Pavel Valakh | Lands of Koastalia 🐏 Profile Banner
Pavel Valakh | Lands of Koastalia 🐏 Profile
Pavel Valakh | Lands of Koastalia 🐏

@ValakhP

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Making my City Builder game set on an enchanting island.

Poland, Warsaw
Joined January 2015
Don't wanna be here? Send us removal request.
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
Lands of Koastalia is a relaxing city building game with a unique building system. Craft natural-looking villages, manage resources within and across them, explore an island, and meet the needs of your residents. Wishlist on Steam:
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
After some time spent on procedural animations I have these results. What do you think?
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
I was trying to bake cell normals into geometry for shader animations and this happened. What have I done?! Sound ON! 🀣
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
I'm making a relaxing City Builder with a procedural building system. And in just 2 days I'll announce coming soon Steam page!
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
Spent the last two days creating something special πŸ₯° Here are the first living beings in our game! πŸ₯° #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
Hey! I'm making a relaxing City Builder game set on an enchanting island. You can subscribe on regular emails filled with behind-the-scenes details, and all the latest news. Sign up➑️:
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
8 months
I'm making a City Builder game with a unique building system that allows you to 'draw' buildings like a painting on a canvas. And I'm happy to announce that our 'coming soon' Steam page will be live by the end of the next month! #indiegame
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
8 months
I'm working on my indie city-building game. There have been fewer updates lately as we are on the finish line for creating a 'coming soon' Steam page. Hopefully, we'll publish it in February! #indiegame
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
10 months
Here are couple of shots of my relaxing city builder game set on an enchanting island. The game is in early development state. It’s focused on crafting natural-looking villages and managing resources withing and across them #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
Here is the first building process shot. It's super rough, but I'm excited to step into smth new. I'm working on processing cells and getting meaningful data, like putting several houses that fill the area, surround everything by fence, etc. #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
I'm making a City Builder game with a special building system that allows you to 'draw' buildings on the island. There will be resource management and logistics involved. Steam coming soon page will be live in less than two weeks! #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
5 months
After splitting buildings vertically on different tiles their animations broke. It was for quite a while, but today I fixed them. The game I'm working on is called Lands of Koastalia and you can already wishlist it on Steam!
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
We are working on improving colors and the whole look of the island. Sometimes changes might seem minor, but the perception of the image changes a lot #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
It was tough holding back this update for #screenshotsaturday , but it's finally here! Progress is speedy and the latest addition is an absolute darling. Don't forget to sign up for monthly updates ➑️:
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
I always tried to avoid recording lakes, but few days ago I managed to make them much much better. So this #screenshotsaturday I'd like to show you just lakes😊🌊. You might also notice that FOV changed quite a lot. I'm still trying to find the best value
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
I was just thinking about sounds for building animation, like... probably I can record them myself.. with my mouth. Say no more! I swear to god, @OskSta did the same for TownscaperπŸ˜†. Do you have some sort of story about that or I'm wrong?πŸ˜…
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 months
Working hard on improving visuals and algorithms for updating buildings after placing roads. Not finished yet, but already very satisfying
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
5 months
I was working on algorithm for placing doors and entrances into buildings and fences. It's looking for yards connected to houses and place a door for each unique yard. Also, each yard is trying to place an entrance connected to road
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
I'm so excited to tell you that tomorrow I'll announce my City Builder coming soon Steam page! It's unbelievable how fast time has passed and how awesomely people received such an early state of the game. It gives me so much energy and motivation to work on it, thank you!
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
8 months
Hey! There is a new article sent for those who signed up for the newsletter. For those who didn't, here is a short article about what we've done during last several months:
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
5 months
Yesterday I added this small animations for tiles that change in reaction to environment changes, like adding or removing doors depending on roads around the plot. Basically I'm using BBox of changes that is fed into the shader to mask the animation inside that area
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 months
I'm working on one of the most important system in my game. I want buildings to be updated to fit changing environment around them. Here is a very early and rough prototype for #screenshotsaturday Btw, you can wishlist the game on Steam! Link in my bio.
