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#GenshinImpact
surpassed $1 billion in player spending in less than six months following its launch, marking it the fastest mobile game to reach that milestone:
#mobilegaming
#mobilegames
First-time downloads of
#BrawlStars
from
@supercell
saw a 4.5x surge week-over-week in the United States following the release of a real-life
#SquidGame
video by YouTube influencer,
@MrBeast
.
Sensor Tower data reveals that
@veve_official
is leading the top
#NFT
collectible apps in the mobile space in terms of both worldwide installs and consumer spending.
Read more here:
Call of Duty: Mobile has racked up more than $2 million spent on 20 million installs so far, according to Sensor Tower estimates. This includes Activision and Garena's versions of the game. India leads with 14% of installs, U.S. is No. 9 with 9%.
#callofdutymobile
#callofduty
#MarioKartTour
is
#Nintendo
's biggest mobile launch by downloads with 20 million installs in 24 hours, third best by revenue with $1 million in spending:
#MarioKart
Pokémon GO from
@NianticLabs
had its best year yet in 2019 after generating nearly $900 million in gross player spending.
#Pok
émonGO
#Pok
émon
#mobilegames
Read the full story here:
Global blockbuster
@GenshinImpact
from MiHoYo has generated approximately $245M in player spending during its first month, making it one of the biggest mobile game launches ever.
@ZhugeEX
joins our analysis:
#genshinimpact
#mobilegaming
#PokemonMasters
is the second largest mobile launch for the franchise from a revenue standpoint, grossing $26 million globally in its first week. Full details here:
#pokemon
Sensor Tower Store Intelligence data shows that in 2021, eight mobile game titles exceeded $1 billion in global player spending.
#PUBGMobile
and
#HonorofKings
from
@TencentGlobal
were placed among the eight titles.
See other titles that made the list:
Players have spent $10 million in Animal Crossing: Pocket Camp since launch, about 86% of that from Japan. Fire Emblem Heroes made $33M in the same period post-launch. Also: Japanese players have spent 16x as much per download as the next closest country.
#Pok
émonUNITE from
@Pokemon
was downloaded more than 30 million times on mobile in its first week!
See more about this ambitious title’s performance so far in Sensor Tower’s State of MOBA Mobile Games Report:
#pokemon
#mobilegaming
.
@miHoYo
's
#GenshinImpact
has had one of the most successful mobile game launches ever, taking less than 6 months to reach its first $1 billion! 🚀Read about it in our latest blog post:
Call of Duty: Mobile from
#Activision
, has surpassed $1.5 billion in global lifetime player spending across the App Store and Google Play following its official launch in October 2019.
Read more:
#callofduty
#CoD
#mobilegaming
Fortnite grossed $5.3 million worldwide in its first 10 days of offering microtransactions. That's more than twice what Hearthstone players spent on iOS in the past 10 days - and far more than its biggest competitors. Read more:
Japan’s average per capita spending on mobile games and non-game apps topped all others at approximately $149, up 18% year-over-year.
Read about how the top 10 highest-earning markets for Q1-Q3 2021 ranked by this metric:
#Pok
émonGO crossed $5 billion in global player spending just in time for the fifth anniversary of its July 6, 2016 launch. Congratulations to
@NianticLabs
and
@Pokemon
on reaching these tremendous milestones. Take a look at its continuing success:
#pokemon
Despite Threads strong sign-ups/DAUs, ST data shows engagement remains low. Weekend time spent declined 60% from Jul 6 highs; this was 60% & 85% lower than avg time spent on Twitter & Insta, resp.
