Steve Masson Profile Banner
Steve Masson Profile
Steve Masson

@StevoMasson

3,502
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526
Following
56
Media
353
Statuses

I like to pretend I know what I'm doing. Sometimes I make games.

United Kingdom
Joined July 2020
Don't wanna be here? Send us removal request.
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@StevoMasson
Steve Masson
27 days
"Neckbreaker: Visceral Pro Wrestling", is a physics-driven, indie pro wrestling game. Available to wishlist now on Steam
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@StevoMasson
Steve Masson
7 months
Not shared much lately so here's this
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@StevoMasson
Steve Masson
2 months
Teaser trailer coming Tuesday. Until then, here's a teaser trailer teaser. #screenshotsaturday #gamedev
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@StevoMasson
Steve Masson
2 months
When I posted the trailer, I had no idea how it would be recieved. After seeing it hit well over 1000 wishlists in its first week, I'm absolutely elated! Here's a glimpse of what I've been working on this past week. #screenshotsaturday #indiedev #gamedev
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@StevoMasson
Steve Masson
3 years
I've been working on getting new, dynamic sells with better physics interactions into my wrestling game. Already feels night and day when you compare with the old bump/ sell system. Feeling really good about my progress recently. #screenshotsaturday #indiedev #madewithunity
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@StevoMasson
Steve Masson
2 years
It was just a bug last week, but now it's probably my favourite feature. Strike charging is in the game, which can do extra damage to your opponent, or pop the crowd with some extra flair. #screenshotsaturday #indiedev #gamedev
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@StevoMasson
Steve Masson
2 years
Here's a few work in progress clips of stuff I've been doing the past month or so. Some new animations, updated physics interactions, and a reworking of the reversal system. #screenshotsaturday #indiedev #madewithunity
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@StevoMasson
Steve Masson
1 year
Tiger Driver 91.
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@StevoMasson
Steve Masson
1 year
Messing around with this new Canadian Destroyer animation.
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@StevoMasson
Steve Masson
2 years
Apparently it's a big weekend for wrestling? I guess I should show off some of my physics-based wrestling game. #screenshotsaturday #indiedev #madewithunity
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@StevoMasson
Steve Masson
2 years
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@StevoMasson
Steve Masson
3 years
Really small update on the wrestling game, I animated a Monkey Flip and loved the physics interaction it had with the chair, so I wanted to share it. #gamedev #indiegame #madewithunity
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@StevoMasson
Steve Masson
2 years
So I've stumbled upon a random glitch today that lets me add a discus to any strike move. Now I'm scrambling to turn this bug into a feature. #screenshotsaturday #indiedev #madewithunity
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@StevoMasson
Steve Masson
10 months
The unity pricing changes caught me offguard and really demotivated me. I took a month away and just restarted this past week, feeling pretty motivated. Here's a few clips of things I've been working through.
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@StevoMasson
Steve Masson
4 years
Playing around with the rope physics for my Physics Based Pro Wrestling Game. Still got some work to do but it's getting there! #screenshotsaturday #indiedev #madewithunity
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@StevoMasson
Steve Masson
2 years
Tope Con Giro? Tope Con Hilo? Diving Senton? Whatever you may call it, I animated one for my game. Here's a quick look, with some physics and selling tests. Still a WIP. #screenshotsaturday #indiedev #madewithunity
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@StevoMasson
Steve Masson
3 years
WIP of some new procedural animations. Still gotta clean up the transitions but the groundwork is there. This is a drop-in walk cycle that can be applied to any grapple that requires it. #screenshotsaturday #madewithunity #IndieGameDev
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@StevoMasson
Steve Masson
1 year
This move is an (American) nightmare to get right. Still WIP, but you can get a look at the dynamic moves, and see how subtle physics can affect almost all moves. #screenshotsaturday #madewithunity #indiedev
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@StevoMasson
Steve Masson
2 years
Been a little while since I posted anything so here's a quick look at the reversal system I've been working on this past week.