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
Step by step making WFC terrain generation. Today was a huge progress under the hood where I fixed a lot of things and started getting so much better results for generating tiles in height. Need to place trees correctly though :) 🌲
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 months
I'm working on a better control over generation. I was using point types to mark where doors should be, but that solution has massive drawbacks. So I moved to using Flags for tiles and cells. It's better now, but still, there are a lot of limitations. #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
11 months
Ough, I love those shapes so much! Can't wait to make a solution for building beutiful foliage on top of it, oh gosh
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
10 months
Spent two days to achieve this kind of a coastline generation. Have tones of magic numbers that I'll have to collect and properly organize into one structπŸ₯²
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
Hey! I'll reveal the title of the game, the announcement trailer and the steam page in 6 days! Did you know that those sheep have friends? 😊
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 months
Adding just a few tiles with tiny details makes the whole picture much more interesting. Was not expecting that. Although, buildings are still feel copy pasted. It should be fixed on the stage of pushing more content, but now I'm more focused on new logic
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
I've written a little update that covers last two months of development. The most exciting part during these months was concept art! It'll be sent tomorrow via email, but you already can read it here:
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
4 months
Here are first results of my road system. It can find all separate roads, junctions and squares. It also updates only that instances that will change after building new roads around existing ones
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
It's insane how badly video was compressed... Here is a screenshot to see the beauty of a lake
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
There are just 3 days left until I announce my relaxing City Builder coming soon Steam page! Right now I'm working on different features that allow you to customize buildings. Although it's hard to focus on them because of excitement for launching the Steam page 😊
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
Today my coming soon Steam page was reviewed! Need to wait 5 days more until the announcement of a City Builder game that I'm working on!
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
8 months
I started working on improving houses generation. At the moment I'm far away from what I'd like to have in the game though. So many problems to solve... But I'm ready to put in as much effort as needed to make them beautiful.
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
8 years
That's why we don't need whole full res picture in VR. Foveated rendering will bring us massive perfomance boost. #HTCVive #OculusRift #VR
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
All the art for the Steam page was made by my wife😊. I'm not sure if Coming Soon page will show you all of those capsules though. It will be live in 4 days and we'll see!
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
Testing new house model right now. You can compare the new one in the middle with the old one on the right. Looks more interesting, but I'm not satisfied with the feeling overall. You can already wishlist my game on Steam! #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
3 years
New iteration for @HarryAlisavakis challenge done. From this moment I'm not sure if I can do motion any better #technicalart #techart #shaders #madewithunity
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
8 months
Happy New Year to everyone! πŸŽ‰ I've shifted my focus on Steam page preparation, so there is no any noticeable changes in the game at the moment. Although I'm super excited about what we can achieve in 2024!
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
Until this moment, it was pretty confusing to determine what you've selected when the area is hovered by trees or other geometry. I decided to take a few hours and play with different ways of masking it. It's not final, especially the pattern, but in general it's much better now
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
I'm exploring how buildings can be placed. I'd like a player to 'draw' houses/fence/field separately inside selected area for custom designs. But at the same time I feel that it might become boring and repetitive after a while. So.. maybe semi-automated approach?
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
Today I cut our blockout houses into tiles to test their scale in the world. Already made several notes what I should focus on in generating graph for buildings. The general look is pretty fine, but there are quite a lot of problematic cases
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
3 years
I've finally got an approve for publishing my Extended Shader GUI in the @AssetStore ! πŸŽ‰πŸŽ‰ It allows you to use new attributes to make material editor for your custom shaders pretty. It's very easy to integrate and use! #shaders #techart #technicalart
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
I'm making a relaxing city builder. And after spending the last month on a lot of preparations, I’m proud to say that just in 7 days I will reveal the full title, the early trailer and the Steam page!
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
5 months
Working on spawning different props on top of buildings as you can't have everything inside tiles geo. Was thinking a lot about the approach and decided to chose one that describes spawn areas on Blender side. Works pretty well, but need many improvements
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
10 months
It's painful to see how the progress is slowing down when you start polishing things. It also looking nice, but there are very few things that are not going to be changed significantly in near future
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 months
Hey! My friends are also making a city builder game. Cat lovers should take a look!
