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StayAtHomeDev Profile
StayAtHomeDev

@StayAtHomeDev

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Game Dev Youtuber, Godot Engine Enthusiast, Stay At Home Dad

Joined August 2022
Don't wanna be here? Send us removal request.
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@StayAtHomeDev
StayAtHomeDev
1 year
You can join my Patreon to get early access to tutorials, access to written versions, or get the entire project source code. 🔗
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@StayAtHomeDev
StayAtHomeDev
1 year
In the next 2 weeks, I'll be starting a long deep dive tutorial video series about making an FPS in #godotengine . We'll start from scratch and create as many different FPS mechanics as possible and borrow from popular games until we have a full FPS toolkit for Godot.
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@StayAtHomeDev
StayAtHomeDev
2 months
Wow 😲
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@StayAtHomeDev
StayAtHomeDev
9 months
Don't let your #godotengine export variables go unorganized. It's easy to add categories, groups, subgroups, and more.
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@StayAtHomeDev
StayAtHomeDev
3 months
9 months in... What I've covered and will be covering in my #GodotEngine FPS tutorial series.
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@StayAtHomeDev
StayAtHomeDev
2 months
Motion blur recently dropped for #GodotEngine . Comparison and link below ⬇
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@StayAtHomeDev
StayAtHomeDev
7 months
Slay the Spire 2 using #godotengine per @IGN . Heck....yeah.... Thanks @dragon1freak for confirmation.
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@StayAtHomeDev
StayAtHomeDev
4 months
FPS Contextual interaction UI #GodotEngine Can easily swap text and override icon. Shoutout to @KenneyNL great input icons. Makes distributing tutorial files so much easier Component settings in 🧵
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@StayAtHomeDev
StayAtHomeDev
9 months
Weapons incoming to my #godotengine FPS tutorial series. Starting simple with the Gordon Freeman special. Tutorial video soon...
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@StayAtHomeDev
StayAtHomeDev
3 months
Do you need to add custom icons for your #GodotEngine nodes? No...but... It looks so much better.
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@StayAtHomeDev
StayAtHomeDev
3 months
Automatic, built-in transitions when changing scenes in #GodotEngine . Have a transition scene with some animations layered over your entire main scene. Call the transition function, swap the scenes "behind the curtain", and transition back. Tutorial coming...
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@StayAtHomeDev
StayAtHomeDev
2 months
#GodotEngine Tip 01... You can make your own custom node warnings to check for your own node requirements. Just be sure to make it a 'tool' script.
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@StayAtHomeDev
StayAtHomeDev
1 year
I'll just leave this here. #godotengine #unity3d
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@StayAtHomeDev
StayAtHomeDev
9 months
You can separate weapon rendering in #godotengine to a subviewport and camera so FOV is independent and to eliminate clipping.
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@StayAtHomeDev
StayAtHomeDev
1 year
A lot of #godotengine FPS tutorials use a "RayCast3D" node to detect above player collision for crouching. You end up with collision bugging out along edges because you're only casting at one point (usually player center) "ShapeCast3D" node works much better.
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@StayAtHomeDev
StayAtHomeDev
8 months
Surprised how easy cel-shading is to setup in #GodotEngine . Light function is right in the shader editor.
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@StayAtHomeDev
StayAtHomeDev
1 year
I was supposed to be working on the next episode for FPS tutorial series. Got sidetracked... #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
8 months
FPS Weapon Sway ✅ Nothing fancy, just use mouse movement to lerp position and rotation. Custom resources make it flexible for each weapon. #GodotEngine Tutorial coming....
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@StayAtHomeDev
StayAtHomeDev
6 months
This is going to save some time. Smart Blender import in #GodotEngine . Fully custom suffixes to assign functionality seamlessly. #b3d
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@StayAtHomeDev
StayAtHomeDev
2 years
Demonstration of the plug-n-play ability of my new GodotSky Sky System asset for #godotengine #godot4 using the Lumberyard Bistro scene. Full day/night cycle with 20+ customizable parameters. Available now:
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@StayAtHomeDev
StayAtHomeDev
9 months
Lot of comments yesterday that the #godotengine viewport FOV technique does NOT work with lighting and shadows. This is unfortunately true. BUT, a shader adjusting the PROJECTION_MATRIX of the weapon mesh also works AND has lighting and shadows. Code in 🧵
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@StayAtHomeDev
StayAtHomeDev
4 months
Quick #GodotEngine tip: Create a scene that, when added to the scene tree, creates a fast way to 'quit' and 'reload' your scene when running it.
