When I posted the trailer, I had no idea how it would be recieved. After seeing it hit well over 1000 wishlists in its first week, I'm absolutely elated!
Here's a glimpse of what I've been working on this past week.
#screenshotsaturday
#indiedev
#gamedev
I've been working on getting new, dynamic sells with better physics interactions into my wrestling game. Already feels night and day when you compare with the old bump/ sell system. Feeling really good about my progress recently.
#screenshotsaturday
#indiedev
#madewithunity
It was just a bug last week, but now it's probably my favourite feature. Strike charging is in the game, which can do extra damage to your opponent, or pop the crowd with some extra flair.
#screenshotsaturday
#indiedev
#gamedev
Here's a few work in progress clips of stuff I've been doing the past month or so. Some new animations, updated physics interactions, and a reworking of the reversal system.
#screenshotsaturday
#indiedev
#madewithunity
Really small update on the wrestling game, I animated a Monkey Flip and loved the physics interaction it had with the chair, so I wanted to share it.
#gamedev
#indiegame
#madewithunity
The unity pricing changes caught me offguard and really demotivated me. I took a month away and just restarted this past week, feeling pretty motivated. Here's a few clips of things I've been working through.
Tope Con Giro? Tope Con Hilo? Diving Senton? Whatever you may call it, I animated one for my game. Here's a quick look, with some physics and selling tests. Still a WIP.
#screenshotsaturday
#indiedev
#madewithunity
WIP of some new procedural animations. Still gotta clean up the transitions but the groundwork is there. This is a drop-in walk cycle that can be applied to any grapple that requires it.
#screenshotsaturday
#madewithunity
#IndieGameDev
This move is an (American) nightmare to get right. Still WIP, but you can get a look at the dynamic moves, and see how subtle physics can affect almost all moves.
#screenshotsaturday
#madewithunity
#indiedev
It's been forever since I posted anything, so here's a really little clip of the very WIP new guard parries that I've been working on cuz I'm excited for the Rumble.
#madewithunity
#indiedev
#screenshotsaturday
This Spinning Wheel Kick is probably my favourite move in the wrestling game right now, I'm enjoying the progress on the physics based strike reactions.
#gamedev
#madewithunity
#screenshotsaturday
Had to test out some updated physics in my upcoming Pro Wrestling game, and thought it was fitting to try out throwing your opponent over the top rope.
#screenshotsaturday
#indiedev
#madewithunity
A quick look at the first pass on a Cutter for my wrestling game. This has been more useful than you'd think for testing a fair amount of functionality. Still very much WIP, and some placeholder animations.
#screenshotsaturday
#indiedev
#madewithunity
This is actually something you can configure in the moveset, it'll be a slider (when the UI is done), ranging from destroyer on the left to sunset flip on the right, and a blend in between. This clip shows animation at values 100% left, dead centre and 100% right.
Just a little update from today, I've started working on proper bumping and selling, and I had to try to get one of my favourite sells in the game. Still a WIP.
#gamedev
#MadeWithUnity
#IndieGameDev
Started on a new feature this week for my physics-based wrestling game, a move creator! Procedural animations let me blend this Suplex and DDT together super easily.
#screenshotsaturday
#gamedev
#madewithunity
It's really insane to see how many indie wrestling games are in development at the moment, and the best part is they all have their unique gimmicks. Here's a thread of just some of them.
So I've just seen this screenshot from the 2k22 trailer and it is really really close to my current control scheme. Like, scary close. What's everyone's gut reactions to this layout?
I took some time to complete and release a side project this past weekend, a little puzzle game called Wrestle. It's basically wrestling + wordle, and I'm terrible at it.
Just pushed a new update to Wrestdle, with a bunch of bug fixes and some QOL updates, including
- Tap on a guessed wrestler to see their stats
- Better error feedback
- More accurate column descriptions
- DB updates
And more. It's live now, link in bio!
@epifuria
I think rather than implementing just as a discus, it'll be more of a taunt you can trigger before hitting a strike. I could use the system for similar stuff like the Rolling Thunder, or the Rock's punches.
@Kanyon6969
I'm definitely trying to get some crazier lucha stuff in there. I've got a basic idea on how I could create a mini parkour system, that would be able to handle rope or barricade walks and runs, jumping between items etc. Very far down priority rn but I want to get this stuff in.
@SyraseinSpace
It's mostly based on stats. There are sliders in the moveset (top right in the gif is spiking slider all the way up). Bottom right is low stamina so it moves a little slower. There's a whole calculation that uses health, stamina, weight, match momentum etc and some randomness.
@Official_Dregs
@bethebooker_
Cheers for the feedback! The table is being replaced in the future with a better, dynamic system. This is just a placeholder right now.
@NMCM_SD2LeGeNd
@VikingSizeGamer
Yeah, that was my favourite thing about it. Been working pretty hard on the selling, and I was so glad to see it worked so well with the physics objects on the very first test.
@BryanFTW13
It does, there is a gameplay teaser trailer ready to go which also has the name in it, I got a couple things I gotta sort before I release it (steam etc, but also I just moved to a country so I gotta make sure I'm all good to operate a business legally etc)
@Kevin__Says
Physicsy wrestling game I'm working on, though for the amount of times people ask me this, I really should start telling people the actual name...
@EoWFederation
@Dre41Gaming
That is exactly what I am doing, I can't release it with no characters, so there will probably be a roster of small parodies and a few oc characters who show off the games features. All characters in the game (including what I've already posted in gifs) are just CAWs
@RiverDaleShield
Bit of both. It's an active ragdoll, they are essentially ragdolls trying to follow an animation, so they can still interact physically with the world whilst animating.
@THEWRESTLEDUDE
@RevELLEution
Cheers! It's something I'm actually going to replace in the future with a dynamic fracturing system, so hopefully then it'll look even better