Barney (Powerhoof) Profile Banner
Barney (Powerhoof) Profile
Barney (Powerhoof)

@Powerhoof

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Powerhoof games by Dave & Barney | | | | |

Melbourne, Australia
Joined April 2013
Don't wanna be here? Send us removal request.
Pinned Tweet
@Powerhoof
Barney (Powerhoof)
3 years
Pinned update We're working on: The Drifter () Acid Knife () Previously: Crawl () Regular Human Basketball () Free Games () Tshirts ()
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@Powerhoof
Barney (Powerhoof)
3 years
The gate to his own mind is a small shoddy one, so he has to scamper through instead of the big fancy one :)
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@Powerhoof
Barney (Powerhoof)
6 years
Also working on a title/menu screen... most of my time has been trying to learn how to program the menu, sound component etc, but also lots of fun fiddling with shaders and stuff :) The audio is a bit crummy, but it's THERE haha so my sound setup at least functions!
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@Powerhoof
Barney (Powerhoof)
1 year
Since I should really share something animated, here is dispatching a beastie, healing damaged knife in its blood, and eating its heart :)
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@Powerhoof
Barney (Powerhoof)
2 years
When you're summoning dark gods but also slashing prices
@_Su_ceren
CSu
2 years
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@Powerhoof
Barney (Powerhoof)
4 years
In the void gate, out the head all hooked up now :) still a bunch more fx work to get it just right, but I'm stoked the basic concept is working!
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@Powerhoof
Barney (Powerhoof)
3 years
I added an animation for the gate, and I have these spinning wireframe thingies to indicate how many dungeon attempts you have left... tried to sow you're "spending one" to enter the dungeon
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@Powerhoof
Barney (Powerhoof)
5 years
Thanks so much to @Squidcor for hooking me up with your great HCL color space code for improved demoscene vibes :)
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@Powerhoof
Barney (Powerhoof)
7 years
Why didn't someone tell me earlier about this 2017 pixel market crash? hehe
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@Powerhoof
Barney (Powerhoof)
3 years
More work on the boss door, got the anim done for player opening, going through :)
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@Powerhoof
Barney (Powerhoof)
7 years
Crawl 1.0 live now on Steam! Full launch trailer: Store page: Thanks so much everyone! :)
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@Powerhoof
Barney (Powerhoof)
5 years
This project is at least 50% just demoscene-style noodling haha
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@Powerhoof
Barney (Powerhoof)
5 years
"I'll just quickly put doors in"... 2 days later I'm still implementing endless new systems just to make doors work... added the B button above actionable props, scripted player anims, line up position with prop, animated light effect, player depth sorting system, hud transitio
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@Powerhoof
Barney (Powerhoof)
5 years
Back working on The Drifter again, our new adventure game :)
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@Powerhoof
Barney (Powerhoof)
2 years
Same here. It took me 3 hours to refine my google image search to get these exact results. The Keanu Reeves, the perfect visible feet. It was a joy to achieve results I couldn't have previously.
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@Suhail
Suhail
2 years
There's no doubt in my mind that making AI art is real art. I spent about 1.5 hours tweaking things to produce these visuals. The hair, perfect red lipstick color, focus, eyes, wrinkles, theme, reflections, clothes. It was a joy to achieve a result I couldn't have previously.
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@Powerhoof
Barney (Powerhoof)
5 years
Okay final tweet on this, I've got it all finished up woo! Going in the door, loading scene, and coming out the door on the other end :) I tried to subtly disappear/reappear the item in your hand, so it hopefully looks okay carrying something through... Now I'm done :D
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@Powerhoof
Barney (Powerhoof)
5 years
A little more art for the adventure game :) we're rushing to get things done before pax aus in 5 weeks, so no time to detail the train and do all the secondary animation details... yet!
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@Powerhoof
Barney (Powerhoof)
3 years
Sequence for generating a new dungeon
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@Powerhoof
Barney (Powerhoof)
1 year
Lots of environments under construction for The Drifter, lots still to go! I think it's gonna be a fun little thriller when it's ready :)
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@Powerhoof
Barney (Powerhoof)
7 years
Here's our new launch trailer for CRAWL on Switch, this time playing in the Twitter window hehe woo! All 100% family friendly now, and definitely no horrific cosmic nightmares...
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@Powerhoof
Barney (Powerhoof)
4 years
Okay, I have the basics set up for using the closeup for scene transition- still a bunch of work i want to do on the effects etc
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@Powerhoof
Barney (Powerhoof)
4 months
Hi skull/goblin enjoyers! I'm making a little action game that's HOPING to feel a bit like Mario Souls with a dash of Valheim :)
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@Powerhoof
Barney (Powerhoof)
3 years
I am working on gameplay loop I PROMISE... but couldn't resist making a castle entrance...