@KatslGame
Katsl 🐾 Build a cozy cat city
6 months
It's #TrailerTuesday Finally!! Here's our trailer of Katsl, an upcoming cozy cat-city builder. #indiegame Hope you like it😺 You can also Wishlist here πŸ‘‡
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
I didn't like how selection highlight was instantly jumping between cells so I made it smooth
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
Ooouh, just got this heart shape generated lake ❀️
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
Had a little time between major tasks and decided to add smooth camera height displacement depending on the terrain underneath
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 years
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
I was ill the whole week, so there is nothing special to show you. But I still want to share a bit of a progress for #screenshotsaturday so here is a pretty raw WIP screenshot with house tiles and roads
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
8 months
So here are couple examples of what should be fixed. But those are just what works wrong or unexpected. And there are quite a lot of other things that should be doable in the final game. Like having houses with nice spacing both outside and inside of some area (1/2🧡)
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
Exciting news! πŸŽ‰ I'll be sending out monthly emails filled with behind-the-scenes details, progress updates, and all the latest news on my indie game. If you're interested, click the link below to sign up. Join now ➑️
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
10 months
Can't resist sharing with you a rough step of our buildings creation. Those are just blockouts, but I can already see the potential and can't wait when they will be done, polished and cut on tiles
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
Trying to find out how to make mesh generation on top of the terrain for both vertically deformable and non-doformable tiles. Got a solution for the first one
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
Improving different parts of island generation. Moved a lot of things into graphs. What a pleasure to work with them
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
Working on nice looking low fertility ground areas. Already pretty satisfied how it looks, but there is a major issue from game design part: how to separate roads from grassless ground patches and keep all the beauty?
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
Working with math is always a fun. Today, I'm making a movement component for AI along a path. Although it was a bit janky at first, it's becoming more natural and exciting as I go along
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
4 months
Just started working on advanced road system. Seems a bit more complicated than I thought to be honest πŸ˜πŸ˜…
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
10 months
So much pleasure to see how the project is growing and getting better and better each day #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
3 years
Started making improved shader editor for @unity3d today. All you need is to tell your custom shader to use it and it will make your life easier with new attributes! @HarryAlisavakis would you be interested in it? #madewithunity #technicalart #techart
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
What I've learned a long time ago as a technical artist - if your artists are happy, so you are. That's why I created a Blender plugin to visualize crucial data for the tiles, taking lots of headache away for my artist
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
Progress has slowed as I work on polishing and testing mechanics, improving pipeline, etc. But I'm still super motivated to work on it, even without visible changes.
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
Spent a lot of time playing other games and making design document for my gamel. Now slowly returning to coding. Here is cell selection for my non-uniform grid #technicalart #techart #madewithunity #indiedev
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 years
Sci-Fi Catapult #madewithunity using particle system and custom #shaders #gamedev #unity3d
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
3 years
Taking part in @HarryAlisavakis 's challenge this fortnight. The theme is flowers and this is the first iteration of my idea. Tools I've used: Houdini for generating mesh, #Unity and #shaders for animating it 🌸
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
One of the biggest problem that WFC intoduces is a complex debug. That's a challenge to find the best way to locate a broken tile, as it might be hidden under properly working step that propagates an error further away. Visualization should be a key
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
My time has come for this kind of gif πŸ₯³
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
4 years
I guess, I finished my paint effect shader #madewithunity #techart #technicalart
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
9 months
@Buttorsomething I gosh, I made a note!
