Well this is it, the last thing I designed for
@PlayRuneterra
is finally live! I’m so proud of how Constellations came out. Shoutout to the team, namely Sweta M, Chris L, Dan F, and Joy A.
Minutes ago, we shared an important update with Rioters about the future of Riot Games. Here’s what these changes mean for our games and what players can expect from us going forward:
Welp, some weird news from me.
After 2 of the worst months of my adult life: being laid off from my dream job, talking to some incredible studios and deeply considering my life and career trajectory…
Today is my first day back at Riot.
Legends of Runeterra region icons were a fun challenge. The detailed crests (as see on Universe) weren't working in our game, so I had to simplify them for use on cards, deck boxes, deck inspect etc.
Enjoy the 4 bonus icons not used in-game.
Accidentally called my 11yo nephew a bitch after he spent the entire day telling me he was going to destroy me in Smash, and I 5 stocked him 3 matches in a row.
Hi, I'm Tom, a Visual Designer from the Legends of Runeterra launch team. I've been making UI in-engine for 4 years, and building design systems for 10.
I'm incredibly excited to return to R&D next week and enter the role of Principal Visual Designer on the Riot MMO.
A lot of people are asking about the Piltover & Zaun combined icon.
This was a really tough one for obvious reasons, but I'm really happy with where it landed. As a massive fan of the world of Runeterra, here's a look into my thought process.
🧵(1/3)
This month marks 5 years for me at Riot. 4 years of Legends of Runeterra, and a year in R&D working in the shadows. I'm so thankful to be able to deliver my dreams to players, and I can't wait for everyone to see what's coming next ✌️
After 4 unbelievable years, this will be my last week on Legends of Runeterra.
This thread is for the most incredible dev team I can imagine, and for the players who share the same passion for the game as us.
Semper fidelis ut lardo.
🧵(1/6)
It wasn’t my choice to cut the journey short, and I was given a rare opportunity to continue it which I am thankful for.
I’m heading back into R&D so you won’t see anything from me for a while, but when you do, I promise it will be the best work of my life.
Working on Spirit Blossom was unreal. Our first in-world event, shared between Riot games that made Runeterra feel like a living, breathing place.
I had the honor of building on
@Parkinson__
's work (on the League of Legends side), to design our homepage and event page.
I can’t begin to put into words the level of consideration that went into weighing the bad with the good, but one core thing has never changed — I want nothing more than to create amazing experiences for players, and my chapter at Riot is just not finished.
My last year or so on LoR, I lead the effort in trying to pivot the style of the client towards more simplistic flat UI.
On the left, our original concept of the client being your Runeterran "guidebook."
The right, the more minimalistic approach.
In the middle, the shared UI.
A little more behind the scenes: this time, the Sentinels of Light event.
Not only did the Ruination bring Viego to Legends of Runeterra, but we also got to simultaneously release Akshan with LoL.
Here are my early concepts for the "Pick a Side" event.
If anyone has leads on Visual Design positions in the industry, I’d appreciate any recommendations.
I’m over a decade into my career, and have spent the past 6 years developing game UI directly in Unreal / Unity as well as creating extensible design systems in Figma.
While I'm on vacation, I finally have some time to look through 4 years of work on LoR.
My first project on the team was to make a suite of arrows, tooltips and effects for our first ever tutorial. The tutorial is long gone, but a couple of the assets are used around the game.
UPS guy delivering boxes from Riot: I've delivered a lot of these today, anything special?
Me: They're for sending hardware back. I got laid off.
UPS guy: Very good, have a good day.
Examples here:
Full crests were hard to distinguish at small sizes.
Simplified vectors were clearer, but inconsistently weighted, and the small details got lost.
My goal was to make the icons as bold, unique, and identifiable as possible.
Saying goodbye to Expeditions was bittersweet because it was the first feature I had full aesthetic ownership of in the Legends of Runeterra client.
Our initial concept was that players were traveling with Champions across Runeterra. Something Path of Champs expanded on later.
What do people in the Legends of Runeterra community want to know/see about the visual design of the game since launch? (Features, client, icons etc.)
I'm going through gathering everything I've worked on over the past 4 years that's not super secret.
That's it for the LoR posts I had planned for my vacation.
If there's anything I missed, or something you want to learn more about let me know – I have one more week off.
Here's a recap from the past 4 weeks:
2022 Tomukus Wrapped:
- Did my best work on LoR
- Joined my dream MMO project
- Hit Platinum in League
- Attended the best Worlds finals ever
- Got my 1st, 2nd, 3rd & 4th tattoos
- Met my soulmate 😍
I feel like the
@arcaneshow
finale is a good enough excuse to repost this Jinx fan art I did 6 years ago which, in a roundabout way, got me my job at Riot.
Game developers! 🎮 👋 It's time. Tell me at least one thing you did that you are proud of this year. Everything is valid, no matter how big or small. Something you learned, a job you found, a smart fix, a promotion, an award, a realisation, you closing a JIRA ticket on time...
But here's my favorite part: in the middle of the icon, you get elements shared between both cities (machinery, ideas). The lightbulb wasn't initially intended when I was working to incorporate the vial, but I went with it anyway.
🧵(3/3)
I wanted to give the sense of above vs below (Piltover pointing up, Zaun pointing down) and combine the skyscrapers of Piltover (affluence, prosperity) with the vial of Zaun (modification, dependency).
🧵(2/3)
We originally designed the LoR client to feel more tangible and tactile than the League client, so crafting the UI elements to match that more skeuomorphic style was a ton of fun.
@FerikaBoss
even wrote an article about it!
This update is the hardest I’ve worked on anything in my life, and there’s SO MUCH MORE coming in the future.
I’m so proud of my team, and I can’t wait for it to hit live!
A new expansion is coming, and there’s so much more to see along the Path of Champions. Play the updated PvE game mode when Worldwalker launches on May 25.
As my first job in gaming, I can't imagine a better, more welcoming, and supportive dev team.
I've had the pleasure of working with some of the most talented people in the whole industry. I can't wait to see what everyone on the dev team does next. ♥️ 🧵(6/6)
A recruiter reached out to me and asked “would you like to drop everything, move to LA and work in R&D? You’ll have no idea what you’re doing until after orientation, and you’ll take a 20% pay cut”
And I said “fuck yes I do.”
Brown was taking over our client, and the intricately rendered UI pieces drew attention away from the important content (cards, decks, buttons etc.)
I'm proud of all of our work on the client over the years, and can't wait to see how the team evolves it going forward.
2 of the best days of my entire life happened on this team.
The first: my first day as a Rioter, my manager picked me up after orientation, walked me across the quad, and told me "you'll be working on Riot's next game: a card game currently called Bacon." 🧵(3/6)
The second: 18 months later, being surrounded by my peers as we showed the world what Riot had been cooking up behind the scenes unbeknownst to players.
We all stood around an enormous LED screen in the quad. Rioters cried tears of joy. I was one of them. 🧵(5/6)
I had the opportunity to concept some ideas for how we showed cards were taking damage during combat, but ultimately some were tough for accessibility, and some didn't read well in the short animation time allotted.
Stepping into the R&D office for the first time gave me an overwhelming, indescribable feeling of excitement.
Art on the walls of new characters from a world I had been dying to learn more about for years. Seeing real devs working on a game in person for the first time. 🧵(4/6)
When I accepted this position at Riot, I had absolutely no idea what I was going to work on. I knew I'd be a visual designer, but all I was told was that I would be "working in R&D."
I assumed I'd be in publishing, since that's what I spent most of my career doing. 🧵(2/6)
See what’s in store for the rest of 2021. Discover the final region joining Legends of Runeterra, explore a leveled-up Lab of Legends, and mark your calendars for a bonus PvE expansion in the fall.
@wickhelm
I'm like "Hey I decided to take an opportunity on another team 2 months ago after pouring my heart and soul into LoR for 4 years!" and then there's a Reddit thread about the intricate details of my personal life and how they spell the end of LoR as we know it.
There was so much info we needed to show on the drafting screen, so I pushed for a different layout between Desktop and Mobile.
It's expensive for many seasons to deviate design between platforms like this, but in this case it was critical.
BREAKING: Riot to give out free VP and Riot Gun Buddies in VALORANT to celebrate the lunar new year.
You must queue into swift play and find a riot developer to claim. They will be playing 24/7 this week.
It was the honor of my life to get to work under Greg, an unimaginably talented and compassionate leader who worked on games that helped shape me into who I am today. Best wishes, the MMO team will miss you!
Hey internet. Thanks for all the support over the past few months while I was afk
I am back now with some big news to share: I have decided to step down from my role at Riot Games
There comes a season when the spirits cross over into our world once again. A celebration of life, and that which lies beyond: the Spirit Blossom Festival.
My girlfriend, watching Game of Thrones for the first time, seeing Robb Stark fall in love with Talisa: They’re so cute, do they end up together?
Me: ……………………………………...Yeh…
@LviathanGG
@LoR_HOTAPH
@PlayRuneterra
Icon guy here.
It's not that we didn't think of this.
Consider the champions in the future -- they may not have a mask, or something as identifiable.
We're not ruling out revisiting these icons, but just think how that Runeterra icon will be 2 pixels tall on mobile.
Hey wanna work at your dream job?
Yeh 🙂
Wanna live somewhere it frequently gets above 100 degrees, there are wildfires every year, there's the constant threat of a cataclysmic earthquake, and a tiny apartment will cost you $3000 a month?
...Yeh 🙃
I am in the middle of driving about to get home, and I spot this billboard (not asked for) above the donut shop that sells lotto tickets.
So how is your day going?
Back in England for the first time in over a decade.
Staying in the room I grew up in as a kid, and had maybe the best sleep of my entire adult life.
Could have been because I was up for 30+ hours though.
Absolutely disgusting that the leaders of "the freest country in the world" are stripping our rights away one by one.
They're not going to stop here, we have to fight back. Women need to have the right to chose.
Me at a Football game: How does anyone know what’s happening?
Me at LoL Worlds Finals: 🤓 Uhm well you see, they rotated to the Rift Herald and gave up bot prio in order to increase mid tempo because azir is a late scaling carry ☝️
Wow, thank you to everyone leaving sweet, supportive replies on my silly joke 🥹 I love my team so much, and feel indescribably fortunate to be building the game of my dreams.