The cleaver already made an impact with the ground through Jerry's neck and Jerry still slips under and "dodges" it, surviving with his head still attached
This is the first instance of "Invincibility Frames"
I think is perfect example how I view KOF neutral. If opponent moves backwards, then I go forward, then vice versa, always trying to keep the at least hyper hop range that I can react at things. But in this video, I lost crucial jCD exchanges which is ok, it's part of game
#KOFXV
In Hokuto no Ken (Arcade/PS2) fighting game, Souther is only character in game that are totally immune against Kenshiro's Hokuto Zankai Ken super because he has heart in right side inside body, making pressure points reversed
being an FG player on twitter:
hey guys here is some meme/lewd!
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hey guys here is some tech for fighting game that I just labbed
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Normally Benimaru greets every girl since KOF94. However in KOFXV, he stop greeting Shermie because KOF97 finale, making only expection on Shermie/Orochi Shermie (Shermie uses Benimaru's powers in Orochi form)
#KOFXV
Noticed in Sahara stage that if you are walking or running, there will be footprints on sand. However if Kula dashes, there will be no footprints because Kula freezes ground where she can skate. Nice little detail though
#KOFXV
You can punish Yggdrasil with self destruction. You need to go next to Yggdrasil when her timer is about to end so you will punish Lowain on recovery
#GBVSR_2B
I dislike that fighting game devs are trying to do really simplified fighters because let's be real, casual gamers don't do anything to improve themselves to actually learning things in FG games
Now I know what is difference between Motion and Ez input in DNF The Duel.
Motion = MP Regen starts instantly after move
Easy input = MP Regen doesn't start after move and has "cooldown" before it will be start to regen MP again
#DNFDUELOpen
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#DNFDuel
"In Guilty Gear -Strive-, Millia will sometimes perform a Post-War Administration Bureau Risk Rating assessment of her defeated opponent as a win pose."
I don't know how Millia rates the opponent as tried also different healths etc.
Not spending double jump and air dash during your air combo means that you can use unused air actions after airthrow, Act Cadenza style. Which means that you can sacrifice little bit damage for proper air throw okis
#MBTL
Tips for new players in GBVS:
-There's no dash blocking, but you can cancel your run into dodge or roll
-Walking is actually wise to do
-Rolling and dodging is actually very important in this game, allowing various punishes too
-Throw tech has big window so you can react tech
PL: "Oh shut up and get ready to get Bardocked by everyone at the tournament. I really hope you aren't bringing that weak ass team to combo breaker."
SonicFox:
Currently Nier 623H has around 8 frames of guard points after actives so roughly 8 frames of armor are gone. Tomorrow this situation at least you kill the Death