out our Discord pinned to my profile!
@PandaGlobal
Panda
2 years
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@WhiteTPoison5
WhiteTPoison
2 years
The release window is not as clear cut as I thought it was going to be so FUCK IT: Brawlback is officially working with @ProjectLylat to bring first Patrons and then shortly thereafter the general public a matchmaking quickplay experience for Brawl, P+, and PM 3.6!
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@WhiteTPoison5
WhiteTPoison
1 year
Everyone thank @Motobug_ for this! We're getting closer to feature complete on an MVP everyday!
@FireflyHighh
firefly
1 year
this is p cool...
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@WhiteTPoison5
WhiteTPoison
1 year
Ladies and gentlemen we gottem
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@WhiteTPoison5
WhiteTPoison
1 year
Very very close to getting HTTPS to work, in which case we will be cooking with nuclear power
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@WhiteTPoison5
WhiteTPoison
3 years
Here's the repo parent for P+ Rollback dev work: It is completely empty right now, I just forked Bird's Dolphin build for Faster P+ and added a repo for ASM codes that we will inject using C++. I would appreciate a RT for visibility among brawl modders.
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@WhiteTPoison5
WhiteTPoison
8 months
I'm merging this into master as soon as I fix a small bug. The only remaining task with rollback at that point will be fixing a visual bug. After that, I'll hook up direct (a taller task than you'd think) and begin testing heavily.
@WhiteTPoison5
WhiteTPoison
8 months
:)
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@WhiteTPoison5
WhiteTPoison
3 years
With PiNE starting to finish a prototype for the rollback netcode portion of the project, I figured now is probably a good time to launch a Patreon for the project! You can find it here:
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@WhiteTPoison5
WhiteTPoison
1 year
actually incredibly cumbersome to find games. pinging for games in discord gave me such an ick i started an entire project to fix the problem.
@LiquidJeans
Liquid Jeans
1 year
Say something bad about this game
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@WhiteTPoison5
WhiteTPoison
4 months
This was a huge pain in the ass and I still have a few things I need to adjust here in terms of visuals, but yeah PiNE's method definitely works. 100 ping, 1 delay frame so ignore the lag at the start. I also just migrated to a new version of Syriinge so GNW is the wrong color.
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@WhiteTPoison5
WhiteTPoison
6 months
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@NintendoAmerica
Nintendo of America
6 months
**ATTENTION: a microSD card (sold separately) with free storage space of minimum 38 GB is required to download this game, plus 8 GB on the system memory. You must have your microSD card inserted before beginning the download.
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@WhiteTPoison5
WhiteTPoison
11 months
I always read this shit as melee ruined cod like wym by that and then I realize they're whining about not being able to pub stomp
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@WhiteTPoison5
WhiteTPoison
2 years
I rly want PM to popoff when Brawlback hits bc im tired of seeing posts about how dead it is
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@WhiteTPoison5
WhiteTPoison
8 months
I fixed this and put up a PR, and with that I can officially say I'm confident that a POC for rollback has been completed. I will need a more efficient methodology for testing, so I will now hook up direct matchmaking.
@WhiteTPoison5
WhiteTPoison
8 months
I'm still working on this, I know what's exactly wrong I just need to tackle actually fixing it.
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@WhiteTPoison5
WhiteTPoison
9 months
Small lil update posting here so I can embed in Discord, I changed the text on the band in the training room to be more helpful!
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@WhiteTPoison5
WhiteTPoison
1 year
Brawlback Progress Report #2 Read:
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@WhiteTPoison5
WhiteTPoison
1 year
I have successfully written a code that conducts an HTTP request to a REST endpoint from within brawl. This is massive and changes a lot of how we're able to rollout the Brawlback suite. I suspect a lot more will now be possible on console as well. Stay tuned!