#SensorTower
,
#Threadsapp
,
#mobileappdata
,
#Instagram
#Twitter
December 2021's top grossing mobile game was
#PUBGMobile
from
@TencentGlobal
with $244 million in player spending. Learn about other top titles in our recent post:
Call of Duty: Mobile from
@ATVI_AB
has accumulated more than 172 million downloads and nearly $87 million in global player spending in its first two months
#mobilegames
#CoD
#CallofDuty
Global app revenue reached $50 billion in the first half of 2020, up 23% year-over-year. Spending grew 11% between Q1 and Q2, compared to just 1.4% between the same periods in 2019. Read more:
Social app
@tiktok_us
has reached yet another milestone, becoming the first non-Facebook mobile app to reach 3 billion downloads worldwide:
#tiktok
#mobilegrowth
#Fortnite
on iOS has averaged $1 million in playing spending per day since launch. Since Season 4 began, it has more than doubled that at an average of $2.2 million per day:
Player spending in mobile games with an Imposter theme saw 26x Y/Y increase in the U.S. in H1 2021, largely driven by
#AmongUs
from
@InnerslothDevs
. Learn more about U.S. game revenue growth here:
#mobilegames
#mobilegaming
#PUBGMOBILE
from
@TencentGlobal
surpassed $7 billion in worldwide lifetime player spending following a recording quarter in Q3 2021. Read the quarterly analysis in our latest blog post:
Global consumer spending in mobile apps and games will reach $133 billion in 2021 according to Sensor Tower data, an increase of 19.7% from 2020.
Our 2021 recap covers the top-grossing & most downloaded mobile apps worldwide for 2021 like
#TikTok
,
#DisneyPlus
, &
#PUBGMobile
.
ATVI's Call of Duty Mobile is at two million installs and counting. It's the No. 1 iOS app in 25 countries and top five in 37 more (No. 2 in the U.S. and Japan). Garena's version for South East Asia is No. 1 in five markets.
#callofdutymobile
#CallofDuty
Our data reveals mobile apps generated 35.7 billion new installs worldwide in Q3 2021. 😱
Download our latest Q3 2021 Data Digest to see how stand out apps like
@tiktok_us
,
@Meesho_Official
and
@PokemonUnite
performed:
Fortnite has surpassed Candy Crush Saga to become the No. 1 grossing iPhone game on the U.S. App Store. Meanwhile, it's been overthrown at the top of the downloads chart by rival PUBG Mobile.
Animal Crossing: Pocket Camp currently ranks as
@NintendoAmerica
’s No. 2 mobile game for player spending worldwide, generating $255.7 million to date.
Read our latest analysis here:
Nintendo's Animal Crossing: Pocket Camp is already a top 10 grossing iPhone game in Japan and just reached the top of U.S. App Store downloads. We wrote about its first day (so far) here:
#GenshinImpact
from miHoYo, which is celebrating its second anniversary this week, ranks as the No. 3 revenue-generating mobile game globally since its release.
Read the full post:
#PUBGMobile
from
@TencentGames
has crossed $5 billion in player spending since its 2018 release on the App Store and Google Play, and it's not slowing down. That averages out to $7.4 million spent per day in the hit battle royale title. Read more:
.
@Reddit
's mobile app saw a considerable surge in usage a day after the 2022 edition of r/Place launched. On April 2, the app’s worldwide daily active users were up 25% year-over-year when compared to the same day in 2021.
Read more:
#GarenaFreeFire
from
@Garena
was the most downloaded mobile game worldwide for January 2022 with 24M installs.
#SubwaySurfers
was the second most installed mobile game worldwide last month with 23.7M installs! 🎮
See the full list of Top Mobile Games:
Global hit
#GenshinImpact
generated approximately $874M during the first five months post-launch, already ranking as the No. 3 revenue generating mobile game:
#mobilegaming
#mobilegames
#RiotGames
’ mobile portfolio has surpassed $828 million to date, Sensor Tower data shows. Read about League of Legends: Wild Rift's success in our latest post below.
.
@supercell
's
#BrawlStars
ranked as the No. 2 game by player spending, generating over $320 million so far this year.
Download our new State of MOBA Games 2021 report to get the full analysis: