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SlugGlove Profile
SlugGlove

@SlugGlove

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930
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She/Her 🥔 I make the games that are quite lames 🦖

Joined December 2018
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@SlugGlove
SlugGlove
4 months
For this puzzle I have to open the door by pressing the buttons down with two candles, but I need to get one to the other side for a further puzzle So I turn myself and one candle into a portal and add a delayed push to the other to pass through one, and come out of the player
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@SlugGlove
SlugGlove
2 months
Side by side of my recent devlog Intro and the clips I recorded to get the timings correct
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@SlugGlove
SlugGlove
7 months
Found this weird glitch in my game :/ not sure what caused it
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@SlugGlove
SlugGlove
11 months
testing new animation frames #gamedev #indiedev
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@SlugGlove
SlugGlove
2 years
modelled beebz from demon turf in 3d. i wanted to make her really low poly to match the games 3d art, while keeping the same design as the original 2d sprites #demonturf #gamedev #bnpr #b3d #3dmodeling
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@SlugGlove
SlugGlove
3 years
death fx is wiggle then explode #gamedev #indiedev #IndieGameDev
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@SlugGlove
SlugGlove
2 years
found the easiest way to add a restart level function is to add a button that makes the player explode #platformer #gamedev #indiedev
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@SlugGlove
SlugGlove
1 month
Ordinarily doors would smash fragile objects like gems, but if I make them transform into metal when touched I can avoid breaking the gem #screenshotsaturday
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@SlugGlove
SlugGlove
1 year
My indie game Pep-Pel that I have been solo developing for a year is OUT NOW! Pep-Pel is a hand drawn 2d momentum platformer Run through 16 large scale hand drawn environments, collect the challenging speedrun medals, and idk wear a funny hat Check it out on steam and itch
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@SlugGlove
SlugGlove
3 years
i add rope #gamedev
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@SlugGlove
SlugGlove
4 months
Walkthrough of my games new dungeon area #lowpoly #indiedev
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@SlugGlove
SlugGlove
2 years
i got feedback that my levels were too long so i made the players base movement speed twice as fast so levels are shorter #gamedev #indiedev #indiegamedev #madewithunity
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@SlugGlove
SlugGlove
5 months
Game has become so weird to test ・ั⁠ω⁠・ั Every mechanic I make a list of systems that might break it, like what if you duplicate; -A portal -A rewinding object -An NPC -An object with a spell attached -Size changing objects -Size changed objects Automatons -Yourself
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@SlugGlove
SlugGlove
6 months
grassy vine effect when objects come to life
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@SlugGlove
SlugGlove
1 month
another weird animated intro i made for my devlog
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@SlugGlove
SlugGlove
2 months
Touching the funny face box that powers appliances
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@SlugGlove
SlugGlove
2 years
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@SlugGlove
SlugGlove
5 months
This one fire brazier is the most complicated object in my whole game To make the burning wood hot, and the rest of the brazier normal they have to be two separate objects But now I can do things like, make an object both the entry and exit portal
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@SlugGlove
SlugGlove
2 months
Puzzle solution that completely ignores the puzzle
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@SlugGlove
SlugGlove
1 year
the benefits of solo development mean i get to list my own name 47 times in the credits #gamedev
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@SlugGlove
SlugGlove
2 months
Door mechanism can now be prevented from closing by blocking the door with the soft spot of the players skull
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@SlugGlove
SlugGlove
12 days
BEST GAME UPDATE! Spell can be cast on doors to turn them into NPCs
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@SlugGlove
SlugGlove
1 year
Wowee Pep-Pel has released its demo! [Links in the comments] Check it out on itch and newgrounds to play in browser or download. It has been super fun working on pep-pel the last 1.5 year, and i am excited to see all of the broken exploits players find. #gamedev #indiegamedev
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@SlugGlove
SlugGlove
4 years
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@SlugGlove
SlugGlove
3 years
Now the player can equip armour to survive ONE hit #gamedev #indiedev #indiegamedev
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@SlugGlove
SlugGlove
2 years
My fast platformer is now on steam to wishlist (人*´∀`)。*゚ #wishlistwednesday #gamedev #indiedev
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@SlugGlove
SlugGlove
1 month
Fixing the flood problem by freezing all the water and ice skating on it
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@SlugGlove
SlugGlove
3 years
test for a character to be able to run fully around complex objects #gamedev #madewithunity #indiedev
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@SlugGlove
SlugGlove
3 months
Sneak peak at the animated intro of my next devlog
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@SlugGlove
SlugGlove
6 months
A timely intro to my latest game development devlog #gamedev
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@SlugGlove
SlugGlove
4 months
The game I'm making and three of its inspirations
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@SlugGlove
SlugGlove
2 years
Portfolio of my game development work, everything is made within unity using C# and animated in blender Full version is on YouTube Retweets are appreciated (⁠ ⁠´⁠◡⁠‿⁠ゝ⁠◡⁠`⁠) #gamedev #indiedev #unity