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@StevoMasson
Steve Masson
2 months
It's trailer day today! Dropping on my YT channel at 1pm bst
@StevoMasson
Steve Masson
2 months
Teaser trailer coming Tuesday. Until then, here's a teaser trailer teaser. #screenshotsaturday #gamedev
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@StevoMasson
Steve Masson
2 years
It's been forever since I posted anything, so here's a really little clip of the very WIP new guard parries that I've been working on cuz I'm excited for the Rumble. #madewithunity #indiedev #screenshotsaturday
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@StevoMasson
Steve Masson
3 years
This Spinning Wheel Kick is probably my favourite move in the wrestling game right now, I'm enjoying the progress on the physics based strike reactions. #gamedev #madewithunity #screenshotsaturday
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@StevoMasson
Steve Masson
4 years
Had to test out some updated physics in my upcoming Pro Wrestling game, and thought it was fitting to try out throwing your opponent over the top rope. #screenshotsaturday #indiedev #madewithunity
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@StevoMasson
Steve Masson
2 years
Got about a million things I *should* be working on, but instead I've been getting the 6 sided ring working.
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@StevoMasson
Steve Masson
2 years
A quick look at the first pass on a Cutter for my wrestling game. This has been more useful than you'd think for testing a fair amount of functionality. Still very much WIP, and some placeholder animations. #screenshotsaturday #indiedev #madewithunity
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@StevoMasson
Steve Masson
3 years
Just a quick one for this week's #screenshotsaturday , but I've only just started the new dives feature today and I'm already really pleased with how it's looking. #madewithunity #indiedev
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@StevoMasson
Steve Masson
1 year
Here's a bunch of older clips I either apparently deemed not good enough to share, or forgot to move to my "shared" folder.
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@StevoMasson
Steve Masson
1 year
This is actually something you can configure in the moveset, it'll be a slider (when the UI is done), ranging from destroyer on the left to sunset flip on the right, and a blend in between. This clip shows animation at values 100% left, dead centre and 100% right.
@KZlayer
CISCO 'The Experience'
1 year
@StevoMasson My suggestion is to make the thighs closer to the opps head if possible, so it won't look like a code red. Great stuff
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@StevoMasson
Steve Masson
4 years
Just a little update from today, I've started working on proper bumping and selling, and I had to try to get one of my favourite sells in the game. Still a WIP. #gamedev #MadeWithUnity #IndieGameDev
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@StevoMasson
Steve Masson
3 years
Ok, I should be bug fixing and I hate feature creep, but also I had this idea on getting a 6 sided ring into the game.
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@StevoMasson
Steve Masson
3 years
Thanks for the shout out, @Smacktalks ! There are some really cool looking games on this list, feels like a good time to be a wrestling game fan.
@Smacktalks
SmackTalks
3 years
11 New Wrestling Games Currently In Development! (WWE, AEW & More!)
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@StevoMasson
Steve Masson
2 years
The RKO is one of the best finishers there is. Here's a preview of it in my game. #indiedev #madewithunity #unity3d
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@StevoMasson
Steve Masson
4 years
Started on a new feature this week for my physics-based wrestling game, a move creator! Procedural animations let me blend this Suplex and DDT together super easily. #screenshotsaturday #gamedev #madewithunity
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@StevoMasson
Steve Masson
4 years
Adding some slow mo to my physics-based Pro Wrestling game #madewithunity #gamedev #indiedev
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@StevoMasson
Steve Masson
4 years
It's Saturday. You know what that means. I thought I'd share this very very early version of a Discus Clothesline. #screenshotsaturday #indiegamedev #madewithunity #BrodieLeeForever
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@StevoMasson
Steve Masson
3 years
It's really insane to see how many indie wrestling games are in development at the moment, and the best part is they all have their unique gimmicks. Here's a thread of just some of them.
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@StevoMasson
Steve Masson
2 years
First WWE PPV! #WWECastle
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@StevoMasson
Steve Masson
3 years
Check this out for some clips I've never shared on Twitter before! Thanks for the feature, @pro_fyter !