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@StayAtHomeDev
StayAtHomeDev
4 months
Basic "Door Component" node: 🚪🚪🚪 Add to AnimatableBody3D...choose direction, speed, time to close, and transition. Done. Tutorial coming... #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
6 months
Procedural recoil #GodotEngine Easy to implement. Tutorial coming on my channel...
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@StayAtHomeDev
StayAtHomeDev
3 months
Small critique re: #GodotEngine 3D Editor. CollisionShape3D is pretty hard to see as a wireframe, but I'm not seeing an option for a shaded version. Would love to see 2 as an option.
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@StayAtHomeDev
StayAtHomeDev
5 months
Working on an "AnimationComponent" node in #GodotEngine to make UI animation more drag and drop. Might include in new tutorial series on UI 👀
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@StayAtHomeDev
StayAtHomeDev
3 months
Water Shader 2.0 #GodotEngine . Doing a mini-series covering different complexities of a realistic water shader. This is the basic episode 1 shader.
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@StayAtHomeDev
StayAtHomeDev
2 months
I just wrapped a Fiverr sponsored video for Godot Engine logo redesigns. Got some cool versions of the logo (and animations) that I will be releasing as open source. Files will drop tomorrow with the video on my Patreon. [1/2]🧵
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@StayAtHomeDev
StayAtHomeDev
2 months
Shaders are cool🧙‍♂️ #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
2 months
Think I solved it... #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
6 months
Hit me with your QoL (quality of life) issues with the #GodotEngine Annoying things that could be better with a seemingly small change (gui, usability, convenience, etc)
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@StayAtHomeDev
StayAtHomeDev
2 months
Part 2 of my refreshed #GodotEngine water shader tutorial.... Customizable depth fade. Might tackle refraction next.
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@StayAtHomeDev
StayAtHomeDev
5 months
Just add an InteractionComponent node to any object to make it interactive #GodotEngine #GameDev
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@StayAtHomeDev
StayAtHomeDev
3 months
The @ControlRemedy solution for doors... Just have them open and close automatically. #GodotEngine Tutorial coming...
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@StayAtHomeDev
StayAtHomeDev
3 months
The more I work with manually changing scenes instead of using change_scene_to_packed() or change_scene_to_file()...the more I like it. More control of your scene data. #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
1 year
My progress on dynamic 2D clouds for GodotSky (). Going from sunny to overcast. Adjusts coverage and volumetric fog in one slider. Should be ready in the next update! #godotengine #screenshotsaturday #indiedev #gamedev
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@StayAtHomeDev
StayAtHomeDev
4 months
#GodotEngine UI Animation Component progress: - Separate Enter animation - Wait on another animation to finished - Set custom delay This animation is four AnimationComponents and some easy settings in the Inspector. (~ 3 mins of work)
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@StayAtHomeDev
StayAtHomeDev
3 months
I've played loads of viewer submissions for my weekly #GodotEngine series. 50%+ have the default splash screen. It's so easy to change...if you want to. @KenneyNL has a great collection of free Godot splash screens btw.
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@StayAtHomeDev
StayAtHomeDev
2 years
Plugged my new sky system asset, GodotSky, into @NathanGDQuest awesome 3rd-person demo for #GodotEngine to show some time of day transitions in a more stylized scene. #screenshotsaturday #gamedev GodotSky for #godot4 available here:
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@StayAtHomeDev
StayAtHomeDev
6 months
In honor of @BrackeysTweet return...a throwback short introductory video about #GodotEngine pronunciation. Welcome to the @godotengine community!
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@StayAtHomeDev
StayAtHomeDev
11 months
Studying Titanfall 2 sprint animation, there's a gradual reduction in headbob motion the longer you sprint. Recreated by reducing animation keyframe values gradually whenever sprint is initiated. #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
6 months
I constantly switch what screen #GodotEngine runs on due to recording/working. Fullscreen or windowed. Going into the Editor Settings was a hassle. So....you make a plugin. Quick run screen adjuster addon incoming!