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@WhiteTPoison5
WhiteTPoison
2 years
I just cracked the replay file format finally, I'll document findings in the Wiki. Nintendo's compression practices can suck me
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@WhiteTPoison5
WhiteTPoison
4 months
Finished the POC for the savestate implementation. Slow as shit bc unoptimized lol. But yeah, I fixed the visuals, theoretically sound would rollback too but I wasn't able to tell a difference and it was just disorienting if I turned it out.
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@WhiteTPoison5
WhiteTPoison
9 months
@ssbMekk I would rather you just call us slurs than whatever this is man.
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@WhiteTPoison5
WhiteTPoison
1 year
lol i drew a QR code to the screen, we're really getting weird and wild w it now
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@WhiteTPoison5
WhiteTPoison
4 months
If you aren't in the Brawlback discord, PiNE came back and dropped a way to savestate the game in a way that only tracks memory that has changed. This means that the savestate could potentially be much smaller than it currently is. I have adapted this to work in Dolphin. (1/2)
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@WhiteTPoison5
WhiteTPoison
1 month
well chat the gender got patched again it's looking like she/they now
@WhiteTPoison5
WhiteTPoison
1 year
hello everyone they/them for now until my next Gender Update ty
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@WhiteTPoison5
WhiteTPoison
1 year
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@IGN
IGN
1 year
Mortal Kombat 1 will deal a punishing 100GB of data to your gaming PC.
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@WhiteTPoison5
WhiteTPoison
1 year
Update on Brawlback: I made it so that custom controls doesn't desync or crash the game. One more thing down, like 10 more to go
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@WhiteTPoison5
WhiteTPoison
1 year
I don't think sakurai would like my project very much
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@WhiteTPoison5
WhiteTPoison
3 years
I will quit my job and work on rollback fulltime if the community support is solid enough, otherwise I will continue to work on it for 30 minutes every 2 weeks due to being overworked by corporate overlords from hell. Hoping this changes when I get a new job
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@WhiteTPoison5
WhiteTPoison
4 months
Small update, fixed the visual artifact but theres something fucky happening with the EFB now so idk
@WhiteTPoison5
WhiteTPoison
4 months
This was a huge pain in the ass and I still have a few things I need to adjust here in terms of visuals, but yeah PiNE's method definitely works. 100 ping, 1 delay frame so ignore the lag at the start. I also just migrated to a new version of Syriinge so GNW is the wrong color.
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@WhiteTPoison5
WhiteTPoison
29 days
chat I started girl pills today and cleaned out my closet to make room for more clothes. Life doesn't seem as empty and hopeless anymore. Despite everything, I think I will be ok.
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@WhiteTPoison5
WhiteTPoison
2 years
@soulrifle211 @Menace_13 you're so cringe dude holy shit
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@WhiteTPoison5
WhiteTPoison
1 year
me yelling at the crt for Randal to appear
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@WhiteTPoison5
WhiteTPoison
2 years
Here's a demo of the current work I'm doing with savestates; it seems to be quite smooth and stuff
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@WhiteTPoison5
WhiteTPoison
1 year
@NyxTheShield It's basically done, there's a few pretty sizeable bugs I need to squash though like one that causes roughly 10 frames of delay
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@WhiteTPoison5
WhiteTPoison
2 years
Brawlback Progress Report #1 Read:
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@WhiteTPoison5
WhiteTPoison
2 years
Holy shit it's happening I finally have an interview with a gaming company aaaaaaa I'm so excited!!
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@WhiteTPoison5
WhiteTPoison
2 years
If any Brawl TOs have replays en masse they can send me that'd be extremely helpful for rollback; I need to analyze them for savestate purposes. DM me here or on discord: WhiteTPoison #3155 A RT for visibility would be appreciated.
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@WhiteTPoison5
WhiteTPoison
2 years
Ok I have finished implementing the savestate and the final size is... (Imagine a drum roll here) ~3.8 mb! It just desyncs so I need to figure that out and then we'll be off to the races.
