Embrace your inner Kindred and join us in Seattle for the long-awaited Vampire: the Masquerade - Bloodlines 2. Find your place in the battle to come, and try not to let the city bleed you dry. Coming fall 2024.
Today, the countdown begins. We introduce our first playable clan: Brujah!
It's not a surprise this clan's boot is kicking down the door first. 👊
Read our blog for more details:
Join the vamily at PAX West in Seattle either in person or online for many surprises and reveals, and a big comeback of Seattle by Night live on stage!
#pax
#paxwest
#vampirethemasquerade
This week, we introduce our third playable clan: Banu Haqim!
Banu Haqim adheres to a strict code of conduct, so stalk the night as judge and law bringer. ⚖
Read our blog for more details:
Our extended gameplay and developer commentary is now live.🦇
The gameplay stream contains several spoilers, and sections have been marked in the video timeline.
Full video:
Trailer version (no major spoilers):
Come join the vamily and watch Jason Carl in Seattle by Night, plus don't miss the BIG EVENT live in Seattle from PAX West! If you're here, join us in Bluejay Theatre on 5th floor, if you're at home, join us on - the stream starts TODAY at 12:30 PM PST.
This week, we introduce our fourth playable clan: Ventrue!
Ventrue are blue-blooded tyrants who incite obedience in their allies and foes; they dare not resist your force of will. 👑
Read our blog for more details:
Welcome to The Chinese Room and our first Dev Diary for Bloodlines 2.
Alex Skidmore is thrilled to introduce himself and the studio and talk a little about making the game.
Our Dev Diary schedule continues from August 14th, where we'll go into details about our Dialogue Choice System, with a look into the code we use for it.
📢The Camarilla and The Anarchs dairies will follow that in the weeks ahead.
It's time to spoil our final Month of Darkness surprise!
Join us tomorrow for Vampire: The Masquerade - Bloodlines 2 Narrative & RPG video premiere 🩸
Save the link:
Our levels have been carefully crafted to allow you to experiment, have fun with our traversal system, and be challenged in some places.
So, how will you hunt within Seattle? 👥
See our PAX West announcements and live actual play show with Jason Carl as the storyteller!
Vampire: The Masquerade news & Seattle by Night part 1: Saturday, 12:30 PM PST,
Seattle by Night part 2: Sunday, 11:30 AM PST,
For our second Developer Diary, we introduce you to
@sarahlongthorne
, our Senior Narrative Designer and Writer at
@ChineseRoom
, who'll give you a look into Bloodlines 2's narrative atmosphere and themes. 🦇
It's time to spoil our final Month of Darkness surprise!
Join us tomorrow for Vampire: The Masquerade - Bloodlines 2 Narrative & RPG video premiere 🩸
Save the link:
We're back with our fortnightly Dev Diaries with
#15
: Dialogue Choice Systems. 💬
Join Sarah Longthorne
@ChineseRoom
as she delves into the intricacies of our dialogue systems for Bloodlines 2.
⚠️ Potentially contains minor spoilers.
Meet "Silky", a Brujah you'll meet in Seattle. 👊
You may want him on your side as he's clear-sighted and unimpressed by the posturing and drama of the establishment.
When designing the Tremere's attire, we wove a tapestry from the threads of various cultural influences, most notably the New Romantics, Baroque fashion, and Nu Goth.
Do you have any favourite pieces? 💍
As our last dev diary mentioned, we’re bringing you our first video recap this week. In this recap, the developers at
@ChineseRoom
share additional thoughts and answer fan questions.
Watch now 🦇
The Tremere use their arcane powers to control their blood and that of their foes. 🩸
Learn how to make your enemies scream in agony as their blood boils in this month's clan highlight.
📚
This week, we have another recap diary where Ian, Sarah, Arone, and Josh from
@ChineseRoom
discuss and answer some fan questions about the main character in more depth. 🩸
Watch now🦇
Learn the brutal abilities of the Brujah, how they influence the conversations of those around them and how they might lure a victim away for a midnight snack. 🩸
Brujah Clan Highlight:
Stylish, ambitious, and hungry for authority, the Blue Bloods always maintain their iron grip on power. ⚔
Today
@ChineseRoom
and
@worldofdarkness
bring you Dev Diary
#12
- Developing Ventrue.
Tomorrow, the 30th of November, we are revealing the third playable clan at the PC Gamer Show: Most Wanted, and we’ll be back with a new dev diary in two weeks. 🦇
This week, we have another recap diary where Ian, Sarah, Arone, and Josh from
@ChineseRoom
discuss and answer some fan questions about the main character in more depth. 🩸
Watch now🦇
Loyal and guarded, the Tremere have a deep connection to blood magic and arcane knowledge. 📘🩸
Putting pen to paper,
@ChineseRoom
and
@worldofdarkness
bring you this week's dev diary.
✒
As Banu Haqim, take to the shadows and use them to your advantage. 👥
In this week's Clan Highlight, learn about your discipline powers, which focus on assassination and stalking.
🔪
Summer's here, so let's pull back the curtain to give you glimpses of what
@ChineseRoom
has been working on for Bloodlines 2. 👀
Dev Diary
#13
, read about Concept Art, Level Design, Lighting and Audio.
📫
Niko Angelov can be found at Aurora Pawn🏺.
His transparency will help you unravel the city's mysteries, but be warned, he won't keep a secret, not even yours, so choose your words with care.
Alex Skidmore, Project Creative Director at
@ChineseRoom
is back to talk about Bloodlines 2's game pillars. For DD
#1
he talked about the first pillar "Feel like a Vampire" and today we continue with the second: "Visceral, Immersive Combat". 👊
Read more:
Today, Alex Skidmore, Project Creative Director at
@ChineseRoom
, discusses our third and final pillar of Bloodlines 2: Explore The World of Darkness. 🦇🩸
Read Dev Diary
#8
:
Michele Nucera, Senior Concept Artist
@ChineseRoom
writes to us today about creating vampiric concepts in Unreal. 🦇🎨
Read all about it in our Bloodlines 2 Developer Diary
#4
.
Our design focused on imbuing the Banu Haqim with a sense of concealed danger and an air of mystery👥.
We drew inspiration from iconic figures and settings such as John Wick and the Fremen from Dune.
Ventrue are blue-blooded tyrants who incite obedience in their allies and foes. 👑
Learn how to force your prey to obey your commands in this week's Clan Highlight.
🗣
With their impulses shackled to strict codes of conduct, the Banu Haqim follow a moral code that guides their hidden hand of justice. ⚖
Today
@ChineseRoom
and
@worldofdarkness
bring you Dev Diary
#11
- Developing Banu Haqim.
Technical Director Nick Slaven
@ChineseRoom
shares his thoughts on the important tools they've developed to build everything we need for our narratives, like cutscenes, missions, and dialogue.
🦇Read more:
Andrea Sancio, Associate Technical Director (working with Nick Slaven, Studio Technical Director) at
@ChineseRoom
discusses experimental technologies that have come to define Unreal Engine 5: Nanite, Virtual Shadow Maps, and Lumen. 🎮
🦇Read more:
Polite and well-mannered, you'll encounter Fletcher at one of his establishments: the Makom Bar.🍷
An old hand at vampire politics, do not let his affable veneer fool you. He's a Great White amongst lesser sharks, having survived more than one Prince of Seattle.
Part 2 of our look into what
@ChineseRoom
has been working on for Bloodlines 2 is out today!
In Dev Diary
#14
, you can get a more detailed look into development with commentaries from the team, new concept art, and in-game screenshots. 🔍
Welcome to The Chinese Room and our first Dev Diary for Bloodlines 2.
Alex Skidmore is thrilled to introduce himself and the studio and talk a little about making the game.
Lighting can elevate, transform and enrich a simple environment into something much more than the sum of its parts. 💡
Read more about how we've lit Seattle at night.
🌃
As our last dev diary mentioned, we’re bringing you our first video recap this week. In this recap, the developers at
@ChineseRoom
share additional thoughts and answer fan questions.
Watch now 🦇
Commanding influence and timeless elegance were the key aspects to reflect in our visualisation of the Ventrue clan. 👑
This includes accessories and jewelry you may spot on certain clan members. 💎
Michele Nucera, Senior Concept Artist
@ChineseRoom
writes to us today about creating vampiric concepts in Unreal. 🦇🎨
Read all about it in our Bloodlines 2 Developer Diary
#4
.
Niko Angelov can be found at Aurora Pawn🏺.
His transparency will help you unravel the city's mysteries, but be warned, he won't keep a secret, not even yours, so choose your words with care.
For our second Developer Diary, we introduce you to
@sarahlongthorne
, our Senior Narrative Designer and Writer at
@ChineseRoom
, who'll give you a look into Bloodlines 2's narrative atmosphere and themes. 🦇
What you can expect next: Coming later this month is the much-awaited extended gameplay reveal video. In another two weeks, we will also bring you a developer diary. 🦇
The 120-minute PC Gaming Show Most Wanted will feature:
A countdown of the 25 most exciting unreleased PC games, as voted for by The Council ✅
New trailers ✅
Exciting announcements ✅
Behind the scenes visits to studios around the world ✅
Tune in Nov 30 at 10am PST / 1pm EST
What's Next?
Dev diary
#8
will be on the third pillar ‘Exploring the World of Darkness’, coming in two weeks.
Before that you'll be able to see how everything comes together when we debut our gameplay trailer and deep dive on January 31. 🦇