here's an escape room. I've used the 30-minute map feature, because believe me, you'll need it to get out of this prison! Enjoy and Good luck ! 5594-5788-5954
All I'll have left is the Nefarious map, and I'll have made a sort of small season, with recurring obstacles and themes. Make way for the hero: 6881-2863-9984
I went looking for different maps on the theme of space to propose a game mode: Star Rotation.
26 beans compete over 3 rounds, with only one winner at the end.
Enjoy and take me a feedback !
After all my attempts to level survival to the original mechanics, here's my best map since the release of the creative. I say this because many people have told me they'd like to see it in the game. Here are some players who were very close to the map's time out! Give it a try!
I think my round has entered the classic broadcasts! I fulfilled my objective which was to have a Map in the official selection. All the time I invested in the level editor is finally coming to the fore. Thanks to all the beans who believed in me.
Canyon Sun Day! ☀️
Run in to a classic fall guys map. 3 min / 60 % QUALIF
🗺️ 8123-8432-9611
👥 40 Players Max.
✨ Theme: Original
👷 Creator: Top2-forever
#FallGuysCreative
#FallGuys
Thanks again to all the people who played and loved "La turbine"! I didn't expect it to be such a success! To thank you, here are the different variations in a short video! Enjoy
I try to make levels that can be finished by everyone without there being too much of a gap between first and last. Here's an example with 3 game plays:
@FGUpdatesInfos
Too good, we're going to be able to play the same levels we've been playing for the last 3 years. What a great step forward for the game. lul
The new mix and digi selections are really good! The maps are beautiful, well thought-out and accessible to everyone!
I think the community's level of mapping has really evolved, and that's a good thing! Well done to all the creators in these shows.
it's amazing because I haven't changed anything since the last update, but it gave me an idea: it would be fun to have variants on the creative maps too. So I made a copy of my map to make a variant. 3466-9688-8569 (it'd be fun to have her on the main show once in a while.)
Once again, I'm disappointed by the playful pioneer mode. Tell me how it differs from digi's unexplored adventures, digi's disturbing adventures, .... ! What's the point of having done Map falljam to get exactly the same thing as before! We want shows with several rounds !!!
Thank you for appreciating this vidéo. 200 likes in 24 hours, I wasn't expecting that.
What's very funny is that it's just a block of slime, which is disguised. A well-decorated map also adds sensation to the game.
I'm working on fallypmics.
This photo shows you my best Survival Map (above)! Its like dislike ratio is very good for a survival. Below another version of the Map but very little liked. This is to show you that a good map is sometimes a few small details that will make the difference.
Now that we have a better understanding of how to make rounds that are accessible and immersive (theme and setting). The best mappers will stand out for the originality of their round's game design / game play. Round has to be easy to read and understand, but still original!
@Pepijn14054835
@Amethyst_T99
@neptyze
@Washbenk_
There's no point in creating a war between the mod community and the no-mod community. As I was saying, the main point of modding is not to get bogged down in your creativity. It's a personal pleasure, but I don't expect my level to be highlighted by MT.
First and second rounds ////
SOLAR SPEEDWAY 3692-7533-5535
RECORD ASTRAL 9565-4165-8599
ROLL ASTEROID FIELD 1645-5138-0646
POLE JUMPER 1677-5568-2329
CELESTIAL TALE 9831-3388-4115
BEANS ORBITAL ZONE 2765-1389-1990
ORBITAL STUMBLE 1129-6526-3753
CLUSTER COSMOS 5294-9437-7902
2/First, the reason why the game is dying right now is not due to the addition of creative levels in the main round (knockout), but rather to the bad decisions made by mediatonic since the release of creative.(Too many creative levels at once and a selection that loses to debate)
I've just patched my level: Canyon Sun day. The ball wasn't the size I'd given it. I've also simplified the save way in the middle of the map. I hope it will be updated quickly for the benefit of players.
#FallGuys
@FallGuysGame
@FallGuysOwl
I wonder if the fall guys have a problem with me. Every time one of my maps is added to the game, they choose one of the worst. When I make a really good map that I'd like to see in the game, they don't choose it. I'll never understand their logic.
So many memories on this map, we had no limits at the time, we loved to create, invent and amaze others. I miss it so much...
@Top2forever
, isn’t it time to rediscover this passion we once had?
13/It's worth noting that the release of the creative was a disaster, which didn't help the community love this addition. ( No community creative show, no survival, not enough items,...) It's only now that the creative is revealed. So be patient!
8/The main reason is that creative levels don't really allow us to create new gameplay sensations. But it does allow us to revisit certain mechanics. This reminds me of the mid-season (which brought variations on the unity level).
@octagonalpaul
sorry to disappoint you but it's not for that reason. but rather for a feeling of novelty (when we see the hexaring again we will be happy to find them whereas if we had always had them it would be different).
@DubyxGamer0
Yes. The obstacle you've designed here is really good, but don't put it first because you can't age many people at the same time. Put it in second position when it's a bit more diluted.
17/In any case, I can assure you of one thing: the creation of new unity seasons as before is not on the agenda...
If you disagree with me, I invite you to find another game where you can take a break from fall guys, because you'll never stop being disappointed. END
15/Personally, I'd stopped playing the solo show almost a year ago because I couldn't stand running around on Dizzy heigth, door dash, hit parade ... And the other levels we've played 1,000 times (especially the first few rounds).
14/I heard ask for the return of unity rounds only in knockout mode, I imagined purists who only liked Mario party on GameCube and who denigrated the Mario parties that came afterwards(you're used to it and feel reassured knowing how to run on a level but unable to cope with new)
@octagonalpaul
They are well aware that the maps are going to be very different, they want us to be able to rediscover them with new ways of doing them. and then you really think that they are going to rework all the maps that are not present in the game currently? lul
16/I'll ask you again: would you rather have 6 poor levels every 6 months, or an addition of 20 levels every month? ( I have an answer without hesitation.)
We're still in the early creative stages, so we need to give the game and the players time to adapt.
10/Unfortunately, they don't have the time to try out all the community levels and thus find the best creative levels. I'm not going to talk about survival, because currently the PvP rounds (bomb / rhino) don't suit everyone and are pretty repetitive.
9/His updates refresh the game in spite of everything, and creative should be seen in the same light. The same mechanics but with different designs, or variations. Secondly, the problem lies in mediatonic's choice of rounds.
@FGCreativeMaps
- There should also be horizontal dead zones to avoid 30-second drops on vertical rounds.
- Spherical objects and new colours would be good, it's true, but it's not an emergency.