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@StevoMasson
Steve Masson
2 years
LFG, MontrΓ©al! #WWEChamber
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@StevoMasson
Steve Masson
26 days
All In! Let's gooo
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@StevoMasson
Steve Masson
1 year
@Crippled_Ham From my testing, not quite, but you do get this.
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@StevoMasson
Steve Masson
3 years
I managed to fix multiple bugs tonight that have been issues for a really long time. Feels damn good.
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@StevoMasson
Steve Masson
3 years
So I've just seen this screenshot from the 2k22 trailer and it is really really close to my current control scheme. Like, scary close. What's everyone's gut reactions to this layout?
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@StevoMasson
Steve Masson
2 years
I only added this camera angle cuz I thought it would make the gif look cool, but now I think it's gotta stay in the game
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@StevoMasson
Steve Masson
3 years
This is looking promising, really dig the aesthetic they're going for.
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@StevoMasson
Steve Masson
4 years
I think I've decided the next feature to work on for the game...
@WWE
WWE
4 years
WHAT A STYLES CLASH!!! #WWERaw
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@StevoMasson
Steve Masson
3 years
Fun fact: I can only show 4 turnbuckle posts in this screenshot because the other 2 are freaking out off-camera.
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@StevoMasson
Steve Masson
4 years
I had a little bit of spare time this past weekend and fancied a side project, so I built this little Kiwi. Fully procedural animations, too. #gamedev #indiedev #madewithunity #gameart
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@StevoMasson
Steve Masson
11 months
I took some time to complete and release a side project this past weekend, a little puzzle game called Wrestle. It's basically wrestling + wordle, and I'm terrible at it.
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@StevoMasson
Steve Masson
11 months
Just pushed a new update to Wrestdle, with a bunch of bug fixes and some QOL updates, including - Tap on a guessed wrestler to see their stats - Better error feedback - More accurate column descriptions - DB updates And more. It's live now, link in bio!
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@StevoMasson
Steve Masson
2 years
And if anyone points at the Mania sign tonight, I can pretend they're pointing at me.
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@StevoMasson
Steve Masson
2 years
@epifuria I think rather than implementing just as a discus, it'll be more of a taunt you can trigger before hitting a strike. I could use the system for similar stuff like the Rolling Thunder, or the Rock's punches.
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@StevoMasson
Steve Masson
2 years
Me + Stack Overflow
@JJWilliamsWON
JJ Williams
2 years
"Claudio is All Elite."
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@StevoMasson
Steve Masson
7 months
@Pablo____Chacon Will Ospreay is the best wrestler in the world right now
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@StevoMasson
Steve Masson
10 months
@Kanyon6969 I'm definitely trying to get some crazier lucha stuff in there. I've got a basic idea on how I could create a mini parkour system, that would be able to handle rope or barricade walks and runs, jumping between items etc. Very far down priority rn but I want to get this stuff in.
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@StevoMasson
Steve Masson
1 year
I feel like this was probably more relevant last week...
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@StevoMasson
Steve Masson
4 years
Loving this palette for my new project, excited to get this one together. #indiedev #madewithunity #gamedev
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@StevoMasson
Steve Masson
3 years
Don't do that, don't give me hope.
@SeanRossSapp
Sean Ross Sapp of Fightful.com
3 years
CM Punk has been in talks for a potential return to the ring, Fightful Select has learned. Subscribe to read the full story.
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@StevoMasson
Steve Masson
3 years
AEW feels like it's gonna be big tonight. I think more than anyone else, I want it to be Keith Lee.
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@StevoMasson
Steve Masson
1 year
@SyraseinSpace It's mostly based on stats. There are sliders in the moveset (top right in the gif is spiking slider all the way up). Bottom right is low stamina so it moves a little slower. There's a whole calculation that uses health, stamina, weight, match momentum etc and some randomness.
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@StevoMasson
Steve Masson
10 months
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@StevoMasson
Steve Masson
3 years
@WoodstockPro @ZdenekDolezal It's a Japanese chair
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@StevoMasson
Steve Masson
2 years
Yeah, moving to Montreal in February was a great idea...