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@Powerhoof
Barney (Powerhoof)
2 years
A closer look at the potion bottle/blood refill stuff :) Trying to show how it's not a scripted aniamtion, you have analog control of the bottle (and all other items) to collect the blood, or pour it out or drink it etc
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@Powerhoof
Barney (Powerhoof)
3 years
Fairly happy with my idea for "minimum viable tutorial" which is an area you can experiment while it shows the controls and highlights what actions you're triggering
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@Powerhoof
Barney (Powerhoof)
7 years
Hey people, we have a launch date for Crawl on Switch!
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@Powerhoof
Barney (Powerhoof)
1 year
Yay my button-powered platform works! Not super exciting, but they're an important ingredient- especially in the early biome for teaching basic item grabbing/dropping stuff :)
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@Powerhoof
Barney (Powerhoof)
3 years
Lots of little edge cases and mistakes tracked down... it's starting to feel pretty robust :)
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@Powerhoof
Barney (Powerhoof)
4 years
Working on making all the weapons play/feel differently :) This is the 2 handed sword- now requiring a hold/charge to strike... release early or tap to hit with the hilt and bump enemies back, or release at the exact moment for a critical strike... a little like active reload
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@Powerhoof
Barney (Powerhoof)
3 years
Okay I wanted to fiddle the title text to have it overlapping the scene transition moving into the dungeon, which was kinda fiddly and really not what i should be pumping time into haha
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@Powerhoof
Barney (Powerhoof)
7 years
Getting some real hot business tips on the email these days :)
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@Powerhoof
Barney (Powerhoof)
7 years
I've been learning about shaders and trying to make a melting darkness effect. This is my little test to see how it works lighting an enemy :)
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@Powerhoof
Barney (Powerhoof)
6 years
Regular Human Basketball is 100% OUT and I have a completely stupid new trailer... and it has online multiplayer! Choose your store: No giant mechanical death machines here!
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@Powerhoof
Barney (Powerhoof)
5 years
putting in a very simple "starting enemy" who just walks at you and soaks up hits :) working on getting a good core set of enemies in to make combat scenarios for pax aus in a fe weeks!
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@Powerhoof
Barney (Powerhoof)
1 year
New trailer for The Drifter! Went full cheezy grindhouse for this one which made it so much fun to make :D Check replies for link to the game, etc!
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@Powerhoof
Barney (Powerhoof)
5 years
working on a blood sploosh contact effect... a lot more work to do but it's starting to look liquidy :)
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@Powerhoof
Barney (Powerhoof)
6 years
Pixels are getting real messy in this dungeon right now :)
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@Powerhoof
Barney (Powerhoof)
3 years
Okay cooking basics are in, I can now brew a healing potion :) Now to set up all the different recipes etc, then various feedback fx work... THEN onto enviro gen!
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@Powerhoof
Barney (Powerhoof)
5 years
Close to having full gameplay loop :) Enemies activate on timers... They hang around in the darkness, being pulled more into the light as it gets closer to spawn time, then a small indicator above the head to show "just about to spawn" Kill em to collect gems to unlock doors
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@Powerhoof
Barney (Powerhoof)
1 year
It's a pretty common technique, but if anyone is curious about the blood on that last tweet, here's what the shader does to get it disolving nicely
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@Powerhoof
Barney (Powerhoof)
1 year
Working on new enemies for the start of the game :)
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@Powerhoof
Barney (Powerhoof)
4 years
Got my little fake liquid setup working woo! This will be a little healing fountain thing when it's finished :) First time building a plane from code and directly manipulating the verts- wound up simpler than I expected yay!
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@Powerhoof
Barney (Powerhoof)
4 years
Got an anim in for turning the thing on :)
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@Powerhoof
Barney (Powerhoof)
2 years
Working on the boss for the first biome in Acid Knife :) Currently just stomps and plays Scissort Paper Rock (or FIre Water Leaf) but I've got a few more move to add
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@Powerhoof
Barney (Powerhoof)
4 years
I've got enemies now feeding on player items to replenish their health... they can also suck them right in for a kind of powerup :)
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@Powerhoof
Barney (Powerhoof)
4 years
Did some work on a new creature... I guess an NPC for now, will probably be an enemy too
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@Powerhoof
Barney (Powerhoof)
9 years
adding some monsters for next crawl update- I've wanted to animate this for ages :) I guess I am a massive nerd haha http://t.co/mAmPdZ6ILB
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@Powerhoof
Barney (Powerhoof)
5 years
Our upcoming pulp adventure thriller The Drifter now has a steam page for your wishlisting needs!