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@StayAtHomeDev
StayAtHomeDev
2 months
CharacterBody3D doesn't interact with PhysicsObjects like Rigidbody3D. But you can fake it by manually adding impulses to collisions. RigidBody3D is the better option IMO...but you do lose some QoL CharacterBody3D features. #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
3 months
Working on a Splash Screen Manager as part of my #GodotEngine UI tutorial series. If you've created a custom Godot splash screen for a game...I wanna see it!
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@StayAtHomeDev
StayAtHomeDev
9 months
Working on a new development area for future #godotengine tutorial videos. Will cover some aspects like: - grid material - mesh prep - WorldEnvironment settings List of tutorial topics grows...
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@StayAtHomeDev
StayAtHomeDev
4 months
UI Animation Component Progress: - Expandable Control parameters - Customizable easing - Animate "Self-Modulate" (alpha) Enough for now...time to move into actual UI solutions. But this will be handy to make quick animations. #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
6 months
#GodotEngine muzzle flash. Light, script, particles. Easy. Tutorial coming...
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@StayAtHomeDev
StayAtHomeDev
10 months
Updates for my #godotengine FPS tutorial series: - Crouch is back, new state added - Added a Sliding state when you crouch while sprinting Video and source files for the crouch setup is already live on my channel and Patreon. Sliding coming this week.
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@StayAtHomeDev
StayAtHomeDev
8 months
Easy modular weapon system in #godotengine thanks to custom resources. Step 1️⃣: "Custom Resource" type for weapons Step 2️⃣: Master scene/script to handle weapon loading Step 3️⃣: Set position, rotation, etc in unique weapon resource Repeat as needed...
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@StayAtHomeDev
StayAtHomeDev
2 months
Sometimes I make stupid(*) decisions when making my #GodotEngine tutorials. Left: GDScript raycast (more code, less flexible) Right: Raycast node (less code, very flexible) Can't be afraid to go back and adjust. *not stupid, just different
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@StayAtHomeDev
StayAtHomeDev
3 months
Hey everyone! I want to know what #godotengine projects you're working on. Game, app, plugin...anything. Comment below with a screenshot/link of your #gamedev project 👇
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@StayAtHomeDev
StayAtHomeDev
1 year
Been eager to start the 'State Machine' part of my FPS tutorial series. Will take 2-3 episodes to fully cover. The organization and structure feels like hot chocolate by a warm fireplace though 🔥☕...(it's cold this morning) #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
7 months
The FPS is progressing. Normal-aligned bullet holes with basic fade. Tutorial coming... #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
3 months
More doors... Can now make a bunch of different door types with one simple DoorComponent node. #GodotEngine True efficiency would be a Door Resource that held saved types that you could just load into the DoorComponent.
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@StayAtHomeDev
StayAtHomeDev
8 months
FPS weapon sway and procedural idle animation in #godotengine . Idle animation involves a couple of sine wave functions and some noise variation based on player global position.xy. Tutorial coming...
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@StayAtHomeDev
StayAtHomeDev
9 months
Be careful in #godotengine with node references... Changing scene hierarchy can invalidate your variables. Using %Unique names and export references safeguards your code.
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@StayAtHomeDev
StayAtHomeDev
3 months
I want to hear about your #GodotEngine tutorial experiences. - Having trouble finding what you need? - Find yourself in "tutorial hell"? - Good tutorial resources?
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@StayAtHomeDev
StayAtHomeDev
5 months
Animate scale, position, rotation, and size for UI elements by changing some parameters. Can run in parallel or sequential. #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
1 year
"Movement State Machine" logic set 👍 Easy Idle <-> Walking transition. Tutorial video soon... Now to add some animations...🤔 #GodotEngine #indiegamedev
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@StayAtHomeDev
StayAtHomeDev
1 year
A really nice #godotengine shader cheat sheet made by (u/adsci) via Reddit. OP Post in 🧵
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@StayAtHomeDev
StayAtHomeDev
1 year
Small headbob and acceleration, with one animation and like 5 lines of GDscript, for the FPS walking. Needs some randomization in movement (soon). Coming in episode 009. At least we're not floating anymore 😂 #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
3 months
FPS Dual Direction Doors #GodotEngine I love the Elastic transition with the door tween. Can now open in either direction. Requires a manual forward direction setting for the door but it gets the job done.