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@SlugGlove
SlugGlove
2 years
Reworked my wall slide into a full wall climbing system #gamedev #indiedev #madewithunity #unity2d #indiegamedev
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@SlugGlove
SlugGlove
10 months
Added a very convoluted way to make the player roll #wishlistwednesday #gamedev #indiegame
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@SlugGlove
SlugGlove
2 years
Wowee #PortfolioDay I make the games
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@SlugGlove
SlugGlove
2 months
Working on the way objects will stick together and move around as a big clump Here I turn a stack of 4 objects into an NPC
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@SlugGlove
SlugGlove
3 years
New moveset lets you punch enemies 427 times in the head, killing them instantly #screenshotsaturday #indiegame #indiedev #gamedev #madewithunity
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@SlugGlove
SlugGlove
2 months
Fun setup I found while testing a new mechanism
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@SlugGlove
SlugGlove
7 months
Since my game has pretty open ended puzzles i try to experiment with methods of solving them This was the weirdest way i managed to jump up to a high cliff #gamedev #indiegamedev #gamedevelopment
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@SlugGlove
SlugGlove
9 months
My game Pep-Pel is now totally FREE forever If you ever wanted to play my momentum platformer but were put off by the prospect of giving me money, now's your chance! #gamedev #indiegame #indiedev
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@SlugGlove
SlugGlove
3 years
testing 3d moving objects in 2d game space #indiedev #gamedev #indiegamedev
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@SlugGlove
SlugGlove
2 years
SUPER beautiful art by @GogoMrdodo for Pep-Pel's game store page #gamedev #indiedev
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@SlugGlove
SlugGlove
9 months
Iv been adding animated sections to my game devlogs to help explain game features Here's is my most recent favourite #screenshotsaturday #gamedev
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@SlugGlove
SlugGlove
2 months
Using on logic events for spells let's me setup weird spells to trigger under certain conditions
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@SlugGlove
SlugGlove
3 years
Progress of this week's development creating a rope system without any unity physics #screenshotsaturday #indiegame #gamedev #madewithunity
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@SlugGlove
SlugGlove
2 years
The gimmick of my games next level is floor types, these are the bouncy type #platformer #gamedev #indiedev
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@SlugGlove
SlugGlove
2 years
updated the visuals and design of my cool epic so good water stage #gamedev #indiedev #indiegamedev
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@SlugGlove
SlugGlove
8 months
Very useful puddle mode added #gamedev #indiedev
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@SlugGlove
SlugGlove
5 years
Testing out some render settings and level elements 👌 #gamedev #lowpoly #indiedev #indiegame #gamedesign
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@SlugGlove
SlugGlove
2 years
Testing out a 3D clay material as the theme for a new level #screenshotsaturday #gamedev #indiegamedev
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@SlugGlove
SlugGlove
2 months
Using logic triggers to swap the pull/push force of magnetics
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@SlugGlove
SlugGlove
2 years
added an ability to catch and throw projectiles with the parry button #screenshotsaturday #gamedev #indiegamedev
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@SlugGlove
SlugGlove
2 years
i wanted to show off what happens when you crash when flying but i had a hard time actually flying into anything #gamedev #indiegamedev
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@SlugGlove
SlugGlove
5 months
Replaced my games most boring spell with a new version Now casting the Proxy spell creates a floating hand. This will copy and cast spells whenever the player casts a spell ... It gets out of hand quite quickly #screenshotsaturday
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@SlugGlove
SlugGlove
2 years
All idle fidgets are just wiggles #gamedev #indiedev #indiegamedev
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@SlugGlove
SlugGlove
9 months
Spell of make the game 2fps #gamedev
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@SlugGlove
SlugGlove
2 years
Water only functions as a trigger point on the waters surface, this controls entering and exiting water. But if the player swims to the left and right of this point them can swim in space #indiedev #gamedev
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@SlugGlove
SlugGlove
2 years
Dungeons being made haha I would live there and eat the damp soil from the walls when I get hungry it would be cold and dark in that dungeon but it would be home and maybe a little elf would live with me that would be nice haha #gamedev #indiedev #screenshotsaturday
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@SlugGlove
SlugGlove
6 months
It was suggested to me that if two portals were different sizes then objects traveling through them should also change size #indiegame #gamedev
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@SlugGlove
SlugGlove
6 months
Got a great suggestion on my most recent devlog that snowballs touching water should shrink instead of instantly breaking
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@SlugGlove
SlugGlove
2 years
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@SlugGlove
SlugGlove
2 years
Sketching levels on paper is more fun that making them in engine I think #gamedev #indiedev
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@SlugGlove
SlugGlove
3 years
Made this springy lil effect for getting on and off vehicles #screenshotsaturday #gamedev #indiedev
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@SlugGlove
SlugGlove
3 years
now the player will walk slower then moving up stairs, and run quickly when moving down stairs #gamedev #indiedev
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@SlugGlove
SlugGlove
11 months
Little witch gets squished