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
5 years
Big thanks to @HarryAlisavakis for his idea. Just finished my version of that #VFX . #gamedev #madewithunity #unity3d #indiedev
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
Little update of my pet project progress. Already have working marching cubes on irregular grid. Had several challenges, but nothing unsolvable. Oh.. the main achievement - migration from Unity to UE5 #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
11 months
Just a little screenshot of our conversation about the whole island look. That's an actual island generation with some overpaint on it. Quite a lot of things to do, but in general everything seems very promissing
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 months
Found myself stuck in a loop of changing same things, so I decided to make a big picture planning. Next phase of the project is Demo, so I tried to find all major topics and put them on a timeline. It feels like it might take me a whole year working on them. Not good πŸ˜…πŸ˜…πŸ˜…
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
After some time with covid I'm back and ready to show some of my progress
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
4 years
Here we go.. Made wind shader for the grass from Houdini. I'm so pleased with results! #technicalart #techart #madewithunity
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
5 years
Just made unity tool for exporting SDF textures from rendered simulation results #blender #unity #madewithunity #vfx #shaders
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
Little update on my project. Had a lot of struggles investigating constraints and must have features for WFC and rewriting huge parts of it several times. Pretty happy how it goes though #screenshotsaturday
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
11 months
Haha, oh gosh, I'm laughing my ass off for some reason πŸ€£πŸ˜‚
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
Few weeks ago I started making procedural stuff for WFC. Progress is pretty slow as there is no much free time, but I'm pretty happy with results. Special thanks to @OskSta for his gifs and links! #technicalart #techart #gamedev
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
I want my terrain tiles to be hand crafted, without any geometry from heighmap or smth like that. But there was always an issue of hiding texture seams as I'm not satisfied with just procedural texture. And today I solved that problem. (1/2🧡)
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
Finally got nice results in building procedural uneven quadrilateral grid. So glad to finish it right before weekends to have a good rest #techart #technicalart #gamedev
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
Worked on the tile container editor today, aiming to make it a key tool in my pipeline. Its apabilities should include: - Generating tiles from models - Creating small grids for preview - Visual debugging - Identifying problematic tiles
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 years
Started my journey into merging custom shaders and particle system #unity3d #madewithunity #shaders #vfx #gamedev
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
2 years
Really like lighting and colors
@AlexKentDixon
Alex K Dixon
2 years
Ok it's been a bit too long... work in progress scene testing some roads that blend with the terrain. #madewithunity #indiedev #gamedev
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
3 years
@AlexStrook I'm artist only... technically... And I don't have a cintiq, but I do have a note on my wall. Thank you @Jonathan_Blow for a daily reminder
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
I've made a solution that allows tiles to have non-flat edges. Now we can model tiles outside of their box and be sure that they will be bent inside the grid. That means that we can hide seams inside different cracks and foldings of the geometry. (2/2🧡)
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
5 years
Made this thing tonight just to dive into work after a long delay. Ohh, it's so hypnotic... can't stop watchin it. Even my body started moving like I'm riding this wave. Love it #unity3d #madewithunity #shaders #vfx #indiedev #gamedev
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
1 year
It's quite a pain working with UE custom editors. At least when you are still learning the Engine. The lack of documentation and community content on deeper topics adds to the struggle. I've spent the whole day, but just did this little thing
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 months
Laid in bed with fever for couple of days, it was awful, don't recommend. When I was around 10yo I rarely was ill. And oh boy how often I wished to get at least a cold to skip couple of school daysπŸ˜…. After my 30th I don't want that anymore... ever... please. Be safe!
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 years
My Mobile depth water shader asset is now completely free! #madewithunity #gamedev #indiedev #unity3d #shader #vfx
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
3 years
Submitted my Shader GUI to the @AssetStore . Hopefully everything will be fine. Had to set support only from 2019.3.0 when new Editor UI has been added. There are some bugs in older ones #madewithunity #technicalart #techart #shaders
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
4 years
Some time ago I was pissed that I couldn't make fluid dynamics. Fixed! #techart #technicalart #madewithunity
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 months
Want some classic? I found a major mistake very deep in my WFC algorithm. Have no idea how everything worked correctly. The mistake was very serious, so I fixed it. Guess what happened next?
I had much better results
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 years
Dived into volumetric rendering right now. Pretty interesting! #shaders #vfx #madewithunity #unity3d
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
7 years
Omg, smth went wrong with the missle movement and it started drawing pentagrams by its trail Oo #madewithunity #gamedev #fun
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 months
@OskSta Are there hex + triangle + quad tiles all together? Or just hexes?
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@ValakhP
Pavel Valakh | Lands of Koastalia 🐏
6 years
I think, I'm done with this shader. It was very interesting making it. Got tons of useful information #madewithunity #unity3d #shaders #water
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