Kiwi Dev 🇳🇿
I'm building Hazard Pay, a dark and mysterious block-pushing puzzler about destroying evidence and leaving no trace!
Be a legend, Wishlist👇👇
@Steam
> If two of you would like to play Portal 2 at the same time, someone else in the family will need to purchase a copy of the game. After that purchase, there are two owned copies of Portal 2 across the family and any two members can play at the same time.
This is absolutely
Thank you for the responses so far, all very helpful.
I'm currently working on a demo for my dark puzzle game about destroying evidence - It'll be in the upcoming Steam Next Fest in June!
Give it a wishlist, or follow me here for updates.
Hazard Pay has been on Steam for almost one month (2 days left!) and.. we're 97 wishlists short of the mighty 1000!
Check out the Trailer, spread the word and put Hazard Pay on your wishlist!
I didn't expect to get more than 5 responses.😅
I'm not building a game about digging a hole.. yet. BUT I am working on a dark puzzler about destroying evidence and leaving no trace.
I would appreciate it if you checked it and added it to your wishlist!
You want to know why Godot is great? Tooling!
In the last hour I made my first Editor Plugin.
Now the level editor can sync data between the game and Godot, so I can quickly prototype levels at runtime and polish them in the editor!!
Here's a preview of my very alpha, in-game level editor, makes designing levels significantly faster!
I've started using the BetterTerrain plugin for Godot to draw the Walls, Desk and Computer decorations.
Invest in tooling, you'll thank yourself later!
GameDevs and Gamers, Let's talk about Steam Next Fest!
Would you rather play a decent, vertical slice, alpha demo, with enough development runway to incorporate player feedback.
Or play a very polished, but rigid demo, very close to the game's release?
I can't get over how incredibly cool this is - Completely stoked.
Hazard Pay is going to be featured in a real-life magazine!
It's shipping out tomorrow, grab a copy, support Indie Games and
@debugmagazine
GameDevs making Pixel Art games, want a 16:9 Aspect Ratio and crisp art across multiple resolutions?
Go with 640x360 - Multiply this by a factor of 2 to get 720p, 1080p, 1440p, 4K for FREE!
The level-editor will also be the full release!
I imagine it will change A LOT, as right now it's very developer-focused.
What's important in a level editor for you?
Here's a preview of my very alpha, in-game level editor, makes designing levels significantly faster!
I've started using the BetterTerrain plugin for Godot to draw the Walls, Desk and Computer decorations.
Invest in tooling, you'll thank yourself later!
Behind the scenes of my Godot project!
I'm using a chromakey shader to remove the background of my dynamically created scene thumbnails.
I'm storing them inside the user:// directory and creating them once during the first launch of the game.
ICYM the
@iii_initiative
showcase...
It's been 1000 years, but the Spire is finally reopening its doors.
Check out the first teaser trailer for Slay the Spire 2, the sequel to the quintessential deckbuilding roguelike, coming to Early Access in 2025! ⚔️
Wishlist Envelope by Phantom!
If you're into dark and mysterious puzzle games, I'm making Hazard Pay - a game about destroying evidence!
Check it out and give it a Wishlist!
Level Editor now has generic thumbnail generation (including a chromakey shader to remove the background) and real-time item placement!
This will be a massive speed boost to level development, improving the feedback cycle and iterative nature of level design.