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@SlugGlove
SlugGlove
2 years
pep pel comes to the real world dude #gamedev
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@SlugGlove
SlugGlove
6 months
Portals when they are cast on the player #gamedev
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@SlugGlove
SlugGlove
3 years
VERY FUN water movement added #gamedev #indiedev #indiegamedev
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@SlugGlove
SlugGlove
2 years
funny little games title now has finished art #gamedev #indiegame
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@SlugGlove
SlugGlove
3 years
Setup for reloading and resetting objects in level chunks #screenshotsaturday #gamedev #indiedev #indiegamedev
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@SlugGlove
SlugGlove
2 months
@BenjiGameDev Bonewheel if epic
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@SlugGlove
SlugGlove
2 years
having objects you can run inside is really fun #platformer #gamedev #indiedev
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@SlugGlove
SlugGlove
2 years
wowsers #PortfolioDay i make gamedev projects and prototypes, maybe a devlog or two
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@SlugGlove
SlugGlove
23 days
Blockout for a puzzle design To have the button on the ceiling pressed the player has to create an automated system to continuesly press the button #screenshotsaturday
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@SlugGlove
SlugGlove
2 months
If the player grabs onto a door as they stand on the button to open it, they will be pulled up with the door and then step off the button. The door will then slam down and move the player back onto the button that opens the door ... I want to use this as a puzzle somewhere
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@SlugGlove
SlugGlove
2 years
updated my end of level up to now count collectables, player deaths, and time taken to finish the level #gamedev #indiedev (you even get a shiny medal if you finish a level fast enough (i did not :c ))
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@SlugGlove
SlugGlove
5 months
Well that's one way to conduct electricity...
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@SlugGlove
SlugGlove
3 years
Attention all swingers and swing enthusiasts, I have now added a grappling hook swing function to my game, check it out here!!!!!!! #screenshotsaturday #indiegame #gamedev #indiedev
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@SlugGlove
SlugGlove
2 years
Every current title screen varient for Pep-Pel #wishlistwednesday #gamedev
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@SlugGlove
SlugGlove
3 years
Working on a sketchy painted shader for 3D Animated models #gamedev #indiedev #madewithunity
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@SlugGlove
SlugGlove
3 years
ledge movement works REALLY REALLY well and have NO issues or BUGS #indiedev #gamedev
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@SlugGlove
SlugGlove
3 years
made a mechanic for sticking a sword into an enemies soft spot and bouncing off #gamedev
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@SlugGlove
SlugGlove
1 month
Previously combining the elements 'magnetic' and 'remove' would do nothing as the game would process this as adding a magnet and instantly destroying it this has been changed so the elements combine and create a 'broken magnet' this will cause nearby objects to float and slam
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@SlugGlove
SlugGlove
2 years
the ability to stand on ui is my favourite design feature #gamedev #indiedev
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@SlugGlove
SlugGlove
2 months
Duplicates of the player will have special interactions because on there elemental states If one player is on fire and touches the duplicate that is transformed into a puddle they get extinguished
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@SlugGlove
SlugGlove
2 years
Now with backgrounds, a full run through of the forest level #screenshotsaturday #gamedev #indiedev #IndieGameDev
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@SlugGlove
SlugGlove
3 years
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@SlugGlove
SlugGlove
3 months
Compilation of magic game
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@SlugGlove
SlugGlove
2 years
made a setup to emulate parallax scrolling on background sprites based on the players position and height #gamedev #indiedev #gamedevelopment #indiegamedev
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@SlugGlove
SlugGlove
21 days
Evil dummies are placed to throw the player into rivers
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@SlugGlove
SlugGlove
7 months
the game being written 100% by me means i can add as many dumb jokes as i want #gamedev
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@SlugGlove
SlugGlove
1 year
i have no more pep-plevels to make for pep-pel :c #gamedev #indiedev
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@SlugGlove
SlugGlove
5 months
The magnetic effect has some really fun synergy with my magic games other systems #screenshotsaturday
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@SlugGlove
SlugGlove
4 years
Device Logistics! In this part I go over my games new COMBAT SYSTEM! check it out to see just how fast I can get distracted and babble on on about Devil May Cry #devlog #gaming #gamedev #indiedev #indiegame #unity #unity3d #madewithunity
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@SlugGlove
SlugGlove
3 years
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@SlugGlove
SlugGlove
3 years
Full body IK bullet impact #gamedev #indiedev
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@SlugGlove
SlugGlove
11 months
My fast paced momentum platformer game Pep-Pel is 70% discounted for this week on steam! What a deal what a steal PLAY PEP-PEL #gamedev #indiedev #indiegame
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@SlugGlove
SlugGlove
3 years
Auto animating with shape keys #gamedev #indiedev
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@SlugGlove
SlugGlove
9 months
Added the logic to cast Snow on yourself to turn into a big snowball When you turn into snow you can roll around to grow in size and roll over objects and walls shorter than you #gamedev #indiedev
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