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@WhiteTPoison5
WhiteTPoison
9 months
I discovered something pertinently important for getting rollback to function fully today: not all important savestate memory is within labeled heaps tracked by the game. With this revelation I should be closer to completing the netcode.
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@WhiteTPoison5
WhiteTPoison
1 month
this but pm
@sd_rin13
rin kiske but spooky 👻🏳️‍⚧️
1 month
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@WhiteTPoison5
WhiteTPoison
2 years
@Transgender_Ls > posts something overtly offensive on multiple levels "Damn bro why'd they get offended" ?
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@WhiteTPoison5
WhiteTPoison
4 months
I still have some work left to go, but it seems to be functional; I saw at least one successful resim with this method last night. Once I have the kinks ironed out, I'll be able to profile it and see if it's worth investing more time into.(2/2)
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@WhiteTPoison5
WhiteTPoison
5 months
I feel I've been letting everyone down lately by not focusing as much on Brawlback. Tbh, I've lost a lot of motivation in all of my projects because of mayhem occuring in my personal life (iykyk). I'm going on vacation for a few days and hope that's enough to jumpstart me.
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@WhiteTPoison5
WhiteTPoison
4 months
Lowkey if I transitioned strategy to emulator level rollback it might take less time... hmm...
@WhiteTPoison5
WhiteTPoison
4 months
Finished the POC for the savestate implementation. Slow as shit bc unoptimized lol. But yeah, I fixed the visuals, theoretically sound would rollback too but I wasn't able to tell a difference and it was just disorienting if I turned it out.
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@WhiteTPoison5
WhiteTPoison
11 months
The rework I'm doing for rollback rn is adding a desync detection system based on coordinates, stocks, and a few other things instead of just inputs. This should prevent the "sensitivity" of desyncs, as well as create opportunity for aesthetic mods to be added without desyncing
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@WhiteTPoison5
WhiteTPoison
1 year
i finished this and it runs smooth as butter, no crashes on loading a savestate during movement, just a desync which is expected behavior. Needless to say this is a major victory in my book (I have some experimental hacks for the savestate that duke clued me into)
@WhiteTPoison5
WhiteTPoison
1 year
I've been redoing the rollback work thus far into a module file, which basically means that things will be more stable. I'm getting close to being able to say the translation work is done, there's just one last bug I'm ironing out. After that we'll see where we're at.
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@WhiteTPoison5
WhiteTPoison
2 years
There's a lot to get done with Brawlback, but we're cooking and I'm very motivated!
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@WhiteTPoison5
WhiteTPoison
2 years
I need more devs to get interested in Brawlback, what can I do for prospective devs to make things more accessible? I actually don't know if this an interest thing or if our setup is hard to grasp
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@WhiteTPoison5
WhiteTPoison
2 years
I have completed the CI/CD required for raw testing without the need to build the various repos in our environment. Testing instructions can be found here:
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@WhiteTPoison5
WhiteTPoison
7 months
I was told that I've been going to the wrong office since November and that my coworker was canned bc they eliminated that location
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@WhiteTPoison5
WhiteTPoison
8 months
For context: 50 ping on the new input processor, resulted in 3 successful rollbacks in roughly 30 seconds.
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@WhiteTPoison5
WhiteTPoison
2 years
I'm very close to feature complete savestates; I have them dynamically setting themselves based on region and I have cut out some areas that are consistent across sessions. I just need to get it to load in under 2 ms and we're golden
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@WhiteTPoison5
WhiteTPoison
1 year
I now have the savestate loading in 0.2 MS instead of 2 MS. I am a dark magician, don't ask me how.
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@WhiteTPoison5
WhiteTPoison
1 year
considering getting into Kirby air ride modding so that game can have rollback mostly bc it'd be funny
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@WhiteTPoison5
WhiteTPoison
10 months
Just checked and the current rollback build is no longer plagued with the input issues from the prior commit -- Pausing works and shield works as expected.
