Fully rewritten from scratch, scalable and x-platform compatible!
The core of it all being a new multi-device compatible bootloader that allows sharing of mSD cards across devices.
I can't wait to show you all more! 🥰
@RetroHandhelds
@RetroGameCorps
@carygolomb
I got RetroArch running on the RG35XX, which means more / better emulators coming soon!
It will be released for free and the last project of the year before a 2 week Christmas break with family.
@RetroHandhelds
@RetroGameCorps
@carygolomb
@0_game_it
As some of you might have noticed very little has moved over the last 2-3 weeks.
I've come down with pneumonia and am still in the process of recovering.
This is also why the GarlicOS 2 porting workshop stream has been moved to a later date. :(
@RetroGameCorps
@RetroHandhelds
More dynamic CPU scaling tweaks, the select button now sets the maximum CPU frequency (to help silicon lottery losers avoid screen fuzz) and we've got proper battery percentage display for after-market batteries now!
@RetroHandhelds
@RetroGameCorps
Prepping a few handhelds for surgery.
It ain't beautiful, but it gets the job done.
And yes, I'm still very much alive, just spread a little too thin over too many projects for my liking at the moment.
@RetroHandhelds
@RetroGameCorps
@carygolomb
Today in RG35XX news: Overclocked the CPU to 1.3GHz, fixed the random freezes & double tap menu button issue, adjusted the scroll timings and did some preparatory work for 32bit color support!
@carygolomb
@RetroHandhelds
@RetroGameCorps
@0_game_it
I wish all of you a Merry Christmas!
Enjoy the quiet time with your family & friends, wind down and focus on what is truly important.
I'll see you all soon.
Happy Holidays!
@RetroHandhelds
@RetroGameCorps
@carygolomb
New battery capacity measurement formula, more bugfixes, disabled CPU hot-plugging, 1.6GHz OC, UC/OC profiles (switch via select button), Miyoo Mini art support and a fixed pixel clock (60Hz).
@RetroHandhelds
@RetroGameCorps
@carygolomb
@0_game_it
Fixed the tic80 core, HDMI output (which was temporarily broken) and the FPS counter flicker issue.
Also shrunk the notification text gradient and made all parts of the notification system configurable in RA.
@RetroHandhelds
@RetroGameCorps
@carygolomb
Found and fixed a kernel bug that caused micro stutters while reading or writing data from or to high speed / high capacity MicroSD cards.
This was most noticeable in CDDA-enabled PS1 games.
@carygolomb
@RetroHandhelds
@RetroGameCorps
@anbernic1
Today: Crash fixes, working transparent game art, double-buffered menus, recompiled dosbox_pure core, two additional (lower) brightness setting & themes can now disable the main menu text.
@RetroGameCorps
@RetroHandhelds
@0_game_it
@carygolomb
The proof of concept code for RG405M SD card boot support is now complete (pending peer review).
Potential distro developers / volunteers, get in touch if you're interested!
You can find me on the RGH Discord server.
@carygolomb
@RetroGameCorps
@RetroHandhelds
Updated the fake08 core, re-enabled savestate auto-load for it, fixed a OSK issue with the ScummVM core and updated the gamepad driver to merge the power button into the gamepad input device.
@carygolomb
@RetroGameCorps
@RetroHandhelds
@anbernic1
The bilinear hardware scaler can now downscale bigger than 640x480 resolution content (allowing for filters like Grid3x or Normal4x to be used) and the Normal4x filter got a sizable speed boost!
@RetroHandhelds
@RetroGameCorps
@0_game_it
@carygolomb
To all the people who reported PS1 broken on the latest GarlicOS build: I was tired, there was a typo, PS1 exploded.
You aren't crazy, I'll fix it in a bit. 👍
Say "Hi!" to Duo, a multi-seat system based around Moonlight.
Now you can stream games without locking down your PC in the process and even setup multi-user streaming servers.
@RetroHandhelds
@RetroGameCorps
@carygolomb
Android 12 is coming to RG353P & RG353V soon.
RG353M will follow right after.
Running things through peer review real quick to make sure all is good, I figure we will see this in people's hands sometime early next week.
@RetroGameCorps
@RetroHandhelds
@carygolomb
@0_game_it
I've been collecting all of your feedback for over a month now and while I tried, it just wasn't possible to get all of it implemented in the limited time I had available.
Still... I hope I did all of you a good enough service!
Do you seriously think people will fall for this?
How else would we play Satellaview games nowadays?
Stop ruining our hobbies and trying to gaslight us for taking the only route available.
@carygolomb
@RetroGameCorps
@RetroHandhelds
I'll be taking a small break until the end of this week to home in on some day job deadlines I need to nail, so all of you who were debating on whether to install this build: It should remain the latest and greatest until next Monday at the very least. ;)