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@StayAtHomeDev
StayAtHomeDev
10 months
More sliding progress... Slide mechanic for #godotengine FPS tutorial series: - camera tilt based on player's y rotation - FOV effect - aim while sliding Anyone have a favorite FPS slide?
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@StayAtHomeDev
StayAtHomeDev
8 months
The new, future studio for my #GodotEngine youtube channel. Lot of work left, but will be worth it.
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@StayAtHomeDev
StayAtHomeDev
1 year
Episode 001 of my FPS Controller Tutorial series for #godotengine is out today! Next episode, we'll setup a basic crouch: - with a toggle and hold option - height adjustment using the AnimationPlayer node - head clipping detection Video, source files, and support links ⬇
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@StayAtHomeDev
StayAtHomeDev
1 year
For those curious about what #godotengine can do, I've been doing a weekly video showcasing games/plugins/prototypes, "This Week in Godot". We're on Episode 43, so nearly 400+ examples of what #godot can do. #unity3d #gamedev Link ⬇
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@StayAtHomeDev
StayAtHomeDev
4 months
#GodotEngine can't do 3D ..../s 🙄
@Bippinbits
René | Bippinbits
4 months
We are so hyped, this is our new game ... *drum roll* PVKK: Planetenverteidigungskanonenkommandant The game comes from a love of pressing satisfying buttons and a fascination of old cockpits. Mix that with a bit of escape room and "Papers, Please" and you got PVKK.
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@StayAtHomeDev
StayAtHomeDev
11 months
FPS Update: Sprint animation magnitude resets when movement velocity drops below a certain point. I feel this + acceleration give a good sense of momentum when changing directions. #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
3 months
Door option #292 : Make #GodotEngine physics open the door for you. Lot of fun with this...definitely want to make the door 'holdable' Amnesia-style and add player collision impulses. Tutorial coming...
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@StayAtHomeDev
StayAtHomeDev
8 months
Using the #GodotEngine VisualShader brought me back to the #UnrealEngine days, easy AND fun. Master Material is coming along.
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@StayAtHomeDev
StayAtHomeDev
2 months
First water shader refraction test. Passable...but still not happy with it. #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
5 months
Using the classic CS "de_dust" map for a plugin I'm working on for #GodotEngine and wow😲 ...does this bring back memories
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@StayAtHomeDev
StayAtHomeDev
3 months
Infamous "Door Problem" is creeping into my #GodotEngine FPS tutorials series. 1. Should doors open both ways? 2. What if the player stays in the doorway? 3. What if the player closes it before it opens? 4. Open automatically? 5. Close automatically? Then we have to lock em...
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@StayAtHomeDev
StayAtHomeDev
7 months
Not an FPS without shooting. Raycast shooting tutorial for #GodotEngine coming. And the gun WILL move eventually...I promise.
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@StayAtHomeDev
StayAtHomeDev
1 year
A fairly easy Global Debug system for #godotengine , as part of my ongoing FPS tutorial series. Reference the debug node/script in a singleton...add a new property to the debug panel from anywhere. Tutorial coming soon...
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@StayAtHomeDev
StayAtHomeDev
10 months
Jump is now dynamic...with strength based on how long player holds jump. May have borrowed technique from a certain hedgehog. Tutorial coming soon...full projects on my Patreon. FPS #godotengine
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@StayAtHomeDev
StayAtHomeDev
10 months
Titanfall 2 "lite" jumping animations. Added a initial jump and landing animation using the extremely flexible #godotengine AnimationPlayer node. Getting close to adding some weapons (finally!)
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@StayAtHomeDev
StayAtHomeDev
1 year
An early preview of an upcoming #godotengine prototyping plugin named "GeniSys". Features quick/easy material customizations, dynamic snapping options, mesh presets, the ability to save custom shape presets to use later, and more. #IndieGameDev #gamedev
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@StayAtHomeDev
StayAtHomeDev
10 months
Jumping is back in my #godotengine FPS state machine system. Future updates incoming: - double jump - juicy jump animation - quick dash Any other jump mechanics to add?