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@Powerhoof
Barney (Powerhoof)
5 years
More environment work for our new adventure game :)
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@Powerhoof
Barney (Powerhoof)
7 years
Soon...
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@Powerhoof
Barney (Powerhoof)
6 years
Testing out my centipede segments. Pretty happy in general, but still need to animate the skull, make the "vulnerable point" segment variant, and come up with some kind of cool stinger or something for the end segment :)
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@Powerhoof
Barney (Powerhoof)
4 years
Okay halberd is in- you can hold it out defensively like a shield, and walk around with it held out, or tap the button to stab :)
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@Powerhoof
Barney (Powerhoof)
6 years
Back to art noodling for this thing- nailing down my technique for drawing props to fit the style... a couple of trees and a caravan, no parallax atm
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@Powerhoof
Barney (Powerhoof)
4 years
Added a little rough wobble animation to the head closeup, to make it feel a bit more alive... I wanted it to look kinda like timelapse footage :)
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@Powerhoof
Barney (Powerhoof)
5 years
I'm prototyping a mechanic for stacking these little tvs to summon items :)
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@Powerhoof
Barney (Powerhoof)
5 years
Starting to get the water going- got it detecting distance to floor, placing a little sploosh at the bottom, and scaling/positioning based on angle of bucket... I still need to make it a bit wobbly and make it stretch to meet the ground over time, not just instantly etc
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@Powerhoof
Barney (Powerhoof)
5 years
Finally got enough of my base mechanics in to start testing out some basic combat scenarios- wooo! Sorry about the shaky camera, was a bit of a rush job to capture something hehe
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@Powerhoof
Barney (Powerhoof)
4 years
Okay all reacting nicer with dampening- I can really mess him up and it looks okay :) The "flying in" animation is just a position lerp, but the legs and the body flop do a lot of basic animation for me- adding a tiny bit of simple keyframe on the top should be pretty simple :)
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@Powerhoof
Barney (Powerhoof)
5 years
Had to capture some footage for our PAX Aus booth, so may as well share some skeleton-worm b-roll :) Still a little way off being able to fight these guys for real, but all the pieces are in place, just need to add their flying movement behavior to my base enemy class :)
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@Powerhoof
Barney (Powerhoof)
5 years
Death Stranding impressions
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@Powerhoof
Barney (Powerhoof)
8 years
more doodling... pretty rough, still trying to figure out the right technique and look for this
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@Powerhoof
Barney (Powerhoof)
6 years
Just messing around now
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@Powerhoof
Barney (Powerhoof)
3 years
1-on-1 knife fight against a fully powered-up skull :)
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@Powerhoof
Barney (Powerhoof)
3 years
Okay I've got the basics in for build-bench type props, combining items into other items etc :) Closer and closer to playing through a full dungeon loop
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@Powerhoof
Barney (Powerhoof)
6 years
Continuing experiments with this style. Particular focus on how things become more and less warped/clear/visible as they move in and out of light, using generally 3 colors. The neon exit sign was a random idea, but I don't think it really worked out. Otherwise quite happy tho!
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@Powerhoof
Barney (Powerhoof)
4 years
Wasted the whole day yesterday getting nowhere on an active effect for this void gate... but today I realized I already made the perfect effect, just needed a little repurposing :D
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@Powerhoof
Barney (Powerhoof)
8 years
working on death anim for statue boss... still work-in-progress :)
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@Powerhoof
Barney (Powerhoof)
8 years
It's starting to come together, almost half way through animating :)
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@Powerhoof
Barney (Powerhoof)
3 years
Okay anim is done for reviving back from triangle form :) planning to add some kind of dust-puff fx at some point, but the whole system is done for now- woo!!!!