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@StevoMasson
Steve Masson
26 days
@ShinyFrontz It's Phil Harrier, bruv (legally distinct, of course)
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@StevoMasson
Steve Masson
3 years
A really cool and rare look behind the curtain, but also major Smackdown 2 intro vibes here
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@StevoMasson
Steve Masson
3 years
Full Gear tonight looking pretty stacked.
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@StevoMasson
Steve Masson
1 year
@rapidfire187 Yep! I want moves to feel unique, and context aware!
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@StevoMasson
Steve Masson
2 years
@0hootsgiven I don't even want to know how much time I've wasted messing around with all the features lol
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@StevoMasson
Steve Masson
3 years
@Official_Dregs @bethebooker_ Cheers for the feedback! The table is being replaced in the future with a better, dynamic system. This is just a placeholder right now.
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@StevoMasson
Steve Masson
3 years
@NMCM_SD2LeGeNd @VikingSizeGamer Yeah, that was my favourite thing about it. Been working pretty hard on the selling, and I was so glad to see it worked so well with the physics objects on the very first test.
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@StevoMasson
Steve Masson
1 year
@unity This is a great advertisement for other game engines
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@StevoMasson
Steve Masson
4 years
I had a brainwave today on how to improve physics and animations for the grapples in the wrestling game. Already got some pretty stellar results!
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@StevoMasson
Steve Masson
10 months
@Icemanmodeler Thanks! Yeah, I'm not an animator so hopefully I can get someone else involved at some point to replace all my placeholder anims.
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@StevoMasson
Steve Masson
26 days
@JohanwellCtm There will be creations sharing options, probably through steam workshop. I also want to support full modding, too.
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@StevoMasson
Steve Masson
2 years
@BryanFTW13 It does, there is a gameplay teaser trailer ready to go which also has the name in it, I got a couple things I gotta sort before I release it (steam etc, but also I just moved to a country so I gotta make sure I'm all good to operate a business legally etc)
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@StevoMasson
Steve Masson
2 years
@Kevin__Says Physicsy wrestling game I'm working on, though for the amount of times people ask me this, I really should start telling people the actual name...
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@StevoMasson
Steve Masson
3 years
@EoWFederation @Dre41Gaming That is exactly what I am doing, I can't release it with no characters, so there will probably be a roster of small parodies and a few oc characters who show off the games features. All characters in the game (including what I've already posted in gifs) are just CAWs
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@StevoMasson
Steve Masson
26 days
@Hoody_Harrelson I'm an indie game dev, no real wrestlers in this game! It will have an indie wrestling vibe to it.
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@StevoMasson
Steve Masson
3 years
Sad result, but we've had a great to run and it feels like we just keep getting better under Southgate. Well played, lads πŸ‘πŸ‘ #FinalEuro2020
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@StevoMasson
Steve Masson
2 years
@Xip_Calu I sure hope so, getting a playable MVP/ gameplay demo is one of my top priorities right now. No date planned yet though
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@StevoMasson
Steve Masson
4 years
Twitter killed the quality on this gif, so here's a screenshot, too.
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@StevoMasson
Steve Masson
2 years
@BeagleMemes14 Yeah I should probably tell people that...
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@StevoMasson
Steve Masson
3 years
YES PLEASE.
@IGN
IGN
3 years
BREAKING: Star Wars Knights of the Old Republic Remake announced for the PS5. #PlayStationShowcase
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@StevoMasson
Steve Masson
11 months
You can play it at and let me know how you do (or if you get any bugs)
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@StevoMasson
Steve Masson
2 months
@RiverDaleShield Bit of both. It's an active ragdoll, they are essentially ragdolls trying to follow an animation, so they can still interact physically with the world whilst animating.
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@StevoMasson
Steve Masson
3 years
@THEWRESTLEDUDE @RevELLEution Cheers! It's something I'm actually going to replace in the future with a dynamic fracturing system, so hopefully then it'll look even better
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