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@StayAtHomeDev
StayAtHomeDev
5 months
This whole thing is both jaw-dropping and incredibly frustrating...wow
@kindanicegames
kindanice
5 months
hi everyone. @terrybrash copied my game “dire decks” and is releasing it on steam under a different name without my permission. i have tried to get him to take the game down but he is unwilling to do so. not sure what to do in this situation…
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@StayAtHomeDev
StayAtHomeDev
10 months
Final touch to the #godotengine FPS controller before moving on to weapons. A falling state triggered by a velocity threshold to add some weight to landing on the ground + Jumping out of a fall. Before & After
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@StayAtHomeDev
StayAtHomeDev
2 years
Playing around with new Sky Shaders in #godot4 . A lot of flexibility to generate your own day/night cycle and the scene lighting responds in real-time. #GodotEngine #gamedev #indiedev #IndieGameDev
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@StayAtHomeDev
StayAtHomeDev
8 months
Love the 'tool' script feature in #GodotEngine . Easy to adjust live script....or bug it out.
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@StayAtHomeDev
StayAtHomeDev
8 months
You can run functions when you set variables in the editor #GodotEngine 1️⃣ Use tool line to run script in-editor 2️⃣ Use following code structure (in 🧵)
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@StayAtHomeDev
StayAtHomeDev
2 years
Night sky customization possible with GodotSky 1.1 (), my dynamic sky system for #godotengine #godot4 . Use any equirectangular texture, adjust color, brightness, animate it, while still having it fade during the day (or not). #gamedev #IndieGameDev
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@StayAtHomeDev
StayAtHomeDev
10 months
What's better than one jump? Two jumps! Easy 'Double Jump' mechanic for my #godotengine FPS tutorial series.
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@StayAtHomeDev
StayAtHomeDev
7 months
Some procedural "Weapon Bob" for my #GodotEngine FPS tutorial series. Customizable per movement state. Tutorial coming soon.... and onto combat!
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@StayAtHomeDev
StayAtHomeDev
1 year
Someone commented I should boost the walking headbob to DOOM levels. Sine wave for days. #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
2 years
Progress for my infinite ocean system in #GodotEngine #godot4 . Completely seamless with a 17 mesh grid and travels with the player pawn. #screenshotsaturday #gamedev #indiedev #IndieGameDev Devlog:
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@StayAtHomeDev
StayAtHomeDev
1 year
#NOUNITYWITHFEES Let's mobilize this frustration about #unity3d new install fees. Let people know that game developers will not just roll over and accept this. #gamedev #indiedev #gamedevelopment #godotengine #Unreal
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@StayAtHomeDev
StayAtHomeDev
1 year
Everyone else has their own material ball...why not #godotengine ? #IndieGameDev #WIP
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@StayAtHomeDev
StayAtHomeDev
5 months
Automatic replacement of placeholder mesh with ready-made scenes using custom tags? Yes please! #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
9 months
Discussion added via #godotengine github to add shader FOV and depth solution to default material setup. Check out link to discuss.
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@StayAtHomeDev
StayAtHomeDev
8 months
Beginning of a new endeavor in #godotengine . Can't reveal much yet but excited.
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@StayAtHomeDev
StayAtHomeDev
2 years
A real-time scene test of the upcoming "GodotSky" dynamic sky system asset for #godotengine #godot4 . #megascans assets import nicely also. #gamedev #indiegamedeveloper
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@StayAtHomeDev
StayAtHomeDev
1 year
More progress on "GeniSys", my upcoming 3D prototype addon for #godotengine . - Easy prototype mesh creation - Custom "per-object" position and scale snapping - Save and load your prototype mesh presets, no need to recreate a shape over and over again #gamedev
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@StayAtHomeDev
StayAtHomeDev
8 months
Look at the little guys go! #GodotEngine
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@StayAtHomeDev
StayAtHomeDev
2 years
I figured it out! How to pronounce #godot ...and all it took was a music video. @reduzio consider this my formal submission for unofficial #godotengine music video/anthem. Full video:
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@StayAtHomeDev
StayAtHomeDev
1 year
Whenever I get an inexplicable bump in traffic on my #godotengine Youtube channel, I know #unity3d has done something 🫣 #gamedev
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@StayAtHomeDev
StayAtHomeDev
1 year
Lots of really cool #godotengine games were submitted to #GMTKJam this year, including the #1 overall game (!!). This Week in Godot is dedicated to 10 of those games. Link in replies...🔽
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