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@WhiteTPoison5
WhiteTPoison
10 months
I am openly Jewish, never had a single problem within the smash community. I feel like the "supporting genocide" bit is a bit more problematic than his identity as a Jew.
@CombatASemitism
Combat Antisemitism Movement
10 months
Professional "Super Smash Bros" gamer @T_potssb has been banned from several competitions, simply because of his Zionist identity. After facing online harassment over past pro-Israel social media posts, he was discriminatorily barred by @WaypointcafeNYC , @GameGuysENT and other
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@WhiteTPoison5
WhiteTPoison
2 years
Really wish I could quit my job and just work solely on rollback and giving back to the P+ community as a whole... Unfortunately I need to pay the bills somehow, but maybe I'll eventually figure out how to earn income passively in a way that will allow me to do that.
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@WhiteTPoison5
WhiteTPoison
2 years
@bambooney world's most sane divorced dad
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@WhiteTPoison5
WhiteTPoison
1 year
I think this Nintendo moment may end up being unironically good for PM bc now events will have to see Melee approximately the same as they see PM. I believe in our community to persevere and turn sour circumstances into a positive one.
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@WhiteTPoison5
WhiteTPoison
1 year
hello everyone they/them for now until my next Gender Update ty
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@WhiteTPoison5
WhiteTPoison
1 year
Very very close to getting HTTPS to work, in which case we will be cooking with nuclear power
@WhiteTPoison5
WhiteTPoison
1 year
I have successfully written a code that conducts an HTTP request to a REST endpoint from within brawl. This is massive and changes a lot of how we're able to rollout the Brawlback suite. I suspect a lot more will now be possible on console as well. Stay tuned!
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@WhiteTPoison5
WhiteTPoison
3 years
I have launched the Wiki for the project, starting with the Getting Started page. See:
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@WhiteTPoison5
WhiteTPoison
3 years
Currently working on slippi-like replays for brawl! Will release some footage of it in action when I have something.
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@WhiteTPoison5
WhiteTPoison
3 years
@atWisely @TDot_MN Not sure if this is supposed to be public information but fuck it, we're integrating with down the line so that is already taken care of.
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@WhiteTPoison5
WhiteTPoison
3 years
Lots happening behind the scenes, it's looking more and more feasible to have rollback for brawl at a bare minimum. No release date for a POC yet, but stay tuned!
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@WhiteTPoison5
WhiteTPoison
4 months
I would like to credit Chappell Roan with my advancements in Brawlback, everytime I put her on my brain activates and I come up with my best ideas
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@WhiteTPoison5
WhiteTPoison
2 years
We got something special cooking! Stay tuned for a very big update tomorrow...
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@WhiteTPoison5
WhiteTPoison
11 months
I'm almost done with the rework to the point where I can start testing everything, hoping everything comes together
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@WhiteTPoison5
WhiteTPoison
8 months
This will not be the case on release, it'll be rollback all the way down baby
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@WhiteTPoison5
WhiteTPoison
2 years
...? So, you committed fraud. This is fraud.
@12sFalse
False
2 years
Brawl documentary update.
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@WhiteTPoison5
WhiteTPoison
2 years
We're getting close! Please be patient as we wrap up some final details. Will post on @BrawlbackMod when we're ready.
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@WhiteTPoison5
WhiteTPoison
4 months
Oh also if for whatever reason you care: this is a modified version of P+ 3.0.0 with the physics delay code removed. I had to take out the physics delay code because it wouldn't boot with my plugin due to technical reasons.
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@WhiteTPoison5
WhiteTPoison
1 year
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@Jaydenix7
Jayden 💙💛
1 year
What’s a Speedrun hot take that will have you end up like this?
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@WhiteTPoison5
WhiteTPoison
2 years
If anyone wants to contribute, I have prepared a board with preliminary issues. I will continue to add stuff as it hits the membrane. A RT for visibility would be appreciated.