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@Powerhoof
Barney (Powerhoof)
5 years
I have it loading the target scene correctly :) To keep the smoke up I had to convert the rendertexture to texture2d on the frame before loading, so it doesn't get wiped on scene change, then back to render texture when new scene is in... that hitch is the new scene loading :)
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@Powerhoof
Barney (Powerhoof)
9 years
I'm mostly done with this now woo! Going to tweak some minor stuff on implementing but pretty much complete :)
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@Powerhoof
Barney (Powerhoof)
3 years
Potions updated for analog control :) Drink to heal yourself, pour it on items to heal them, or hold it out in front to catch liquids and refill :)
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@Powerhoof
Barney (Powerhoof)
6 years
10 years ago now @duzzondrums & I were working on our first attempt at an original IP together- Shelton 5! It got canned when the company went out of business, but I still have this little clip from my old demo reel :)
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@Powerhoof
Barney (Powerhoof)
3 years
Lots of random physics fixes for the branch carrying :) Getting the huge branch over the wall feels like a struggle in the right ways, and yanking the branch is all feeling pretty intuitive
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@Powerhoof
Barney (Powerhoof)
3 years
Slowly getting this sequence all working... Death -> become a wirefame triangle thingy and float around -> Exit the room -> kicked out of dungeon Next up animating the body reforming around the triangle :)
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@Powerhoof
Barney (Powerhoof)
3 years
Made a little loot chest over the weekend... still a little more work to go but I like the system :)
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@Powerhoof
Barney (Powerhoof)
5 years
Lots of these systems in and interacting nicely :) haven't got the water actually cooling the hot blade yet, onto that next!
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@Powerhoof
Barney (Powerhoof)
3 years
Things are getting a little more lumberjacky than I planned...
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@Powerhoof
Barney (Powerhoof)
8 years
Almost done with the scene, just have to animate the minotaur in the back :)
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@Powerhoof
Barney (Powerhoof)
4 years
Made a fairly cheesy dark souls bonfire inspired spawn point :)
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@Powerhoof
Barney (Powerhoof)
3 years
I got this little idiot eating snacks now :)
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@Powerhoof
Barney (Powerhoof)
1 year
Couldn't resist a little more interface :)
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@Powerhoof
Barney (Powerhoof)
3 years
Okay I'm just about done with trees! Tweaked the code to get the mass->log translation a little more accurate :) Just some vfx THEN I CAN FINALLY MOVE ON FROM MY TREE PHYSICS PRISON!!!
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@Powerhoof
Barney (Powerhoof)
2 years
The design is finally solidifying on Acid Knife! May as wells share this new way to refill your healing potion :) I really should update the steam page now I have a clear idea what the game is going to be- that thing is all waaaaaay out of date!
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@Powerhoof
Barney (Powerhoof)
4 years
Finished on the "flop" component to give the body parts some weight, made some tweaks to the procedural legs... next is a little "twitch" component to get the moth twitching around and moving a little while he's idle.. another rote animation job I'm hoping to replace with code :)
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@Powerhoof
Barney (Powerhoof)
4 years
Okay, I'm calling him done :) before I mess everything up trying to add details!
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@Powerhoof
Barney (Powerhoof)
5 years
And a closeup on the friendly little guy
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@Powerhoof
Barney (Powerhoof)
6 years
Alrighty! Another game from us- Build a colossal date for a lonely monster in KAIJU SUPER DATETECH! Solo/co-op/verses for up to 10 players. Free/PWYW. Out now!
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@Powerhoof
Barney (Powerhoof)
6 years
Mocking up some sprites for a silly little roguelike-ish idea I'm prototyping :)
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@Powerhoof
Barney (Powerhoof)
4 years
The special glue arrived so I've pieced him back together and done a little more detailing :)
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@Powerhoof
Barney (Powerhoof)
4 years
Starting to get some feedback on the perfect strikes- 2x damage, trigger effect at the tip of the sword, special contact effect and extra blood :)
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@Powerhoof
Barney (Powerhoof)
4 years
doodling a closeup for a weird mechanic idea I'm tinkering with :)
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@Powerhoof
Barney (Powerhoof)
5 years
Store page for Acid Knife is finally up- woo!
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@Powerhoof
Barney (Powerhoof)
4 years
Using my new UV bending skills to make vines and all kinds of growable animated hazards :)
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@Powerhoof
Barney (Powerhoof)
5 years
Holy crap, my weird hacked fake projectile physics actually work?!?!? Even spawning them half-inside objects is coming out right? I did not expect that haha... I had so much time allocated to redo this like 20 times woo!
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@Powerhoof
Barney (Powerhoof)
3 years
Back on Acid Knife crafting :) slow going as always, but another tiny step closer to a basic gameplay loop!
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@Powerhoof
Barney (Powerhoof)
5 years
Uhoh
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@Powerhoof
Barney (Powerhoof)
4 years
For anyone interested, this is how I animate the blood splooshes- they also have some shader stuff to warp them and make them drip down, but mostly just a few gradients with an alpha threshold so I can animate the thresh value to make them warp from big blob down to droplets
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