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@WhiteTPoison5
WhiteTPoison
3 years
Had some life stuff happen that made me super depressed, but I feel much better now so I should be able to resume development at similar speeds to about a month ago. Thank you to everyone for their patience on Brawlback's release, we will get an Alpha out ASAP.
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@WhiteTPoison5
WhiteTPoison
8 months
Hooking up direct will require me to render and make interactive an entirely new menu element as brawl doesn't have a (big enough) ASCII keyboard for tag entry. I will also need to remove a bunch of unneeded junk on the friends submenu.
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@WhiteTPoison5
WhiteTPoison
9 months
adhd medication is op because I took some and figured out the year long problem in 20 minutes
@WhiteTPoison5
WhiteTPoison
9 months
I discovered something pertinently important for getting rollback to function fully today: not all important savestate memory is within labeled heaps tracked by the game. With this revelation I should be closer to completing the netcode.
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@WhiteTPoison5
WhiteTPoison
1 year
@Tails942 I made brawl talk to an internet server and got a response back.
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@WhiteTPoison5
WhiteTPoison
1 year
Alright, I have setup a client server relationship between 2 Dolphin instances; now I just have to send inputs from one to the other during a setup match and then ez123 console mirroring prototype done
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@WhiteTPoison5
WhiteTPoison
4 months
This will not be the case at launch obv, I just had to it out to get it to boot for this demo lol
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@WhiteTPoison5
WhiteTPoison
1 year
this is bait right
@TierZoo
TierZoo
1 year
Ok, since my first hot take seems to actually be not very controversial at all anymore, let me drop a spicier one. There have been a lot of new platform fighters coming out lately and almost all of them have been trying WAY too hard to appeal to the hyper-competitive early-onset
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@WhiteTPoison5
WhiteTPoison
8 months
I recently tested the rollback POC on a middle of the pack PC and discovered that we're suffering from some performance issues, so I'm going to go for a slight detour to rework the way savestates are being saved to hopefully help with this. (1/?)
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@WhiteTPoison5
WhiteTPoison
10 months
This morning I uncovered a very cursed bit of logic in brawl that is preventing me from moving forward with rollback. Essentially, the pad logic doesn't block when I stall game logic. I will need to fix this within brawl's code before proceeding.
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@WhiteTPoison5
WhiteTPoison
2 years
@radarssbm @Stuuude @Sabre_Metrics All of his foundational arguments are rooted in a very Americanized neo-Christian belief system. The harm is that this leads to a lot of toxic beliefs.
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@WhiteTPoison5
WhiteTPoison
1 year
Alright I figured out something pretty important for Brawlback today, let's hope I can maintain the momentum.
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@WhiteTPoison5
WhiteTPoison
2 years
@NyxTheShield @LeoLuster01 @ProjectLylat No rollback initially. Still being worked on, but from what I can tell... we're not too far off 🤭🤫
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@WhiteTPoison5
WhiteTPoison
2 months
pretty insane to tell someone that struggles with psychosis that a group of people is after them and that they are in fact doing so under a religious guise but what do i know
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@WhiteTPoison5
WhiteTPoison
10 months
Fixed this, getting some desyncs now but that's par for the course
@WhiteTPoison5
WhiteTPoison
10 months
This morning I uncovered a very cursed bit of logic in brawl that is preventing me from moving forward with rollback. Essentially, the pad logic doesn't block when I stall game logic. I will need to fix this within brawl's code before proceeding.
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@WhiteTPoison5
WhiteTPoison
8 months
Closing in on the reason for many crashes. Technical explanation: We're rolling back to a state with a different size of a vector without rolling back the vector itself in niche situations, causing an index to be out of scope and crashing the game.
@WhiteTPoison5
WhiteTPoison
9 months
I discovered something pertinently important for getting rollback to function fully today: not all important savestate memory is within labeled heaps tracked by the game. With this revelation I should be closer to completing the netcode.
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